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    Phenomena

    Tatari
    Tatari

    Player 
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    Age : 510
    Experience : 0

    Character Sheet
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    Phenomena  Empty Phenomena

    Post by Tatari 28th June 2015, 4:14 am

    Phenomena: Curse of the TATARI

    Phenomena  C0067651_16395634
    Secondary Magic:The Ancestral Night: The Blood Dealer




    Caster Type


    Description
    Phenomena is a kind of magic that deals with phenomenon born from humanity’s beliefs and is generally mistaken to be magic that can manipulate natural phenomenon however it’s possible to manipulate natural phenomenon through humanity’s own phenomena itself. The specialty of this magic turns fables, myths, rumors, superstitions, taboo and omen into a phenomenon to which they are realized into events depending on what it’s about. If for an example a small population were to believe in a famous ghost story such as the girl in the well, the said story will eventually come to fruition and a personified form of the story will come to existence and the girl in the well will no longer be just a fictitious ghost story but a real phenomenon. Since the Tatari was never part of this reality to begin with, conjuring something as similar wouldn’t pose much of a problem because he’s the main cause of space distortion going on around earthland and other areas. See Story

    Facts can never be part of this magic because facts are valid scientific explanations as to how these things happen and everything about Phenomena are things that cannot be explained in a scientific way. Normally a mage’s body is a catalyst in order to bring forth the power of their magic but unlike Phenomena, its power is measured by the number of people who believe in the rumors along with the said fears of its realization. It’s also possible for the Tatari to take form of a person who the rumors are concentrated on.

    A presented example of this is Person A is suspected to try murdering the Guildmaster among the guild members because he shows a haughty attitude towards the guild master. Though the power of the materialized rumor is measured by numbers, the manifestation of the Tatari can still exist whether it may be true or false. The Tatari will then take form of person A and will function just as how Person A was rumored, attempted murder of the Guildmaster.
    Once the manifestation is established, the Tatari will then act accordingly and when the rumor is mature enough, it will kill the ones who created it and then disappear.

    Lineage:
    Tatari doesn't generally have a lineage for its tainted with different kinds of blood after devouring millions of lives. Fools actually had mistaken him for the ancient one even though he himself is an ancient of his own right, he's different and the only common thing they both share is that they familiarize themselves with the taste of blood and tracing it back to its ancestry.

    Strengths:

    Weakness:




    Unique Abilities:


    • The Phenomenon:


    • Replicant Coordinator:





    Spells


    • Malignant Information:

    • Malignant Copy:

    • Phenomenal Motion:

    • Malignant Influence:





    List of Spell Fusions


    (Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Tool Tips:


    Last edited by Tatari on 11th July 2015, 7:51 am; edited 23 times in total
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
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    Cosmic Coins : 6
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    Experience : 0

    Character Sheet
    First Skill:
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    Phenomena  Empty Re: Phenomena

    Post by Thorn 7th July 2015, 12:40 pm

    Tatari wrote:
    Magic

    Phenomena  C0067651_16395634




    Primary Magic: Phenomena: Curse of the Tatari
    Secondary Magic: The Ancestral Night: The Blood Dealer
    Caster or Holder: Caster
    Description: Phenomena is a kind of magic that deals into making fables, myths, rumors, superstitions, beliefs and omen into a phenomenon to which they are realized into events depending on what it’s about. If for an example a small population were to believe in a famous ghost story such as the girl in the well, the said story will eventually come to fruition and a personified form of the story will come to existence and the girl in the well will no longer be just a fictitious ghost story but a real phenomenon. Since the Tatari was never part of this reality to begin with, conjuring something as similar wouldn’t pose much of a problem. See Story

    Facts can never be part of this magic because facts are valid scientific explanations as to how these things happen and everything about Phenomena are things that cannot be explained in a scientific way. Normally a mage’s body is a catalyst in order to bring forth the power of their magic but unlike Phenomena, its power is measured by the number of people who believe in the rumors along with the said fears of its realization. It’s also possible for the Tatari to take form of a person where the rumors are concentrated on.

    A presented example of this is Person A is suspected to try murdering the Guildmaster among the guild members because he shows a haughty attitude towards the guild master. Though the power of the materialized rumor is measured by numbers, the manifestation of the Tatari can still exist whether it may be true or false. The Tatari will then take form of person A and will function just as how Person A was rumored, attempted murder of the Guildmaster.

    Once the manifestation is established, the Tatari will then act accordingly and when the rumor is mature enough, it will kill the ones who created it and then disappears.


    Strengths:

    Weakness:

    Lineage: Tatari doesn't generally have a lineage for its tainted with different kinds of blood.

    Unique Abilities:


    • Tatari: The Living Phenomenon – Though Phenomena can be learned by a few mages, the Tatari is considered to be the father of all Phenomena magic and its concepts. It is actually possible for one to dethrone Warachia of his right as one who controls the Tatari though there is no known method as to how it can be done. Magic that involves curse or negative buffs that targets the Tatari are automatically negated but not the damage it can bring.

    • Replicant Coordinator - Is one of the primary abilities of the Tatari that allows one to create "Malignant Copies." If the focus of the rumors are alive, it will imitate them, possess them, and change into them. They take on either the complete will of the original, only skewed towards the basis of the rumor, or sometimes may take on a mix of both the original and TATARI. They still act familiar with those close to them, but use TATARI's knowledge and mannerisms in latter cases. They no longer have any limiters like the real versions. Imagine that the TATARI took form of Mirajane strauss.... who doesn't hold back.
      can you explain the romors please




    Spells


    • Name:
      Malignant Information:
      Rank: D
      Type: Phenomena / Initiation
      Duration: 1 post
      Cooldown: 2 post (Usually it can only be casted once) incress cooldown by one
      Description: ] For any mage who practices Phenomena, they cast a bit of magic into the atmosphere covering an entire region or an area the size of a big town or a community. It’s what you say, an invisible bolt of energy that creates a transparent boundary field, once the area has been covered in its energy, malignant information can be extracted and is materialized by means of black mist. Those with unique abilities to see the nature of spirits and pure energy like Bixlow’s eyes can see the black mist as well as celestial spirits, according to Warachia, this magic can agitate Slayers. All in all the people in the affected area will experience an awkward feeling but only for a brief moment. Malignant Information is a requirement to create rumors that is set in the area where it is gained and cannot be used in any other area. Creating Phenomena without a basis is almost impossible.
      Strengths: There can be no indication of the spell being used, no magic glyphs or aria needed for the spell to cast. However one can extract malignant information on themselves to which the belief alone can be a catalyst.
      Weaknesses:  cannot be casted regions without any malignant information at all, in addition its not made for combat, rather made for its preparation.

    • Name: Malignant Copy: Suspicion
      Rank: D
      Type: Phenomenon / Manifestation / Combat Support
      Duration: Indefinitely during the night (In official duels, durable till it conjures an enemy spell)
      Cooldown: 5 posts after cast
      Description: The Tatari materializes the personified rumor, or the person  centered in the rumors. It will act exactly like the original as well as according to how it was made to be. In addition it has no limiters like the original and serves the mage who casted it into existence. Expect that they are physically stronger but can easily defeated.  If the copy is a mage, they will only conjure D rank spells to the best of their abilities.
      Strengths: Having no limiters, they are expected to be on the same level as a D rank mage or a cut above them. These rumors upon maturation might even have the ability to become an adversary to D rank mages and a pesky opponent to C ranks, this however depends on the mage itself.
      Weaknesses: If the Manifestation isn’t matured, they will flicker for that there isn’t enough people to believe in it. It will now have at least 70% of the D rank Mage’s actual strength.

    • Name: Malignant Motion
      Rank: D
      Type: Phenomena / Support
      Duration: 1 post
      Cooldown: 2 posts
      Description: A spell that allows the Tatari to take form of the manifested rumors and acquires the ability to conjure the Mage's spells. It also allows him to substitute him with a malignant copy or abandon it. If the malignant copy is defeated while Tatari is in it, it will disperse and causes him to take damage equal to that of what the copy took according to the user's rank. Damage intake is fixed, regardless of the opposition.

      Status:
      D  - He receives 80% total damage
      C - He receives 60% total damage
      B - He receives 35% total damage
      A - He receives 20% total damage
      S and above - Receives 10% total Damage

      Strengths: The spell is a great way to reduce damage that could be received in battle as well as a method of ever escaping predicaments. This in turn can confuse opponents, causing them to hesitate and forcing them to choose targets carefully.
      Weaknesses: Because he cannot control what kind of malignant copy that will be produced, the copy's status will vary depending on the malignant information.

    • Name: Malignant Influence: Jinx
      Rank: D
      Type: Phenomenon / Buff
      Duration: 1 post
      Cooldown: 2 posts
      Description: Manifestations isn’t the only purpose for Malignant Information, rather it’s a spell that’s focused on influencing its targets. Malignant Influence is said to either benefit or punish the target depending on the circumstances. As long as one has Malignant Information, the information can be used to realize “jinxed” targets. Example: If someone says “Don’t fall off now” or “Don’t die on me” conditions will rise to make it happen or attempt to make it happen. “Don’t fall off” will cause the jinxed target to lose balance in all movements till they eventually fall off. “Don’t die on me” will increase the severities of injuries if they have any.

      Strengths: Depends on the phrase
      Weaknesses: Depends on the phrase
      sorry i need actual strengths and weaknesses please also can you separate the strengths and weaknesses on all your spells please




    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Tool Tips:


    _____________________________________________________________________________________

    Phenomena  S6Eaz9K
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Thorn 7th July 2015, 12:44 pm

    Tatari wrote:
    Magic

    Phenomena  C0067651_16395634




    Primary Magic: Phenomena: Curse of the Tatari
    Secondary Magic: The Ancestral Night: The Blood Dealer
    Caster or Holder: Caster
    Description: Phenomena is a kind of magic that deals into making fables, myths, rumors, superstitions, beliefs and omen into a phenomenon to which they are realized into events depending on what it’s about. If for an example a small population were to believe in a famous ghost story such as the girl in the well, the said story will eventually come to fruition and a personified form of the story will come to existence and the girl in the well will no longer be just a fictitious ghost story but a real phenomenon. Since the Tatari was never part of this reality to begin with, conjuring something as similar wouldn’t pose much of a problem. See Story

    Facts can never be part of this magic because facts are valid scientific explanations as to how these things happen and everything about Phenomena are things that cannot be explained in a scientific way. Normally a mage’s body is a catalyst in order to bring forth the power of their magic but unlike Phenomena, its power is measured by the number of people who believe in the rumors along with the said fears of its realization. It’s also possible for the Tatari to take form of a person where the rumors are concentrated on.

    A presented example of this is Person A is suspected to try murdering the Guildmaster among the guild members because he shows a haughty attitude towards the guild master. Though the power of the materialized rumor is measured by numbers, the manifestation of the Tatari can still exist whether it may be true or false. The Tatari will then take form of person A and will function just as how Person A was rumored, attempted murder of the Guildmaster.

    Once the manifestation is established, the Tatari will then act accordingly and when the rumor is mature enough, it will kill the ones who created it and then disappears.


    Strengths:

    Weakness:

    Lineage: Tatari doesn't generally have a lineage for its tainted with different kinds of blood.

    Unique Abilities:


    • Tatari: The Living Phenomenon – Though Phenomena can be learned by a few mages, the Tatari is considered to be the father of all Phenomena magic and its concepts. It is actually possible for one to dethrone Warachia of his right as one who controls the Tatari though there is no known method as to how it can be done. Magic that involves curse or negative buffs that targets the Tatari are automatically negated but not the damage it can bring.

    • Replicant Coordinator - Is one of the primary abilities of the Tatari that allows one to create "Malignant Copies." If the focus of the rumors are alive, it will imitate them, possess them, and change into them. They take on either the complete will of the original, only skewed towards the basis of the rumor, or sometimes may take on a mix of both the original and TATARI. They still act familiar with those close to them, but use TATARI's knowledge and mannerisms in latter cases. They no longer have any limiters like the real versions. Imagine that the TATARI took form of Mirajane strauss.... who doesn't hold back.
      can you explain the romors please




    Spells


    • Name:
      Malignant Information:
      Rank: D
      Type: Phenomena / Initiation
      Duration: 1 post
      Cooldown: 2 post (Usually it can only be casted once) incress cooldown by one
      Description: ] For any mage who practices Phenomena, they cast a bit of magic into the atmosphere covering an entire region or an area the size of a big town or a community. It’s what you say, an invisible bolt of energy that creates a transparent boundary field, once the area has been covered in its energy, malignant information can be extracted and is materialized by means of black mist. Those with unique abilities to see the nature of spirits and pure energy like Bixlow’s eyes can see the black mist as well as celestial spirits, according to Warachia, this magic can agitate Slayers. All in all the people in the affected area will experience an awkward feeling but only for a brief moment. Malignant Information is a requirement to create rumors that is set in the area where it is gained and cannot be used in any other area. Creating Phenomena without a basis is almost impossible.
      Strengths: There can be no indication of the spell being used, no magic glyphs or aria needed for the spell to cast. However one can extract malignant information on themselves to which the belief alone can be a catalyst.
      Weaknesses:  cannot be casted regions without any malignant information at all, in addition its not made for combat, rather made for its preparation.

    • Name: Malignant Copy: Suspicion
      Rank: D
      Type: Phenomenon / Manifestation / Combat Support
      Duration: Indefinitely during the night (In official duels, durable till it conjures an enemy spell)
      Cooldown: 5 posts after cast
      Description: The Tatari materializes the personified rumor, or the person  centered in the rumors. It will act exactly like the original as well as according to how it was made to be. In addition it has no limiters like the original and serves the mage who casted it into existence. Expect that they are physically stronger but can easily defeated.  If the copy is a mage, they will only conjure D rank spells to the best of their abilities.
      Strengths: Having no limiters, they are expected to be on the same level as a D rank mage or a cut above them. These rumors upon maturation might even have the ability to become an adversary to D rank mages and a pesky opponent to C ranks, this however depends on the mage itself.
      Weaknesses: If the Manifestation isn’t matured, they will flicker for that there isn’t enough people to believe in it. It will now have at least 70% of the D rank Mage’s actual strength.

    • Name: Malignant Motion
      Rank: D
      Type: Phenomena / Support
      Duration: 1 post
      Cooldown: 2 posts
      Description: A spell that allows the Tatari to take form of the manifested rumors and acquires the ability to conjure the Mage's spells. It also allows him to substitute him with a malignant copy or abandon it. If the malignant copy is defeated while Tatari is in it, it will disperse and causes him to take damage equal to that of what the copy took according to the user's rank. Damage intake is fixed, regardless of the opposition.

      Status:
      D  - He receives 80% total damage
      C - He receives 60% total damage
      B - He receives 35% total damage
      A - He receives 20% total damage
      S and above - Receives 10% total Damage

      Strengths: The spell is a great way to reduce damage that could be received in battle as well as a method of ever escaping predicaments. This in turn can confuse opponents, causing them to hesitate and forcing them to choose targets carefully.
      Weaknesses: Because he cannot control what kind of malignant copy that will be produced, the copy's status will vary depending on the malignant information.

    • Name: Malignant Influence: Jinx
      Rank: D
      Type: Phenomenon / Buff
      Duration: 1 post
      Cooldown: 2 posts
      Description: Manifestations isn’t the only purpose for Malignant Information, rather it’s a spell that’s focused on influencing its targets. Malignant Influence is said to either benefit or punish the target depending on the circumstances. As long as one has Malignant Information, the information can be used to realize “jinxed” targets. Example: If someone says “Don’t fall off now” or “Don’t die on me” conditions will rise to make it happen or attempt to make it happen. “Don’t fall off” will cause the jinxed target to lose balance in all movements till they eventually fall off. “Don’t die on me” will increase the severities of injuries if they have any.

      Strengths: Depends on the phrase
      Weaknesses: Depends on the phrase
      sorry i need actual strengths and weaknesses please also can you separate the strengths and weaknesses on all your spells please




    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Tool Tips:


    _____________________________________________________________________________________

    Phenomena  S6Eaz9K
    Tatari
    Tatari

    Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Inactive
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 510
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Tatari 8th July 2015, 7:52 am

    Phenomena  The_Night_of_Wallachia_by_Akumu09

    "Your feedback strengthen me young grader and thus it had awakened my impulses. I suggest you give one last look through this mirror before awakening me... from my slumber."


    ~No longer shall we wait...


    "Hear my voice young one, I am no ordinary actor of the stage... instead I embody its script"



    ~Any cause for delay? Stronger we become





    "Now at last.... release me from this prison and beauty will once again return to the night.."

    ~For we are... TATARI

    Phenomena  Latest?cb=20130627075902
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Thorn 11th July 2015, 2:45 am

    Sorry been working and not had a chance to get back to you, you need at least one more weakness than you do strength for the magic
    Can you please put your strength and weakness on the spells into bullet points so I can see how many there are.
    Lastly anything and everything you place in an app is graidable to mods nothing is of limits


    _____________________________________________________________________________________

    Phenomena  S6Eaz9K
    Tatari
    Tatari

    Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Inactive
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 510
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Tatari 11th July 2015, 6:32 am

    Adjustments are made young grader. Listing one condition is not necessary.

    Now young one... open the coffin... carefully.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Thorn 11th July 2015, 7:26 am

    you have not made all the edits I have requested also please stop with the young grader its very condescending.


    _____________________________________________________________________________________

    Phenomena  S6Eaz9K
    Tatari
    Tatari

    Player 
    Lineage : None
    Position : None
    Posts : 27
    Guild : Inactive
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 510
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Tatari 11th July 2015, 7:52 am

    Ok, bulleting one condition done.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Thorn 11th July 2015, 9:21 am

    *First off you needs to remove his fake lineage
    *2nd strength is a no go
    *4th strength has to be an actual ability
    *add 4 more weaknesses to the magics weakness


    _____________________________________________________________________________________

    Phenomena  S6Eaz9K
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Phenomena  Empty Re: Phenomena

    Post by Kihia 11th July 2015, 9:34 am

    Tatari, This is a warning to you,

    First off, I do not care if you are a former member or not, no matter if you were or not it does not give you any right to disrespect any member of the staff new or old. When Thorn does the next evaluation of this app make sure you look at every note and implement them into your magic, if you don't then don't expect this magic to ever be approved and do not ask any other staff member to take it over,

    Kihia


    _____________________________________________________________________________________

    Phenomena  Kihisi10
    Phenomena  17496c10
    EXP:350/1200



    Themes:

      Current date/time is 5th November 2024, 8:15 pm