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- [/spoiler]Kissos wrote:Magic
Primary Magic: Angelic Wind - Sky Devil Slayer Magic
Secondary Magic: -
Caster or Holder: Caster and Lost Magic
Description:
Devil Slayer magic is a type of slayer magic that tints it's element white and gives it a natural "light" aspect to it. This lets the user gain full control over their respective element, and deal additional damage to demonic beings, thus the point of it being devil slaying. This form in particular is Sky Devil Slayer magic, which allows it's caster to control wind, the air around him/her, and bend it to his/her will. The caster gains just about full immunity to wind-based spells, for they are able to consume the spells of any wind mage except those who use the unholy variant of the Demon Slaying magic, God Slayers. This magic is the key to the sky, it's wielders becoming masters of the sky and unmatched by everyone in the form of wind and sky based magic, and their only possible rivals being that of God Slayers. They can control the wind and change it's speeds to possibly reach level 5 hurricane speeds, make the air go so fast that it can actually cut through objects like an air-version of hydro cutters, and create both defensive spells and be used for support and healing. This combination of possible offense, defense, and support plus it's holy aspect to it can make this form of Devil Slaying magic one of the most powerful.
The way that Ivy uses her Sky Devil Slayer magic is by using an unbalanced, yet still working and phaesable combination of offense, defense, and support, named by herself as Angelic Wind. This gives her the ability to work her magic so that many different things could be done, leaving her unpredictable. One second she could be trying to send an onslaught of attacks on you and the next she could have a wind barrier around herself while she heals an ally or herself. Primarily however she uses this magic to, again, be unpredictable but in an offensive sense. She can create intense wind speeds like every other wind slayer and what she would do is create attacks from many different areas, rendering any type of prediction useless and making the magic far too unpredictable, so that even if one would know every single one of her spells she would still have them thinking.
Strengths:
•Wind is all around useless to use against a Sky Slayer. Simple. If a person is able to eat anything you can throw at them, regenerate mana, and not take a scratch why even bother fighting?
•As stated above Sky Devil Slaying magic has a great potential in battle, for it can be for offense, defense, or for support
•Ivy has an unlimited amount of magic supply around her, making her magic, in a sense, limitless. If she can constantly eat air she can constantly throw more punches, while an opponent can't have such a limitless arsenal. Even other slayers have some sort of limitation, while wind is way more accessible than lets say fire or poison
•Most spells have a very wide range on them, and can be hard to predict due to this. Spells carved from air will be hard to predict if there is air all around you, ya think?
Weaknesses:
•Certain spells actually have a possibility of hurting allies, such as vastly ranged spells like creating a cyclone or something along the sort that would pose a threat to anyone in its range, not simply enemies
•While wind itself is an extremely unpredictable magic to have in your arsenal, Demon Slayer magic is extremely predictable. If someone can possibly get over Sky magic, Ivy is absolutely screwed.
•Healing magic takes time, not just instantaneously. While latter ranked healing spells have less time to use, they still have the possibility of taking crucial time from battle which would call for another spell like a defensive one, which would take more mana
•Unless a spell is specifically designed to cut through hard things like bone, earth, or metal Sky magic is weak against earth and metal.
Lineage: Armored Beast- Armored Beast:
- Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armour to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father, but were prodigy at war, and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance, tolerance and a keener intellect than most others.
Usage: Passive ability that effects the user. The user is able to take two more user-ranked hits than your average mage.
Unique Abilities:
•Ivy can breathe perfectly in any wind condition (except stuff like asphyxiation and poison and stuff). She can breathe fine on mountains, in extreme speeds all of that.
•Using something similar to Toph Beifong's seismic sense Ivy can "see" through the waves of the air, instead of ground. This renders blindness and other sight-reduction factors to an all-ought zero, because she paints a mental picture of every movement as if she were able to see with her eyes
•Ivy realized since she is using Sky Magic based on wind, she had to be as fast as it. She now has a 10% speed increase.
•As Ivy is within the air (which is like all the time) she begins to feel more comfortable, and the wounds she takes feels less and less worry some. She now gets a 4% hp regen passive per post- D Rank Spells:
- Angelic Wind Blade Dance:
- Name: Angelic Wind Blade Dance
Rank: D
Type: Holy Wind, Offensive
Duration: Instant
Cooldown: 2
Description:- Image:
Ivy makes three blades out of wind by giving their specific areas super speed, enough to be able to cut human skin. These three blades can be thrown from a dome-like area of 3 meters all around Ivy, and can be shot in any direction. Each blade travels at a rate of speed of 7 meters per second and deals 1/3 of D rank damage, which amounts to a total (if all three hit) of 1 D rank damage. Each blade is also 2 meters long, but it's arched so it appears to be in length 1 meter long, with the remaining 1 meter being arched backwards giving the blades a "C" shape.
Strengths:
•These wind blades can be shot from anywhere within the dome-like radius around Ivy in any direction, increasing its unpredictability
•Unlike one blade that deals total damage but can be dodged and deny all damage, this is split into 3 different blades which each deal it's own damage, which makes the spell much harder to dodge
•The blades cut through weather and wind conditions, meaning that if something like a storm or a wind barrier were protecting the opponent it would pass through it
Weaknesses:
•Each blade only deals 1/3 the damage, so if an opponent dodges most but gets hit by one it doesn't do as much damage as it would do normally
•It's "wind/weather cutting" ability only works through either non-magical scenarios or wind/weather barriers caused by equal or less rank mages
•Other than the ability stated above, this spell can only cut through human skin and non-magical structures such as stone and trees. Otherwise this spell will simply bounce off or be dispelled if it hits a magical wall
•The blades can only be manipulated within the semisphere shape around her, so the only way a blade could come from three directions of an opponent is if they were within that dome area
(*note* this dome is not physical, visible or anything of the sort. It's just the limit of the range which happen to be a dome type shape)
- Angelic Wind Giant's Dance:
- Name: Angelic Wind Giant's Dance
Rank: D
Type: Holy Wind, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description:- Image:
Strengths:
•The winds almost never hit Ivy
•While in the wind tunnel, the opponents movement is restricted and they get a 10% speed reduction, while Ivy does not get such debuff
•As these winds come from random locations within the little wind tunnel to attack the opponent, it is almost impossible for them to tell where they're coming from
Weaknesses:
•As the spell was made to keep people away from Ivy, if they get inside close while the spell is active, the winds that attempt to hit the opponent may actually hit Ivy
•Ivy can not activate the Lockdown spell or the Safeguard spell while this is active
•Ivy can not exit the wind tunnel while it is active, meaning if the opponent can get out of it she is left wide open
•The spell deals damage over time, meaning the individual damage per post is reduced, and doesn't deal much damage until the entire spell is over, which makes it not that great
- Angelic Wind Dragon Dance:
- Name: Angelic Wind Dragon Dance
Rank: D
Type: Holy Wind, Offensive
Duration: Instant
Cooldown: 2
Description:- Image:
Strengths:
•Ivy can fire the twisters from anywhere in the invisible dome and in any direction, increasing its unpredictability and making it harder to dodge
•The twisters can break through structures such as trees and stone that aren't magical, which decreases the amount of cover that an opponent can take
•The entire twister does damage, not just the point of it
•If the point of the twister connects with the enemy, it sends them back 10 feet alongside dealing its damage
Weaknesses:
•Each twister only does 1/3 the total D Rank damage, and like the wind blade dance this doesn't stack up to a lot of damage unless all of the twisters hit
•Only being hit by the tip of the tornadoes cause enemies to go backwards, any other part of the twister just deals damage
•The tornadoes can not break through magical barriers or structures
•Much like the Wind Blade Dance Ivy can only manipulate the tornadoes in the semisphere range around her, and the only way a twister can be coming from three total different directions to an enemy is if they are in that semisphere zone
•The tornadoes can not blast anyone further than 10 feet back, because they are all fired from the same time. If all three were to hit the opponent, they wouldn't go back 30 feet, only 10
- Angelic Wind Lockdown:
- Name: Angelic Wind Lockdown
Rank: D
Type: Holy Wind, Supplementary
Duration: 1 post
Cooldown: 3 posts
Description:- Image:
Strengths:
•Restricts movement with the speeding winds around the opponent
•The wind dome can not be simply walked through, as for it will take more to get out of this
•Wind dome does not affect any of Ivy's spells, and they will easily be able to pass through, making this time of helplessness to the opponent an advantage to Ivy
Weaknesses:
•This spell is utterly useless if the enemy is outside a 12 meter range
•This dome can be nullified if it takes a D rank spell damage, thus sending it straight to cooldown
•This is a dome, not a sphere, so it is ineffective against those in the air.
•People on the ground can easily escape it if they have some teleportation spell or even some way travel through the ground, like an earth mage
•B Ranked mages and above can escape through this without effort, with just strengthlike a boss
- Kiss of the Sky Demon:
- Name: Kiss of the Sky Demon
Rank: D
Type: Wind, Supportive
Duration: 2 posts, but can be canceled at 1
Cooldown: 3 posts regardless
Description:- Image:
Strengths:
•Removes any status ailment, such as blindness, poison, stun, burn, etc
•The first post "nullifies" the status, meaning during [person getting healed]'s very next post, they can act as though the status wasn't on them, and if it is a damage-dealing one they won't take damage
•Can be used on anyone [preferably allies], including Ivy herself
Weaknesses:
•Ivy can not move while using this spell. Obvious enough, that puts herself in danger from attacks
•The person she is healing also can't move, meaning if an opponent uses an AoE spell it could endanger both Ivy and the person being healed
•Ivy must be at a maximum distance of six inches away from the person she is healing for it to work, which can be hard to do if they are in battle. Also this rule goes with the above stated, which endangers them both from AoE spells.
•A-Ranked Wizard's status's are too strong for this spell to work, and nothing will happen
•If the person being healed decides to leave during the second post, the status ailment will return as if it was the first post. This means if a burn has a 3 post duration the burn gets 3 EXTRA posts
- Angelic Wind Mirror Dance:
- Name: Angelic Wind Mirror Dance
Rank: D
Type: Holy Wind, Defensive
Duration: Instant
Cooldown: 2 posts
Description:- Image:
Strengths:
•Reflects damage back at an opponent
•Can also reflect damage at another opponent, such as one with more hp
•Great for extremely fast moves Ivy can't dodge
Weaknesses:
•Ivy can not reflect C-Rank or higher spells
•Must be a projectile
•Can not reflect anything behind her, meaning if a lightning bolt is coming at her she can not throw it behind herself
•If Ivy is not careful enough, she can throw something into an ally
•Much like how she can't reflect things behind her, Ivy's back is vulnerable during this spell
- Angelic Wind Predator's Speed:
- Name: Angelic Wind Predator's Speed
Rank: D
Type: Wind, Support
Duration: 3 posts
Cooldown: 4 posts
Description:- Image:
Strengths:
•Even if an enemy is within the 10 meter range, Ivy must chose who she shares the speed with
•Ivy can just give the entire speed boost to herself, giving herself 15% additional speed
•Ivy can share the speed boost with others. This aids allies, and Ivy doesn't have to be the one receiving the boost. This can be given to others and not herself
Weaknesses:
•If Ivy shares this with others, it gets divided up. If it's divided between 2 people they get a 7.5% boost, and 3 would be 5%
•Only a maximum of 3 people can be effected by this
•The wind created by the speed boost of others that receive this spell's effects can not be eaten by Ivy, because it is still considered "her wind"
•This only boosts people by [amount] of Ivy's speed. This means if anyone is faster or higher ranked than Ivy, they won't be boosted by their own speed percentage, meaning they'll be slower than they could be
- Sky Demon's Wave Ride:
- Name: Sky Demon's Wave Ride
Rank: D
Type: Wind, Supplemental
Duration: 3 posts
Cooldown: 4 posts
Description:- Image:
Strengths:
*Increased 5% speed
*Can go higher than normally accessable
*Makes for good "solitaire" play, where Ivy can do something and the opponent can't do anything just do to the sheer range difference
Weaknesses:
*Can't go extremely high, which makes it harder to dodge attacks that have very large range
*Only slightly faster than base run speed
*Flight's movement is useless when using a spell that Ivy can't move during the process (still can stay idle above ground however)
*Ivy herself makes it harder to hit in melee combat unless sacrificing the only benefit of the flight and gets in close
- C Rank Spells:
- Angelic Wind Slashing Dance:
- Name: Angelic Wind Slashing Dance
Rank: C
Type: Holy Wind, Offensive
Duration: Instant
Cooldown: 2 posts
Description:- Image:
Strengths:
•Can cut through magical wizard-created stone of equal rank or below
•Amazing in close combat
•This attack causes moderately sized cuts through flesh, meaning they aren't too deep to the point of nigh-death, but deep so that it will definitely need stitches or something and it will bleed
Weaknesses:
•Absolutely utterly pointless to use outside of arms reach
•Unless the opponent is slower than Ivy they can get around to dodging the spell fairly easy, so long as they watch their movements
•This is reduced in damage by the rank spell it cuts through, 1/2 by D and full by C.
•Ivy's hand-no fingers must connect for damage to be done. Something as simple as grabbing Ivy's wrist or stopping her arm from touching you would take little effort, and completely stop the spell
- Sky Demon's Pressured Fist:
- Name: Pressured Fist of the Sky Demon / Sky Demon's Pressured Fist
Rank: C
Type: Holy Wind, Offensive
Duration: Instant
Cooldown: 3
Description:- Image:
Strengths:
•Blasts the opponent 10 meters back if connects
•Can instead be used with both hands, for more access
•Great if the opponent gets in close and Ivy does not want them that close
Weaknesses:
•If the opponent is farther away from Ivy, she must either run up to them or the spell is useless. This could run her into traps and other things of the sort
•Ivy can not use any other hand-based spell during this, only the spells that don't require use of her hands
•The "cuts and slices" created by this spell will be nothing major, just enough to cut through clothing and cause minor bruises
•If Ivy puts the winds on both hands instead of one, it deals half damage per fist and the knock back is halved per fist as well
- Sky Demon's Rage:
- Name: Rage of the Sky Demon / Sky Demon's Rage
Rank: C
Type: Holy Wind, Offensive
Duration: Instant
Cooldown: 3
Description:- Image:
Strengths:
•Extremely forceful, sending opponents back 12 meters upon impact
•Much like the Dragon Dance, the entire stream of wind hurts the opponent, meaning if they touch the sides damage will still be applied
•This is forceful enough to break through an equal-ranked barrier and still do damage
•If Ivy has eaten wind the previous post before using this spell, it will be 50% faster and 50% stronger
Weaknesses:
•Easier to dodge the closer you are, due to it being skinnier
•Ivy can't move while using the spell
•If this breaks through an equal-ranked barrier it will only do half damage (lower ranked barriers it will do full damage)
•If Ivy inhales wind the previous post, it will not do anything but travel faster and deal additional damage. The force would be the same, the knock back will be the same, and the barrier reduction would be the same
•This "plows" through people. While this does mean it can hurt multiple enemies at one time it also means that multiple allies can be hurt at one time
- Angelic Wind Safeguard:
- Name: Angelic Wind Safeguard
Rank: C
Type: Defensive, Holy Wind
Duration: 4 (or whenever it's stopped)
Cooldown: 5
Description:- Image:
This spell results in a barrier all around Ivy in a dome-type manner. This barrier is made up of rapidly spinning wind which blocks attacks from anything up to 2 C ranks of damage or the equivalent. This barrier extends 2 meters in every direction from Ivy.
Strengths:
•Blocks against 2 C rank damage or the equivalent
•Ivy can still cast spells while in the dome, making it effective for solitaire-type dueling in which Ivy does everything.
•If the opponent attacks the barrier with his/her body part (hands, feet, hands with gloves,) basically anything that isn't a weapon 1/5 C rank damage will be done to that person
Weaknesses:
•If Ivy casts the spell late and a projectile-based spell (or the opponent) is in the 2 meter zone the spell will be useless, other than trapping the opponent in with Ivy
•The barrier can't move, and this restricts Ivy's movement. This may allow things like floor spells to hit her
•Damage done by this spell is ONLY if the opponent contacts it with their body or through clothing. Spells that count as physical contact, weapons, and armor all won't have damage done to the opponent upon contact
•The damage done isn't even that much, it is 1/5 a C rank damage and the only way an opponent would get damage stacked up due to this spell is if they relentlessly assault the barrier
- Warmth of the Sky Demon:
- Name: Warmth of the Sky Demon
Rank: C
Type: Wind, Support
Duration: 3 posts, but can cancel at 1 or 2
Cooldown: 5 posts regardless
Description:- Image:
Strengths:
•Heals 1/2 of C rank damage and wounds a post, totaling up to 1 and a half C rank damage healed if she keeps the spell up for all 3 posts
•Ivy can cancel the spell at any time during the duration, if she feels she has no need to heal anymore or if the person is already fully healed
•She can also heal herself with this spell, making it effective for herself as well as allies
Weaknesses:
•Ivy can not move while using this spell. Obvious enough, that puts herself in danger from attacks
•The person she is healing also can't move, meaning if an opponent uses an AoE spell it could endanger both Ivy and the person being healed
•Ivy must be at a maximum distance of six inches away from the person she is healing for it to work, which can be hard to do if they are in battle. Also this rule goes with the above stated, which endangers them both from AoE spells.
•At this current rank Ivy can heal deep cuts and minor fractured bones, and heal the entirety of 1 and a half C rank damage. However while she can recover an allies/herself's hp she can not heal the actual bruises of fully broken or shattered bones, torn tissue, and anything outside of the "cuts, bruises, and burns" element
•This spell only recovers hp. It does not affect any status ailment whatsoever
- Angelic Wind Gladiator Dance:
- Name: Angelic Wind Gladiator Dance
Rank: C
Type: Holy Wind, Supportive
Duration: 5 posts
Cooldown: 6 posts
Description: Ivy connects the wind with specific aspects of her body, making a simple portion that is extremely effective in battle, more effective. This is extremely similar to Shulk's Manado Arts in a sense, as such: Ivy can decide which form of the spell she wants.
Gladius' Strength: The wind increases her strike power by giving her further strike force, giving her a 50% increase to damage from physical and weapon attacks (5 damage for C rank physical attacks, 7 for C rank weapon attacks), however Ivy's defense is lowered by 50%
Scutum's Defense: The wind blocks out the power of attacks by surrounding Ivy in a veil of spinning wind, decreasing the power of all C Rank or lower attacks by 50% (20 damage to C Rank). However due to the wind around her Ivy's speed is reduced by 30%.
Dimachaerus' Speed: The wind boosts Ivy's speed by pushing every part of her body forward faster, giving her 15% more speed and strike speed, but lowers physical (not magical) damage by 15% (1,5 damage at C Rank)
Strengths:
*Can decide whichever version of the spell Ivy wants to use, creating versitility
*Can change the form midway, such as from speed to attack
*Can be coupled with other stat-increasing effects for one massive amount of gain for a short period of time
Weaknesses:
*All of the increases have drawbacks to them from another stat
*You can not change and change again in the same post, like saying "Speed, Attack, Speed!" all in one post
*If Ivy does change she can not use the previous effect for 2 posts
*Attack increase is to striking power alone, not magic damage
*On its own deals no damage, and if the opponent avoids Ivy entirely she can have wasted MP
- Signature Spell:
- Angelic Wind Seraph Dance:
- Name: Angelic Wind Seraph Dance
Rank: Scales with User, currently C
Type: Holy Wind, Offensive
Duration: Instant
Cooldown: 3 posts
Description:Ivy waves her hand, then five separate streams of wind come from behind her and go towards the opponent. These are extremely skinny, merely having a 4 inch diameter. They look like bright white spears, and each one can be bent to go in different directions. They go 10 meters per second and have a range of 25 meters.
Strengths:
•Each individual spear deals 100% [user's rank] damage
•Each spear has the properties to deal 100% damage, so the spell can possibly break barriers and still do damage to the opponent
•There are five separate spears, and they can be bent to go in separate directions. This makes it have the possibility of being extremely hard to dodge
Weaknesses:
•Although each spear has the possibility of doing 100% damage, they can not however deal additional damage, like 200-500%
•Each one can not be changed directions mid-flight, it can only be changed the angle of the initial fire
•Each spear can be reflected, and with that could potentially hurt Ivy and other people
•Each spear can be stopped by a spell of 1 less rank, despite them doing 100% of [my rank] damage
- List of Spell Fusions (locked until B rank):
- Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Please remember to:
- Provide a Link to your new spell slot purchases
- Post on the "Primary Magic Approval" thread to have this re-approved.
Angelic Wind Sky Demon Slayer Magic
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°26
Re: Angelic Wind Sky Demon Slayer Magic
Shipping GoddessHero To Be
- - - - - - - - - - - - - - - -
Lineage : Truth
Position : None
Posts : 962
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 23
Experience : 1543.75
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°27
Re: Angelic Wind Sky Demon Slayer Magic
I'm not going to add the spells to this account, I'm just going to trade them to my alt. So for now, bump~