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    Arche der Zeit - Ark of Time [DONE]

    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    Completed Arche der Zeit - Ark of Time [DONE]

    Post by Tuna 12th May 2014, 2:17 pm

    Magic
    Primary Magic: Arche der Zeit (Ark of Time)
    Secondary Magic: /
    Caster or Holder: Caster
    Description: Arche der Zeit is probably one of the most versatile magics ever to be created.It grants the user the ability to manipulate the time as a solute and volatile construct as a means of offense, defense, and immense utility. Past, present and future are merely tools in the hands of the user with the prospect of potentially affecting any- and everything existing in the known universe.

    In general, the idea revolves around everything in reality being connected to everything else through an infinite amount of threads strung together so tightly that they create the fabric of reality as perceived by sentient, intelligent beings. Because of this discovery, the user is able to almost limitlessly alter time to his personal desire. However, as time is an incredibly difficult, ever-changing solute concept of existence, time magic itself is incredibly difficult to comprehend and execute.

    Strengths:

    • Versatility/Malleability: It is a magic that can achieve a seemingly endless number of effects by manipulating time. There are barely any limits to it's manipulative ability as it can intercept and alter, manipulate, rewind, fast forward and unravel the time of all things. The influence of this magic is nigh-omnipotent.
    • Enemy of Matter: This magic is the natural enemy of all elemental and make magic, as it controls and is able to alter the state of any matter with ease.
    • Stealth: Time is an intangible, invisible concept of reality, making the application of magic unto it difficult to comprehend and grasp for others as it can often slip by defenses unnoticed.

    Weaknesses:

    • Slow: The routes this magic takes are often slow and don't take a combative fashion, reducing the speed of this magic quite a bit, and giving channel times as well as gaps between cause and effect.
    • Limits of Influence: Whilst nigh-omnipotent with limits yet to be fully explored, there are some things Time Magic seemingly has difficulties affecting properly. Sentient beings for one, highly developed organisms as well as other intangible concepts such as probability.
    • Defense: Whilst having a high amount of utility and mobility/escape mechanisms, this magic lacks in straight defense. It has no direct shield or barrier spells and relies heavily on its utility and mobility to avoid damage.
    • Gravity Magic: Gravity heavy influences the flow of time and can heavily disrupt Time Magic's passing, depending on how the spell is layed out and what its effects are.


    Lineage: Keeper of War
    Description: Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who travelled the world; seeking to reek his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in ever lasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
    Ability: The user shouts and spreads a black mist over everyone nearby within a 100 meter radius. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
    Usage: Can only be used 3 times per thread. Duration: 3 posts. Cool-down: 7 posts.


    Plot Devices: (these are abilities that have no direct necessity or impact in regulatory issues. They are merely IC and will never bare significance for OOC matters that could disrupt the balance of the ranking system)

    • Eternal: By pulling out the threads of his own time permanently, the user is able to make his lifespan infinitely longer. Effectively, he does not age as hundreds of thousands of years are like a fragment of a second to the user's body.
    • Last Ages: The user can sacrifice his own time to pull back threads of time, rewinding happenings without erasing consciousness of said events. Of everything, or specific things. The amount of rewinded time depends on the amount he is rewinding. Upon using this ability however, the user will rapidly age and soon die. (only useable with consent of all members in a thread)


    Abilities/Powers:

    • Advanced Mind: The users of Arc of Time are usually insanely intelligent because they have to process the complexity of this magic. Analytical ability, constant awareness and focus as well as multitasking are things most Time Mages have the brain capacity for.
    • Chronometry: The user's ability to perceive time is highly developed. It grants the user high temporal awareness and monochronal cognition. The ability to perceive the past of objects, living things and even the environment through sheer focus.
    • Senescence: There is a field of warped time around the user in a 50 meter range. People inside will feel slightly naseous, their sense of balance is disrupted and their bodies will have a difficulty adjusting to the slightly altered flow of time. They receive 1% damage per post. (toggled ability)
    • Flux: Whereever the user wanders, time will become distorted and warped through his mere presence alone. This is a subtle, almost unnoticeable effect, but it reduces the speed of anyone in a 50 meter range by 2% for every post they stay in the user's range (caps at 50% reduction). This debuff exponentially decreases by 2% per post once they leave the user's range. (toggled ability)
    • Reset: The body of a time magic user reconstitutes itself to its primary condition. Thus it heals all wounds, even reconstituting lost limbs over time.
      D/C Rank: 1% HP regen per post
      B/A Rank: 2% HP regen per post
      S/H Rank: 3% HP regen per post
    • Instanz: A last resort ability that casts a "stasis" upon the user's body, making it invulnerable to damage for a short amount of time. The user will freeze his body's constitution in time, making it physically unalterable for 5 posts, rendering any damage to it useless. This ability drains 15% of his mp per post and whilst active, the user can not cast any spells. It can be ended prematurely. This ability is not negateable by any means. It can only be activated once per thread.


    Spell Template

    Signature Spell:

    D Rank Spells:

    C Rank Spells:

    B Rank Spells:

    A Rank Spells:

    S Rank Spells:


    Last edited by Lyserg-Tuna on 23rd July 2015, 9:56 am; edited 35 times in total


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    Completed Re: Arche der Zeit - Ark of Time [DONE]

    Post by Guest 23rd July 2015, 9:58 am

    Arche der Zeit - Ark of Time [DONE] CBsTu5w

      Current date/time is 18th November 2024, 3:29 am