Name: Dragon's Boon
Rank: Multi Part Artifact, legendary, Legendary.
Type: ALL (Artifact Legendary, Legendary multipart weapon)
Description:
Strengths:
It hurts to get hit with this.
Weaknesses:
Hard to block- The hammer is just to big and heavy to use to block with.
Great strength- It's heavy as hell, requiring someone with a natural boost in strength to use properly.
Abilities: ( List all the abilities it has, make sure that the list is clear and understandable. See Misc rules for how many you can have)
Rank: Multi Part Artifact, legendary, Legendary.
Type: ALL (Artifact Legendary, Legendary multipart weapon)
Description:
- Dragon's Boon:
- https://s-media-cache-ak0.pinimg.com/736x/e1/33/84/e133848ffb8141693d7e32d1355604d0.jpg
Strengths:
It hurts to get hit with this.
Weaknesses:
Hard to block- The hammer is just to big and heavy to use to block with.
Great strength- It's heavy as hell, requiring someone with a natural boost in strength to use properly.
Abilities: ( List all the abilities it has, make sure that the list is clear and understandable. See Misc rules for how many you can have)
- Ability 1:
Name: Magma Dragon's Eruption
Rank: S (Currently A)
Duration: 6 post
Cooldown: 9 posts
Description: Mashyuu swings his hammer and strikes a target, when the hammer hits it expends immense heat and magma Dealing the users rank in damage (Capping at S rank)
Strengths:
-Deals extra 25% damage against flammable targets for 2 posts (This does not stack on multiple hits)
Weaknesses:
-This deals 50% less damage against water magic shielded targets.
-If the hammer is doused with a water spell of the powers rank or higher the Magma effect is ended.
- Ability 2:
Name: Thunder Dragon's Jumping bolt
Rank: S (Currently A)
Duration: 1 Post
Cooldown: 3 Posts
Description: Mashyuu aims his hammer and a blast of golden electricity lances fourth and hits a target. Then splits off twice more, hitting two more targets in range (20 meters) dealing the users rank in damage (Maxing at S rank)
Strengths:
-Splitting- the blast can split to hit three targets in one strike.
Weaknesses:
-Grounded- This spell does only 50% damage against earth based targets.
-split needed- If this spell can't split to other targets then it deals one spell rank less damage to the main target.
- Ability 3:
Name: Absolute Zero
Rank: A
Duration: 7 posts
Cooldown: 9 posts
Description: Absorbing the power of Mashyuu's friend Lynn the hammer has adapted one of her spells. The temperature of the area surrounding Mashyyu (30 m in radius) drops immensely, causing atoms to be almost unable to function within this AoE. This does not affect allies in any way, but will have extreme disadvantages for his enemies. It does additional passive C-rank damage every post
Strengths:
-Does not harm Allies
Weaknesses:
- The only way to escape this is by moving out of the AoE.
- It can be stopped by a Fire spell that is B-rank or above.
- Ability 4:
Name: Light Dragon's Healing Aura
Rank: A
Duration: 1 Post
Cooldown: 3 posts
Description: Mashyuu mutters a simple prayer to the hammer and it bursts a holy light in a 20 meter radius healing Mashyuu and his allies for 1.75 rank (Max A) in that instant.
Strengths:
-Rapid Healing- This healing is instant.
Weaknesses:
-Darkness- This spell can't be used while in a dark type magic area.
-Draconic- This spell only heals up to C rank in hp to non Dragon/Dragon Slayers.
- Passive:
Name: Sky Dragon's Dance
Rank: Passive
Duration: -
Cooldown: -
Description: When holding this weapon Mashyuu can literally run on air allowing for a form of flight as fast as he normally moves.
Strengths: Mashyuu can constantly be air born.
- proof of purchase: