So, when someone clicked on this they were going "here we go, another noob wanting major friggin changes that are unreasonable"
Actually, I have no problems with the current balancing of magic abilities. My character can power up to equal enemies the rank above him for a short period of time, the fact that he loses HP as a price doesn't bother me much at all.
"O-rly? So what're you posting for?"
I know that a lot of rules and regulations are set on spells. Power amps can only go so high, speed buffs can only be so fast for certain magics, heals can only be so strong etc... and recently I saw a player, that received word that their magic was too powerful for a D rank spell. The player argued that there was no rules on it posted.
"Now I see where this is headed..."
Indeed. Some rules on magic abilities should be posted. Not every last nook and cranny, every dirty little secret of magic scrutiny so long that it takes thirty hours to read, just the bare skin of it.
Example:
DMG increase for any spell can be between 1% and 25% depending on it's weaknesses.
The max range of a C rank spell is 30 meters (90ft give or take a few inches)
A barrier may take 2 hits of it's current rank, or the equivilant (this is on the site, but not many players see where it is. I know it's there, I've read it, but it should be in a section specifically about magic balancing)
Specification: A Legendary(+) Item, or any other item tbh, can have either A passive or active ability, not 2 of each (in the case of Legendary/Artifact).
not many players know this, and very few are illogical thinking they can do 150% DMG increase at D rank. In fact, referring to barriers, when I joined I didn't notice the rule on them at first, and tried to register a barrier that could take 1-S. After playing a while I began to understand just how ridiculously powerful that kind of spell would be at D rank, but when I first got shot down I was secretly PO'd at the mod who graded me. Not all players are lax about having to accept words of authority, as seen a while ago in chat, and will explode. Not all are easy to get ticked as the magic aspect is of little concern when weighed against the promise of a fun time, and will just roll with it. (I'm neither of these, I just bottle it and take it out in COD)
If little details such as this are posted in the rules section, players will be able to balance their magics a bit better, though some will still be dunces I know, and less will be able to say "there wasn't any rules posted so it's legit" when a mod say's they needa water it down.
Additionally, certain achievements are rather ambiguous.
Example:
Quality 1->3: What is the spectrum that effects this? Is it the opinion of the one grading? or is it another untold rule?
Veteran 1-3: How long does one have to be on the site? I understand Seijin gives out the third, but what's the time scale for the first two?
Posting Achievements: No ambiguity here, but can we get an achievement for 10K, 25K, 50K, and 100K posts as well? I know 100K "WTF!!!" but it'd be a welcome challenge!
Dueling Network Tournament Winner: We talkin' about the YGO Dueling Network? If so, when's the next event? I'm down to make people get rekt
~~~~~Lesser Concern~~~~~
As far as teams go, I can see why Legals and Darkies are a no-go. Ya' know... opposing sides, the enemy of my friend is most likely also my enemy...
why is it that guildless aren't allowed in Legal teams? I understand that a guildless is someone who holds no alliances, but I'm sure that if it benefits the MC in some way they would at least tolerate having a mosquito on their shoulder. I'm not just saying that because I'm guildless, but I'm sure there's other guildless who want to be on teams with their friends in legal guilds. As is, a guildless can only form alliances with darkies and other guildless, although looking at the team roster I saw no mixing of such (as of 6/27/15). This is on the last section because it's concern to me is quite minimal as it only effects a very small portion of people. I don't know many guildless wizards, and the few I've spoken with the conversation was either a tomahawk (flaming golden, of justice) to the head, or a glomp combined with an escalation of it.
Actually, I have no problems with the current balancing of magic abilities. My character can power up to equal enemies the rank above him for a short period of time, the fact that he loses HP as a price doesn't bother me much at all.
"O-rly? So what're you posting for?"
I know that a lot of rules and regulations are set on spells. Power amps can only go so high, speed buffs can only be so fast for certain magics, heals can only be so strong etc... and recently I saw a player, that received word that their magic was too powerful for a D rank spell. The player argued that there was no rules on it posted.
"Now I see where this is headed..."
Indeed. Some rules on magic abilities should be posted. Not every last nook and cranny, every dirty little secret of magic scrutiny so long that it takes thirty hours to read, just the bare skin of it.
Example:
DMG increase for any spell can be between 1% and 25% depending on it's weaknesses.
The max range of a C rank spell is 30 meters (90ft give or take a few inches)
A barrier may take 2 hits of it's current rank, or the equivilant (this is on the site, but not many players see where it is. I know it's there, I've read it, but it should be in a section specifically about magic balancing)
Specification: A Legendary(+) Item, or any other item tbh, can have either A passive or active ability, not 2 of each (in the case of Legendary/Artifact).
not many players know this, and very few are illogical thinking they can do 150% DMG increase at D rank. In fact, referring to barriers, when I joined I didn't notice the rule on them at first, and tried to register a barrier that could take 1-S. After playing a while I began to understand just how ridiculously powerful that kind of spell would be at D rank, but when I first got shot down I was secretly PO'd at the mod who graded me. Not all players are lax about having to accept words of authority, as seen a while ago in chat, and will explode. Not all are easy to get ticked as the magic aspect is of little concern when weighed against the promise of a fun time, and will just roll with it. (I'm neither of these, I just bottle it and take it out in COD)
If little details such as this are posted in the rules section, players will be able to balance their magics a bit better, though some will still be dunces I know, and less will be able to say "there wasn't any rules posted so it's legit" when a mod say's they needa water it down.
Additionally, certain achievements are rather ambiguous.
Example:
Quality 1->3: What is the spectrum that effects this? Is it the opinion of the one grading? or is it another untold rule?
Veteran 1-3: How long does one have to be on the site? I understand Seijin gives out the third, but what's the time scale for the first two?
Posting Achievements: No ambiguity here, but can we get an achievement for 10K, 25K, 50K, and 100K posts as well? I know 100K "WTF!!!" but it'd be a welcome challenge!
Dueling Network Tournament Winner: We talkin' about the YGO Dueling Network? If so, when's the next event? I'm down to make people get rekt
~~~~~Lesser Concern~~~~~
As far as teams go, I can see why Legals and Darkies are a no-go. Ya' know... opposing sides, the enemy of my friend is most likely also my enemy...
why is it that guildless aren't allowed in Legal teams? I understand that a guildless is someone who holds no alliances, but I'm sure that if it benefits the MC in some way they would at least tolerate having a mosquito on their shoulder. I'm not just saying that because I'm guildless, but I'm sure there's other guildless who want to be on teams with their friends in legal guilds. As is, a guildless can only form alliances with darkies and other guildless, although looking at the team roster I saw no mixing of such (as of 6/27/15). This is on the last section because it's concern to me is quite minimal as it only effects a very small portion of people. I don't know many guildless wizards, and the few I've spoken with the conversation was either a tomahawk (flaming golden, of justice) to the head, or a glomp combined with an escalation of it.