After speaking to you on skype, and the necessary additions/deletions being made, I deem this approval! Don't abuse it now
Avia: Zeit des Himmels (Lyserg's Equipment) [DONE][Expunged posts]
Samus Aran- - - - - - - - - - - - - - - -
Lineage : Daughter of the Almighty
Position : None
Posts : 1549
Guild : Eclipse Soul
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
Experience : 80,050
Character Sheet
First Skill: Venom Demon Slayer
Second Skill:
Third Skill:
KihiaPretty as a peach 1
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Lineage : Bloodline of the Frozen Armor
Position : None
Posts : 1525
Guild : Lamia Scale
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Iarok Kaloka (deceased)
Experience : 337.5
Character Sheet
First Skill: Ice Make Magic
Second Skill: Crystal Make Magic
Third Skill:
EXP:350/1200
- Themes:
- Introduction/Plot point:
- Combat:
- Ice Make: Knight:
GemmaBluting
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Lineage : Caine's Descent
Position : None
Posts : 178
Guild : Sabertooth
Cosmic Coins : 5
Dungeon Tokens : 0
Age : 31
Experience : 3750
Character Sheet
First Skill: Hemokenisis
Second Skill:
Third Skill:
Unlocked on request
✙ T H E M E ✙
Tuna- - - - -
Lineage : Armored Beast
Position : None
Posts : 631
Guild : Tartarus
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 300
Character Sheet
First Skill: Hihiirogane (日色金) - Sun-Colored Metal
Second Skill:
Third Skill:
Bumperino
- Upgraded "Adler" to Artifact Rank from Legendary (+) Rank
- Added "Flügel" Legendary (+) Magic Item
- Added "Seeds"
Everything else was approved as is.
- Upgraded "Adler" to Artifact Rank from Legendary (+) Rank
- Added "Flügel" Legendary (+) Magic Item
- Added "Seeds"
Everything else was approved as is.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
Looks good to me. Approved
ChelvaricKitty Avenger
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Lineage : Marksman's Aim
Position : None
Posts : 2632
Guild : Baselisk Fang
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 31
Mentor : Spirit Of Chelvaric Vhalru
Experience : 150
Character Sheet
First Skill: Ragnarok Phoenix
Second Skill:
Third Skill:
Lyserg-Tuna wrote:
Name: Krähe
Rank: Legendary (+)
Type: One-Handed Sword
Description: A violent looking one-handed blade. The hilt is wrapped with disheveled cloth that sticks out to all sides. It bares a bit more space that for just one hand, but not enough to grab it with two hands. The guard tapers off at both ends creating the image of a relatively rough overall handle. The blade itself is a standard double-cutting edge for two thirds of the way. The last third of the blade, the long end of the weapon, is a curved edge with razor like indentations on the lower edge that deal intense wounds when hitting flesh. The upper edge is curved inwardly in an implied crescent shape. Furthermore, in the center of the blade there is a dark red line that runs through the vertical center until two thirds of the way, where it disperses as a vein-like structure into the crescent razor edge
The weapon is carried on the left side and usually used by the right hand. But the user has become very much accustomed to wielding it with both hands. Not as much as with lighter and more average swords. The sword is furthermore only usable by people with Time Magic.
The sword's history is a long one. It is a nearly 2400 year old weapon infused with time magic to ensure its resistance towards the tides of time. Having been created during the times of an age old kingdom, it has been passed down again and again. As it happens with some things that get passed down however, they sometimes simply vanish from the face of history. Said to be one of the few objects created that can undermine the rules set by Arche der Zeit as used by the creator. It can passively affects the timelines of beings.
Strengths:
- Can't rust or decay through simple age or use. It can resist any influences that are triggered by time, and as such is immune to any form of Time Magic that may or may not exist.
- If wielded by anyone but a Time Magic user, the blade would simply rot at an insane rate and then collapse into dust. It can then only be brought back to its former state by a Time Magic user with the ability to revert the time of objects. It will then be created back to what it once was without losing any effects.
- This blade channels Arche der Zeit and can uproot its limitations by creating alterations in the processing of the magic. As such, it produces effects that actively act against the rules set by the actual magic as used by humans, and can passively alter a sentient, inherently magical beings timeline.
Weaknesses:
- It is not some sort of supremely molded weapon stuffed with magical effects to make it unbreakable. This weapon can only resist B Rank spells at maximum and it will shatter into pieces if hit by something that deals more damage than average B Rank.
- The damage this blade can deal is simply what it is made out to be. A sword's damage. It is blockable, evadable and genuinely predictable. There's nothing special to its nature as a sword, per se.
- It's a close combat weapon and as such, the sword itself is only versatile and usable within close combat range. This won't be useful to damage a member standing several meters away.
- Sharing the user's magic's susceptibility to Void Magic, this sword can only resist damage coming from Void Magic spells that are C Rank or below. Void Magic spells ranked higher could instantly shatter this sword.
- Abilities:
Name: Schwinge I
Rank: A
Type: Defensive; Counter
Description: This is a spell that uses Time Magic as its basis and such, can have devastating effects. What the sword does, is absorb the timeline of an opposing spell that is of this spell's rank or below. The sword will seemingly void the spell out of existence locking it into the sword itself. By simply cutting through a certain field of magic, for example a gigantic fireball, an ice-make ice wall or a dragon slayer's roar, the spell will be within the sword in form of only time.
The user can then choose to release the spell's timeline at any point he wishes to releasing the spell under his control, as the timeline has become his own. Thus, this spell can absorb a spell of spell-rank or below and then release it under the influence of the user.
Strengths:
- Can absorb and release any spell of spell-rank or below
- Even material spells will be absorbed into the sword completely, no matter the size
- Even adheres to Void Spells one rank below this spell's rank
Weaknesses:
- The sword must cut through the attack, meaning AoE attacks may still cause damage before being absorbed, losing effectiveness when released and injuring the user before he has the chance to fully absorb the spell
- Void Magic spells of spell-rank can offset the activation of this spell
- All spells above spell-rank can offset the activation of this spell
- Illusion spells are largely exempt from this effect as they can not be directly cut
Duration:Instant - maximum of 4 posts the user can keep in the absorbed spell - Instant
Cooldown: 5 posts
Name: Schwinge II
Rank: A
Type: Supportive
Description: When the user cuts an opponent, he has the choice to activated this spell and instead of actually cutting the opponent, the blade will become intangible for just a moment, having shifted to a form in which it can affect the timelines of things within reality. When cutting an opponent, the user can then insert their presence into the cut person's timeline. This has 2 effects. The first effect can only apply to people of the user's rank or below. The second effect can apply to all.
The first effect is that the opponent will begin to think for several posts that the user is whatever he has inserted themselves as into the subject's timeline. For a set number of posts, the subject will think of the user as a friend, a foe, a father-figure, or whatever else the user inserts himself as. The closer the subject is to the user's rank the more resistant he will be able to be and question the memories that will appear in his mind.
The second effect this has is that the user will be able to instantly visualize and know of the user's past to effectively insert his presence into positions which will be of use to him. Furthermore, the user will know, for the time of this spell all of the subject's techniques, combative moves and can predict the flow of his magic much better as it will be as if he had experienced them alongside the subject. Thus, combat will be possible much better, even if the subject is able to combat the effect.
This spell's effects of knowledge gain end once this spell's duration is over. Although the sword can offset the limits of Arche der Zeit, this is not done absolutely and is only a pseudo-version of crossing the limits. Through complexity within this weapon, it can achieve far more than a human could with JUST his own casting, but the spell's effect ends with the duration, and the user will lose all knowledge he had. Meaning knowledge about techniques will only be there if the user has seen them in the present or in his own past. Knowledge about the subject's past will be lost unless his timeline actively partook in its happening.
Strengths:
- Can affect a user's memory and make them think of whatever the user wants them to think of him. The more chaotic or determined the personality however, the more the subject can battle and question these newfound memories
- The user can predict spell effects and knows about the entire magic of the user and its limits to allow for extremely tactical combat for a while
- The sword becomes immaterial and will cut through almost anything making the strike that would lead to this spell's activation nearly unblockable
Weaknesses:
- This spell is not applicable towards people who are above the user's level of power, meaning rank
- The closer the subject's rank is to the user's, the more resistant the subject is against the affecting of the timeline
- The user must of course be able to cut the subject. Should the user be unable to do that, then this spell can never come into effect
- The sword, when in immaterial form is blockable by magical weapons that are of equivalent rank. Armors however will be protruded
Duration: 4 posts
Cooldown: 6 posts
Name: Taube
Rank: Strong (+)
Type: Short Sword
Description: A short sword with a grip that leaves space for about two hands to grip it, allowing for a sense of force behind a swing because of the superfluous additional gripping length. The end of the grip has a rounded structure that leaves space for about a finger to twirl it around if needed. The blade itself has absolutely no guard and is therefore only absolutely effective when attacking. The blade is about an arm's length and not pointed but slightly rounded off, almost to the point of it having a right angle at the tip.
The weapon is usually carried on the left side right beneath a bigger sword. Usually handled with the user's left, this blade is the perfect combative addition to a bigger, one-handed sword. Its short length makes it the perfect weapon to carry around at all times. It can also be stored in the user's cloth to make it invisible to eyes that can only see the surface of things. It is a small, stealthy weapon perfect for not making anything too flashy.
The sword's history is a relatively short one in comparison to its partner blade "Krähe". Having been forged some 550 years ago, this blade was created on the island of Ca-Elum when asking for a light and handy weapon. This was given to the user and was later infused with Time Magic giving it similar properties to "Krähe" albeit not as strong ones.
Strengths:
- Can't rust or decay through simple age or use. It can resist any influences that are triggered by time, and as such is immune to any form of Time Magic that may or may not exist.
- If wielded by anyone but a Time Magic user, the blade would simply rot at an insane rate and then collapse into dust. It can then only be brought back to its former state by a Time Magic user with the ability to revert the time of objects. It will then be created back to what it once was without losing any effects.
- This blade channels Arche der Zeit and can uproot its limitations by creating alterations in the processing of the magic. As such, it produces effects that actively act against the rules set by the actual magic as used by humans, and can passively alter a sentient, inherently magical beings timeline.
Weaknesses:
- It is not some sort of supremely molded weapon stuffed with magical effects to make it unbreakable. This weapon can only resist C Rank spells at maximum and it will shatter into pieces if hit by something that deals more damage than average C Rank.
- The damage this blade can deal is simply what it is made out to be. A sword's damage. It is blockable, evadable and genuinely predictable. There's nothing special to its nature as a sword, per se. Additionally, the blade lacks a guard. So piercing attacks are genuinely difficult to offset with this sword.
- It's a close combat weapon and as such, the sword itself is only versatile and usable within close combat range. This won't be useful to damage a member standing several meters away.
- Sharing the user's magic's susceptibility to Void Magic, this sword can only resist damage coming from Void Magic spells that are C Rank or below. Void Magic spells ranked higher could instantly shatter this sword.
- Ability:
Name: Schwinge III
Rank: B
Type: Supportive
Description: If this sword cuts, the wound will become unalterable by healing magic and any other type of influence for a set duration. What the user does is slow, almost stop the time around the wound causing it to be unchangeable by outside effects such as healing magic. The damage done will as such, not be curable for the duration of this ability.
No matter what kind of healing magic, it will only have an effect AFTER the spell ends. Meaning healing magic will still apply, but so slowly that the wound will not be affected until after the effect ends. As such, wounds dealt by Taube are inherently dangerous because they don't heal in any shape or form for the time being. This effect is not negateable by any outside source, except Time Magic ranked higher than the user.
Strengths:
- Wounds dealt by this weapon are severe and can NOT naturally heal in any shape or form for the time of duration
- The deeper the wound, the more dangerous this is as the opponent stays in pain while the wound is open
- If vitals, tendons or joints are damaged, the user may have an important advantage even when healers are present
Weaknesses:
- Granted the user must first inflict a wound upon the opponent to make this effect take place. If the user is somehow not able to be wounded then this will have absolutely no use
- This effect is not transferable onto any other weapon or equipment. It is an ability unique to Taube and can not be done if the user isn't cut with this weapon
- Can be offset by healing magic above the user's rank
- The wound may be covered or otherwise laid to rest if the subject finds a time gap to do this
Duration: Instant "on-hit" / "on-hit" effect lasts 4 posts
Cooldown: 1 post
Name: Adler
Rank: Artifact
Type: Light Armor
Description: The armor itself is a light armor consisting of mainly body-fitted leather padding around the lower parts of limbs and rounded steel padding of the upper regions of limbs as well as the primary joints, meaning elbows and knees. Chest, stomach, hips and neck are leather padded again, while the wearer's back is a mixture of steel and leather padding. The armor comes with several belts that can be used to attach weapons of many kinds to the armor itself.
The most noticeable thing about this armor would be the many small, round green-shining orbs that are embedded all over the leather padding. Those are receptors for Magic, Arche der Zeit to be precise. No other Magic can be accepted by these receptors and they enhance the user's relation with his own magic immensely. By coursing magic through these receptors continuously the user has a much steadier flow of magic throughout his body, allowing for magic to be cast and used much quicker than any normal mage could.
This armor's history goes back another 1170 years. The user had created this armor to allow for his the slowness of his Arche der Zeit, relative to the magic of others, to be balanced out and put his speed on the same level as others. As such, he embedded receptors all over this armor's body that allow for a coursing of his own Time Magic throughout the body and armor accelerating the use of magic.
Strengths:
- Can't rust or decay through simple age or use. It can resist any influences that are triggered by time, and as such is immune to any form of Time Magic that may or may not exist
- The armor's inherent magical fluctuation exaggerates the ability "Neustart" towards itself and as such, can heal minor damages and dents done within minutes
- The armor is form-fitting and flexible where it needs to be. It doesn't weigh the user down in the least and adheres to his fighting style and gives him maximum capability in regards to acrobatics
Weaknesses:
- It is not some sort of supremely molded armor stuffed with magical effects to make it unbreakable. This armor can only resist A Rank spells at maximum and it will shatter into pieces if hit by something stronger than A Rank spells.
- The leather padded parts are naturally slightly weaker than the steel padded parts and as such, won't bear just as much defense and resistance against offensive as the steel
- Sharing the user's magic's susceptibility to Void Magic, this armor can only resist damage coming from Void Magic spells that are C Rank or below. Void Magic spells ranked higher could instantly shatter this sword
- Can not fully protect the user from Time Magic, albeit it is completely immune to Time Magic itself
- Abilities:
Name: Schwinge IV
Description: This passive ability allows the user to reform the equipment “Krähe” and “Taube” as well as itself if they should break as long as he is in a 15/25/40/60/80/100 meter (depending on use rank) radius of the equipment. By accessing alternate timelines that the equipment can take, the user can actively influence their time and cause them to come back to him as well as reform whenever he wishes. The equipment will simply appear to merge back together and into his hand or on his body. As such, he can also call the weapons to his hand or his armor unto his body if they should be somewhere distant, even unbroken. Wherever he stands, the equipment will come back to him fully fixed and ready for combat, even if they are molten or otherwise brought out of function. If they should break however and this ability reforms them, the abilities of the equipment will go on cooldown. This passive ability can only take effect as long as the user is still wearing a piece of the armor. (for clarification: if the user breaks the armor, and reforms it with this ability, this ability and the second one itself will become unusable for 5 posts as well as him losing a large part of his casting speed and time from the second passive)
Name: Schwinge V
Description: The user, while wearing this armor. Is completely immune to any form of Time Magic and its effects as long as it is user-ranked or below. Furthermore, this ability enhances the casting speed of Arche der Zeit causing its effects to be called in for nearly instantly. Small gaps that take place within spells of Arche der Zeit or related Time Magic are ridded of and the magic becomes insanely quick to cast. Spells will spread out and move much quicker as well be malleable to a whole new level. This ability allows the wearer to generally have much better control over Time Magic and all of its effects. At the user's power level, casting speed would become unrivaled. It also allows the user to control and manipulate user-ranked Time Magic effects of unrelated sources. Meaning Time Mages of the wearer's rank are at a heavy disadvantage.
Name: Flügel
Rank: Legendary (+)
Type: Earring - Worn on left ear (Item)
Description: These earrings were passed down to him from a War God mage who imbued this earring with the supreme quality of the ancient War Gods that ruled over the universe and its rules aeons ago. By wearring this earing, it will grant whomever adorns this piece of jewelry the supreme ability of being able to travel on empty space as if it were solid ground.
The wearer will literally be able to stand in mid-air as if he were standing on solid ground. By applying only small amounts of magical power, the user can thereby create solid space just so it would be as if solid ground were under him. He could be standing, sitting or even lying in mid-air as if it were nothing. This does not allow him to fly, but essentially allows him to elevate by jumping off solid ground under his feet, as well being able to follow at his own movement speed.
Strengths:
- Allows the user to be standing in mid-air as if it were solid ground
- Can break falls and render terrain effects that would require him to be losing his ground obsolete
- Can even use it with hands or the rest of the body, making losing balance more difficult than just tipping him over
Weaknesses:
- Can't resist any type of direct damage (wont break from AoE damage or similar indirect damage)
- As this isn't flying, but standing, the user will still be able to lose his balance
- The earring can be cut off by simply damaging the right ear in the correct places
- In mid-air, the user will be suspectible to wind mages
- Abilities:
Name: Schwinge VI
Description: With this ability, the user is able to stand in empty space as if there were solid ground beneath, granting the ability of limited flight or something he likes to call "airwalking". Even from hands, arms or the torso, empty space can be turned into ground for the user to find balance on.
Name: Schwinge VII
Description: Next to the ability of making empty space solid, the user can also put a light film of solid space around his body, not to restrict movement, but support both movement and give a natural armor. This ability gives a major increase to speed and gives the user a 10% resistance to any type of damage.
Name: Seeds
Rank: Weak
Type: A small bag of about 100 living plant seeds
Description: Nothing special, just a small bag of plant seeds Lyserg carries around to use in conjunction with his Faun spells. They have no intial magic and serve no initial purpose.
UNLOCKED
Tuna- - - - -
Lineage : Armored Beast
Position : None
Posts : 631
Guild : Tartarus
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 300
Character Sheet
First Skill: Hihiirogane (日色金) - Sun-Colored Metal
Second Skill:
Third Skill:
Bumpity bump, and whoever grades this, could you please clean up afterwards and relieve the thread of all posts that are not your approval? o-o