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    Verdant wind

    Duckley
    Duckley

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 101
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : no one
    Experience : 425

    Character Sheet
    First Skill: Vedant wind
    Second Skill:
    Third Skill:

    Verdant wind Empty Verdant wind

    Post by Duckley 29th May 2016, 1:14 pm

    Magic

    Primary Magic: Verdant wind
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Verdant wind is a rare personallised type of wind magic that was created by a bunch of wind wizard that were sick of being outshined by all the fire and ice mages. So to make themselves a little more marketable they invented the beautiful, but still soulcrushingy powerful art of the verdant wind. To blow their enemies away with style.

    Now the base line of the magic is that it lets you control the air around you. The difference between Verdant wind and normal air magic is the way you manipulate the air.  Verdant wind users constantly emit a verdant green energy that they can infuse into the air around them. This gives them FULL control of the air, this includes but is not exclusive to being able to harden it, and control it. All air being manipulated by the user gives off a lightgreen glow.

    Ganch mostly uses this power for mobility and offense by either creating intense cutting air currents to empower his strikes or by creating strong air blasts to move more effectively. His use of the magic is seen as highly unorthodox compared to the usual less physical more channeling based way of using it,
    Strengths:
    The power is incredibly versatile allowing great mobility, defense and offense all in one.

    The power allows immense resistance to wind or gas based attacks At the users rank or lower

    Incredibly effective AOE trough the creation of storms and cyclones

    Weaknesses:
    Due to the green energy being infused with the air all attacks made by the user are telegraphed, unlike other schools of air magic that can allow for more unpredictable attacks.

    The user is weak to heavily armored target due to the intense force needed to shred metal with mere air pressure.

    Harder to use in low oxygen climates like in the mountains or deep underground.(+25%)

    Has a hard time fighting against users of rock or metal based magic because of the sheer weight and density of their attacks. Making them hard to counteract

    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Osmosis: Due to his control of air ganch has learned how to breath selectively. This means that by manipulating the air around him he can breathe in any situation as long as there is some air present nearby. This includes water as he can extract oxygen from the liquid and use it to fuel his respatory system.  

    In short: The user can breathe safely under any circumstances.

    Verdant bond: Because of the users stronger and more personal bond, to the air they manipulate any commands they give to the air, are more impactfull.

    In short: The user gains extra damage to all of their damaging wind spells
    starting at five and increasing by the same amount at every rank.
    D-5%
    C-10%
    B-15%
    A-20%
    S-25%
    H-30%

    Updraft: Due to the extended amounts of time Ganch has spent flying, he has learnt how to use is body in the air to maximum efficency and velocity.

    In short: Ganch gains a 35% speed boost while flying

    Spells:





    spell fusions:


    Last edited by Duckley on 30th May 2016, 10:51 am; edited 2 times in total
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Verdant wind Empty Re: Verdant wind

    Post by That Adopted Kid 30th May 2016, 3:13 am

    Hey there, hows it going I'm That Adopted Kid, or TAK for short, I'll be looking over your magic application, cool to see someone base a magic around their lineage that they rolled, and giving it a bit of a flair about it to make it stand out. There are a few changes that I will request which will be in this color if you are colorblind, please let me know so in the future I can switch up the color to be easier on you. Well enough stalling, lets get the main show on the road.

    Duckley wrote:Magic
    [/size]small coding error, just wanted to point it out.
    Primary Magic: Verdant wind
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Verdant wind is a rare personallised type of wind magic that was created by a bunch of wind wizard that were sick of being outshined by all the fire and ice mages. So to make themselves a little more marketable they invented the beautiful, but still soulcrushingy powerful art of the verdant wind. To blow their enemies away with style.

    Now the base line of the magic is that it lets you control the air around you. The difference between Verdant wind and normal air magic is the way you manipulate the air.  Verdant wind users constantly emit a verdant green energy that they can infuse into the air around them. This gives them FULL control of the air, This is pretty cool, and I like the concept, just keep in mind that full control over the air shouldjust mean around the user, and not in another person.this includes but is not exclusive to being able to harden it, and control it. All air being manipulated by the user gives off a lightgreen glow.

    Ganch mostly uses this power for mobility and offense by either creating intense cutting air currents to empower his strikes or by creating strong air blasts to move more effectively. His use of the magic is seen as highly unorthodox compared to the usual less physical more channeling based way of using it,
    Strengths:
    The power is incredibly versatile allowing great mobility, defense and offense all in one.

    The power allows near immunity to air or gas based attacks This makes a lot of sense for users of this magic it seems, however, could you possibly adjust it to a damage reduction or change it be your rank? Mostly so others have a bit more to go off of.

    Incredibly effective AOE trough the creation of storms and cyclones This is me double checking, 99.9% sure this is fluff, but you aren't actually making storms and cyclones with just this strength alone correct?

    Weaknesses:
    Due to the green energy being infused with the air all attacks made by the user are telegraphed, unlike other schools of air magic that can allow for more unpredictable attacks.

    The user is weak to heavily armored target due to the intense force needed to shred metal with mere air pressure.

    Harder to use in low oxygen climates like in the mountains or deep underground.(+25%)

    Has a hard time fighting against users of rock or metal based magic because of the sheer weight and density of their attacks. Making them hard to counteract

    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:

    Osmosis: Due to his control of air ganch has learned how to breath selectively. This means that by manipulating the air around him he can breathe in any situation as long as there is some air present nearby. This includes water as he can extract oxygen from the liquid and use it to fuel his respatory system.  

    In short: The user can breathe safely under any circumstances at a cost of 5 mp per post. You can actually change this to say can breathe safely under any circumstances without the cost, I've seen people not have to breathe so doing the opposite with wind focused magic is fine.

    Verdant bond: Because of the users stronger and more personal bond, to the air they manipulate any commands they give to the air, are more impactfull.

    In short: The user gains extra damage to all of their damaging wind spells
    starting at five and increasing by the same amount at every rank.
    D-5
    C-10
    B-15
    A-20
    Etc.

    The flat damage increase is a bit too much, I can give you the same chart in % based increases, which is a little bit less, but still pretty potent. If it's not too much to ask could you put what you wish to have for each rank, so basically adding S/SS/H rank to the mixture too? Normally S and SS count as the same, but I'll let you decide and then give my two cents afterwards."

    Updraft: Due to the extended amounts of time Ganch has spent flying, he has learnt how to use is body in the air to maximum efficency and velocity.

    In short: Ganch gains a 35% speed boost while flying

    Spells:





    spell fusions:


    _____________________________________________________________________________________

    Duckley
    Duckley

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 101
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : no one
    Experience : 425

    Character Sheet
    First Skill: Vedant wind
    Second Skill:
    Third Skill:

    Verdant wind Empty Re: Verdant wind

    Post by Duckley 30th May 2016, 5:57 am

    Bumpedy bump.

    Im well aware of the fact that i cant control the insides and the cyclone stuff is just fluff.



    Other stuff is fixed tough,
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Verdant wind Empty Re: Verdant wind

    Post by That Adopted Kid 30th May 2016, 12:09 pm

    Sounds good, approved.


    _____________________________________________________________________________________


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