Username: Daiki
Secondary Magic Name: Fallen Angel Slayer Lacrima
Evidence of Accomplishment: Secondary Magic Change bought here.
Description: As said somewhere, learning the ins and outs of a slayer magic takes time, quite a bit of it, in all reality. However, it takes even more times to learn about one that you've never heard of before and unable to find any information about after reading through enough books to last anyone a lifetime or two. After Ai stumbled upon a lacrima that contained a holy magic that didn't quite feel like that of a Demon Slayer magic, and taking it regardless, she spent a bit of time trying to figure out what it was, just like she had done with the rumor of a slayer magic that could turn her back to normal. Though, the same result happened as with her getting her God Slayer magic. it didn't do anything.
However, as she held it in one hand while reading a book that had even hinted at a secret type of lacrima with a specific slayer magic stored within it that was hidden to most of the world. As time passed, the magic within her body seemed to draw the lacrima within her body, though this process wasn't entirely painless. During the process she felt the lacrima seemingly disappear into her hand and as the holy magic started to interacted with the unholy magic she had been using for quite some time now, she started to feel pain throughout her body. She did as much as she could with keeping quiet in her home as she had grabbed books from a place and brought them with her so she wasn't out at a library for over a day, reading books. The magic, while did cause her pain, also felt quite familiar.
What she didn't know, was that the element of the lacrima, but as the Lacrima's magic started to slightly interact with her own, she would notice exactly was it was. A sort of Gravity based magic.
Strengths:
- Due to the unique element of this Lacrima, it cannot be consumed by any other Slayer.
- Due to the purity of the Fallen Angel Slayer, Ai takes a reduced 25% less from sources of both angelic and demonic beings.
- Since Fallen Angels are holy beings that have sinned, this magic deals 25% more damage to anyone who goes against the wielder's wishes. (Only effects NPCs unless agreed upon by players.)
- As Fallen Angel Slayer Magic, Ai now deals an extra 100% damage bonus against, specifically, Fallen Angels.
Weaknesses:
- There are very few gravity based magics, giving Ai a difficult time finding any to eat the spells from.
- Can easily effect teammates.
- Unable to eat her own spells.
- Since Fallen Angels have been banished from Heaven by God, spells of this magic can be cancelled out by Holy element spells one rank above the rank of the spell.
- Deals normal damage against regular angels.
Abilities:
Spells:
Secondary Magic Name: Fallen Angel Slayer Lacrima
Evidence of Accomplishment: Secondary Magic Change bought here.
Description: As said somewhere, learning the ins and outs of a slayer magic takes time, quite a bit of it, in all reality. However, it takes even more times to learn about one that you've never heard of before and unable to find any information about after reading through enough books to last anyone a lifetime or two. After Ai stumbled upon a lacrima that contained a holy magic that didn't quite feel like that of a Demon Slayer magic, and taking it regardless, she spent a bit of time trying to figure out what it was, just like she had done with the rumor of a slayer magic that could turn her back to normal. Though, the same result happened as with her getting her God Slayer magic. it didn't do anything.
However, as she held it in one hand while reading a book that had even hinted at a secret type of lacrima with a specific slayer magic stored within it that was hidden to most of the world. As time passed, the magic within her body seemed to draw the lacrima within her body, though this process wasn't entirely painless. During the process she felt the lacrima seemingly disappear into her hand and as the holy magic started to interacted with the unholy magic she had been using for quite some time now, she started to feel pain throughout her body. She did as much as she could with keeping quiet in her home as she had grabbed books from a place and brought them with her so she wasn't out at a library for over a day, reading books. The magic, while did cause her pain, also felt quite familiar.
What she didn't know, was that the element of the lacrima, but as the Lacrima's magic started to slightly interact with her own, she would notice exactly was it was. A sort of Gravity based magic.
Strengths:
- Due to the unique element of this Lacrima, it cannot be consumed by any other Slayer.
- Due to the purity of the Fallen Angel Slayer, Ai takes a reduced 25% less from sources of both angelic and demonic beings.
- Since Fallen Angels are holy beings that have sinned, this magic deals 25% more damage to anyone who goes against the wielder's wishes. (Only effects NPCs unless agreed upon by players.)
- As Fallen Angel Slayer Magic, Ai now deals an extra 100% damage bonus against, specifically, Fallen Angels.
Weaknesses:
- There are very few gravity based magics, giving Ai a difficult time finding any to eat the spells from.
- Can easily effect teammates.
- Unable to eat her own spells.
- Since Fallen Angels have been banished from Heaven by God, spells of this magic can be cancelled out by Holy element spells one rank above the rank of the spell.
- Deals normal damage against regular angels.
Abilities:
- Angelic Monster - Due to the nature of this magic and how it has interacted with her genetic structure, when she uses any of the spells, she changed appearance entirely, and while in this form, she is able to passively absorb the gravity surrounding her to gain a +2% Mana Regeneration, as well as a 25% speed buff. She also gains three orbs-like familiars (For RP purposes), she can use to help eat the gravity in an area to gain +5% mana per post she spends actively eating the gravity, causing the gravity in the area to lessen up to 50% for the following three posts.
- Earthbound Chains - While Ai is grounded, as in standing on the ground, she is able to create a passive 'field' around her that prevents anyone from flying within it. This effects up for 45 meters away from her and anyone up to her rank and below are effected by this. This removes any and all ability to fly, regardless of source, and jumping is limited to a height of 8 meters in the air before being effected by this.
Spells:
- D-Rank Spell:
- D-Rank Spell Name: Singularity of the Fallen Angel
Rank: D
Duration: Instant
Cooldown: 3 Posts
Type: Slayer | Offensive
Description: This spell is cast after Ai extends her palm towards her target, after grathering gravity into her palm into the size of a baseball of condensed gravity. The speed the orb travels is ten meters per second, while its range is twenty meters. This spell deals D ranked damage.
Strengths:
-Causes blunt damage on anything it comes into contact with.
-May ricochet off certain materials, such as stones and metals.
Weaknesses:
-Needs to actively maintain the spell.
-While ricocheting, orb may hit caster or allies.
-Deals 50% damage to a C rank barrier.
- C-Rank Spell:
- C-Rank Spell Name: Gravity Well of the Fallen Angel
Rank: C
Duration: 3 Posts
Cooldown: 5 Posts
Type: Slayer | Supportive
Description: With this spell, Ai is able to increase and decrease the gravity as far out as 30 meters from herself in every direction for a time, by 30%. The following gives the chart for how much each rank is effected by this spell:
D – 37.5%
C – 30%
B – 22.5%
A – 16.9%
S – 12.7%
H – 9.5%
Strengths:
- Ai is immune to the gravity increase.
Weaknesses:
- Effects allies as well as enemies.
- Can screw with environment and man-made structures.
- B-Rank Spell:
- B-Rank Spell Name: Piercing Void of the Fallen Angel
Rank: B
Duration: Instant
Cooldown: 6 Posts
Type: Slayer | Offensive
Description: Simply put, this spell allows the caster to project a black hole. Its angle of effect is quite narrow, but this serves to concentrate its destructive power, creating a devastating projectile that can penetrate through multiple targets before dissipating. This spell focuses the magic energy created by the centripetal vibrations of the caster’s lower dantian (mana focal point), then directs the shape of the energy using gravitational waves propagated by the caster’s conscious spirit. This creates a gravitational abnormality, forming a rotating black hole trapped inside a repulsing spiritual force field. Because this force field is somewhat permeable, extreme fluctuations of space-time occur near the surface of the spell projectile that pulverize any nearby living matter. This spell moves at 30 meters per second and has a range of 45 meters. It also deals B.5 damage due to the crushing nature of the projectile. The diameter of the sphere is roughly 1 meter, but grows to be 3 meters once launched from Ai's hands.
Strengths:
- Deals Crushing damage to anything it collides into.
- Moves decently fast.
Weaknesses:
- Can only go in a straight line.
- Easily destroys any environment that it would normally collide into.
- Is easily able to harm allies should they get in the way of the spell.
- Can be easily dodged if not close to the target.
- A-Rank Spell:
- A-Rank Spell Name: Song of the Fallen Angel
Rank: A
Duration: Instant
Cooldown: 7 Posts
Type: Slayer | Offensive
Description: The Fallen Angels Song incorporates holy gravity into the a similar spell to that of a Dragon's Roar, God's Bellow, or Demon's Rage. In a similar vein to her Lost Bellow of the Light Goddess, Ai breathes out a massive black beam of gravity towards the target, however the aura around it seems to be a lavender rather than white. The range of the Song is 100 meters/330 feet, the blast itself is 20 meters/60 feet in diameter going outward from the point of impact. The beam travels 45 meters/150 feet per second. This spell can be cast instantly. This spell's direction is not absolute and can be turned should Ai need it to be. After this spell makes contact with a person or upon Ai's control, a sphere of gravity is created, seemingly as a distraction and will stay in the same spot for the following 2 posts. The sphere is roughly 15 meters in diameter. By creating a pivot point along the linear axis of the spell, Ai is able to alter the course of the spell by 30 degrees in either direction
Strengths:
- Quick Casting Time
- Strong against any material magic, such as ice, metal, etc.
Weaknesses:
- Creates a useless orb?
- Ai cannot move from where she initially started this spell, even while in the air.
- Can harm allies if not careful.
- Has potential to be destructive towards an area should it miss or be deflected.
- S-Rank Spell:
- S-Rank Spell Name: Event Horizon of the Fallen Angel
Rank: S
Duration: 4 Posts
Cooldown: 10 Posts
Type: Slayer | Offensive
Description: This spell can only be used within three posts of Song of the Fallen Angel, due to the sphere of gravity created from it. As this spell is activated, the sphere quickly condenses down to being a meter in diameter and sucking anything within 175 meters of the sphere. While Ai is immune to the effect of the sphere pulling objects in, but she is not immune to the objects pulled into the sphere. Once an object is pulled into the sphere, it seemingly is crushed down into oblivion. However, other people are not immune to this effect, but should they try and move against this gravitational pull suffer a 50% movement speed debuff, and will take A rank damage from any debris that has hit them. Should the person get within twenty meters of the sphere, they will start taking rank damage of this well. The shocking thing is, if any one was to actually touch the sphere, due to the crushing nature of the sphere itself, whoever or whatever is drawn into contact with the sphere takes 2.5 S Rank damage total. The sphere takes one H rank spell, or equivalent, to be destroyed.
The following shows how much each rank is effected by the gravitational pull of this spell:
D - 152.5%
C - 122%
B - 97.5%
A - 78%
S - 50%
H - 37.5%
Those with a number above 100% for the debuff are actually pulled into the sphere at a rate of that player's base walking speed +25%.
Strengths:
- Pulls in objects from such a long distance.
- Ai is only effected by the gravitational pull of the spell 25%, no matter the distance.
- Deal increased damage should the sphere come into contact with someone/something.
Weaknesses:
- Ai is not immune to the debris.
- This utterly ruins the environment that this spell is used it.
- Can, obviously, effect allies.
- Has such a long cooldown.
- S-Rank Signature Spell:
- S-Rank Signature Spell Name: The Burden of Sin
Rank: S
Duration: 3 Posts
Cooldown: 5 Posts
Type: Slayer | Offensive/Debuff/Buff
Description: This spell utilizes the three familiars that Ai gains from the Angelic Monster ability and utilizes them in this spell. Each of the three orb-like familiars chase towards the target, going up to as far as 200 meters away from Ai. Should any of them bite the opponent they double the targets weight, up to 3 stacks, with each stack of it doubling the weight even further. Should any of the familiars go any further than the 200 meters of the familiars simply disperse for a post and reappear within ten meters of Ai. The amount that the weight doubling slows an opponent is 15% per stack, the target gains a 10% physical strength boost per stack as well. The familiars normally moved at a speed of 30 meters per second, but during this spell they move at a speed of 45 meters per second.
Strengths:
- Ai cannot be hit by the familiars.
- The Familiars are sentient.
Weaknesses:
- Are not controlled by Ai.
- Gives the target a strength buff.
- The Familiars will not attack Ai even upon command.