Job Title:
Call of the Dead
Rank:
A - Rank
Player Requirements:
Must complete "Attaining Closure"
Either 3+(max 6) A+ ranked players
Or
3-4 B+ ranked players accompanied by 2 or 3 A+ ranked players
A rank Limiter and D rank Limiter are not allowed
Must have a total of 6 players
Job Requirements:
Each Section had separate post requirements that are listed, must complete all 4 sections of job, must defeat all bosses, Minimum Words per post: 500
Job Location:
Spirit World (Unknown Lands)
Job Description:
After the events that took place at that lost village you and your team turned into a crater shortly before looting, you receive a letter via carrier phoenix. Instead of the letter being on a lacrima, the letter is truly a letter with a wax seal and all.
'Dear Guest, I know we have been at ends with each other as of our previous encounter, but I wish to make amends. I invite you to the spirit world, under the promise of safe entry and exit, for a peaceful meeting. I wish to warn you however, that the souls inside the spirit world do not take kindly to the living, many bearing bitter resentment of those who still have the privilege of being alive. I understand you have little reason to believe me outlander, but the way of our people has never been to kill on sight. I shall await your company at the same location you've defeated me in, at least, the spirit world version of it." ~Ex-chief, Wayra.
Rewards:
2x A ranked XP
A member of an extinct tribe
OR
An Artifact if you took the little girl's path. You will only receive normal A Rank XP with the little girl's path.
Call of the Dead
Rank:
A - Rank
Player Requirements:
Must complete "Attaining Closure"
Either 3+(max 6) A+ ranked players
Or
3-4 B+ ranked players accompanied by 2 or 3 A+ ranked players
A rank Limiter and D rank Limiter are not allowed
Must have a total of 6 players
Job Requirements:
Each Section had separate post requirements that are listed, must complete all 4 sections of job, must defeat all bosses, Minimum Words per post: 500
Job Location:
Spirit World (Unknown Lands)
Job Description:
After the events that took place at that lost village you and your team turned into a crater shortly before looting, you receive a letter via carrier phoenix. Instead of the letter being on a lacrima, the letter is truly a letter with a wax seal and all.
'Dear Guest, I know we have been at ends with each other as of our previous encounter, but I wish to make amends. I invite you to the spirit world, under the promise of safe entry and exit, for a peaceful meeting. I wish to warn you however, that the souls inside the spirit world do not take kindly to the living, many bearing bitter resentment of those who still have the privilege of being alive. I understand you have little reason to believe me outlander, but the way of our people has never been to kill on sight. I shall await your company at the same location you've defeated me in, at least, the spirit world version of it." ~Ex-chief, Wayra.
- Crossroads:
Posts Requirement: 12
Job Description:
Upon arriving to the spirit world (it looks like a ghost version of the normal world: the normal world is yours to describe) you look around in awe of how similar it looks to your own world. That is, until a little girl walks up (name, appearance are up to you) and begins talking to your groups 'leader' and 'co-leader' (the first and second persons in the posting order). The child tells you that traveling with her, you will be safer than traveling alone but it's your leader and co-leader's choice as to whether or not she will come along. While mid response to the child, your party is attacks by a group of souls.
Boss: Converted Soul: Guest
These are souls who never knew their own identity, be it liars who lied too much, children who never got names, or people with severe amnesia; they will take on your form. The souls are an exact version of yourself, and fight exactly the same way. They use your magic, have your unique abilities, have your items, and will fight you to the death. Each soul takes 25 hits of the rank the person they copied to beat, and there is 1 soul for each member of the party. In other words, if you're running a party of 6 A ranked members, each figure takes 6 A ranked hits to beat. If you get smart and switch opponents with one of the souls, the soul you switch to will become a copy of you, and the one your partner switches to will change to a copy of him/her. Also, just to make your life harder, these souls will attempt to kill the little girl when they're HP falls to 10/25 hits. Good luck!
After the fight, the child tells you that she knows the fastest way to get to where you're going, that will let you bypass that giant labyrinth you went through in the human world. (If you decide to take her, the road will be shorter but more dangerous. If you decide to leaver her, the road will be longer with fewer enemies. Additionally, all enemies will target the child, who can only take 10 A ranked attacks before she dies. If she dies, you will continue the mission as if she was never allowed to join your team.)
- Path of Souls:
Post Requirements
With the child: 18 posts with 30 rolls
Without the child: 30 posts with 18 rolls
Job Description:
You and your partner(s) must venture up a rather long path through the mountains while fending off the angry souls that are trying to steal your life force. This path can be 1 of 2 taken, depending on your choice from the previous section.
With Child: The path is on the mountain's surface, climbing over the mountain to get to the crevice that filtered light into the village from "Attaining Closure."
Without the child: Through the labyrinth that you took during the "Attaining Closure" job.- With Child:
- Enemies: With the child
Weak: Soul Essence
A strange cloud of mist that seems to be toxic to those who enter it. It's appearance, aside from being a cloud/mist, is up to you. This single entity will follow your party for the duration of the job and deal 1% damage per post until you get there. This entity cannot be consumed, cannot be killed, and no player is immune to its damage. For every 'weak' enemy rolled, this effect will be increased by 0.5% damage and has no cap.
Normal: Lone Wolf Spirit
A massive wolf, standing 20 feet tall on all fours with a sword in its mouth, this monstrosity deals S ranked damage with its claws. Every post it will spin in a circle, dealing S ranked damage to all within a 10 meter radius with its sword or tail depending which you get nailed with. It takes 15 hits a A ranked damage to defeat.
Strong: Mountain Strikewyrm
A large, flaming wyrm that has wrapped itself around a tree's trunk. It will fire barbs at you if your stand at long distance, and will slam you with its tail if you're within 13 feet of the tree its latched onto. The barbs it fire will increase the damage received from the Soul Essence by 5%, again this is unpreventable damage. If you haven't come across a Soul Essence, the wyrm will summon it for you. These wyrms will also summon a Lone Wolf Spirit when it dies, so don't let your guard down. The Strikewyrm takes 30 hits of A rank to defeat.
Boss: Converted Soul: Guest
These are souls who never knew their own identity, be it liars who lied too much, children who never got names, or people with severe amnesia; they will take on your form. The souls are an exact version of yourself, and fight exactly the same way. They use your magic, have your unique abilities, have your items, and will fight you to the death. Each soul takes 25 hits of the rank the person they copied to beat, and there is 1 soul for each member of the party. In other words, if you're running a party of 6 A ranked members, each figure takes 6 A ranked hits to beat. If you get smart and switch opponents with one of the souls, the soul you switch to will become a copy of you, and the one your partner switches to will change to a copy of him/her. Also, just to make your life harder, these souls will attempt to kill the little girl when they're HP falls to 10/25 hits. Good luck!
- Without Child:
- Enemies: Without the child
Weak: Soul Essence
A strange cloud of mist that seems to be toxic to those who enter it. It's appearance, aside from being a cloud/mist, is up to you. This single entity will follow your party for the duration of the job and deal 1% damage per post until you get there. This entity cannot be consumed, cannot be killed, and no player is immune to its damage. For every 'weak' enemy rolled, this effect will be increased by 0.5% damage and has no cap.
Normal: Boulder Man's Soul x2
Think that boulder you passed just looked at you? Well now that boulder is trying to kill you! This guy is immune to burn, paralysis, poison, and has a +50% defense against physical attacks. He takes 15 hits of A ranked damage to go down, and hits by throwing rocks at you for S ranked damage. Good thing he didn't invite his friends...
Strong: Bacor's Soul x2
The Bacor is insanely fast and powerful for it's looks. It's Claw attacks deal fierce slashing A ranked damage, it's bite deals S Ranked damage. The creature also posses the ability to summon a pair of Mutated Deer. Bacor takes 30 hits of A rank damage to bring to his knees, and 1 slam to the heart after that to kill him. Bear in mind, there are 2 Bacors on the field.
Boss: Converted Soul: Guest
These are souls who never knew their own identity, be it liars who lied too much, children who never got names, or people with severe amnesia; they will take on your form. The souls are an exact version of yourself, and fight exactly the same way. They use your magic, have your unique abilities, have your items, and will fight you to the death. Each soul takes 25 hits of the rank the person they copied to beat, and there is 1 soul for each member of the party. In other words, if you're running a party of 6 A ranked members, each figure takes 6 A ranked hits to beat. If you get smart and switch opponents with one of the souls, the soul you switch to will become a copy of you, and the one your partner switches to will change to a copy of him/her. Also, just to make your life harder, these souls will attempt to kill the little girl when they're HP falls to 10/25 hits. Good luck!
- The Trial:
- Post Requirement: 30 posts
Job Description:
If you went through the Labyrinth then you'll enter through the same large door that you destroyed by dropping a golem on it in "Attaining Closure," if entered through the ceiling your party will be gently set on the floor after jumping off the edge.
Upon arriving, whether or not you allowed the girl to come, the little girl will be waiting and stand in front of your group. She will transform from herself to an older version of one of the tribeswomen (you should describe her looks) and run away to a large house, the one that was the largest pile of ash in "Attaining Closure." You look around and notice all of the piles of ashes in this massive village are fully built, undamaged huts or wood houses (you should also describe the village). Several of the people notice you and perform some sort of welcoming symbol to you (your choose what that symbol is) while giving you a firm look, as if they knew you were warriors at heart.
The village chief comes out of his home with the now grown girl next to him and introduces himself properly. He apologizes again for having attacked you the last time, and tells you that before he can make you fully one of their people and address you as such, you must prove your battle prowess to the people. He tells you that you must fight five waves of enemies, and come out victorious in all five by defeating (defeat not kill, there's a difference) them all. Before entering the massive circle in the middle of the village (the one you killed him on in Attaining Closure) you are healed to full HP and MP.
Wave 1: 6 Weak Enemies
Wave 2: 6 Weak Enemies + 2 Normal
Wave 3: 12 Weak Enemies + 3 Normal
Wave 4: 3 Weak Enemies + 3 Normal Enemies + 6 Strong
Wave 5: 2 Weak Enemies + 2 Normal Enemies + 2 Strong Enemies + Boss
Weak: Village Child
You can describe what this young child looks like, but don't dare underestimate him/her as the children of this tribe are taught war tactics, manners alongside potty training. The male children use Soul Magic, and the female children use Ice Magic. These children take 10 hits of A ranked damage to be defeated, and will fight brutally until they're done.
Spells:
Soul Dagger - A sword made of pure soul energy that deals A ranked damage every hit. The children of this village are very efficient with these.
Soul Render - A blast of energy comes from the boy, removing all buffs on you. This deals B ranked damage as well.
Ice Lace - A lance made of Ice that cannot be consumed and deals A ranked damage with every hit. The girls of this tribe are especially dangerous with these as they're extremely flexible and fast, as well as abnormally strong.
Ice Shower - A 75 meter blast of ice shards in all directions that deals S ranked damage and cannot be consumed.
Normal: Village Healer
The men of this village are very powerful healers as well as very powerful fighters. These men know 4 spells each, as well as being immune to poison, stun, burn effects. They're extremely fast when they wield a sword, and extremely powerful when using their magic. They take 15 hits of damage to defeat.
Spells:
Soul Sword - A pair of swords made of pure soul energy that deals A ranked damage with every hit, however, the men of the tribe dual wield this spell so there's double the chance of being hit.
Soul Render - A blast of energy comes from the man that doesn't remove your buffs, but reverses them and deals A ranked damage to you. For example: You have a +50% damage buff, after this spell it becomes -50% damage.
Spirit Barrier - a blue barrier that can take 6 A ranked damage, as well as heals the ones inside making it so you must deal +2 damage more to them for every post the barrier is up.
Unleash - On post 1, the Village Healer will charge energy into his hand and be unable to use that hand while charging it. On post 2, the Village Healer will fire a 10ft wide, 50ft long blast of soul energy that deals 2x S ranked damage to all hit by it.
Strong: Village Huntress
The women of this village are revered by all other tribes for being among the best warriors ever faced in battle. While extremely gentle out of battle, showing near motherly love to those not even related to them, in battle they give no sign of having a heart at all. Each woman knows 5 spells, and their ability to use a spear is phenomenal. Each takes 20 hits of damage to take down, and will not slow their attacks until you put them on their knees.
Spells:
Ice Lace - A lance made of Ice that cannot be consumed and deals A ranked damage with every hit. The women of this tribe are especially dangerous with these as they're extremely flexible and fast, as well as abnormally strong. What makes things worse, is after years of training with their lances, these ladies can dual wield them.
Ice Shower - A 75 meter blast of ice shards in all directions that deals S ranked damage and cannot be consumed, dodged, or blocked unless you get out of range.
Ice Pillars - Pillars of Ice rain down on the field in a 50 meter radius around the huntress, dealing 1.5x S ranked damage to whoever is within range. These cannot be consumed by slayers.
Ice Render - A set of pillars erupt from the ground and jab into a single player dealing B ranked damage, as well as locking that player in place for the post after the player is locked. This attack cannot be consumed, but can be broken if someone else deals 2 B ranks of damage to them.
Heart of Ice - The huntress channels increased power into her weapon, increasing the damage of her next attack to 2x S ranks of damage.
Boss: Village Champion
At the beginning of this battle you will only face the champion, the other 6 enemies will come later.
This is one of the two people in the entire village who was able to break the boundaries of magical ability, and use both types of magic. He requires 25 hits of damage from EACH member of the team. He knows 10 spells in total, and carries a pistol that can change into a Plasma Railgun, claiming it was a gift from the tribes youngest member. When he uses the pistol (it's a .308, breach loader pistol that holds a single bullet) it deals S ranked damage. The railgun transformation can be used only 1 time, and fires a 20kg diamond that causes a 40 meter explosion dealing H ranked damage to the entire area. He enjoys talking to your party, not mocking and teasing, but complimenting you when you land a good hit and correcting you where correction is needed. He tells you to call him 'brah' which is a term used between friendly warriors in the old time.
Once the Village Champion has been dealt damage 20 times by EACH party member, he will enter an invulnerable state where he begins charging his 'Frozen Soul' attack. During the 2 post cycles this attack is charging, 2 Weak, 2 Normal, and 2 Strong Enemies will spawn to keep your team busy, these 6 enemies are composed of ice and soul energy but are exact copies of the 'Village Child, Healer, and Huntresses' your team faced before.
Spells:
Ice Lace - A lance made of Ice that cannot be consumed and deals A ranked damage with every hit.
Ice Shower - A 75 meter blast of ice shards in all directions that deals S ranked damage and cannot be consumed, dodged, or blocked unless you get out of range.
Ice Pillars - Pillars of Ice rain down on the field in a 50 meter radius around the huntress, dealing 1.5x S ranked damage to whoever is within range. These cannot be consumed by slayers.
Ice Render - A set of pillars erupt from the ground and jab into a single player dealing B ranked damage, as well as locking that player in place for the post after the player is locked. This attack cannot be consumed, but can be broken if someone else deals 2 B ranks of damage to them.
Heart of Ice - The champion channels increased power into his weapon, increasing the damage of her next attack to 2x S ranks of damage.
Soul Sword - A pair of swords made of pure soul energy that deals A ranked damage with every hit, however, the men of the tribe dual wield this spell so there's double the chance of being hit.
Soul Render - A blast of energy comes from the man that doesn't remove your buffs, but reverses them and deals A ranked damage to you. For example: You have a +50% damage buff, after this spell it becomes -50% damage.
Spirit Barrier - a blue barrier that can take 6 A ranked damage, as well as heals the ones inside making it so you must deal +2 damage more to them for every post the barrier is up.
Unleash - On post 1, the Village Champion will charge energy into his hand and be unable to use that hand while charging it. On post 2, the Village Champion will fire a 10ft wide, 50ft long blast of soul energy that deals 2x S ranked damage to all hit by it.
Frozen Soul - The Champion's big gun, bigger than the railgun and is performed only when the champion has been hit 25 times each. This attack is performed by channeling energy into both his hands, requiring 2 posts to do, and firing a single blast of energy at a single target dealing 3x H Rank Damage (3x H Rank Damage against an A rank or lower is a 1 shot death)to that target. This attack cannot be dodged, blocked by player equipment/spells, or consumed by Slayers but it is very possible to survive the attack (use your surroundings to your advantage).
- One of Us + Reward:
- Post Requirements: 1 Post Cycle (1 post for each player)
Description:
After defeating the trial, your team will be pronounced honorary members of the Tribe of Souls, and will celebrate with a bountiful feast. Afterwards you will be automatically transported back to the location you entered the spirit world from.
Rewards:
2x A ranked XP
A member of an extinct tribe
OR
An Artifact if you took the little girl's path. You will only receive normal A Rank XP with the little girl's path.
Last edited by Seikatsu on 9th October 2015, 2:05 am; edited 5 times in total