Primary Magic: Dust Phantom
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dust Pphantom magic provides two faculties: first, it allows Enola to produce dust from her body as well as change the substance of her body – and her clothes consequently – into dust; secondly, it enables her to telekinetically manipulate said dust for the purpose of casting spells. By default, the dust she utilizes is domestic dust, the kind one would find in an old house: thick, grey, and smooth in texture.
Dust Phantom spells can be placed into one of three broad categories. (1) Spells where dust particles are collectively used, like a dust storm. Such spells are typically used for ranged attacks and rarely have a defensive application. (2) Spells where strings of tangled dust are used, like a dust bunny. These sorts of spells usually involve trapping the opponent or forming complex defenses. (3) Spells where dust tightly clumps together to form a compact, coagulated dust that feels like stone. Spells of this nature are normally used for inflicting blunt damage or creating simple defensive barriers.
Lore: One hundred fifty years ago, there was a boy known today simply as Aquitane. Aquitane was in no way remarkable, save for one fact: he was the bastard son of Mizer Karling, the nobleman of a small island. Mizer Karling had a legitimate son though – Averice Karling. When Mizer had passed, he did the most sensible thing and left the majority of his island to Averice and a small portion to Aquitane. Averice, however, was not pleased – He wanted the whole island. Thus, he did the most logical thing and threw his half-brother into a dungeon. There was very little fuss over it; after all, no one wanted to be ruled by a bastard child. As far as the island’s inhabitants were concerned, that was the end of Aquitane.
One year passed, then another, and another. Five years passed. Ten years. Fifteen years. It seemed to be a never ending agony for poor Aquitane, who was never permitted to leave that dark dungeon cell. Except for the guard who brought him food every day, Aquitane’s only company was the dust that littered the walls and floor of his cell. And what a fine companion it was: Aquitane spent hours just playing with the dust, building tiny hills and clumps of dust bunnies. At least it appeared that way. In reality, Aquitane was secretly practicing magic. Over the years, he’d used what little knowledge of magic he had to practice manipulating the dust in his cell. For the first five years, he was only practicing for fun, less he lose his mind to boredom. After ten years, he began to teach himself offensive spells. At the fifteen year mark, he’d learned how to turn his very body into dust!
It was at this fifteen year mark that Aquitane escaped. He turned himself into dust and simply squeezed through the bars of his cell, sneaking pass the guards and seeking freedom. Once he was outside of the dungeon, he stole an old wooden row boat and merely floated away. Without a compass, a map, or even an idea of where he was going, Aquitane miraculously arrived on a sandy beach in Fiore just days later. And with him, he brought his knowledge of what is today known as dust phantom magic. Over the later course of Aquitane’s life, he took up a host of pupils who were eager to learn his strange magic. In turn, they themselves would later teach pupils of their own and so on. At some point, the knowledge of dust phantom – and the story of Aquitane – had reached a woman by the name of Ms. Kieva, who eventually passed it on to Enola Gay.
Strengths:
- Fire Resistant – Domestic dust tends to hamper natural oxygen flow in the air, making it difficult for fire to sustain itself. As a result, dust phantom spells have an advantage over fire spells.
- Sight Hindrance – Should dust find its way into someones eyes, it can make it difficult to see.
- Suffocation – Dust can be harmful to the lungs when inhaled in heavy concentrations.
Weaknesses:
- Soft - By itself, dust is ordinarily soft.
- Water Weakness – When wet, dust becomes damp and weak, giving dust phantom spells a disadvantage against water spells.
- No Cutting/piercing Capabilities – Domestic dust is in no way sharp, making it impossible to cut or pierce targets.
- Messy – Battlegrounds that Enola has partaken in are rather obvious to identify in that dust phantom magic always leaves behind copious amounts of dust. This makes it incredibly difficult for Enola to pull off anything clandestine-esque.
- Lineage:
- Lineage: Hunter's Wrath
Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration.
Usage: Can be used 3 times per thread. Has a duration of 4 posts and cool-down of 6 posts.
- Unique Abilities:
- Ash (Dust + Fire) | Active | At the expense of 2% MP, Enola can charge her dust spells with the element of fire, causing her dust to become more like hot ash. This causes her dust spells to become stronger against organic magics like plant magic and causes the dust to burn at the touch. It costs 1% MP per post to maintain this ability. Elemental charges cannot be switched while a spell is active and only one may be active at a time.
- Sand (Dust + Earth) | Active | At the expense of 2% MP, Enola can charge her dust spells with the element of earth, causing her dust to become tough and rigid like sand. This causes her dust spells to become stronger against wind spells and electrical spells. It costs 1% MP to switch to a different element if this ability is active. It costs 1% MP per post to maintain this ability. Elemental charges cannot be switched while a spell is active and only one may be active at a time.
- Snow (Dust + Ice) | Active | At the expense of 2% MP, Enola can charge her dust spells with the element of ice, causing her dust to become soft and cold like snow. This causes her dust spells to drop in temperature and more effective at slowing enemies down. Her dust spells also become stronger against water but weaker against fire. It costs 1% MP per post to maintain this ability. Elemental charges cannot be switched while a spell is active and only one may be active at a time.
- Sparks (Dust + Electricity) | Active | At the expense of of 2% MP, Enola can charge her dust spells with the element of electricity, causing her dust to become volatile like electrical sparks. This causes her dust spells to sting to the touch and more effective at paralyzing opponents. They also gain an advantage over metal and water spells. It costs 1% MP per post to maintain this ability. Elemental charges cannot be switched while a spell is active and only one may be active at a time.
- Ash (Dust + Fire) | Active | At the expense of 2% MP, Enola can charge her dust spells with the element of fire, causing her dust to become more like hot ash. This causes her dust spells to become stronger against organic magics like plant magic and causes the dust to burn at the touch. It costs 1% MP per post to maintain this ability. Elemental charges cannot be switched while a spell is active and only one may be active at a time.
- Signature Spell:
- Name: Dust Sphere
Rank: B
Type: Dust | Offensive
Duration: Instant
Cooldown: N/A
Description: Enola channels magic power into the tip of her index finger and causes a small baseball-sized sphere of spinning dust to appear several inches from the tip. This sphere will quickly gather in size to become a larger sphere one meter in diameter. Enola will then point her index finger toward the intended target and the ball will go flying at twenty meters per second up to thirty meters. Once the ball hits something, it will deal 1 B-rank blunt damage and fall into a pile of dust.
Strengths:- The spin of the sphere can make it difficult to predict its movement.
- The blunt damage makes it possible to cause concussions.
- Quick cast time.
Weaknesses:- Very short range in terms of rank.
- Slow travel speed.
- The trajectory can be changed with a simple attack.
- It's easy to intercept.
- The spin of the sphere can make it difficult to predict its movement.
- D-Rank Spells:
- Angel Dust:
- Name: Angel Dust
Rank: D
Type: Dust | Construct
Duration: 3 Posts
Cooldown: 4 Posts
Description: Enola holds both her hands out toward the sky as If she were holding something between them. Then, bits of dust began appearing and clumping together above her until it forms into an angel made of dust. The angel stands at 3 meters tall with two wings about 1.5 meters long each. However, the wings are merely aesthetic as the angel is capable of levitating without them. The face of the angel is blank (no eyes, nose, mouth) and its long hair is like that of a dust bunny. Its body is wrapped in a gown also made of dust. The angel shares the same speed as a regular D-rank person and deals D-rank damage with its attacks.
Strengths:- Can levitate up to 15 meters high.
- Can throw large objects at opponents.
- Can carry Enola or her allies.
Weaknesses:- Will dissipate into dust after receiving a total of 2 D-rank damage.
- The angel can only perform physical attacks.
- The angel, being non-sentient, must be within fifteen meters of Enola to function.
- Moves at half speed when submerged in water.
- Can levitate up to 15 meters high.
- Disintegrate:
- Name: Disintegrate
Rank: D
Type: Dust | Supportive
Duration: Instant
Cooldown: 2 Posts
Description: Enola flexes her palm, causing a lay of dust to slather her entire hand. When Enola touches something within the same post, the object she touched will break down and disintegrate into dust. There are several limits however. Firstly, this spell will only work against objects, not living organisms (including plants and animals). Second, this spell will only work on solid objects, not gases or liquids (such as fire and water). Third, this spell will not affect strong weapons/armor. This spell can also be used to turn surfaces into dust; if the surface is part of a building or something of that nature, Enola has some control over how much of the building can be destroyed (within the limits of the range, of course). If the ground is turned into dust with this spell, it can only affect up to 15 meters wide and 8 meters deep. Note: the dust resulting from the destruction of an object will retain its substance (for instance, using this spell on a tree will result in saw dust or using it on earth will result in sand).
Strengths:- Can be used to counter attacks that are solid in substance (weapons, earth magic, etc.)
- Can be used to destroy enemy armor.
- Capable of destroying infrastructure.
Weaknesses:- Can only affect one object or surface per use.
- Can not affect strong objects.
- Does not work against living organisms.
- Enola must touch the item she wishes to disintegrate.
- Enola could accidentally touch one of her own objects or clothing (note: does not affect gloves if she’s wearing one when she initiates this spell).
- When used against physical spells, it will only work against D-rank spells.
- Can be used to counter attacks that are solid in substance (weapons, earth magic, etc.)
- Dust to Dust:
- Name: Dust to Dust
Rank: D
Type: Dust | Elemental Body
Duration: 3 posts
Cooldown: 4 Posts
Description: Enola closes her eyes in a deep concentration as her body turns grey and flaky (a process that takes about a second). As long as this spell is active, Enola is able to turn her whole body into a concentrated dust cloud. When simply standing by, the cloud is roughly 1.5 meters high and 1.5 meters wide. When Dust to Dust ends, Enola will snap back into her physical form if she is still in dust form and her skin will return to normal.
Strengths:- Whilst in cloud form, non-magical attacks will go through Enola and deal no damage; magical attacks will go through the cloud as well, but she'll still take full damage and any other effects.
- Enola can switch between her dust cloud form and physical form almost instantaneously for 2% MP
- Enola can fit into small areas whilst in cloud form.
- In cloud form, Enola moves at regular movement speed.
Weaknesses:- This spell costs 1% MP per post to maintain.
- If 2 C-rank spells go through the cloud, this spell will end prematurely.
- Enola cannot split herself while in cloud form (example: she can't send half of the cloud to one side of a room and the other half to the other side of the room).
- Enola cannot harm anyone while in dust form. She must switch back into her physical form.
This spell cannot be used underwater. - Enola can not bypass wind spells whilst in cloud form.
- Whilst in cloud form, non-magical attacks will go through Enola and deal no damage; magical attacks will go through the cloud as well, but she'll still take full damage and any other effects.
- Dust Wraith's Legs:
- Name: Dust Wraith's Legs
Rank: D
Type: Dust | Partial Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: In his lifetime, Aquitane had mastered dust phantom magic to the point that he had warped himself into a whole other being: a dust wraith. As a dust wraith, Aquitane had achieved a level of mastery with his magic that few could even dream of. With this spell, Enola can temporarily turn her legs into that of a dust wraith's, giving her a small glimpse of the power that Aquitane had possessed. Upon activating this ability, Enola's legs and adjoining clothes turn dark grey and composed of coagulated dust.
Strengths:- Dark grey arms can be frightening for cowardice opponents.
- Enola's legs become tougher.
- Enola's legs no longer bleed.
Weaknesses:- The toughness of Enola's legs can be reduced by water.
- The dust legs produce tiny amounts of dust when cut, akin to bleeding.
- The dust legs cannot be healed naturally but require magic to repair.
- Dust wraiths are classified as undead due to being ghosts that have taken a physical form by manipulating dust to form a body; that being said, Enola takes more damage from holy attacks to the legs while this spell is active.
- Passive Ability:
- This spell brings Enola one step close to achieving the strength of a dust wraith, giving her a 20% strength boost.
- Spinning Dust Kick:
- Name: Spinning Dust Kick
Rank: D
Type: Dust | Supportive
Duration: Instant
Cooldown: 2 Posts
Description: Enola charges her legs with magic power, causing spinning bits of dust to form around one of her legs before kicking with said leg. The kick deals one D-rank damage.
Strengths:- Useful for kicking spells away.
- Makes Enola more deadly in close-range combat.
- Deals D-rank damage.
Weaknesses:- Lasts a short amount of time.
- Enola must have an unrestrained leg.
- Not much stronger than a regular kick.
- Useless if the opponent is too far away from Enola.
- Useful for kicking spells away.
- Dark grey arms can be frightening for cowardice opponents.
- C-rank Spells:
- Dust Wraith's Fists:
- Name: Dust Wraith's Fists
Rank: C
Type: Dust | Partial Takeover
Duration: 5 Posts
Cooldown: 6 Posts
Description: In his lifetime, Aquitane had mastered dust phantom magic to the point that he had warped himself into a whole other being: a dust wraith. As a dust wraith, Aquitane had achieved a level of mastery with his magic that few could even dream of. With this spell, Enola can temporarily turn her arms into that of a dust wraith's, giving her a small glimpse of the power that Aquitane had possessed. Once this spell is activated, Enola's arms and adjoining clothing turn dark grey and become composed of coagulated dust.
Strengths:- Dark grey arms can be frightening for cowardice opponents.
- Enola's arms become tougher.
- Enola's arms no longer bleed.
Weaknesses:- Things can feel funny for Enola when she touches them.
- Enola might not able to distinguish substances by simply touching them.
- Water can soften the toughness of Enola's arms.
- Dust wraiths are classified as undead due to being ghosts that have taken a physical form by manipulating dust to form a body; that being said, Enola takes more damage from holy attacks to the arms while this spell is active.
- Passive Ability:
- Enola gains the strength of a dust wraith, giving her a 35% strength boost.
- Active Ability:
- Name: Arms of Aquitane
Rank: C
Type: Dust | Supportive
Duration: 5 Posts
Cooldown: 6 Posts
Description: Enola channels magic power through her arms, causing them to buffen and harden. While this ability is activated, Enola's unarmed melee attacks can deal one C-rank damage. If Enola attacks with her fists multiple times in a single post, the C-rank damage is divided up evenly between the strikes.
Strengths:- It hurts a lot more to get punched by Enola's fists.
- The damage can be further boosted by strength buffs.
- Makes it easier to counter spells with her bare hands.
Weaknesses:- Doesn't help at long range.
- Effects attacks with arms and not any other part of the body.
- Attacks with weapons do not get a boost in damage.
- The boost, by default, does not help much against water magic.
- It hurts a lot more to get punched by Enola's fists.
- Dark grey arms can be frightening for cowardice opponents.
- Dust Wraith's Head:
- Name: Dust Wraith's Head
Rank: C
Type: Dust | Partial Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: In his lifetime, Aquitane had mastered dust phantom magic to the point that he had warped himself into a whole other being: a dust wraith. As a dust wraith, Aquitane had achieved a level of mastery with his magic that few could even dream of. With this spell, Enola can temporarily turn her head into that of a dust wraith's, giving her a small glimpse of the power that Aquitane had possessed. Once this spell is activated, the hairs atop Enola's head turn dark and rough like strings of dust bunnies while the right side of her face turns grey and cracked with the eye turning completely white with a faint glow.
Strengths:- Enola's hair becomes tougher.
- The glowing eye can be frightening to many and useful for scaring off opponents.
- It can be difficult for opponents recognize Enola's face.
Weaknesses:- Allies might not recognize Enola's face.
- The appearance might very well scare off those she's trying to save.
- Makes her look demonic and unapproachable.
- Dust wraiths are classified as undead due to being ghosts that have taken a physical form by manipulating dust to form a body; that being said, Enola takes more damage from holy attacks to the head while this spell is active.
- Passive Ability:
- Depending on the ability activated at the time, Enola becomes significantly more fluent with casting dust phantom spells, causing her to deal 50% more damage with her spells.
- Active Ability:
- Name: Dust in the Eye
Rank: C
Type: Dust | Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Enola channels magic power throughout her body, causing tiny pieces of dust form on her body and jump, covering the area (within a ten meter radius) with a thin layer of dust. By closing one of her eyes, Enola is capable of seeing from the perspective of any of these tiny pieces of dust, potentially giving her a view of everything around her. Additionally, views through the dust offer resistance against illusion, allowing her to see through C-rank and lower visual illusions.
Strengths:- Allows Enola to see from any angle around her (within ten meters).
- Allows Enola to see through C-rank and lower visual illusions.
- The dust follows Enola.
Weaknesses:- The dust in the area is thin enough that it won't affect the eyesight of enemies.
- Does not work in the rain or underwater.
- The dust is not thick enough to effect opponents' breathing.
- Enola must close an eye in order to see from the perspective of the dust around her.
- Allows Enola to see from any angle around her (within ten meters).
- Enola's hair becomes tougher.
- Dust Wraith's Heart:
- Name: Dust Wraith's Heart
Rank: C
Type: Dust | Partial Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: In his lifetime, Aquitane had mastered dust phantom magic to the point that he had warped himself into a whole other being: a dust wraith. As a dust wraith, Aquitane had achieved a level of mastery with his magic that few could even dream of. With this spell, Enola can temporarily turn her heart into that of a dust wraith's, giving her a small glimpse of the power that Aquitane had possessed. When this spell activated, Enola's chest and clothes turn dark grey with cracks appearing and bits of dust appearing.
Strengths:- Enola no longer bleeds if injured in the chest area.
- A dust wraith's heart works more efficiently than a human's heart.
- Enola's chest becomes rough and the opponent might feel some pain if punching her in that region with his or her bare hands.
Weaknesses:- Throwing water on Enola can make her chest region less tough.
- Turns her clothing into dust as well and makes it harder for allies to distinguish her.
- Dust wraiths are harder to heal than regular allies.
- Dust wraiths are classified as undead due to being ghosts that have taken a physical form by manipulating dust to form a body; that being said, Enola takes more damage from holy attacks to the chest while this spell is active.
- Passive Ability:
- While this spell is active, Enola becomes more skilled with dust phantom spells, causing her to deal 50% more damage with her spells.
- Active Ability:
- Name: Dust Restoration
Rank: C
Type: Dust | Healing
Duration: Instant
Cooldown: 4 Posts
Description: Dust wraiths, being made completely of dust, possess the power to restore their bodies with more dust, so long as it is readily available. By activating this ability, Enola can absorb dust created by her own spells to restore her health. For each D-rank dust spell that had been used in the thread up to the activation of this spell, Enola gains 1% HP back. She also gains 2% HP per C-rank spell that had been used up to the activation of this ability and 3% HP per B-rank spell. This ability can only be activated when the correlating full takeover spell (Dust Wraith) is in use.
Strengths:- Capable of healing a lot of HP if Enola had spammed dust phantom spells before using this ability.
- Enola gains 1% HP for each D-rank spell she used before activating this ability, 2% per C-rank spell, and 3% per B-rank spell.
- Use for regaining health near the end of a battle.
Weaknesses:- If this ability is activated a second time in a thread, it does not take into account spells used for healing for the first use of this ability.
- Does not work with secondary magic (unless the secondary magic utilizes dust).
- This spell depends on dust created from Enola's own spells.
- Requires a lot of spells to have been used in order for this spell to be effective.
- Capable of healing a lot of HP if Enola had spammed dust phantom spells before using this ability.
- Enola no longer bleeds if injured in the chest area.
- B-Rank Spells:
- Dust Bowl:
- Name: Dust Bowl
Rank: B
Type: Dust | Offensive
Duration: 6 Posts
Cooldown: 7 Posts
Description: Enola spreads out one of her arms and causes it to turn to dust, along with the adjacent shoulder and part of her torso. The resulting dust expands and creates a circular, spinning dust cloud with a width of 40 meters and a height of 20 meters. The dust cloud is capable of suffocating anyone inside (Enola being the exception) for as long as he or she is in the cloud, causing 1 D-rank damage each post. The cloud takes 2 seconds to expand to its full length. When the spell ends, most of the dust simply falls to the ground with some of it returning back to Enola and restoring her arm and shoulder.
If the Ash ability is in effect, the dust cloud's damage causes burns instead of suffocation (meaning covering one's face won't help). If the Sand ability is in effect, the dust cloud causes blindness to A-rank and lower opponents. If the Snow ability is in effect, the cloud causes everyone inside (except Enola) to move 50% slower but no longer causes damage. If the Sparks ability is in effect, the cloud becomes like a giant, magical EMP and makes it impossible for C-rank and lower spells (or two B-rank spells) to be cast or active from within the cloud the cloud but no longer causes damage.
Strengths:- Enola is immune to the negative effects of the cloud.
- The cloud follows Enola.
- Hinders the eyesight of those inside the cloud, causing objects and people more than 10 feet away to appear as silhouettes for B-rank opponents. A-rank opponents will be able to see 20 feet away. Enola and A rank opponents are immune to this effect. C-rank and lower opponents will be able to see only 5 feet away.
Weaknesses:- Enemies can simply step out of the cloud.
- The cloud will affect Enola’s allies as well.
- Anyone with a mouth and nose covering (a mask for example) is immune to the damage of this spell.
- Enola loses an arm for the duration of the spell.
- Enola is immune to the negative effects of the cloud.
- Dust Tunnel:
- Name: Dust Tunnel
Rank: B
Type: Dust | Supportive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Enola channels magic power throughout her body and morphs herself into a dust cloud that rapidly expands into a horizontal dust tunnel that can reach up to thirty meters in length. The dust tunnel, which is always spinning to help disorient the opponent, can reach up to twenty meters in width. The inside of the dust tunnel is hollow and meant to fit others inside, with the rolling dust of the tunnel flying past their feet. The ends of the tunnel are usually closed and blocked by dust but can be opened at will by Enola. The dust tunnel takes 2 B-rank damage to break through. Once per post, Enola can reform her body (though it will appear grey and dust-like) anywhere within the tunnel before reforming back. Optionally, she can not reform at all and simply stay one with the tunnel until it is destroyed.
If the Ash ability is active, the tunnel deals C-rank damage per post to those inside, including allies. If the Sand ability is active, the tunnel takes an additional B-rank amount of damage to destroy. If the Snow ability is active, those inside the tunnel move 40% slower (30% for A-rank and higher enemies), including allies. If the Sparks ability is active, those that are B-rank or lower are shocked in the feet and unable to move their legs.
Strengths:- Traps opponents inside the tunnel and prevents them from escaping.
- Enola can appear anywhere within the tunnel once per post, and she does not have to form her entire body (just part of her can appear out of the wall, floor, or ceiling of the tunnel).
- Enola can choose not to appear and simply remain one with the tunnel.
Weaknesses:- The tunnel, by default, can only take 2 B-rank damage.
- Opponents can simply spam attacks to destroy the tunnel, making it a less ideal spell against groups of opponents.
- Allies are affected by the elemental effects.
- Enola must reform her body to attack.
- Traps opponents inside the tunnel and prevents them from escaping.
- Dust Wraith:
- Name: Dust Wraith
Rank: B
Type: Dust | Full Takeover
Duration: 7 Posts
Cooldown: 8 Posts
Description: Enola combines her partial takeovers and becomes a complete dust wraith and gains power rivaling Aquitane himself for a limited amount of time. During this time, her entire body dark grey and made of coagulated dust. Her hair is made of strings of dust while both her eyes glow bright white. Her clothes completely dissapear and she looks more like a silhouette than anything. Enola's voice also becomes somewhat more ghastly.- Dust Wraith Picture:
Strengths:- Enola gains all the passive abilities of her partial takeover spells at a boosted rate of 50%.
- Enola is quite frightening in this form.
- Opponents will have a tough time recognizing Enola in this form.
Weaknesses:- This spell cannot be activated if one of Enola's partial takeover spells are on cooldown.
- Allies will have trouble recognizing Enola while in this form.
- Enola tends to stand out while in this form.
- Dust wraiths are classified as undead due to being ghosts that have taken a physical form by manipulating dust to form a body; that being said, Enola takes more damage from holy attacks while this spell is active.
- Passive Ability:
- Enola gains a passive ability depending on what – If any – ability is active at the time:
- Default - Dust phantom spell cooldowns are cut in half (not useable in PvP without permission).
- Ash - Enola generates ash-like dust around her (2 meter range). The ash deals 0.5 B-rank damage each post.
- Sand - Enola's body becomes as tough as coagulated sand, increasing her defense by 75%.
- Snow - Enola generate snow-like dust around her (10 meter range). The snow causes opponents to move 30% slower.
- Sparks - Enola's body becomes charge with electrical energy, causing her to move 50% faster.
- Default - Dust phantom spell cooldowns are cut in half (not useable in PvP without permission).
Last edited by Enola Gay on 30th December 2015, 4:29 am; edited 29 times in total