Magic
Primary Magic: Vibration Magic
Secondary Magic: ---
Caster or Holder: Caster
Description: Vibration Magic is a form of Wave Magic that is a magic that nullifies incoming Magic attacks at the user through the use of vibrations. However, normal wave magic only affects a certain type of Magic Power, and it can only eliminate that particular type. Therefore, when fighting several Mages, the user can only negate the effect of one Magic how ever this was altered upon the changes this magic went through as Alistair was taught martial arts by Gamaken his only friend and mentor on fighting and using. While his normal projectile spells and barrier spells still work as normal wave magic his melee spells are able to negate any spell of the same rank aslong as he makes contact with it or is able to identify it. The durring use of melee attacks the user vibrates the part of their body or object they are using to strike user creates waves out of vibrations charging it with their own magic partilces which are also vibrating and cause shockwaves upon contact, the same can also be said when the vibrations being used as projectiles hits somebody else's Magic, person or object. The vibration waves are used as projectiles are to be able to changed in their length and width of these waves. The user can also surround themselves with Vibraton Wave to make a shield. The sheild could also be formed around oppnants and whilist inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the sheild, it will not protect the user from physical attacks, if the opponent manages endure the pain to pass through the sheild to make contact with the user.
Strengths:
•When a projectile spell is traveling through water, it can move around four times faster than when it travels through air with the speed of sound being its max speed in air.
• This magic has no elemental weaknesses as a whole it varys from spell to spell.
• The barriers form with this magic cause damage to those who make physical contact with the barrier.
Weaknesses:
• All of the users projectile based spells have a fixed max that is the speed of sound is around 767 miles per hour (1,230 kilometres per hour). No projectile spell can pass this speed when traveling in air regardless of rank. The only expecrtion to this weakness is listed in the strengths above.
• No ranged spells are able to be used when the user is within a vacum.
• This magic has no elemental strengths as a whole it varys from spell to spell.
• The barriers formed from this magic are only effective agaisnt magic meaning a melee attack will pass through.
Lineage:
Primary Magic: Vibration Magic
Secondary Magic: ---
Caster or Holder: Caster
Description: Vibration Magic is a form of Wave Magic that is a magic that nullifies incoming Magic attacks at the user through the use of vibrations. However, normal wave magic only affects a certain type of Magic Power, and it can only eliminate that particular type. Therefore, when fighting several Mages, the user can only negate the effect of one Magic how ever this was altered upon the changes this magic went through as Alistair was taught martial arts by Gamaken his only friend and mentor on fighting and using. While his normal projectile spells and barrier spells still work as normal wave magic his melee spells are able to negate any spell of the same rank aslong as he makes contact with it or is able to identify it. The durring use of melee attacks the user vibrates the part of their body or object they are using to strike user creates waves out of vibrations charging it with their own magic partilces which are also vibrating and cause shockwaves upon contact, the same can also be said when the vibrations being used as projectiles hits somebody else's Magic, person or object. The vibration waves are used as projectiles are to be able to changed in their length and width of these waves. The user can also surround themselves with Vibraton Wave to make a shield. The sheild could also be formed around oppnants and whilist inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the sheild, it will not protect the user from physical attacks, if the opponent manages endure the pain to pass through the sheild to make contact with the user.
Strengths:
•When a projectile spell is traveling through water, it can move around four times faster than when it travels through air with the speed of sound being its max speed in air.
• This magic has no elemental weaknesses as a whole it varys from spell to spell.
• The barriers form with this magic cause damage to those who make physical contact with the barrier.
Weaknesses:
• All of the users projectile based spells have a fixed max that is the speed of sound is around 767 miles per hour (1,230 kilometres per hour). No projectile spell can pass this speed when traveling in air regardless of rank. The only expecrtion to this weakness is listed in the strengths above.
• No ranged spells are able to be used when the user is within a vacum.
• This magic has no elemental strengths as a whole it varys from spell to spell.
• The barriers formed from this magic are only effective agaisnt magic meaning a melee attack will pass through.
Lineage:
- Magician's Spirit:
- Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to magical power, ability to identify the enemies magic. Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius.
- Unique Abilities:
Constant Vibrations: Due to the user's magic their partiicles are always constantly vibrating and vibrate faster as the user gets strong leading to two side effects to the users melee effects Invinte Growing Mass and Pulverization.- Pulverization:
- Pulverization is the ability where the user is able to turn any object of the same rank to the user to dust and negate magic two ranks lower than the user's own level/or reduce the damage from magic of a higher,equel, or one rank lower than the user's own by (the ammount reduced is equel to half the user's rank) through the use of melee contact due to the user's vibrating magic particles. Though for this to be able to work the user must have touched the object before turning it to dust and must be hit by the magic being negated or weakened at least once unless the user is able to identify it and has extensive knowlage on it. Though this is not an instant ability the user has to touch the object recognising the object's make up of the object in the post before the ability activates or be hit with it. Once he can recognise the make up of the object he can then use it for that thread. He would have to identify the object each time in combat. For example if a rock mage weaker than him slammed a rock wall into him, after being hit he would be able to pulverise it in his next post from after being hit.
- Infinite Growing Mass:
- Due to the user always vibrating even if it is ever so slightly getting faster and faster as the user's magic increases in rank, the faster his particles vibrate the more the heavier and stronger the user will become without the user realising it. This is caused due to the acceleration of the vibration speed of the pariticles incraesing the users relitive mass. In other words the magic will increase the users melee proformance by the follow.
- D Rank: The magic passively boosts the users' melee performance by 20%
- C Rank: The magic passively boosts the users' melee performance by 40%
- B Rank: The magic passively boosts the users' melee performance by 60%
- A Rank: The magic passively boosts the users' melee performance by 80%
- S Rank: The magic passively boosts the users' melee performance by 100%
Radar: Through years of delevloping their vibration magic the user has gained the ability to create a radar by combinding two methods together which including sending out hyper sonic waves and enhanced hearing that would put a slayer to same alowwing them to hear the sonic waves that bonce back giving them the ability of sonar. In conparriosn the user also sends out vibrations on the what ever they are standing on in the same fashion giving them the ability of Seismic sense allows the user to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, essentially acting as sonar through earth, metal any physical object the user is touching. The range of the user's radar is 15 metres and increases by 15 metres with each rank.
- Spells:
- D Rank Spells:
- Boost Vibe!:
- Name: Boost Vibe!
Rank: D
Type: Supportive
Duration: 1, 2
Cooldown: 2, 3
Description:
Dynamic: The user places user places and limb behind their back and creates a jet of air waves through vibration of air particles that propels them forward, dramatically increasing their speed/velocity. The user can use this spell to leap high distances or quickly dash past/charge at a target. The effect of the spell is instant if used this way.
Static: The user touches a person or object leaving a magic seal on them and then sends them flying off working through the same mechanics as when its being used dynamically though only the seal vibrates. The seal can be activated a post after being placed though this adds an extra post to the cool down.
Used either being used Staticly or Dynamicly the spell's maximum range is 15 meters and the speed the user/target/object is always 1/5 the speed of sound at D rank, which is 68m/s (rounded to the nearest full number).
Strengths:
• The spell can be used in two different ways giving the user a multiple of different ways to use the spell.
• Though the spell provides no direct offensive/defensive uses but gives the user the ability to set traps and a sudden speed boost during combat.
• The spell can be used out of combat to pry open locked objects/lifting heavy objects.
Weaknesses:
• The spell provides no direct offensive/defensive uses.
• The seal is able to be destoried by an anti seal spell/ability if the one removing it can touch it.
• The seal would merly give flying targets a speed boost for one post if used on them.
• The seal gives off a loud humming/buzzing sound when activated making it near impossible to be used in stealth situations.
- Phase!:
- Name: Phase!
Rank: D
Type: Defensive, Supportive
Duration: 1, 2, 3
Cooldown: 2, 4, 6
Description:
The user has the ability to vibrate their molecules so quickly that they can achieve intangibility for short bursts of time allowing them to phase through objects, certian spell/attacks and building structures due to extremly fast vibrations of the molecules that make up their body. The spell has no speed as it has no potential offensive abilities and no range as it only effects the user which is in turn its area of effect. However there are down sides to having intangibility for short bursts such as not having a stable footing as if the user does not stay focused they will sink into the ground/through the floor while also sharing other weaknesses with teleportation such as the spell ending while something or an attack was passing through the user would harm them greatly as they would become impaled or suffer internal damage/bleeding and a well placed ethernano blast will cancel out this spell. Though as an advantage anything the user it holding in his hand living creature or object will also become intangible for the same ammount of time as long as they do not let go of him. Also due to the vibrations during the phase the user becomes hard to look at as if fuzzy. Once the spell ends the user's dexterity will suffer as they will be constantly jittering for a post during cool-down making it hard to attack, aim and hold object properly. The spell's effect is instant and can last up too three posts having a cool-down phase twice as long as the duration.
Strengths:
• It grants the user to pass through attacks.
• The user is able to pass through soild structures.
• The user becomes hard to look at making the user hard to track.
Weaknesses:
• Each time the user uses Phase! they run the risk that an opponent is able to predict the users moves and might be able to place an objects like a sword so when the users spell ends and the sword would be already be stabbing him after it ended.
• A well placed ethernano blast will cancel out this spell.
• If the user does not stay focused they will sink into the ground/through the floor and could become stuck if the spell ends before they can get out.
• The user's dexterity will suffer as they will be constantly jittering for a post during cool-down.
- Algolagnia Echo!:
- Name: Algolagnia Echo!
Rank: D
Type: Offensive, Defensive, Supportive
Duration: 1, 2, 3, 4, 5
Cooldown: 2, 3, 4, 5, 6
Description:
The user vibrates the air around them (or around a single object they are holding to act as a focus) creating sound waves that create the effect of Synesthesia when those other than the user hears them. Synesthesia is a neurological phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway, in other words it causes the listener's senses to connect. The sound then incapacitates the listener first by causing their body to experience pain through ever one of there senses before causing the listener to be incapacitated through sheer ecstasy feeling pleasure through every one of their senses. The two effects swap back and through every posts and the effect can last up to five posts with a cool down which is always one more then the post its duration lasted. The speed of the spell is instantaneous with the activation as the sound waves within the area of effect as instantly projected travel at the speed of sound across a radius of 7.5meters (total area range of 15m with the user at the epicenter).
The spell will only incapacitates the listener if they are a NPC of equel/lower rank to the spell or a player charater that is two ranks below the spells rank. Any player character a rank below/equal/above will begin to suffer a decrease in their melee preformace, player characters one rank below suffers a 50% decrease/equel rank suffers a 25% decrease/one rank above suffers a 10% decrease/two ranks above suffers a 0% decrease.
Those decreases also apply to any NPC following the same rules.
Strengths:
• If a character within the area of effect has any form of hightened senses they will feel the effects of the spells at twice the spells current power.
• This spell is ideal for ending a conflict without violence and capturing any targets without killing them.
• It is able to decrease the melee proformance of a majority of targets.
Weaknesses:
• If the target is deaf this spell will not effect them.
• The spell will only incapacitates NPC's of lower/equel rank to the spell.
• If a masochist is effected by the spell it would only cause them an intense feeling of extacy giving them a higher chance to resist the effects of the spell.
• Sound proof matierals/walls and ear plugs/muffs block the spell making it useless.
- Barrier Pulse!:
- Name: Barrier Pulse!
Rank: D
Type: Offensive, Defensive,
Duration: 3
Cooldown: 4
Description: The user emits a barrier looking as if its a silvery blue pannel of glowing transparent engery, this barrier is made up of the user's own Ethernano particles vibrating at the speed of sound in turn vibrating the Ethernano particles in the air which is how the barrier is formed and can be projected/formed in two ways as a disc and as a sphere.
The disc has a total area of 15m2 having a radius of 7.5 meters.
The sphere has a total surface area of 15mr with a radius of 1.1m.
Either form of the barrier can be projected any where within a radius of 7.5 meters with the user acting as the epicenter. It can withstand damage equel to the spell's rank from magic attacks while not blocking normal melee attacks made with the attacker's body and shocking anything that comes in contact with the barrier doing D rank damage, those who are of a higher rank to the barrier would be able to push through the pain caused by touching the barrier and break through it.
Strengths:
• The barrier being made of Ethernano has no elemental weaknesses.
• It Deals D Rank damage to those who attack the barrier with a melee attack.
• Being able to be a disc or sphere allows the user to capture/targets with use of the spell.
Weaknesses:
• The barrier being made of Ethernano has no elemental strengths.
• Compared to other barrier spells it is quite weak being only be able to defend againist one D rank damage spell.
• Melee attackers of a higer rank can push through the barrier breaking it.
• The spell can only trap and carry one person at its's size limits the ammount of people it can have within it.
- C Rank Spells:
- Null Wave!:
- Name: Null Wave!
Rank: C
Type: Offensive, Defensive, Supportive
Duration: 3
Cooldown: 4
Description:
The user raises their hand and emits a field from it that shrouds the target(s) in an upward dispelling pressure that nullifies the opponent(s) ability to use magic.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
- B Rank Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
- A Rank Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
- S Rank Spells:
- Name: ( Name of the Spell )
Rank: S
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
•
•
•
Weaknesses:
•
•
•
•