Magic
Primary Magic: Mist Magic
Secondary Magic: (Garm)
Caster or Holder: Caster
Description: This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.
Strengths:
- Stealthy movement
- Mass confusion
- Large area affections
Weaknesses:
- Mist can be blown away
- Can still be hit by magical spells when in stealth
- Standing still cause and outline of the user to stand out in the mist
- Controlling a large area of mist drains a lot of energy
Lineage: Chimera Blood
Unique Abilities:
Spells:
Primary Magic: Mist Magic
Secondary Magic: (Garm)
Caster or Holder: Caster
Description: This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.
Strengths:
- Stealthy movement
- Mass confusion
- Large area affections
Weaknesses:
- Mist can be blown away
- Can still be hit by magical spells when in stealth
- Standing still cause and outline of the user to stand out in the mist
- Controlling a large area of mist drains a lot of energy
Lineage: Chimera Blood
Unique Abilities:
- Phase of Matter:
- Ziska can solidify to the mist that comes from her body and for the mist in a range of 10 meters diameter around herself. By causing the loose particles in the mist to come together with the level of solidity. Going from its gaseous form (mist) that is easily pass though to a solid matter form that makes it hard as steel as well as the mist can no longer be passed though or see though as easily.
- Phase of Liquid:
- Ziska can change the density of the mist that comes from her body and for the mist around her. By condensing the loose particles in the mist to come together with the level of liquid. This does takes a post to do to garter up magic power in both her hands to cause the shape the mist within the space between her hands. Going from its gaseous form (mist) to its liquid form (water).
- Phase of Gas:
- Ziska can change the density of water that she can touch with her bare hands. By speeding up the particles of the water so it loosens up to the level of gas. This does take a post to do to garter up magic power in both hands to get the particles to move as such a rate. This works with any form of liquid that is connected to the original source. Going from liquid form (water) to its gaseous form (mist).
- Phase of Hidden:
- Ziska's body is always giving off a light fog of mist from her skin which is there in place of normal sweat. With every beat of sweat the fog grows thicker making it hard for another other then Ziska to see thought. The range is 1 meter in diameter around herself and those within the fog can see one another. But those outside of the fog is hard to see nothing other then the fog of mist all around her. At best once someone is within 1 meter of the fog its self can see faint outline lines of when they are or were at.
Spells:
- Mist:
- ~D rank~
- One:
- Name: Mist Body
Rank: D
Type: Mist, Supportive
Duration: 1 posts
Cooldown: 3 posts
Description: The user opens both hands and mist starts flowing out. The mist forms around their body. Slowly transforms their body into mist allowing them to roam around freely at 5-7 meters per second. Once the user reaches where they want to be they just close their hands and the mist slowly forms back together and all the mist lowers an despises. While in this state, all physical and Magical attacks are negated.
Strengths:
- Looks like normal mist so most people wont notice the user
- Can let you get a good look at who or whats around when you feel uneasy and/or feel like your being watched
Weaknesses:
- Well aimed magical attack can knock the user out of mist
- Without any other mist around the user sticks out
- Cant cast any other spells while in mist form
- Two:
- Name: Dome Shell
Rank: D
Type: Mist, Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: User puts their hands up then mist start coming out an flows up and forms a dome shape. Once the shape is made the user slowly close their hand at the same time the mist start to become more dense and becomes solid once the user's hands are fully closed. The dome is 6' high and 3' wide so good for one person or two people. After 1.5 D ranked spell have hit the dome it turns back into normal mist and slow floats away.
Strengths:
- Hard to notice from afar
- Before the closes their hands then can move out of the mist so can be used to protect hurt or down teammates
Weaknesses:
- Only helps against ranged spells
- Can be broken by a higher ranked melee/close combat spells
- Can't move the dome to another spot or make a new one till the old one is gone
- Three:
- Name: Dense Zone
Rank: D
Type: Mist, Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: This spell can be used on the user or a weapon with a blade. Weapon - user puts their hand over the blade of the weapon the mist starts to form around its blade. Once the user closes their hand the mist becomes very dense and stays formed around the blade. User - holds their hand straight out in front of their body and the mist comes out from their hand and forms around their whole body. Once the user closes there hand the mist becomes very dense around them but likes the mist over their eyes be a little less dense so that the user can see out of it. It can only withstand at max of 1.5 D rank spell before it breaks when around body and weapon.
Strengths:
- Can move while its around their body
- Can attack while its around the blade of the user or teammates weapon
Weaknesses:
- Can be broken by a higher ranked melee/close combat spells
- Only helps against melee/close ranged spells
- Can't used for body and weapon at the same time
~C rank~- One:
- Name: Veil
Rank: C
Type: Mist, Supportive/Offensive
Duration: Instant
Cooldown: 3 posts
Description: Ziska slowly waves at the target in which she choose to get closer too for both non-combat or during combat. While waving at them she looks like her body was evaporating into mist then into nothing. Then right be hide the target the air turns into mist, forming back from mist into her body in solid form. This has a max range of 30 meters around her self to where Ziska can move her self to. Now depending on worth its if the spell was used for non-combat or during combat; Non-Combat) Once be hide them Ziska will run her fingers down the target's spine slowly and During Combat) Once be hide them Ziska will form a fist and part of the mist that formed her body forms around it. Quickly the mist hardens and she throws a strong punch aimed at their spine. The punch causes C rank worth of damage to the one that is hit by it.
Strengths:
- Can move her self to right be hide someone with little to no effort.
Weaknesses:
- Can only cause damage during combat.
- Cant cast any other spells while in transporting them self be hide the target.
- Two:
- Name: Fog
Rank: C
Type: Mist, Supportive
Duration: 5 posts
Cooldown: 6 posts
Description: Ziska closes her hands then lifts them up into the air, she forces magic power into her closed hands so that it will build up within. After it builds up enough she opens her hands to release all the magic power and lets it flow though the air to come in contact with the water within the air. Changing it from water into mist that within a 25 meter range around her self, then closing her hands back causes the mist to change into a thick fog of mist. As well as her eyes glaze over them self in a fog of mist making it easier for Ziska to see though.
Strengths:
- Making it hard for all but her self to see within the thick fog.
Weaknesses:
- Does no damage to anyone within.
- Affects everyone the same wither it be enemy or ally.
~B rank~~A rank~
- Ancient Mist:
- Note: All the spell names are based on the language of Proto-Celtic~D rank~Name: Kerkinns
Rank: D
Type: Water, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: The user creates three water orbs that are outlined with mist by condensing the mist by holding both hands close to each other closing them at the same time fast. These orbs rotate around the user and can be freely controlled to attack enemies. Each one can go as far as 5m or if it hit something then it pops its does normal D rank damage but at the some time it soaks anyone within 1m with water that slows there movement. If it doesn't hit anyone then it pops an turns back into mist and comes right back to the user so it can be used for a new spell.
Strengths:
- User have the power to slow their enemy(s) by 20%
- User can shot three water orbs
Weaknesses:
- A wind based spell of higher rank at the water will disrupt it and wont pop
- Slow debuff effects allies
- If user is force to use a water orb at close range then have to jump back an same time they use it or they will be catch in the water~C rank~Name: Dubros
Rank: C
Type: Water, Offensive
Duration: 5 posts
Cooldown: 6 posts
Description: The user creates a massive tornado of water that are normally called a 'waterspout', being their hands near one another as if they were to hold an orb like shaped object between their hands. The mist around them and coming off of their body is pull in quickly almost like a vortex was sucking in air. Once within their hand the mist begins to move at a very fast rate while at the same time is being condensed into that of water. The waterspout is while the space between the user's hand makes it look very small, but once the mist has all be turned into water the user moves the hand from above the top of it then throws it with their bottom hand. On contact with the grand it because that of a massive size and once at they size the user no longer has any control of it at all. The wild running water moves at a speed of 10 m/s with a 20 meters wide area around the user, its does half C rank damage to the first being that is sucked into it then does 8 damage per post for everyone that is stuck within it. Capping out at C rank worth of damage for anyone trapped within it for the full duration (8 per post x 5 post = 40 damage = C rank worth of Damage). The first one to fall victim to the waterspout is the only one that will reserve 1.5x C rank damage due to them making the small hole into the water at the bottom of the spout so it can suck more victims within it and being stuck inside of it for the full duration (20 damage for making hole + (8 per post x 5 post = 40 damage) = 60 damage = 1.5x C rank worth of damage).
Strengths:
- User makes a massive waterspout that can roam around a large area
Weaknesses:
- A wind based spell of higher rank let off within the waterspout or aim at the opening at the bottom of it will disbrust it completely.
- Can cause damage to self and allies~B rank~~A rank~~S rank~
- Forbidden Mist:
- Note: All the spell names are based on the language of Latin~D rank~Name: BUTIO
Rank: D
Type: Mixture of Blood and Heat, Offensive
Duration: 3 posts
Cooldown: 3 posts
Description: Ziska closes her hands then points them towards the ground, she forces magic power into her closed hands so that it will build up within. After it builds up enough she slams her fists into the ground to release all the magic power and lets it flow though the earth to come in contact with the blood spots on top of its surface in 15 meter range around her. Changing it from blood into a highly unstable mist that when someone was to come in contact with it makes the unstable mist to explode. Which will causes D rank worth of damage to the one upset the already unstable balance of the bloody mist that was formed above the spot were mist was on the ground.
Strengths:
- Able to make areas of highly unstable mist.
Weaknesses:
- There has to be blood already one the ground.
- Can damage enemies, as well as self and allies.~C rank~Name: Siccitatibus Conveniunt
Rank: Ziska's Rank
Type: Mixture of Blood and Saliva, Offensive
Duration: Instant
Cooldown: Once Per Post
Description: Ziska forces her magic power into the tips of her fingers, this giving her the abilities to do great deal of damage just from her finger tips. She grabs a hold of the targets jaw in an odd way; Were one of Ziska's hands has her thumb locked in place at the bottom of their chin while the rest of her fingers are within their mouth. While she drive the tips of her fingers of the other hand right into and open wound. Now that Ziska is touching both the target's Blood and Saliva the magic power within her finger tips are released within the targets body. Which causes all the blood and saliva to turn into mist within the body that makes their body think that they have become dehydration. The shock their body goes though causes them to take C rank worth of damage. Once Ziska removes her hands from both their wound and mouth their blood and saliva go back to being normal.
Strengths:
- Confusion of the body and mind
Weaknesses:
- Has to be able to touch their blood and saliva within the body.
- Only temporarily makes the target become dehydrated.
Last edited by Ziska on 28th June 2020, 9:33 am; edited 19 times in total