Name: Synergize MK I
Rank: D
Type: Supportive, Buff
Description: The user focuses magical energy in their body, temporarily boosting their physical capabilities. During this time, the user’s strength, speed and durability are boosted by twenty-five [25%] percent. This boost lasts for the duration of the spell or if the spell is forcibly removed from the user.
Strengths:
- Further improves the user’s capabilities in close-quarters combat.
- Can be used to push past the user’s usual physical limits, possibly allowing them to fight on equal footing with naturally stronger opponents.
- Subtle; no visible indication that the spell is being used other than the increases in the user’s physical attributes.
Weaknesses:
- Only affects the user; cannot be given to allies.
- Taxing on the user’s body, especially if used in rapid succession.
- Can still be overpowered, outsped, and damaged by spells.
- Short duration; only serves as a temporary boost.
Duration: 3 Posts
Cooldown: 4 Posts
Name: Aegis MK I
Rank: D
Type: Defensive
Description: The user infuses magical energy into their skin, bones and musculature. The texture of their skin does not change nor does its appearance. However, the user’s body becomes exceptionally tough, allowing them to take one D-Rank attack before the magical energy reinforcing their body dissipates.
Strengths:
- Offers a method of defense against powerful attacks.
- Can be used by the user to tank attacks or essentially take them head on without slowing down.
- Subtle; no visible indication that the spell is being used other than the user’s increased durability.
Weaknesses:
- Only affects the user; cannot be given to allies.
- C-Rank attacks or higher will completely shatter the defense and deal full damage to the user.
- Can still be harmed by “indirect” methods. (Example: inhaling poisonous substances, illusionary magic, etc)
- Short duration; only serves as a temporary defense.
Duration: 1 Posts
Cooldown: 3 Posts
Name: Regen MK I
Rank: D
Type: Supportive, Healing
Description: Being a user of anatomy magic, Ozias has the ability to heal injuries he has sustained or an ally’s injuries. When using it on himself, he merely focuses and directs his magical energy into the injury of choice, causing it to heal quickly. When using it on others, he places a hand on whomever he wants to heal and transfers magical energy that way. As of now, he can heal a D-Rank worth of damage.
Strengths:
- Can be used to heal either himself or an ally; allows Ozias to fill a supportive role when needed.
- Can treat a variety of injuries and illnesses, including mental damage and poisoning.
- Subtle; no visible indication that the spell is being used other than the added effects.
Weaknesses:
- Requires direct contact if used on an ally.
- Damage caused by C-rank attacks and higher cannot be healed with this spell alone.
- Brief but total concentration is required for the spell to manifest. If Ozias’s concentration is broken at any time, then the spell will immediately end.
- Healing an uncooperative individual will inevitably make the treatment more difficult to complete.
Duration: 1 Posts
Cooldown: 3 Posts
Name: Reset MK I
Rank: D
Type: Supportive, Cooldown Reduction
Description: Being recycling the magic funneling through his body, Ozias can reduce the cooldown of one of his techniques by one post.
Strengths:
- Can be used to quickly recharge certain techniques.
- When used correctly, can change the tide of a battle.
- Subtle; no visible indication that the spell is being used other than the other than the added effects.
Weaknesses:
- Cannot be used on allies.
- Cannot be used if Ozias is suffering from a status ailment (poisoning, burning, hallucinations, etc).
- Brief but total concentration is required for the spell to manifest. If Ozias’s concentration is broken at any time, then the spell will immediately end.
- Cannot attack while the spell is being used.
Duration: 1 Posts
Cooldown: 3 Posts