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Name: Mystic Knight Iris
Rank: Artifact
Type: Weapon (Sword)
Description:
Strengths:
Light: It is easy to move, even easier than Knight Iris, making it a perfect weapon for speed type melee fighters.
Heavy Impact: Despite how light the item may seem, this weapons edge hits through tough metal, showing how tough of a hitter it truly is.
Magic Resistance: Just like the previous Knight Iris, this weapon is designed to block all types of magic attacks (Dark included) of the users rank and lower.
Weaknesses:
-Though it is fast and can hit with much impact, it's still light regardless. Therefore, the weapon is mainly used to fight offensively, it can be knocked out of the users hand if used defensively.
-There is only enough space for it to be held with one hand, making it harder to control than one holding it with two hands.
-When used for Dual-wielding, this blade tends to be lighter than the other weapon. This makes the user more likely to used the weapon in the other hand, even if this one may be stronger.
Abilities:
Name: Mystic Knight Iris
Rank: Artifact
Type: Weapon (Sword)
Description:
Strengths:
Light: It is easy to move, even easier than Knight Iris, making it a perfect weapon for speed type melee fighters.
Heavy Impact: Despite how light the item may seem, this weapons edge hits through tough metal, showing how tough of a hitter it truly is.
Magic Resistance: Just like the previous Knight Iris, this weapon is designed to block all types of magic attacks (Dark included) of the users rank and lower.
Weaknesses:
-Though it is fast and can hit with much impact, it's still light regardless. Therefore, the weapon is mainly used to fight offensively, it can be knocked out of the users hand if used defensively.
-There is only enough space for it to be held with one hand, making it harder to control than one holding it with two hands.
-When used for Dual-wielding, this blade tends to be lighter than the other weapon. This makes the user more likely to used the weapon in the other hand, even if this one may be stronger.
Abilities:
- Iris Devastation Boost:
Name: Iris Devastation Boost
Rank: Users Rank
Duration: Passive
Cooldown: Passive
Description: While the user has this item equipped, the user gains 30% Speed and 15% Awareness while it is in the hands of the user.
-A 30% Boost and 15% Awareness gain allows users to easily see attacks coming and help avoid them as well.
-Being a one-handed light sword, the speed the user gains will also add to arm speed, which can help increase impact of blows.
-When the ability activates, the boost doubles, giving the user even more speed and awareness, making them that much stronger for one turn.
Weaknesses:
-The speed may be intense for the users arms, causing the user to fatigue easily if they use the weapon too much.
-The weapon must be at hand in order to gain this boost, which might be a problem since its easy to knock out of hand.
-With more awareness, the user is more susceptible to sensory-manipulation spells.
-When this blade comes in contact with it's target with the speed boost, the target will feel a slight gust of wind caused by the blades speed, warning them when an attack would come.
- Ability:
Name: Shattered Iris Release
Rank: Users Rank
Duration: 1 Turn
Cooldown: 5 Turns
Description: When the user activates this ability, their body will be lifted into the air by this blade, the sword moving all of the users magic energy into this attack. The user then slashes sideways with the sword (Like a wand), and a giant circle of light shoots out from the users body, inflicting damage equal to the users rank (Up to S Rank) at everything within a 45 meter diameter. This wave is shot at a speed of 25 Miles per Hour (MPH)The user then lands back onto their feet once again.
Strengths:
-This attack attacks all surrounding the user, not just one target, making mobs much easier to defeat.
-The user is lifted above the ground, giving a bit of evasive movement as well to dodge an attack below.
-The attack is carried out with just a simple swing of the sword, and a giant circle wave shoots out from the body, just that simple.
Weaknesses:
-If the user does not swing the blade within 20 seconds after using this ability, the ability is nulled, the user is set back onto their feet, and the cooldown is reset.
-The wave of light attacks all surrounding things, allies can also get hurt by this attack
-It takes out a lot of magic energy from the user to carry out this move. It costs as much as a spell one rank higher than the user. (Ex. Rank A Bob uses it, this spell would take as much magic from him as an S rank spell).
-The floating above the ground ability to carry out this attack warns the enemies that this attack is about to come, giving them some time to either get out of range, or prepare to block the damage.
Last edited by Elyx Reiaki on 28th June 2015, 4:26 pm; edited 3 times in total