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    Ziska's New Magic

    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 32
    Experience : 350

    Character Sheet
    First Skill: Θεία συνύπαρξη
    Second Skill: Φ
    Third Skill: Φ

    Bump Ziska's New Magic

    Post by Ziska 27th July 2015, 1:36 am

    Take Over Magic

    Primary Magic: Take Over: Garm
    Secondary Magic: (Must be filled in later.)
    Caster or Holder: Caster
    Description: Take Over magic is using magic to take on abilities and identities of powerful creatures. Similar to summoning, but instead of summoning the beast itself you become it, either partially or fully. This is also where we will draw a distinction: Partial Take Over, Full Take Over or Form and Spell.

    Ziska’s particular type of Takeover magic invokes the power of a Garm, giving her the power to use Mist and Hellfire. There are two difference types of mist between the partial and full froms she has; natural mist which is used by partial and black mist which is only used by a full body from of a Garm. Both mists has its own powers, abilities, and buffs but they both have the same elemental resistances and weakness. Ziska is able to create 'partial' forms where she transforms only certain parts of her body, thus giving those parts the benefits while the rest of her remains normal. Ziska's stronger spells on the other hand allow her to transform her entire body into a garm like human form, a garm like beast form, and the true Garm form.

    Strengths:
    -Adaptability: Able to adapt to any scenario using different Take Overs. Has appropriate Take Overs when needing to use stealth, Assault or a hybrid of the 2.
    -Large area effect: Regardless of Form, her spells have a habit of affecting the entire environment at once, affecting many people at once.
    -Status effects: Mostly in the form of blindness, disorientation, slow, burning and other variable status effects
    -Mixed elements: The 2 elements are Hellfire and the Black Mist, both elements that are mixed with Unholy.
    -Dragon/Demon Slayers: both elements that are mixed with Unholy making it impossible to be consumed by Dragon or Demon Slayers of the appropriate element for MP.
    -Her items: They meld into her body as appropriate parts of her body that represents them. Like weapons will meld and become her claws and fangs, armor her dense skin, etc.


    Weaknesses:
    -Blood Craze: Blood spilled on the battle field (about a blood bag full) will cause her to prematurely transform into a Take Over and attempt to rip it open to pieces and maybe even attempt to eat it. This includes allies as well as enemies. Some exceptions may apply.
    -Friendly Fire: Ziskas spells do not discriminate for its targets. Friends and foes alike will be affected. Sometimes even herself can be affected by her spells.
    -God Slayers: They can eat the hellfire (Flame God Slayer) and Black Mist (Wind God Slayer) to regenerate MP
    -Holy spell(s): Because the Garm is an unholy creature, Holy spells deal additional damage to the Take Over forms when activated.
    -Durability Threshold: Each take over has a set Damage Threshold before transforming back to normal.
    -Long Cool Downs: Not for the abilities, but for the Partial Take Over and Full Take Over.
    -Mental Issue: While in Full Take Over form her primal state of mind is enlarged, so this tends to make the primal side do all it can to take over and wants nothing more then to kill everything.

    Lineage:
    Chimera Blood:
    Unique Abilities:
    - The bloodline of the Garm give her the power to regen health at a rate of 5% every 5 posts.
    - Due to Garms physiology, Ziskas stats start of with 5% increase in strengths, speed and durability per rank (max 25%)
    - User can take natural mist and solidify it: the user dense the mist making it heavy and more hard as stone. Example: where as in with normal mist you can walk though it once its dense you cant walk though any more.

    Spells:
    D Rank:


    Last edited by Ziska on 18th August 2015, 5:01 pm; edited 4 times in total


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Ziska's New Magic 61936_s
    Ziska's New Magic Ahotefanclub
    Jobs:
    Silly Joke:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Ziska's New Magic

    Post by Mistress Venir 7th August 2015, 12:16 am

    Alrighty, I was asked to do this. Also as proof that she is getting her primary magic changed:
    https://www.fairytail-rp.com/t14653p45-magic-shop#189683

    Mkay let's get started then! All edits are made in this glorious color

    Ziska wrote:Take Over Magic

    Primary Magic: Take Over: Garm
    Secondary Magic: (Must be filled in later.)
    Caster or Holder: Caster
    Description: Take Over magic is using magic to take on abilities and identities of powerful creatures. Similar to summoning, but instead of summoning the beast itself you become it, either partially or fully. This is also where we will draw a distinction: Partial Take Over, Full Take Over or Form and Spell.

    Ziska’s particular type of Takeover magic invokes the power of a Garm, giving her the power to use Mist and Hellfire. There are two difference types of mist between the partial and full froms she has; natural mist which is used by partial and black mist which is only used by a full body from of a Garm. Both mists has its own powers, abilities, and buffs but they both have the same elemental resistances and weakness. Ziska is able to create 'partial' forms where she transforms only certain parts of her body, thus giving those parts the benefits while the rest of her remains normal. Ziska's stronger spells on the other hand allow her to transform her entire body into a garm like human form, a garm like beast form, and the true Garm form.

    Strengths:
    -Adaptability: Able to adapt to any scenario using different Take Overs. Has appropriate Take Overs when needing to use stealth, Assault or a hybrid of the 2.
    -Large area effect: Regardless of Form, her spells have a habit of affecting the entire environment at once, affecting many people at once.
    -Status effects: Mostly in the form of blindness, disorientation, slow, burning and other variable status effects
    -Mixed elements: The 2 elements are Hellfire and the Black Mist, both elements that are mixed with Unholy making it impossible to be consumed by Dragon or Demon Slayers of the appropriate element for MP. She can alternate the density, heat and effect of said elements based on her spells.(The can't be eaten by slayers/she can alternate the properties are two separate strengths)
    -Her items: They meld into her body as appropriate parts of her body that represents them. Like weapons will meld and become her claws and fangs, armor her dense skin, etc.


    Weaknesses:
    -Blood Craze: Blood spilled on the battle field (about a blood bag full) will cause her to prematurely transform into a Take Over and attempt to rip it open to pieces and maybe even attempt to eat it. This includes allies as well as enemies. Some exceptions may apply.
    -Friendly Fire: Ziskas spells do not discriminate for its targets. Friends and foes alike will be affected. Sometimes even herself can be affected by her spells.
    -God Slayers: They can eat the hellfire (Flame God Slayer) and Black Mist (Wind God Slayer) to regenerate MP
    -Holy spell(s): Because the Garm is an unholy creature, Holy spells deal additional damage to the Take Over forms when activated.
    -Durability Threshold: Each take over has a set Damage Threshold before transforming back to normal.
    -Long Cool Downs: Not for the abilities, but for the Partial Take Over and full Take Over.

    Lineage:
    Chimera Blood:
    Unique Abilities:
    - The bloodline of the Garm give her the power to regen health at a rate of 5% per post.(Not at a rate of 5% per post. How about 5% every 5 or so posts.)
    - Due to Garms physiology, Ziskas stats start of with 5% increase in strengths, speed and durability per rank (max 25%)

    Spells:
    D Rank:


    _____________________________________________________________________________________


    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o3_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o4_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 32
    Experience : 350

    Character Sheet
    First Skill: Θεία συνύπαρξη
    Second Skill: Φ
    Third Skill: Φ

    Bump Re: Ziska's New Magic

    Post by Ziska 18th August 2015, 2:44 pm

    Bump


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Ziska's New Magic 61936_s
    Ziska's New Magic Ahotefanclub
    Jobs:
    Silly Joke:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Ziska's New Magic

    Post by Mistress Venir 18th August 2015, 3:35 pm

    Alright Zis looks good so far with the exception of two things:

    1. Under the passive for "Mist Body" one of the weaknesses is "Afterwards the user’s normal site range lowered by 60 meters till the cooldown is over." That seems to be a left over from the first round of edits that I forgot to note on, my bad!
    2. Under the passive for "Smog" it's the weakness with the smell thing. That isn't in the description to the passive of the magic. One good weakness you could put is that despite the change in lungs you still need to "breath" or something. Unless, you can think up a different weakness that is fine as well. Just trying to help out.


    _____________________________________________________________________________________


    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o3_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o4_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Ziska
    Ziska

    Regular VIP Status- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 73
    Guild : Elysium
    Cosmic Coins : 26
    Dungeon Tokens : 0
    Age : 32
    Experience : 350

    Character Sheet
    First Skill: Θεία συνύπαρξη
    Second Skill: Φ
    Third Skill: Φ

    Bump Re: Ziska's New Magic

    Post by Ziska 18th August 2015, 5:01 pm

    Bump


    _____________________________________________________________________________________

    Character~Weapons~Mist Magic~Chimera Blood~Cave
    Ziska's New Magic 61936_s
    Ziska's New Magic Ahotefanclub
    Jobs:
    Silly Joke:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Ziska's New Magic

    Post by Mistress Venir 19th August 2015, 12:03 pm

    Ziska's New Magic ZeE1vMj


    _____________________________________________________________________________________


    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o3_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o4_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Bump Re: Ziska's New Magic

    Post by Mistress Venir 20th August 2015, 7:41 pm

    Unlocked for C-Rank edits

    Ziska wrote:Take Over Magic

    Primary Magic: Take Over: Garm
    Secondary Magic: (Must be filled in later.)
    Caster or Holder: Caster
    Description: Take Over magic is using magic to take on abilities and identities of powerful creatures. Similar to summoning, but instead of summoning the beast itself you become it, either partially or fully. This is also where we will draw a distinction: Partial Take Over, Full Take Over or Form and Spell.

    Ziska’s particular type of Takeover magic invokes the power of a Garm, giving her the power to use Mist and Hellfire. There are two difference types of mist between the partial and full froms she has; natural mist which is used by partial and black mist which is only used by a full body from of a Garm. Both mists has its own powers, abilities, and buffs but they both have the same elemental resistances and weakness. Ziska is able to create 'partial' forms where she transforms only certain parts of her body, thus giving those parts the benefits while the rest of her remains normal. Ziska's stronger spells on the other hand allow her to transform her entire body into a garm like human form, a garm like beast form, and the true Garm form.

    Strengths:
    -Adaptability: Able to adapt to any scenario using different Take Overs. Has appropriate Take Overs when needing to use stealth, Assault or a hybrid of the 2.
    -Large area effect: Regardless of Form, her spells have a habit of affecting the entire environment at once, affecting many people at once.
    -Status effects: Mostly in the form of blindness, disorientation, slow, burning and other variable status effects
    -Mixed elements: The 2 elements are Hellfire and the Black Mist, both elements that are mixed with Unholy.
    -Dragon/Demon Slayers: both elements that are mixed with Unholy making it impossible to be consumed by Dragon or Demon Slayers of the appropriate element for MP.
    -Her items: They meld into her body as appropriate parts of her body that represents them. Like weapons will meld and become her claws and fangs, armor her dense skin, etc.


    Weaknesses:
    -Blood Craze: Blood spilled on the battle field (about a blood bag full) will cause her to prematurely transform into a Take Over and attempt to rip it open to pieces and maybe even attempt to eat it. This includes allies as well as enemies. Some exceptions may apply.
    -Friendly Fire: Ziskas spells do not discriminate for its targets. Friends and foes alike will be affected. Sometimes even herself can be affected by her spells.
    -God Slayers: They can eat the hellfire (Flame God Slayer) and Black Mist (Wind God Slayer) to regenerate MP
    -Holy spell(s): Because the Garm is an unholy creature, Holy spells deal additional damage to the Take Over forms when activated.
    -Durability Threshold: Each take over has a set Damage Threshold before transforming back to normal.
    -Long Cool Downs: Not for the abilities, but for the Partial Take Over and Full Take Over.
    -Mental Issue: While in Full Take Over form her primal state of mind is enlarged, so this tends to make the primal side do all it can to take over and wants nothing more then to kill everything.

    Lineage:
    Chimera Blood:
    Unique Abilities:
    - The bloodline of the Garm give her the power to regen health at a rate of 5% every 5 posts.
    - Due to Garms physiology, Ziskas stats start of with 5% increase in strengths, speed and durability per rank (max 25%)
    - User can take natural mist and solidify it: the user dense the mist making it heavy and more hard as stone. Example: where as in with normal mist you can walk though it once its dense you cant walk though any more.

    Spells:
    D Rank:


    _____________________________________________________________________________________


    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o3_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o4_500

    Ziska's New Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 5th November 2024, 3:58 am