Magic
Primary Magic: Lancer of the Sky Dragon
Secondary Magic:Dark Defender
Caster or Holder: Holder
Description: A magic with the origin of a spear that the man named Kolt obtained through an unknown means. The Lance of Longinus crafted in its unique manner held something, a something being a powerful artifact referred to as a dragon slayer lacrima. For Kolt, it was one of the sky dragons. At first, when Kolt got his hands on the weapon, he spent some time learning how to use it. The spear itself was rather tricky with its different mechanics, and safety protocols that were hard-wired into it. After so long, Kolt was able to attune himself to the lacrima inside of the spear. Though unlike most, Kolt wasn’t able to put it into his body. To do that would require disassembling the lance, and he wasn’t prepared to take that task into his own hands. Instead, he began to develop a style of fighting involving the lance.
Lancer of the Sky dragon in other words is really slayer magic, but due his respect for the weapon itself, he had to develop a style around the weapon itself. Like most holder magics, one must have the item on them to use the magic, and Kolt is no exception to this rule. He uses this style of magic like many others of wind by delivering harsh and fast strikes while either buffing or healing his allies if it's in his interests
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Primary Magic: Lancer of the Sky Dragon
Secondary Magic:
Caster or Holder: Holder
Description: A magic with the origin of a spear that the man named Kolt obtained through an unknown means. The Lance of Longinus crafted in its unique manner held something, a something being a powerful artifact referred to as a dragon slayer lacrima. For Kolt, it was one of the sky dragons. At first, when Kolt got his hands on the weapon, he spent some time learning how to use it. The spear itself was rather tricky with its different mechanics, and safety protocols that were hard-wired into it. After so long, Kolt was able to attune himself to the lacrima inside of the spear. Though unlike most, Kolt wasn’t able to put it into his body. To do that would require disassembling the lance, and he wasn’t prepared to take that task into his own hands. Instead, he began to develop a style of fighting involving the lance.
Lancer of the Sky dragon in other words is really slayer magic, but due his respect for the weapon itself, he had to develop a style around the weapon itself. Like most holder magics, one must have the item on them to use the magic, and Kolt is no exception to this rule. He uses this style of magic like many others of wind by delivering harsh and fast strikes while either buffing or healing his allies if it's in his interests
Strengths:
- Allows him to consume all Wind spells except those that are mixed
- Due to the fact that fires need Wind to live, and Kolt controls it, he can deal an extra 25% of damage to fire based mages, and fire spells.
- Water based Mages will have an issue keeping their spells together when coming in contact with his spells as he will blow them apart. This also deals 25% extra damage to water mages who take water forms, and to their spells.
- Sky slayers allow for a variety of attack styles and patterns, thus making it hard to keep a read on Kolt’s style.
Weaknesses:
- As mentioned above, Kolt can consume all types of Wind spells except for those that are mixed, or cast by that of a
- Being as Wind mages tend to spend the time in the air, or at least off ground, Lightning mages will deal an extra 10% of damage when clashing with Kolt’s spells
- In tight places, Kolt will have an issues using his magic or eating air as there is only so much that he can use or eat.
- Despite being able to buff his allies, his buffs only last for so long before he has to wait to recast them.
- Being as hard as earth spells tend to be, his wind spells will have an issue breaking through them.
Lineage:
- King of Twilight:
Wielder Kolt
Name King of the Twilight
Description: When talking about the curse of twilight, one must keep in mind, that Kolt is an etherious that was created not like normal demons, but out of what was to be a book of zeref. Though an oddity happened with Kolt when he was created. His link that bound him to the dark wizard was severed near instantly, separating him as a individual on his own. This left the dark lord with an issue, but allowed Kolt to do what he wished, and it was to travel and see what the would was like before he did what Zeref asked, to kill him. After several years the dark lord found him again, and asked if he was ready to kill him, and oddly enough Kolt replied with a negative. He told Zeref that instead of trying to kill himself, to attempt to find a way to control his power with runes then go out to live with everyone else. That..didn’t go over so well. Since Zeref was unable to turn Kolt back to a book, or out right kill him he did something else. He turned around, and trapped Kolt in his own curse. Back on the topic at hand. Kolt’s curse is of twilight. It allowed him to see the good and bad of the world regardless of his will to see it or not. Kolt was given this curse in hopes he would give Zeref the depression to end himself, but death cannot come to the deathless.
Ability:
King’s form; Amongst the subspecies of demons known as Etherious, there exists some that are able to take a form that they consider to be their true form. Kolt is one of those that have this. The appearance that most people see is close to his true form. When he changes, the most noticeable thing is that fact that his skin shifts to a paler tone, and his hair is flushed of it’s color. From both of his hands a tribal series of tattoos will snake up his arms till they reach his neck before capping themselves with snake like heads that look ready to bite. His eyes light up, going from the deep crimson to a brilliant crystal like red that shifts depending on his expression. In this state, it’s important to those that are around him that he no longer cares for your life once he becomes like this in battle. His prior moral compass is gone, and smashed. He will seek to destroy who had pushed him to this level, no matter the obstacles in his place. If he has any sort of summon out when he actives this they will also bear the same marks up their arms and will diverge on his target. In this state, Kolt’s speed starting at D-rank is boosted by 20%, and increases by 10% per rank. The same is applied to his strength. When this form triggers, it can stay active till combat ends or 5 post{+2 for each past D have passed) since he entered this state, and then he has to wait for 5 posts before it can be triggered again. He can also take this form without the boosts, and have it last indefinitely.
Polymorph; A straight forward ability. Kolt naturally has the ability due his race to change his form. With a bit of practice, he was able to come to the point that he can naturally change his shape to anything he’d want. Outside of pvp, he can change as often as he’d please, though having to keep the form active for however long. In Pvp Kolt can only take forms that are around the same size as himself, and only for 5 posts before being unable to do it again for that thread. This ability also passively increases his strength by 30%.
Will of the King; Kolt is somewhat a king in his head in the manner that he has that charismatic manner of speaking. It’s just something about how he talks to people. It demands respect. Anyways, this ability is one that has two sides to it. On one side, the Will of the King comes with a passive trait that is important in jobs. This being that this aura strikes fear in those that are weak willed even if normally unable to feel fear. What this means, Weak foes are terrified of Kolt’s mere presence. The fear is so great that their mind will shut down leaving them effectively dealt with. This effectively eliminates weak enemies that appear in jobs. Strong and Boss level enemies that Kolt comes across generally flinch at first glance, but shake off the fright.
The King’s Army; To Kolt, a king should have an army. While not always honorable to fight in great numbers, it is better to have them when out numbered. As such this ability allows Kolt 1 more spirit before negative side effects would be inflicted on him.
Nexus; As many knew, Kolt was sealed into a place for years before he finally came across the method of freedom, and that freedom back in the form of the place that he refers to as the Nexus. For him, it was odd when it came to the twilight world. When he first arrived there, it was life that was there before ceased to exist the moment he was tossed into it. The castle that he inhabited seemed to have everyone removed the moment he entered. It was almost as if his being there incurred a rapture. Regardless. His years continued till one day that he traveled down into the caverns of the castle, and found a large room with a mirror in the center. On closer inspection, it came to him that the mirror reacted with him. A mirror that he’d never seen that’d been there forever reacted with the core of his being, and the curse power that fueled him. Intriguing it was. The mirror opened a portal for him, a portal that seemed to resonate with his power. It took him back to the earthlands, and after that he was able to call a portal whenever he wanted to where ever he wanted to go as long as he could connect the portals. Out of Combat only
Usage:
King’s form can be triggered, and will last until combat has ended or 5 post{+2 for each past D have passed), and is on cooldown for 5 posts. It can only be used like this 6 times per thread.
Polymorph can be used freely, but in Pvp it comes with a 5 post cooldown before he can change again. It also grants a passive 30% strength buff
Will of the King: Removes Weak enemies from situations, forcing them to pass out. Uneffective on Players unless they want it.
King’s army allows Kolt to have 1 additional summon out before negative side effects would effect him as per the normal summon rules.
Nexus allows him to teleport around freely using portals.
Unique Abilities:
- Sky Life: When exposed to the natural sky or simulated sky, Kolt gains a passive HP regen of 5%. This Regen bonus can be multiplied by 2x when not in battle. Though he can also, after placing his hand full on a single person, he share this as long as he is touching the person.
- Cursed Strike: As with the nature that comes with the item in question that holds the lacrima, the Lance of Longinus is an artifact that on it’s own has a vile nature. Seemingly hatred flows off of it at times to the point it could make those that are sensitive to emotions pick it up. Pushing onward, wounds inflicted by this weapon, or spells that come from it cannot be healed by passive regeneration. One must actually use a spell to heal themselves.
- Air Trek: For Kolt, he lacks the ability to fly, and perceivably would prefer not to actually fly through the air. Traveling though would be nice. As per the nature of the sky, Kolt is able to passively create platforms of air below his feet that he can walk or run on.
- Light feet: Kolt being naturally trained in a literal sense almost to death, he learned how to DODGE and duck. Naturally he’s faster on his feet on his feet than others that didn’t go through this insane training. This left Kolt with a 25% boost to his speed that increases by 10% for each rank after D.
Last edited by Kolt on 6th December 2016, 10:07 pm; edited 3 times in total