- Armor 1:
Name: Leather guard armor
Rank: Weak
Type: armor
Description:- Spoiler:
Strengths:
-Lightweight and quiet armor
-Dark colors are easier to blend in darkness
Weaknesses:
-Not as hardy as metal armor
-Dark colors tend to stick out in the light more
-Non magical, meaning no abilities
Abilities: NA
- Armor 2:
Name: Edwin's mask
Rank: Strong(Proof of purchase)
Type: armor, mask
Description:- image:
Strengths:
-Has functions that help the user navigate their surroundings better
-Secured snugly to the head, making it hard for removal from others
Weaknesses:
-This only covers the front, sides, and top of the user's head, the rest are unprotected
-Metal slayers can make a nice snack of it if they get the chance
-Can still be removed, it's just very hard to when the user is free to stop it
-The mask is only really useful for things revolving around their head
Abilities:- Enhanced optics:
Active:The mask itself contains technology that is capable of aiding the user visually. This includes;
-A zoom up to 35 meters
-a night vision mode(does not work on magical darkness equal or higher then the user's rank, max B)
-a spectrum system that points out energies that are not normally able to be seen to the naked eye(does not include cloaking/invisibility effects of equal or higher of the user's rank, max B)
-visual system that focuses around highlighting others in the users vision. Different colors indicate different relations, green for allies, purple for targets of interests, and red for enemies. Targets highlighted by this will be represented by a outline of that color to keep tract of them, if they are unable to be seen then it will instead only show a vague marking of where they are(ex. someone north of the user that can't be seen by the user, then it will show indication that the highlighted is north). This visual system is not usually able to show specific spot or how close/far a unseen target is, just a vague direction. This active does not automatically work as it requires the user's input to mark beings. Meaning not only it requires them to know what they are looking for, but they can be wrong too. This is a toggle active.
- Hearing systems:
Active: The mask also contains technology that allows the user's hearing to be improved and even protected. The mechanisms allow the user to record, play back, and store sounds with massive storage. This factor combined with the enhanced optics allow the user to listen in on a conversation up to 35 meters away, and all the user has to do is know they're there. Naturally this means the user's hearing can be increased or decreased at a moment's notice, having it so they can increase or decrease their effectiveness to sound by 25%, this more applying to effects and damage caused by sound. Toggle active, this requires the user to choose to activate.
- Weapon 1:
Name: Short sword
Rank: Weak
Type: Sword
Description:- Image:
Strengths:
-Due to it's size, it is easily concealable and hidden from view
-It's small size allows a advantage in a fight as it can be a unexpected weapon
Weaknesses:
-It's small size does require the user to get close to make it useful
-Metal slayers can easily take a bite out of it
-Looses effectiveness when parrying and blocking blows from larger blades and very crushing weaponry(like war hammers)
Abilities: NA
- Weapon 2:
Name: Hunter's pistol
Rank: Weak
Type: Ranged weapon, sidearm
Description:- Image:
Strengths:
-Holds up to 10 pellets
-bullets can be fired as fast as the trigger is pulled, meaning all shots can be fired off in a single post
Weaknesses:
-Reload for the pistol takes one post, in addition the user only has 20 additional pellets per thread to reload from(may be changed if story in thread allows it)
-Maximum range of 20 meters before damage becomes greatly reduced(not likely to hurt)
-Single bullet per shot, no AoE and not likely to go through tough and solid targets.
Abilities: NA
Last edited by Edwin Vancleef on 11th November 2016, 7:34 pm; edited 1 time in total