Name: Gaia's Primal Punisher Cannon
Rank: Legendary
Type: Autonomous Rotating Mounted Energy Cannon
Description:
-Long range cannons provide accurate and pinpoint shots from afar with impressive speed.
C: 60m/100mps
B: 120m/200mps
A: 240m/400mps
-Powerful and Devastating energy shots from Cheepie deal damage equal to his physical attack + stat increases and are capable of putting holes in all manner of exotic targets(Ethereal, spiritual, etc.) along with surprisingly no recoil. (For the damage capabilities, it is comparable to a powerful 105mm howitzer)
-Targeting from these weapons allow Cheepie to fight many foes at once without having to worry about firing the weapons. And rotational properties allow the weapon to literally cover Cheepie's back with the turrets being literally 360 degree variants.
Weaknesses:
-Three shots per post only due to how much this weapon takes to recharge.
-This weapon is not stealthy at all, usually creating a loud blast upon hitting its target
-No melee potential due to it being a ranged weapon
-The targeting does not work on foes that are invisible or undetectable, requiring Cheepie to manually aim and fire with his mind.
Abilities:
Rank: Legendary
Type: Autonomous Rotating Mounted Energy Cannon
Description:
- Miniaturized version of this:
-Long range cannons provide accurate and pinpoint shots from afar with impressive speed.
C: 60m/100mps
B: 120m/200mps
A: 240m/400mps
-Powerful and Devastating energy shots from Cheepie deal damage equal to his physical attack + stat increases and are capable of putting holes in all manner of exotic targets(Ethereal, spiritual, etc.) along with surprisingly no recoil. (For the damage capabilities, it is comparable to a powerful 105mm howitzer)
-Targeting from these weapons allow Cheepie to fight many foes at once without having to worry about firing the weapons. And rotational properties allow the weapon to literally cover Cheepie's back with the turrets being literally 360 degree variants.
Weaknesses:
-Three shots per post only due to how much this weapon takes to recharge.
-This weapon is not stealthy at all, usually creating a loud blast upon hitting its target
-No melee potential due to it being a ranged weapon
-The targeting does not work on foes that are invisible or undetectable, requiring Cheepie to manually aim and fire with his mind.
Abilities:
- Ability:
Name: GAIA'S PRIMAL PUNISHER CANNON OVERDRIVE
Rank: C
Duration: 5
Cooldown: 6
Description: Upon feeding on Cheepie's inner primal energy, the small mounted cannon grows to accommodate the size of Cheepie when he enters into Dino form at which point the weapon gains several new attributes. To begin with, the range is doubled, and the weapon has 2 modes of fire. An AOE barrage that happens in a 180 degree cone in front of Cheepie, allowing for the leveling of an entire battle field or a focused beam blast that deals damage to a single target for 1.5 total damage. It is still tied to three shots per post so it can alternate fire.
Strengths:
-Adds versitility to Cheepie's attacks to deal with situations
-Allows it to be effective even in Dino form
-Provides even more power to Cheepie's attacks
Weaknesses:
-The AOE can harm allies
-The massive size makes attacks less effective on small foes
-It doesn't shift sizes afterwards until the duration is over
-Does not do anything to remove the fact it sticks out like a sore thumb if stealth is needed
Name: ESCAPE IS FUTILE
Rank: C
Duration: 5
Cooldown: 6
Description: By infusing the hunters instinct into his weapon, Cheepie gives his cannon the ability to send out a wave each post, targeting and marking foes(all foes regardless, underground to out of body) allowing Cheepie to track them. This wave is the same range as his cannon range, but there is more that it does. Upon being targeted, Cheepie can choose to have his shots hone in on a marked foe like smart missiles, and these energy shots will hone in targets in anyway possible to hit the target.
Strengths:
-Synergy from this ability allows Cheepie to overcome his cannon's all in nature of attack by allowing it to become even more accurate and deadly.
-This capability allow compliments Cheepie's melee prowess, letting him hunt foes much more easier while giving more options for this weapon.
-Smart targeting from this allows for Cheepie's AOE barrages to turn into volleys of smart missiles.
Weaknesses:
-Still depends on the weapon for it to be effective
-Provides more options rather than more raw power
-Indirectly is a offensive spell, but it is not one.
-Is useless if the weapon is destroyed of course