- Auroria Serpantis Melodia:
- Name: Auroria Serpantis Melodia
Rank: H+
Duration: Ten posts
Cooldowns: once per thread
Type: Light/Musical/Support
Description: This spell can only be casted by the Guildmaster of Lamia Scale or Lamia Scale’s Hero of Wisdom. To begin the user will clasp their hands together and then pull them apart once again, in the space between them a wind or stringed instrument will appear. Then they will start to play their instrument playing a specific Melody attributed to the spell, as they play a magic circle will appear underneath them as Musical notes then emit and go skyward. After all of this a glowing green light will be emitted from the magic circle, this light will extend sixty meters from the magic circle and its effects changes the longer the melody is played, these effects only affect those with the Lamia Scale Guild Emblem.
1st Post: Injuries are healed by 50% and Magic power replenished by 25%(One time application)
2nd Post: Strength, Speed and Reflexes are Increased by 20%(Stacks)
3rd Post: Strength, Speed and Reflexes are Increased by 20%(Stacks)
4th Post: Strength, Speed and Reflexes are Increased by 20%(Stacks)
5th Post: Strength, Speed and Reflexes are Increased by 20%(Stacks)
6th Post: Injuries are healed by 25% and Magic power replenished by 10%(One time application)
7th Post: Strength, Speed and Reflexes are Increased by 20%(Stacks)
8th Post: Nothing
9th Post: Nothing
10th Post: Remaining Injuries are fully healed and Magic power is fully restored
By the 7th post allies are receiving a 100% boost to specified stats,Strengths:- The Melody:
- Acts Like a Battle Meditation to Support Allies
- Gradually heals Lamia Scale members over its Duration
- Gradually Strengthens Lamia Scale members over its Duration.
Weaknesses:- The caster of this spell has to maintain their focus completely on playing the instrument, so they cannot move or defend themselves from any would be attackers
- Costs an Additional 10% MP to use, if a S rank uses this spell they would be knocked out from the strain for one post and when they awake they will be left with 0% MP,
- If the caster is hit while playing, the spell and its effects will end prematurely
- Only the healing effects apply to the caster.
- Spawn of Echidna:
- Name: Spawn of Echidna
Rank: H+
Duration: Eight Posts
Cooldowns: once per thread
Type: Magma/Summon/Offensive
Description:- One of the Snakes:
- Credit to Fallonart of Devianart
Strengths:- Incredibly easy to cast,
- Covers a lot of Ground,
- Heavy damaging attack,
Weaknesses:- Each snake is large and a easy target,
- if they are hit by a S rank water spell they will Harden and become completely immobile
- Allies can get Caught in their Spit attack
- Their presence alone will cause a large amount of environmental damage
- Armor of the Sacred Ivory Lamia:
- Name: Armor of the Sacred Ivory Lamia
Rank: H+
Duration: Eight Posts
Cooldowns: once per thread
Type: Metallic/Armor/Defensive
Description:- The Armor:
Credit to Xyrga from Deviantart
Strengths:- Encases the user in a solid set of Armor,
- Strengthens the User greatly,
- Provides an easy to use magic attack branching from their physical strikes
Weaknesses:- Costs an Additional 10% MP to use, if a S rank uses this spell they would be knocked out from the strain for one post and when they awake they will be left with 0% MP,
- A Metal based Slayer can make short work of the armor,
- The Armor provides no protection from Lightning based magic
- Allies can get caught in the magical blasts
- Serpantia Metronome:
- Name: Serpantia Metronome
Rank: H+
Duration: Eight Posts
Cooldowns: once per thread
Type: Time: Support
Description: This spell can only be used by Lamia Scales Guildmaster and Hero of Time. When this spell is casted, two snake shaped tattoos will appear on the user’s arms. Then the user can cause time to slow down by 90% except for the user and one other person they are touching whenever the Effect is active. The effect of this spell can only be used every other post inside of its duration, and it has to end before the post the effect is active during is closed, in other words a post can’t close with the Time slowing still active, and cannot use the effect again until the post after the next one. Also, during the Time Slow, anyone not affected by it cannot attack or use another spell.
Strengths:- Immensely Slows down time
- Gives off the Illusion the User is dashing at High speeds to those caught in the time warp,
- The user can have one other person to be unaffected by the time warp as long as they maintain physical contact
Weaknesses:- The User cannot attack or use any other spells while the Time warp is effect
- The time warp effects Allies just as well as Enemies
- Depending on the Situation the Enemy can grab ahold of the user and enter into the time warp was well
- Other users of Time magic can see through the effects of this spell and act accordingly,
- Immensely Slows down time
- Sublustris Squamis:
- Name: Sublustris Squamis
Rank: H+
Duration: Six Posts
Cooldowns: Once per thread
Type: Shadow: Offensive/Utility
Description: This Spell can only be used by Lamia Scale’s Guild Master and Hero of Twilight. When this spell is used the users shadow recedes underneath them and then a giant shadow in the shape of a snake head comes out of the shadow and swallows the user, imbuing their very body with pure shadow, giving them the ability hold all properties of the immaterial element. During this state they cannot deal or be dealt Physical damage and take double damage from light magic. Also, Twice per cast the user of this spell can disperse their bodies and form five large snakes, within five meters of the location they dispersed at, each snakes is ten meters long and a half a meter thick. They will then try and home in on their targets, and if they hit own they deal H rank damage but they won’t take more than that in that post no matter if another snake hits them, however will be staggered if another snake hits them. A minimum of one post has to be in between the uses of this attack. After the attack, the shadows immediately reform into the shape of the casters body.
Strengths:- Grants the User an Elemental body to change things up a bit,
- Can unleash its own attack that can be tricky to avoid
- Provides the user an excellent way to hide and avoid detection mid fight.
Weaknesses:- The user cannot deal Physical damage while this spell is active
- The user receives double damage from light based magic
- Costs an Additional 10% MP to use, if a S rank uses this spell they would be knocked out from the strain for one post and when they awake they will be left with 0% MP,
- The Attack function of this spell can only be used twice
- Grants the User an Elemental body to change things up a bit,