Alright! Something I've been keeping held back a while, that I would like to get opinion on.
First is the Job Creation Approval System. (Part 1)
When I joined, we were finishing one event, and then BAM job creation event. I didn't know we could make jobs on a different thread at all, but rather was told by master Raven Kurosaki about that thread. After that, I made several jobs, got them approved and then I made more and realized... we don't have a Job Creation Approval Thread, or at least I can find it. Instead of use hunting down a moderator who ISNT busy grading stuff, posting their stuff to be approved by other mods, or babysitting the cbox; why not just simply make a thread in the "Jobs" sections titled : "Job Creator's Approval Thread" where people who make jobs can post that their job is ready to be looked at. I know it doesn't make it any easier on the mods, but at least the players will be able to get their jobs created, and the others will have an extra job to do. And last I checked, moderators are player too, so they might find a flurry of jobs they'd wanna do.
Part 2: New Type of Job
I've noticed that we have jobs specifically for certain ranks, and these jobs are fine and dandy for those who want to do them. But what if you're not interested in the monotony of a job? What if you want to do a job with... a lot of people? What if you don't feel like waiting for the next event? Well, you're screwed is what you are.
My Proposal: Mini-event jobs
These are jobs made by players, that requires more than 10 player and are pretty much miniature jobs that players can set up. The events would take forever, and can even offer some of those "better rewards" Kirahunter was talking about in a separate thread. Like those extra Secondary Slots, or more an additional Unique Ability for those involved. It isn't easy to come up with 10+ palyers, who can post rapidly and actively, and these mini-events could take up to 2 months even if you do have that. Some other types of rewards could be +100K jewel for those participating, or 4x job XP equal to that player's rank and no Limiter/guild/group/lacrima milk bonuses are allowed, or even a free artifact item since the even would have them go through hell and back.
Part 3: Job Creation Guidlines
I've noticed some players make jobs that drop the 2x XP bomb, but don't necessarily require much work. OR they have jobs that are more BS than their reward is worth. Personally, my jobs are either VERY much deserving of a good rewards, OR the 2x XP is random.
Example of a random chance of 2x XP of mine? "Counter Strike" in the B rank dark job section. You're obligated to have no more, and no less than 20 rolls. If you roll a boss, then 2x XP for the job. You can't keep rolling continuously for that bonus XP, so the odds of being awarded it are entirely luck.
There jobs I've made for storyline either reward an item w/ double XP, OR are so hard that the mod told me that they're worthy of 3x XP and some jewel. Now on the flip side, there are jobs out there that are ridiculous amounts of BS and for what... 5K? Congratulations! You can't even afford a D rank spell slot! I think the system should emphasize the the rewards for jobs, are based ON THE DIFFICULTY OF THE JOB. If the monsters are difficult to kill, if we have to kill a lot of them, if the posts are pretty high, if the boss is FREAKING HARD then a better reward should be given.
EX: A boss I cam up with for "Attaining Closure (godmode)" must be killed 4 times, each time requires an exact amount of hits BY EACH PLAYER, and the hits aren't rank dependent so the power of rank is out of the question. Meanwhile, he deals upwards of S rank, even hitting H rank damage on the final phase. Did I mention this is a B rank job? The reward I was told is acceptable is 3x B Rank XP, which is nice since it'd be the first triple XP there is. But for the difficulty of the other monsters, and there's 3 bosses you're obligated to defeat, that kind of isn't really much... if I wanted to add a jewel reward, I was told it'd be 10K (minimum for B missions) and even then 10K would be a stretch...
750base XP, and 10,000 jewel for a job that will take well over 70 posts to complete with 2 S ranked bosses AND the final boss is H+ rank... The kicker for me, if I were to ask for 2x XP instead of 3, the jewel jumped to a whomping 15K! Now, this is looking away from the 400 word minimum requirement....
NOW YOU CAN AFFORD THAT D RANK SPELL SLOT!!!!
But that's my example, let's look at another one... Outbreak Infection Series perhaps. The reward for this job, and the second one in the series is the ability to perform the next job, and 1x B rank XP... for a boss that you have to kill twice, can charge at OVER 60mph, and killing it twice is if you're a super powerful wizard who can slam out 10 B rank hits before it regenerates in 1 post. After that, you gotta kill it a third time, and if you RP like you're supposed to (and you're not a speed wizard) then you're not dishing out 10 B rank hits in that time. Umm... couldn't the grader perhaps talk to the maker to maybe add a +20K jewel from the Rune Knight for killing the thing that killed their men?
Those mini-rants were just a couple examples that the scale for job rewards is a bit..... crappy. There's tons of jobs out there where the rewards aren't worth the effort, these are just 2 of them. Then on the flip side, there's jobs like "The Hunter" which are pretty standard jobs... 300 words per post, only 40 posts, the boss is a walking flower compared to the two above, and it awards a Legendary Magic Item, 10K, and 2x XP. Mind you, a Legendary Magic Item is 50K if you black market it... So an inferior job of the same rank, with lesser complication has better rewards than Attaining Closure?
First is the Job Creation Approval System. (Part 1)
When I joined, we were finishing one event, and then BAM job creation event. I didn't know we could make jobs on a different thread at all, but rather was told by master Raven Kurosaki about that thread. After that, I made several jobs, got them approved and then I made more and realized... we don't have a Job Creation Approval Thread, or at least I can find it. Instead of use hunting down a moderator who ISNT busy grading stuff, posting their stuff to be approved by other mods, or babysitting the cbox; why not just simply make a thread in the "Jobs" sections titled : "Job Creator's Approval Thread" where people who make jobs can post that their job is ready to be looked at. I know it doesn't make it any easier on the mods, but at least the players will be able to get their jobs created, and the others will have an extra job to do. And last I checked, moderators are player too, so they might find a flurry of jobs they'd wanna do.
Part 2: New Type of Job
I've noticed that we have jobs specifically for certain ranks, and these jobs are fine and dandy for those who want to do them. But what if you're not interested in the monotony of a job? What if you want to do a job with... a lot of people? What if you don't feel like waiting for the next event? Well, you're screwed is what you are.
My Proposal: Mini-event jobs
These are jobs made by players, that requires more than 10 player and are pretty much miniature jobs that players can set up. The events would take forever, and can even offer some of those "better rewards" Kirahunter was talking about in a separate thread. Like those extra Secondary Slots, or more an additional Unique Ability for those involved. It isn't easy to come up with 10+ palyers, who can post rapidly and actively, and these mini-events could take up to 2 months even if you do have that. Some other types of rewards could be +100K jewel for those participating, or 4x job XP equal to that player's rank and no Limiter/guild/group/lacrima milk bonuses are allowed, or even a free artifact item since the even would have them go through hell and back.
Part 3: Job Creation Guidlines
I've noticed some players make jobs that drop the 2x XP bomb, but don't necessarily require much work. OR they have jobs that are more BS than their reward is worth. Personally, my jobs are either VERY much deserving of a good rewards, OR the 2x XP is random.
Example of a random chance of 2x XP of mine? "Counter Strike" in the B rank dark job section. You're obligated to have no more, and no less than 20 rolls. If you roll a boss, then 2x XP for the job. You can't keep rolling continuously for that bonus XP, so the odds of being awarded it are entirely luck.
There jobs I've made for storyline either reward an item w/ double XP, OR are so hard that the mod told me that they're worthy of 3x XP and some jewel. Now on the flip side, there are jobs out there that are ridiculous amounts of BS and for what... 5K? Congratulations! You can't even afford a D rank spell slot! I think the system should emphasize the the rewards for jobs, are based ON THE DIFFICULTY OF THE JOB. If the monsters are difficult to kill, if we have to kill a lot of them, if the posts are pretty high, if the boss is FREAKING HARD then a better reward should be given.
EX: A boss I cam up with for "Attaining Closure (godmode)" must be killed 4 times, each time requires an exact amount of hits BY EACH PLAYER, and the hits aren't rank dependent so the power of rank is out of the question. Meanwhile, he deals upwards of S rank, even hitting H rank damage on the final phase. Did I mention this is a B rank job? The reward I was told is acceptable is 3x B Rank XP, which is nice since it'd be the first triple XP there is. But for the difficulty of the other monsters, and there's 3 bosses you're obligated to defeat, that kind of isn't really much... if I wanted to add a jewel reward, I was told it'd be 10K (minimum for B missions) and even then 10K would be a stretch...
750base XP, and 10,000 jewel for a job that will take well over 70 posts to complete with 2 S ranked bosses AND the final boss is H+ rank... The kicker for me, if I were to ask for 2x XP instead of 3, the jewel jumped to a whomping 15K! Now, this is looking away from the 400 word minimum requirement....
NOW YOU CAN AFFORD THAT D RANK SPELL SLOT!!!!
But that's my example, let's look at another one... Outbreak Infection Series perhaps. The reward for this job, and the second one in the series is the ability to perform the next job, and 1x B rank XP... for a boss that you have to kill twice, can charge at OVER 60mph, and killing it twice is if you're a super powerful wizard who can slam out 10 B rank hits before it regenerates in 1 post. After that, you gotta kill it a third time, and if you RP like you're supposed to (and you're not a speed wizard) then you're not dishing out 10 B rank hits in that time. Umm... couldn't the grader perhaps talk to the maker to maybe add a +20K jewel from the Rune Knight for killing the thing that killed their men?
Those mini-rants were just a couple examples that the scale for job rewards is a bit..... crappy. There's tons of jobs out there where the rewards aren't worth the effort, these are just 2 of them. Then on the flip side, there's jobs like "The Hunter" which are pretty standard jobs... 300 words per post, only 40 posts, the boss is a walking flower compared to the two above, and it awards a Legendary Magic Item, 10K, and 2x XP. Mind you, a Legendary Magic Item is 50K if you black market it... So an inferior job of the same rank, with lesser complication has better rewards than Attaining Closure?