Primary Magic: Zoo Keeper Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: The user is capable of summoning different species of animals through the use of magic seals. These animals can be any animal that has or has been speculated to have been alive at some point or another. The animals obey the mental commands of the summoner.
Strengths:
- Can summon any Extinct, Current, Mythic, or Ancient Animal.
- Mentally issues orders and communicates to Animals.
- Animals have elemental properties.
Weaknesses:
- Animals are able to be put under status effects like Sleeping, Poison, etc etc.
- Animals aren't able to be multi-elemental.
- Predatory Animals are the only ones with offensive capabilities.
Abilities/Powers:
Animal Conjuration: He is capable of summoning creatures that have been known or rumored about as long as he has a mental depiction of it in his head he can create it and bring it to life before him. These can be creatures that are already extinct or dead, to create his techniques he usually spends times reading books and visiting library's and museums.
Animal Communication: Through the power of mental communication he can communicate over vast distances with his animals, being able to issue them orders and have them relay information to him from their current locations. Making it an effective tool for espionage and the like.
Animal Mentality Dominance: He has the ability to issue orders to the animals and they will obey it with 100% loyalty, even if it means their own lives are at stake. Though he has complete dominance over the creatures initially, he can cut ties with them mentally as they are independent creatures whom will just follow the prompts he gave them before severing that connection.
Multiple Animal Summoning: As a summoner he is capable of summoning more than one animal at a time.
Name: Zoo Keeper Magic: Shy the Turtle
Name: Zoo Keeper Magic: Laughing Mad the Hyena
Name: Zoo Keeper Magic: Rainbow Eel
Name: Zoo Keeper Magic: Burner the Lil'Falcon
Secondary Magic: N/A
Caster or Holder: Holder
Description: The user is capable of summoning different species of animals through the use of magic seals. These animals can be any animal that has or has been speculated to have been alive at some point or another. The animals obey the mental commands of the summoner.
Strengths:
- Can summon any Extinct, Current, Mythic, or Ancient Animal.
- Mentally issues orders and communicates to Animals.
- Animals have elemental properties.
Weaknesses:
- Animals are able to be put under status effects like Sleeping, Poison, etc etc.
- Animals aren't able to be multi-elemental.
- Predatory Animals are the only ones with offensive capabilities.
Abilities/Powers:
Animal Conjuration: He is capable of summoning creatures that have been known or rumored about as long as he has a mental depiction of it in his head he can create it and bring it to life before him. These can be creatures that are already extinct or dead, to create his techniques he usually spends times reading books and visiting library's and museums.
Animal Communication: Through the power of mental communication he can communicate over vast distances with his animals, being able to issue them orders and have them relay information to him from their current locations. Making it an effective tool for espionage and the like.
Animal Mentality Dominance: He has the ability to issue orders to the animals and they will obey it with 100% loyalty, even if it means their own lives are at stake. Though he has complete dominance over the creatures initially, he can cut ties with them mentally as they are independent creatures whom will just follow the prompts he gave them before severing that connection.
Multiple Animal Summoning: As a summoner he is capable of summoning more than one animal at a time.
Name: Zoo Keeper Magic: Shy the Turtle
- Spoiler:
Rank: D
Type: Earth
Description: It summons a turtle with an extremely large shell, think the size of a shield. The turtle itself is named Shy, and is a snapping turtle, even though it doesn't seem to use this for offensive purposes. The turtle is scarlet in color and has a bandanna over its eyes. Which may imply that the turtle is blind. The shell is actually really tough and capable of being used as a defensive maneuver. When the turtle is summoned, it flies directly at the target in a straight line, with the shell facing forward. The turtle in it's basic size is that of a bass drum found in drum-sets. The turtle moves at the average speed of the snapping turtle, and can move under-water as it is a Turtle.
Strengths:
-Blocks projectile spells of equal rank.
-Blocks melee attacks, such as slashing and bashing, of equal rank.
Weaknesses:
-Spells of higher rank knock out the animal.
-Spells mean to pierce or explode knock out the animal.
Duration: 4 Post
Cool-down: 4 Posts
Name: Zoo Keeper Magic: Laughing Mad the Hyena
- Spoiler:
- Rank: D
Type: Metal | Summon
Description: This spell summons up a muscular Hyena of standard size whom happens to have metal claws and metal teeth. The Hyena goes by the name of Laughing Mad and only responds to commands when that name is spoken. Unlike other Hyena's it actually has a deep voice and it sounds like a grown man as it cackles at it's opponent. Other than that it has nothing special about it except the fact that the creature appears to be wearing an animal tuxedo that is actually white in color with a purple tie, and a pair of black shades. The Hyena is black with grey spots in color for it's fur and seems to always be laughing. Unlike other Hyena's it never barks, and it seems to always be a hostile creature.
Strengths:
- Slashes and bites opponents with a D-rank slash.
- Agile and Fast, being able to move as fast as a typical Hyena.
Weaknesses:
- Only capable of attacking an opponent at close range.
- Overconfident in abilities and lets guards down if an attack lands. [Literally will laugh for one post about how awesome it is.]
Duration: 5 Posts
Cooldown: 4 Posts
Name: Zoo Keeper Magic: Rainbow Eel
- Spoiler:
- Rank: D
Type: Lightning/Electricity | Summon
Description: Summons a creature that can survive in the depths of massive bodies of water, known as the Eel. It is an electric eel that has a slender head and rows of jagged teeth within it's mouth. It feels slimy to the touch and has the ability of four dimensional travel as it is not hindered by gravity as most land-creatures are. In the Ocean it slices through the water like butter. This Eel is four meters in length and is as thick as a basketball. The Eel gets it's name due to the fact that it has seven colors on its skin like a rainbow, starting from his tail at Red to his face at Violet. Can only be summoned when the seal is submerged under water. It is the only animal summon that doesn't have a name, this is due to Alkatraz's hatred of water.
Strengths:
- Survives under water due to being Aquatic.
- Shocks enemies with D-Rank electric charge.
- Swims extremely fast under-water.
Weaknesses:
- Can be burned alive.
- Has no defensive qualities
- Can not absorb lightning, but can discharge it.
Duration: 3 Posts.
Cooldown: 4 Posts
Name: Zoo Keeper Magic: Burner the Lil'Falcon
- Spoiler:
- Rank: D
Type: Fire | Summon
Description: It is a falcon whom is often mistakenly called a Phoenix due to the fact that it's wings are on fire. It is pitch black and has a symbol on it's underbelly that matches the scar on the face of Alkatraz. The falcon doesn't have real legs and talons, yet talons and legs made of pure flame energy. The falcon can not land due to this as it would burn whatever it touched and these legs are only formed when used in that manner. The bird itself is a dark purple, with a black hue outlining it, which is why it appears black, and it has pupils that are bright gold. The falcon itself is purely for scouting and offensive purposes.
Strengths:
- Can fly without fatigue.
- Can burn opponents with a D-rank fire wings.
- Can shoot fire from its beak as D-rank fireballs.
Weaknesses:
- Can't fly in Rainy weather, thus can not be summoned.
- Can't fly when it's too windy before being summoned, thus can't be summoned.
- Can't land, must constantly fly due to lack of legs.
Duration: 6 Posts
Cooldown: 6 Posts