Primary Magic: Liberation Magic ~ Tengoku Tenkei
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Tengoku Tenkei allows the user to phase in and out of different planes of existence. There are nearly an infinite number of planes to travel between. When one travels into another world, they basically leave one aspect of their body in their primary plane of existence to act as an anchor, this is a remnant of their magic in any form the user wishes. When the user phases, they have the ability to choose what aspect of the plane they occupy they want to abandon (or to be more accurate, relieve their bodies from), thus creating a new plane of existence.
EXAMPLE:
When the user activates this power, They could choose to occupy a plane of existance that disallows anything to touch them but they can still allow themselves to be influenced by time so that when they come back they don't miss a beat.
There are an almost infinite number of combinations to use for this power, making it extremely versatile, but taking into account the Drawbacks of this Magic, it is meant to be more of an information gathering ability.
Strengths:
It is extremely versatile, allowing for an incredible defense that leaves the opponent completely stumped.
Weaknesses:
The limit to how long you can stay in another plane is 4 minutes before you're automatically sent back to your default plane of existence. This time doesn't Renew or Stack and you must wait 4 minutes before you can use this ability again after you're sent back.
You can only occupy one plane at a time.
When you come back from occupying another plane of existence, you must wait 5 seconds before you can touch anyone or else the part of you they touch will go into another plane of existence that cannot be reached, meaning it will be lost forever.
Duration: 1-2 Posts
Cooldown: 1 post
Abilities/Powers: N/A, the magic provides no abilities or powers.
Illuminous - Tenkei
Name: Constraint
Rank: S
Type: Time/Space
Description: When an object is touched by Night, within 1 minute, and if Night wills it, the being will be dragged with her into another plane of existence. This cannot be used on another human being or an object in contact with a human being, but it can be used to store objects like a makeshift dimension.
Strengths:
It provides weapons or items that may be needed at any time. It is sort of a infinite storage unit.
Weaknesses:
It has the same weaknesses as Liberation Magic.
Duration: 1-2 Posts
Cooldown: 8 post
Control - Tenkei
Name: Manipulate
Rank: S
Type: Time/Space
Description: When an object is cut with Night's Edge of Time, she can manipulate it's properties on a molecular level. Meaning she can either break down a structure to a simpler form, or even separate the elements that make up an object. She can even convert it to energy.
Strengths:
She can manipulate any object 10 times her size and weight
Weaknesses:
She cannot manipulate any direct source of energy
She cannot manipulate Mages or Creatures
She can only manipulate 4 different Objects a Topic.
Duration: 4-6 posts
Cooldown: 8 Posts
Brink, Necro - Tenkei
Name: Necromancy
Rank: A
Type: Time/Space
Description: Any being or Creature that Night Takes to another Plane of existence created by her, can rewind the state of their body or a structure controlled or created by them to another previous state.
Strengths:
This can save beings from Catastrophic wounds (excluding Night)
This can Mend Objects and items that are otherwise broken
Weaknesses:
Can only be used on Objects that have entered said plane of existence twice.
Increases the 5 second time limitation in Liberation - Tenkei by .20 Seconds
She can only use this one 1 object or person before a 2 turn CD takes effect
Duration: 1
Cooldown: 5 posts
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Tengoku Tenkei allows the user to phase in and out of different planes of existence. There are nearly an infinite number of planes to travel between. When one travels into another world, they basically leave one aspect of their body in their primary plane of existence to act as an anchor, this is a remnant of their magic in any form the user wishes. When the user phases, they have the ability to choose what aspect of the plane they occupy they want to abandon (or to be more accurate, relieve their bodies from), thus creating a new plane of existence.
EXAMPLE:
When the user activates this power, They could choose to occupy a plane of existance that disallows anything to touch them but they can still allow themselves to be influenced by time so that when they come back they don't miss a beat.
There are an almost infinite number of combinations to use for this power, making it extremely versatile, but taking into account the Drawbacks of this Magic, it is meant to be more of an information gathering ability.
Strengths:
It is extremely versatile, allowing for an incredible defense that leaves the opponent completely stumped.
Weaknesses:
The limit to how long you can stay in another plane is 4 minutes before you're automatically sent back to your default plane of existence. This time doesn't Renew or Stack and you must wait 4 minutes before you can use this ability again after you're sent back.
You can only occupy one plane at a time.
When you come back from occupying another plane of existence, you must wait 5 seconds before you can touch anyone or else the part of you they touch will go into another plane of existence that cannot be reached, meaning it will be lost forever.
Duration: 1-2 Posts
Cooldown: 1 post
Abilities/Powers: N/A, the magic provides no abilities or powers.
Illuminous - Tenkei
Name: Constraint
Rank: S
Type: Time/Space
Description: When an object is touched by Night, within 1 minute, and if Night wills it, the being will be dragged with her into another plane of existence. This cannot be used on another human being or an object in contact with a human being, but it can be used to store objects like a makeshift dimension.
Strengths:
It provides weapons or items that may be needed at any time. It is sort of a infinite storage unit.
Weaknesses:
It has the same weaknesses as Liberation Magic.
Duration: 1-2 Posts
Cooldown: 8 post
Control - Tenkei
Name: Manipulate
Rank: S
Type: Time/Space
Description: When an object is cut with Night's Edge of Time, she can manipulate it's properties on a molecular level. Meaning she can either break down a structure to a simpler form, or even separate the elements that make up an object. She can even convert it to energy.
Strengths:
She can manipulate any object 10 times her size and weight
Weaknesses:
She cannot manipulate any direct source of energy
She cannot manipulate Mages or Creatures
She can only manipulate 4 different Objects a Topic.
Duration: 4-6 posts
Cooldown: 8 Posts
Brink, Necro - Tenkei
Name: Necromancy
Rank: A
Type: Time/Space
Description: Any being or Creature that Night Takes to another Plane of existence created by her, can rewind the state of their body or a structure controlled or created by them to another previous state.
Strengths:
This can save beings from Catastrophic wounds (excluding Night)
This can Mend Objects and items that are otherwise broken
Weaknesses:
Can only be used on Objects that have entered said plane of existence twice.
Increases the 5 second time limitation in Liberation - Tenkei by .20 Seconds
She can only use this one 1 object or person before a 2 turn CD takes effect
Duration: 1
Cooldown: 5 posts
Last edited by The Kimmy on 28th November 2012, 5:22 am; edited 4 times in total