Magic
Primary Magic: Demon Magic: Requiem of Souls.
Secondary Magic: None.
Caster or Holder: Caster.
Description: The demon known as Nevermore is a construct whose very being was made and forged to devour and hold souls. Down from design to desire her makers created a being whose only purpose was to collect souls a job she herself was highly pleased with. In accordance with this job her creators gave her a magic designed to feed off the very souls she would collect as a soul can be gathered again but a collector is harder to forge. With this goal in mind she was made to be at her strongest while she collected souls. Yet weaker without them so that she might be subjugated for the creators do not want a collector who would revolt against them.
With this in mind her magic is based around the shadows and flames of the demon realm a large amount of unholy poisoning her magic. Yet even so it is all based around souls with the souls themselves giving her power and those she collects them from only making her stronger as a battle goes on. Some spells can even use the souls themselves as a fuel to make the spells more powerful at the cost of greatly weakening her again. With this in mind her magic is both horrifyingly strong at the best and a major weakness at the worst a strong example of a “High Risk, High Reward” type trade. As to the soul taker known as Nevermore she alone has the soul of a fighter, in fact she has many.
Strengths:
Weaknesses:
Unique Abilities:
☠ Necro Mastery: Upon entering a thread Nevermore has her damage output on spells reduced by 25%. But the trade off is that for ever two post and for every enemy she kills or if they are killed within 5m of her she gains a soul gaining her a 5% damage buff that lasts the entire thread. (Souls Damage buff maxes at 50% bonus damage.)
☠ Dark Intent: Enemies within a 5m Radius around her have their natural defenses to physical strikes reduced causing them to take increased damage.
2 Ranks Below: 50% Increase.
1 Rank Below: 25% Increase.
Same Rank: 15% Increase.
1 Rank Above: 10% Increase.
2 Ranks Above: Effect Nullified.
☠ Screams of the Dead: When she takes more than 30% of her current health in damage within one post the souls within her body scream in pain and agony causing a horror effect that makes enemies run away from her for one post using any means of mobility to get as far from her as they can.
(Does not affect enemies two ranks above her and can only work on an enemy ONCE per thread.)
Necromatic Spells:
Primary Magic: Demon Magic: Requiem of Souls.
Secondary Magic: None.
Caster or Holder: Caster.
Description: The demon known as Nevermore is a construct whose very being was made and forged to devour and hold souls. Down from design to desire her makers created a being whose only purpose was to collect souls a job she herself was highly pleased with. In accordance with this job her creators gave her a magic designed to feed off the very souls she would collect as a soul can be gathered again but a collector is harder to forge. With this goal in mind she was made to be at her strongest while she collected souls. Yet weaker without them so that she might be subjugated for the creators do not want a collector who would revolt against them.
With this in mind her magic is based around the shadows and flames of the demon realm a large amount of unholy poisoning her magic. Yet even so it is all based around souls with the souls themselves giving her power and those she collects them from only making her stronger as a battle goes on. Some spells can even use the souls themselves as a fuel to make the spells more powerful at the cost of greatly weakening her again. With this in mind her magic is both horrifyingly strong at the best and a major weakness at the worst a strong example of a “High Risk, High Reward” type trade. As to the soul taker known as Nevermore she alone has the soul of a fighter, in fact she has many.
Strengths:
- Souls are an abundant fuel source for some of her magics and as such it is easy for her to get stronger as a job or duel grows longer.
- Due to the nature of her flames and even shadows the flames can only be devoured by god or demon slayers and the shadows could only be eaten by demon slayer as they could handle the nature of the within the shadows.
- If left alone for too long she is capable of amassing a large collection of souls for use in her magic making her a one demon army if the enemies are not careful.
Weaknesses:
- The magic has a slow start to her abilities making her not too good in snap areas like duels or mass attacks since she needs time to build up souls.
- Since she herself is a demon she will take more damage from Demon Slayers.
- She will deal less damage to other demons with her magic since it is soul based.
- While her magic IS made from souls and the like it can be eaten by God Slayers due to their adaption to the Unholy element other slayers CAN eat these elements but at half the efficiency.
- Gold Rush, Lineage.:
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:
☠ Necro Mastery: Upon entering a thread Nevermore has her damage output on spells reduced by 25%. But the trade off is that for ever two post and for every enemy she kills or if they are killed within 5m of her she gains a soul gaining her a 5% damage buff that lasts the entire thread. (Souls Damage buff maxes at 50% bonus damage.)
☠ Dark Intent: Enemies within a 5m Radius around her have their natural defenses to physical strikes reduced causing them to take increased damage.
2 Ranks Below: 50% Increase.
1 Rank Below: 25% Increase.
Same Rank: 15% Increase.
1 Rank Above: 10% Increase.
2 Ranks Above: Effect Nullified.
☠ Screams of the Dead: When she takes more than 30% of her current health in damage within one post the souls within her body scream in pain and agony causing a horror effect that makes enemies run away from her for one post using any means of mobility to get as far from her as they can.
(Does not affect enemies two ranks above her and can only work on an enemy ONCE per thread.)
Necromatic Spells:
- D-Ranks.:
- Soul Pillar (Near).:
Name: Soul Pillar. (Near)
Rank: D-Rank.
Type: Soul, Shadow, Unholy, Offensive.
Duration: Instant.
Cooldown: 3 Posts.
Description: Focusing her her mind on a single spot within a 5m radius around her she raises her arms as a small crack opens in her chest and a soul flies out at 5m/s creating a pillar of swirling shadows with the screaming red soul in the middle creating a shrill screech and dealing 20 damage to anything hit by the 2m radius pillar of shadows. (Has an upwards reach of 4m.) [If she has any of her other Soul Pillar spells off Cooldown this spell will force the enemy to be within range for the next Pillar to be used; however, it cannot do this to an enemy that is two rank higher than her.]
Strengths:
~ While it may only be cast in a small area it is a fast strike when it lands.
~ Deals consistent fast damage.
~ Deals higher damage against light based beings.
Weaknesses:
~ Due to the screaming of the soul it is not very sneaky.
~ This spell has a highly observable usage and can be dodged when seen coming.
~ The soul can be eaten by a slayer as it is considered a "Shadow" stopping the attack.
~ The (Near) Version has a very limited range and is hard to use without the other Pillars.
- Soul Pillar (Middle).:
Name: Soul Pillar. (Middle)
Rank: D-Rank.
Type: Soul, Shadow, Unholy, Offensive.
Duration: Instant.
Cooldown: 3 Posts.
Description: Focusing her her mind on a single spot within a 10m radius around her she raises her arms as a small crack opens in her chest and a soul flies out at 5m/s creating a pillar of swirling shadows with the screaming red soul in the middle creating a shrill screech and dealing 15 damage to anything hit by the 2m radius pillar of shadows. (Has an upwards reach of 4m.) [If she has any of her other Soul Pillar spells off Cooldown this spell will force the enemy to be within range for the next Pillar to be used; however, it cannot do this to an enemy that is two rank higher than her.]
Strengths:
~ While it may only be cast in a small area it is a fast strike when it lands.
~ Deals consistent fast damage.
~ Deals higher damage against light based beings.
Weaknesses:
~ Due to the screaming of the soul it is not very sneaky.
~ This spell has a highly observable usage and can be dodged when seen coming.
~ The soul can be eaten by a slayer as it is considered a "Shadow" stopping the attack.
~ The (Middle) Version has lowered damage at the cost of higher range.
- Soul Pillar (Far).:
Name: Soul Pillar. (Far)
Rank: D-Rank.
Type: Soul, Shadow, Unholy, Offensive.
Duration: Instant.
Cooldown: 3 Posts.
Description: Focusing her her mind on a single spot within a 15m radius around her she raises her arms as a small crack opens in her chest and a soul flies out at 5m/s creating a pillar of swirling shadows with the screaming red soul in the middle creating a shrill screech and dealing 30 damage to anything hit by the 2m radius pillar of shadows. (Has an upwards reach of 4m.) [Unlike the other pillars this one is a combination spell and MUST be used ONLY after she has hit one of the other two.]
Strengths:
~ While it may only be cast in a small area it is a fast strike when it lands.
~ Deals consistent fast damage.
~ Deals higher damage against light based beings.
Weaknesses:
~ Due to the screaming of the soul it is not very sneaky.
~ This spell has a highly observable usage and can be dodged when seen coming.
~ The soul can be eaten by a slayer as it is considered a "Shadow" stopping the attack.
~ The (Far) Version is only capable of being used if she has hit at least ONE of the other pillars first.
- Requiem of Screams.:
Name: Requiem.
Rank: D-Rank.
Type: Soul, Shadow, Unholy, Offensive.
Duration: (1 Post Charge, Then is an instant cast.)
Cooldown: 3 Posts. (2 If interrupted)
Description: Taking time Nevermore calms herself as she focuses all her souls into her body red and black energy surrounding her for one post. Should this process be interrupted by a form of stun or anything like (Ex. Paralysis) she will stop channeling this and the spell is put on a 2 post cooldown rather than 3. Should this spell charge for long enough she releases her souls in a massive burst around her dealing 30 damage to everything within a 15 meter radius of her. Enemies hit by this are slowed by 25% while enemies one rank or above only take damage.
However should Nevermore WANT she can use up all her souls she has collected over the thread and burst them out adding at max a 25% boost to power on this spell. Should she do this she loses ALL her souls and can no longer gather them for the next five posts.
Strengths:
~ Can deal a lot of damage in an area around her.
~ If left to her devices this spell can devastate enemies.
~ Deals higher damage against light based beings.
Weaknesses:
~ She needs to channel it fully making this spell risky to use in normal situations.
~ This spell has a highly observable usage and can be dodged when seen coming.
~ The shadow waves can be eaten by a slayer as it is considered a "Shadow" stopping its damage from hitting the slayer but not everyone else.
~ If she uses the power boost she is left very weak as she will have massively reduced damage afterwards.