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    Hestia Dragonia Magic Application: Arc of the Covenant

    HestiaDragonia
    HestiaDragonia

    Player 
    Lineage : Disparity
    Position : None
    Posts : 45
    Guild : Suripingu Mori
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75

    Character Sheet
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    Bump Hestia Dragonia Magic Application: Arc of the Covenant

    Post by HestiaDragonia 21st June 2015, 6:06 am

    Magic [Primary]
    Primary Magic: Arc Of The Covenant
    Secondary Magic:
    Caster or Holder: Holder

    Description
    Four Divine spirits known as Xillia came together to bring about a strong light to brighten the darkness of the world. The light was to serve as a support for those in need and the brave heroes that fought the darkness. The spirits knew that support alone wouldn’t defeat the darkness. With their combined powers they fused together with the magic they created and transformed it into something more powerful, something more divine.
    The Arc Of The Covenant is a rare type of magic that is mainly for support purposes (buff and debuff) but also has attack spells. Using the staff given to her by her mother as a child, she can cast Arc Of The Covenant spells of the light element. This magic is more effective when in parties as Hestia is more of a backline fighter/supporter and her magic somewhat requires her to be.

    Strengths
    - Hestia’s magic is of the light element. In this case, any dark element magic that is of equal or lower rank to Hestia’s magic is defeated.
    - Support: Hestia’s magic gives her the ability to cast buff and debuff spells that aids her allies in battle
    - Range: Hestia’s spells have a wide and long range giving her an advantage against short ranged enemies

    Weaknesses
    - Can be dispelled by dark and other element magic of higher ranks than Hestia
    - Low Offensive Ability: Hestia is of a small build so physical offense is out of the question and Arc Of The Covenant is mainly for support purposes. That means her attack spells take up a lot more MP than the buff and debuff spells.
    - Hestia is unable to buff/heal herself with spells (abilities is another story). She has to rely on others to buff/heal her
    - Hard to use in areas like small rooms of buildings

    Lineage
    Description: For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named so is because the potions power was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the potion. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper and wood. Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will.
    Usage: Allows to adopt the qualities of the following materials - Iron, obsidian, diamond, paper and wood. The ability lasts for 4 posts and is usable twice per thread, with a 7 post cool-down. Each material serves a different function, and has weaknesses and strengths according to it. Iron will moderately increase both strength and defense (35%), however, the user will receive more damage from lightning attacks (20%). Obsidian gives the user a sharp damage increase with melee attacks (60%), but their defence is decreased (30%). Diamond gives the user nearly impenetrable defense (80%), however, they can not use magic. Paper gives the user speed (able to run up to 70 MPH), and even the lightest of winds may carry them into the air, however, their defense and attack lessen (15%) and they are weak against wind-based attacks. Wood gives a small amount of everything, but is prone to fire-based attacks (25% and speed increased to 45 MPH).

    Unique Abilities:
    Sanctuary of Light: If in a life or death situation, Hestia can unconsciously activate this ability. Because Hestia is unable to use her spells to buff/heal herself, Sanctuary of Light was created. In order for this ability to activate, Hestia needs to be at least on the brink of death. Sanctuary of Light creates a barrier strong enough to withstand a final blow of D and low power C Rank and, at an average speed, heals her to at least 15% of her original health. This can only be used once.
    Kindred Spirit: Kindred Spirit is an ability that leaves Hestia’s body in a spaced out phase for at least 5-10 seconds (time depends on rank, D=5, C=6 etc). Her spirit channels her Shrine Maiden powers into creating MP which, for the time being (?), is known as MP Storage. If Hestia runs short on MP (15-20%), Kindred Spirit will activate. Once activated, the MP stored will make up for some of the MP lost during the usage of spells (Duration: 5 posts: 2% per post with a maximum of 10% total MP being restored). Can only use once.
    Demons Unleashed; Vixen Outrage: Even though she is a Shrine Maiden, she is still half fox demon. This ability activates when she is outraged during battle (whether it be a friend/guild member dies or gets gravely injured). She may not look the type to used physical contact but when this ability activates, her fox powers unleash, giving her enough strength to damage an opponent physically, enough to cause quite a bit of pain. Basically, this ability increase Hestia's ability to physically damage an opponent (ATK UP by 10%) in an outraged state that lasts for only a short while. Duration: 2 posts, Can only use once.

    D Class Spells
    Palutena’s Blessing (buff)
    Duration: 2 posts
    Cool Down: 3 posts
    Cost: 10% MP
    Rank: D
    Description
    Light gathers together at the top of the staff. The user directs the staff towards the target and yells “Palutena’s Blessing”. The target’s speed and attack are boosted (15% each). Long ranged (20 metres).
    Strengths:
    - Immediate Response: once name of spell has been said, effects immediately start.
    - Targets speed and attack are boosted giving them an advantage in battle
    - Dark element magic cannot dispel it unless it is of higher rank
    Weaknesses:
    - It takes at least 5-7 seconds to gather enough light at the top of the staff
    - People can intervene the spell if the target is in range but too far
    - Dark and other element magic of higher rank can easily dispel it which wastes MP and time
    - Palutena’s Blessing has no way of telling who is the enemy and who is not. That means the accuracy of it being used on the right person all depends on the users aim.

    Curse of the Fallen One (debuff)
    Duration: 2 post
    Cool Down: 3 posts
    Cost: 10% MP
    Rank: D
    Description
    Light gathers together at the top of the staff. User hits the ground with the bottom of the staff (magic circle appears underneath). User points the staff at the target and yells “Curse of the Fallen One”. This spell lowers the targets physical + magicial attack and defence (5%). Medium range (14 metres). Magic circle: from center=2metres NSEW [Sorry, I'm not really sure how to explain the size of the circle properly]
    Strengths:
    - Targets attack and defence are lowered giving allies an advantage in battle
    - Dark element magic cannot dispel it unless it is of higher rank
    - Immediate Response: once name of spell has been said, effects immediately start.
    Weakness:
    - It takes at least 5-7 seconds to gather enough light at the top of the staff
    - Opposition can erase the magic circle by even just a small spell/attack if user is in range of said spell/attack
    - If a buff spell of higher rank is used on the target, Curse of the Fallen One doesn’t activate/work
    - Shorter range than Palutena’s Blessing

    Angelic Flare (offensive)
    Duration: 1 post (burn lasts for 2)
    Cool Down: 3 posts
    Cost: 10% MP
    Damage: D Rank HP (burn: 1/2 D Rank damage)
    Rank: D
    Description
    Angelic Flare was Hestia’s first offensive spell. This is the first spell Hestia has ever learnt that mixes the flare of a vixen and the light of an angel (Fire-Light Attribute). Balls of light gather together around the user. User directs their staff towards the target and yells “Angelic Flare”. The balls of light fling towards the opponent at a fast pace (7-10 metres per sec). When it hits, the balls of light set aflame, burning the target. Long Range (20 metres).
    Strengths:
    - Gives the opponent a burn status ailment (User uses will-o-wisp xD)
    - High speed towards target (quick to execute)
    - Can follow if target attempts to run away from the balls of light (same fast pace)
    Weaknesses:
    - Cannot follow the target for too long (lasts for around 3-5 seconds before disappearing)
    - Can be extinguished by Water element magic of higher rank. Slows down if attempted to be extinguished by water element magic of equal rank (balls of light: speed down by 10%).
    - Still part light attribute. That means dark element magic of higher rank can still dispel it.
    - Accuracy of attack depends on users aim

    Symbol of Divinity (offensive/debuff?)
    Duration: 1 post
    Cool Down: 3 posts
    Cost: 10% MP
    Damage: D Rank and half
    Rank: D
    Description
    Symbol of Divinity uses mainly light but also contains a bit of fire power from Hestia’s fox demon side. User draws the Japanese kanji symbol for divine on the ground and yells “Symbol of Divinity”. Symbol lights up and rises from the ground. Symbol grows big (average size of face x2) and shines really bright, blinding the enemy for 1 post. User points staff towards target and yells “Fly”. Symbol flies towards target at a fast pace and explodes in flames when in contact with the target. Long range (20 metres).
    Strengths:
    - Does slightly more damage than Angelic Flare even though they have the same duration and cool down
    - Fast (5-7 meters per sec): able to attack target quickly
    - Blinds the enemy (last 1 post): gives enough time for allies to plan/attack
    - Hestia can write the symbol in 3 seconds flat
    Weaknesses:
    - Weak to Dark element magic of higher rank
    - Cannot chase down target like Angelic Flare (straight line attack)
    - Enemies of light element magic are not affected by blinding light
    - Allies need to be careful and block their eyes from the light.
    - Enemies can block their eyes to avoid being blinded


    Last edited by HestiaDragonia on 3rd July 2015, 9:43 pm; edited 1 time in total


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    The Broken Elementalist


    The Broken Elementalist

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    Bump Re: Hestia Dragonia Magic Application: Arc of the Covenant

    Post by Inspirational Quote 27th June 2015, 2:37 pm

    Original:

    Changes:

    Changes are in red. Bump when complete.


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    HestiaDragonia
    HestiaDragonia

    Player 
    Lineage : Disparity
    Position : None
    Posts : 45
    Guild : Suripingu Mori
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Bump Re: Hestia Dragonia Magic Application: Arc of the Covenant

    Post by HestiaDragonia 7th July 2015, 9:14 pm

    Bump.


    _____________________________________________________________________________________

    I'm an otaku. Nuff said xD :boogiepanda:

    Jobs Completed
    D Rank - 3
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    The Broken Elementalist


    The Broken Elementalist

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Guild Master- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Power of Apocalypse
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    Age : 33
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    Character Sheet
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    Bump Re: Hestia Dragonia Magic Application: Arc of the Covenant

    Post by Inspirational Quote 9th July 2015, 4:35 pm

    Approved by IQ.


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