Purifiers Flame
Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°16
Re: Purifiers Flame
All previous note have been taken into account and most changes were made without a fuss, moving on to third B rank spell.
- Irina and Nova Battle Theme:
- Theme:
Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°17
Re: Purifiers Flame
Final B rank spell has been completed.
- Irina and Nova Battle Theme:
- Theme:
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°18
Re: Purifiers Flame
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°19
Re: Purifiers Flame
- unlocked at user's request:
- Irina Naginata wrote:Magic
Primary Magic: Purifiers Flame
Secondary Magic:
Caster or Holder: Caster
Description: This Magic is the power of the goddess of purification herself manifested in the form of fire but certainly capable of taking the form of any element. This power is intended to cleanse the evil of the world to protect the pure. Irina being the physical manifestation of the lost goddess of purification can use this magic to its full extent while in the form of fire and can wield 3 other elements to a limited extent as well.
Strengths:- Is very effective towards those who are unholy.
- Is mixed with holy elements making it not so good for God and Dragon Slayers to consume.
- Allows the caster to survive in almost all climates.
Weaknesses:- Magic can be consumed by some Demon Slayers.
- The caster is vulnerable to God Slayers and unholy magic.
- Deals no damage to holy and pure entities.
- Metal and Water of equal rank directly counter the Fire.
- Lineage:
Archmage's Seal:
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
- Unique Abilities:
Blood Boil: The users of this magic have their blood boiling causing it to flow faster increasing their speed by 25% and their reflexes by 15%, the effects are doubled for one post whenever a spell is cast.
Temperature Resistance: Because Irina is constantly being exposed to heat she is naturally attuned to hot weather, while she produces enough heat that the cold does not bother her allowing her to persevere in temperatures as low as negative 50 degrees Celsius or positive 50 degrees Celsius.
Purification: Irina's magic no mater what the element or spell will always have a holy aspect making it strong against all unholy and demonic magics or beings, increasing damage dealt by 25%. This makes it impossible for God Slayers or Dragon Slayers to consume Irina's magic no mater the element due to the holy energy being indigestible by their systems with the exception of light slayers and Demon Slayers due to their holy properties.
Goddesses Blood: Irina is the physical embodiment of the goddess of purification granting her 3% HP regen per post and an additional 2% MP regen per regen cycle. This however makes her weak against god slayers and those who use unholy magics.
Archmages Enhancement: Irina enhances her spells with the power of the archmage, through use of this ability Irina's abilities and spells may be effected by the selected element. By default the selected element is fire.- Fire: All damaging spells apply a burn to a target dealing 7 damage per post lasting for 3 posts, this effect can be extended by dealing damage again thus refreshing the duration of the burn.
- Water: All damaging Spells apply a freezing effect slowing opponents hit by 25% for 3 posts and can be extended by damaging them again.
- Earth: All damaging spells interrupt channeled spells of opponents and deal an additional 5% damage to unprotected targets.
- Wind: All damaging spells effectively pierce or sheer through defenses, dealing 25% additional damage to the defense and dealing 25% damage through the defense as well.
- Abilities to be activated at later ranks.:
Divine Life: Irina is protected by her divine blood, should one reduce Irina's health total to bellow 1% health in one post her health total will become 1% and health regen is maxed and all healing to Irina is doubled until that persons next post. Additionally Irina can not heal herself besides natural regen by any means.
- Fire: All damaging spells apply a burn to a target dealing 7 damage per post lasting for 3 posts, this effect can be extended by dealing damage again thus refreshing the duration of the burn.
- Spell Fusions:
List of Spell Fusions:
Name Burning Burst
Rank: B
Type: Fire, Holy, Offensive
Fused Spells Wild Burst + Burn Cannon
Irina Naginata wrote:- Spell Template, So I don't have to go digging all the time.:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- Signature Spells:
- Purifiers Mark:
Name: Purifiers Mark
Rank: D (Signature)
Type: Supportive
Duration: 2 Post
Cooldown: 2 Post
Description: Irina throws out light flare of her silver flames, the flames mark the first living being they hit. The mark does nothing on it's own but instead does a bonus 5 damage when the marked target is hit by other spells. Most people will not notice the mark as it is a small silver rose which can potentially appear beneath clothing, but to Irina it appears as a flaming silver rose floating 5 feet above someones head.
Strengths:- Mark Can't be removed.
- It is difficult to see the mark.
- Irina can see the marked target even in a crowd.
Weaknesses:- Mark does absolutely nothing on its own besides tell Irina where a marked target is.
- Mark can be intercepted by other living/unliving entities that get in the way.
- Mark has a really short duration.
- Mark only effects live or undead entities and has no effect on entities that are otherwise considered objects.
- Mark Can't be removed.
- Rho Aias:
Name: Rho Aias
Rank: Casters Rank (up to S)
Type: Defensive, Holy
Duration: 4 Posts
Cooldown: 5 Posts
Description: Irina plants her feet rendering herself immobile and holds out her arm generating a mass amount of holy energy, the energy forms a white 7 petal flower of pure holy energy followed by 6 circular layers forming a 7 layer shield. The shields first four layers are the weakest only capable of withstanding 1/4 of Irina's rank in damage, the next three layers are the strongest capable of taking 1/3 of Irina's rank in damage. The sheild has a radius of 5 feet making it rather large, it can move with the casters arm but the caster must remain stationary. The Shield may be put down early if the caster wishes with the cooldown being one post longer than how long the shield was active. It is Irina's only spell that does not take on an official element besides holy energy.
Strengths:- Is capable of withstanding up to 2 times the casters rank in damage.
- Is rather large in size allowing for a wide range of defense.
- Has multiple layers so if one breaks another with block what the other previously attempted to block.
Weaknesses:- Renders the caster immobile while the shield is up.
- Can only face one direction at any given time making multidirectional attacks stronger.
- The earlier tiers of the shield are weaker than the later tiers making them easy to waste on weak spells.
- Is pure holy energy thus it is weaker against dark energy and can be consumed by white slayers due to it being one element instead of two.
- Is capable of withstanding up to 2 times the casters rank in damage.
- D Rank Spells:
- Ignition Fist:
Name: Ignition Fist
Rank: D
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina swings her fist at a target. If her attack lands it does half D rank damage and causes 4 small explosions dealing 1/4 D rank damage per explosion staggering the target.
Strengths:- Does heavy Damage all at once.
- Staggers the target disrupting channels.
- Can be used to blast holes in weak walls.
Weaknesses:- Is easily dodged causing the spell to miss.
- The explosions are originated at the location of impact, if the target moves fast enough the explosions can be avoided reducing damage significantly.
- Is ineffective against ranged opponents.
- The caster is placed in melee range while using this spell leaving them wide open.
- Does heavy Damage all at once.
- Flame Wall:
Name: Flame Wall
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Irina creates a 10 foot by 10 foot wall in front of her which incinerates nonmetal projectiles of the spells rank and burns anyone who attempts to pass through for D rank damage.
Strengths:- Useful for defending against ranged attacks.
- Useful for sealing off corridors.
- Can be used offensively on unsuspecting in motion targets.
Weaknesses:- Is a one way wall allowing for people to walk around it.
- Wont burn metal or large projectiles.
- Wall can be doused with water.
- If a large enough object were to pass through the wall it would be dispelled.
- Useful for defending against ranged attacks.
- Burnout:
Name: Burnout
Rank: D
Type: Supportive/Offensive, Fire, Holy
Duration: 1 Post
Cooldown: 4 Posts.
Description: Irina dashes forward 5 meters in 0.5 seconds propelled by fire leaving behind fire in her wake dealing D rank damage to anyone who crosses it until Irina's next post.
Strengths:- Is best used to catch people already in motion off guard by making the fire trail behind them.
- Allows for a quick burst of mobility.
- Is useful in cutting off small corridors
Weaknesses:- Line is rather small making it easy to just walk around.
- Dash is stopped by large solid objects.
- Flame Trail can be doused with water.
- The dash doesn't stop on a dime making it easy to catch the caster off guard.
- Is best used to catch people already in motion off guard by making the fire trail behind them.
- Cloak of Flame:
Name: Cloak of Flame
Rank: D
Type: Defensive, Fire, Holy
Duration:
Cooldown:
Description: Irina cloaks herself in flame increasing her defense against fire by a D rank in addition to dealing D rank damage to anyone who attempts to attack her at melee range.
Strengths:- Burns anyone or anything that attempts to attack the caster in melee.
- Increases defense against fire.
- Can be used offensively though offensive capabilities are limited.
Weaknesses:- Is useless against ranged attackers who do not use fire.
- Can not be cast in water.
- Caster can not be near allies while the spell is active.
- Can on occasion burn away the cloths of the caster if they are not prepared.
- Burns anyone or anything that attempts to attack the caster in melee.
- Shrouded in Flame:
Name: Shrouded in Flame
Rank: D
Type: Supportive, Fire, Holy
Duration: 3 posts.
Cooldown: 4 posts
Description: Irina coats a melee weapon in fire increasing the weapons damage output by 1 D rank damage.
Strengths:- Works with any melee weapon so long as it can be held in Irina's hands.
- Can burn through light armor.
- Can damage other weapons more easily.
Weaknesses:- Only Works on melee weapons Irina has held in her hands.
- Will not work on any melee weapon that is too big for Irina to hold.
- Limited use against ranged opponents.
- Can simple be doused with a strong wind or water of equal rank.
- Works with any melee weapon so long as it can be held in Irina's hands.
- C Rank Spells:
- Rose Flare:
Name: Rose Flare
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina creates a rose shaped fireball and throws it forward up to 7 meters causing a miniature explosion dealing C rank damage and pulling anyone within a 5 meter radius towards the rose. Projectile travels at 10 meters per second.
Strengths:- Is great for clustering enemies for other Area of Effect spells.
- Can be used to pull enemies towards Irina for melee attacks by throwing it near her range.
- The rose can be used to pull people out of stationary barriers even if they are protected from the blast.
Weaknesses:- Can very well attract unwanted personal to the wielder if the rose is thrown too close.
- Is not so effective at gathering enemies if they are spread out.
- Mobile barriers will move with their caster thus when caught by Rose Flare will just move the barrier with them, not very useful if you ask me.
- The explosion may be blocked by shields and barriers even though it will still pull them if they are in range.
- Is great for clustering enemies for other Area of Effect spells.
- Flash:
Name: Flash
Rank: C
Type: Supportive, Fire, Holy
Duration: Instant
Cooldown: 5 posts.
Description: Irina blinks from one location to another in a single instant using holy energy while leaving behind a fiery explosion at her initial location with a 5 meter radius dealing C rank damage to anyone at its epicenter dealing D rank damage at the outer 3 meters. Irina may only blink from within 10 meters of her initial location and may blink through obstructions.
Strengths:- Allows for instantaneous teleportation with few limits.
- Leaves behind a nasty surprise to anyone
- Blink will work underwater as blink is used through holy energy not fire.
Weaknesses:- If the caster can not see where they will teleport to there is a chance they will teleport into a solid object and as such will die.
- The point of teleportation can be telegraphed by an instantaneous build up of holy energy prior to the blink.
- The fire explosion wont work in water.
- If timed wrong the damage wont be as potent if the intended target is too far away.
- Allows for instantaneous teleportation with few limits.
- Burn Cannon:
Name: Burn Cannon
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 5 posts
Description: Irina fires off three fireballs from her hand in a cone with a 50 degree angle, each fireball dealing .5 C rank damage to the first thing they hit with a maximum range of 25 feet. It is possible that all 3 fireballs hit the same target dealing a maximum for 1.5 C rank damage, when this occurs the target is also knocked back 5 feet.
Projectile Speeds are 25 feet per second and makes a boom when fired off.
Strengths:- Maximizes damage at point blank range.
- Knocks back those hit by all three fireballs.
- Really effective against large targets that can be hit by all 3 fireballs at long range.
Weaknesses:- There are wide gaps in between each fireball closer to the end of its range making it less effective at long range.
- Projectiles stop upon hitting something, limiting the long range effectiveness in close quarters.
- Makes a loud boom when cast alerting people to the casters presence.
- Has rather short range.
- Maximizes damage at point blank range.
- Wild Burst:
Name: Wild Burst
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina throws a small fireball projectile. Wherever the projectile lands it will explode dealing D rank damage in a 5 foot radius around the initial impact. If the initial projectile hits a person it will deal C rank damage to that person instead.
Projectile has a max range of 10 meters with a max speed of 10 meters per second.
Strengths:- Great for clearing clumped up groups of enemies.
- Will still do damage even if it misses a viable target.
- Works well with spells that compact enemies into groups.
Weaknesses:- Doesn't do very much damage if it doesn't hit anyone.
- Can be completely blocked with the creation of walls.
- Can be intercepted with large solid projectiles.
- Though it does more damage to single target as
- Great for clearing clumped up groups of enemies.
- Blazing Champion:
Name: Blazing Champion
Rank: C
Type: Supportive
Duration:4 Posts
Cooldown: 5 Posts
Description: Irina creates an aura in a 30 meter radius around her both raising the moral of allies and infusing their armor and weapons with holy fire increasing weapon damage by D rank and increasing the defense of their armor by D rank or C rank if the attacks are fire based.
Strengths:- Buffs anyone Irina deems and ally allow for a swift turn of the battle.
- The Aura moves with Irina allowing for a moving buff zone with a team.
- Makes Irina an valuable asset to a team.
Weaknesses:- The Buffs don't effect Irina herself.
- The aura moves with Irina, those left behind or split off from a group will no longer be effected by it.
- Simply Dousing Irina with water will deactivate the aura.
- Water defense will ignore the damage buff.
- Water attacks will ignore the defense buff.
- Buffs anyone Irina deems and ally allow for a swift turn of the battle.
- B Rank Spells:
- Eternal Flare:
Name: Eternal Flare
Rank: B
Type: Offensive, Fire, Holy
Duration: 3 Post
Cooldown: 6 Posts
Description: Irina begins to generate intense magic power in her right hand taking three posts to gather that energy, during this time she can not cast spells and must rely on weapon combat using her left hand. After three posts worth of charging have been made Irina places her right hand on the ground and forces all the stored energy into the area in front of her creating a large circle with a 20 meter radius, once all the energy has been placed into the circle the energy is released dealing 90 damage over its duration to everyone caught in the explosion up to 200 meters above the circle.
Strengths:- Does massive damage in the area that the spell is cast.
- Trajectory of the explosion can be changed by using differently angled surfaces given they are thick enough.
- Has a massive area of effect.
Weaknesses:- The casting of this spell is heavily telegraphed before the spell actually takes effect.
- Magic can not be cast while energy is built up.
- Fails to work on thin surfaces.
- Damages allies as well as enemies.
- Does massive damage in the area that the spell is cast.
- Cleanse by Fire:
Name: Cleanse by Fire
Rank: B
Type: Support, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina places her hand on a target ally and consumes them in a holy fire. The target is then healed for 10 health and all negative effects e.g. Slows, poisons, bleeds etc. are removed from that person. Those who are afflicted by demons are damaged for 20 health instead and only half of their negative effects are removed starting with the oldest.
Strengths:- Can remove any negative effect afflicting the target.
- Target can be anyone that Irina chooses so long as she can touch them.
- Can be used offensively on demon afflicted targets.
Weaknesses:- Damages allies that are afflicted by demons instead of healing them.
- Requires direct contact to work.
- Can not effect those who are intangible at the time of cast.
- Can not be cast on Irina herself.
- Can remove any negative effect afflicting the target.
- Wild Purifier:
Name: Wild Purifier
Rank: B
Type: Aura, Fire, Holy
Duration: 4 Posts
Cooldown: 6 Posts
Description: Irina's aura manifests itself taking the form a silver flames that outline either a sleepy Lion or an enraged Tiger or any mix in between based on her mood. The Aura increases her body heat to insane levels up to 150 degrees Celsius and can react heavily with the environment dealing 20 damage to her surroundings within 5 feet while also increase her temperature resistance by three times for the duration. The heat ranges from 150 degrees around her immediate body and rapidly decreases as the aura spreads out to 20 feet. While the Aura is active Irina's unarmed attacks strike as though they are armed with a legendary level weapon dealing the bonus weapon damage of such a weapon and granting her 50% resistance to Ice spells of B rank level for the duration. Irina must deactivate her aura at the end of the duration or else she will begin to harm herself heavily.
Strengths:- Makes her near immune to hot and cold temperatures.
- The fires of Irina's aura are extremely intimidating by appearance alone.
- Irina becomes heavily resistant to Ice.
Weaknesses:- Damages everything around Irina regardless of her intent.
- The environment can react violently around Irina which in some cases can severely harm her as well.
- Duration can not be extended with Limit Transcendence without dealing heavy damage to Irina.
- The Aura's effects though wide are highly diminishing making it less than useful against long range opponents.
- Makes her near immune to hot and cold temperatures.
- Is very effective towards those who are unholy.
please remember to bump when finished
Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°20
Re: Purifiers Flame
Blood Boil and Temperature Resistance have been made into a single ability. Added Divine Life to replace Temperature Resistance.
Purifiers Mark damage boost has been adjusted to work with multihit spells as well as weapon abilities.
Damage for Signature, D rank and C rank spells have been adjusted.
Purifiers Mark damage boost has been adjusted to work with multihit spells as well as weapon abilities.
Damage for Signature, D rank and C rank spells have been adjusted.
- Irina and Nova Battle Theme:
- Theme:
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°21
Re: Purifiers Flame
Irina Naginata wrote:
- Spell Template, So I don't have to go digging all the time.:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- Signature Spells:
- Purifiers Mark:
Name: Purifiers Mark
Rank: D (Signature)
Type: Supportive
Duration: 2 Post
Cooldown: 2 Post
Description: Irina throws out light flare of her silver flames, the flames mark the first living being they hit. The mark does nothing on it's own but instead does a bonus 5 damage when the marked target whenever they receive spell or weapon ability damage (can trigger multiple times on multihit abilities). Most people will not notice the mark as it is a small silver rose which can potentially appear beneath clothing, but to Irina it appears as a flaming silver rose floating 5 feet above someones head.
The only real issue I see is that the mark can't be removed at all. Not only is the user unaware they have a mark on their body, but IF they find out there's nothing they can do about it.
I'd be perfectly fine with the mark being really painful to remove; like the player has to shave the top layer of their skin off, or use non-magical fire to burn it off; both options would deal 15 or so damage to them, or something like that.
Strengths:
- Mark Can't be removed.
- It is difficult to see the mark.
- Irina can see the marked target even in a crowd.
Weaknesses:
- Mark does absolutely nothing on its own besides tell Irina where a marked target is.
- Mark can be intercepted by other living/unliving entities that get in the way.
- Mark has a really short duration.
- Mark only effects live or undead entities and has no effect on entities that are otherwise considered objects.
- Rho Aias:
Name: Rho Aias
Rank: Casters Rank (up to S)
Type: Defensive, Holy
Duration: 4 Posts
Cooldown: 5 Posts
Description: Irina plants her feet rendering herself immobile and holds out her arm generating a mass amount of holy energy, the energy forms a white 7 petal flower of pure holy energy followed by 6 circular layers forming a 7 layer shield. The shields first four layers are the weakest only capable of withstanding between 10 and 25 damage dependent on Irina's rank in damage each, the next three layers are the strongest capable of withstanding between 15 and 35 damage dependent on Irina's rank in damage each. The sheild has a radius of 5 feet making it rather large, it can move with the casters arm but the caster must remain stationary. The Shield may be put down early if the caster wishes with the cooldown being one post longer than how long the shield was active. It is Irina's only spell that does not take on an official element besides holy energy.
Can the first four take between 10 and 25 damage each, or is it 10->25 damage total?
Can the last three take between 15 and 35 damage each, or is it 15->35 damage total?
Strengths:
- Is capable of withstanding up to 2 times the casters rank in damage.
- Is rather large in size allowing for a wide range of defense.
- Has multiple layers so if one breaks another with block what the other previously attempted to block.
Weaknesses:
- Renders the caster immobile while the shield is up.
- Can only face one direction at any given time making multidirectional attacks stronger.
- The earlier tiers of the shield are weaker than the later tiers making them easy to waste on weak spells.
- Is pure holy energy thus it is weaker against dark energy and can be consumed by white slayers due to it being one element instead of two.
- D Rank Spells:
- Ignition Fist:
Name: Ignition Fist
Rank: D
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina swings her fist at a target. If her attack lands it does half D rank damage and causes 4 small explosions dealing 7 damage per explosion staggering the target.
In total, the damage (without your unique) is 38. With your ability; which would passively boost the damage, it's 58 which is almost B Rank. Before I ask you to tone down the damage at all, I'd like for you to do a couple things for this spell please.
If you wouldn't mind, could you specify: how far apart each explosion is, and how large of an Area each explosion encompasses. I'd also like you to toss in a way for a couple of the mini-splosions to miss.
My main problem with the spell is strength #1, dealing almost C Rank damage all in one shot, with no real drawbacks at all. Irina's fast, so her attack will more than likely hit; the spell is instant so very few enemies will be able to move fast enough; and this only requires use of 1 fist so Irina can still block with the other hand. You don't have to change these weaknesses, I just countered them to show that they aren't detrimental enough to justify nearly 2x spell rank damage without the use of your signature.
Strengths:
- Does heavy Damage all at once.
- Staggers the target disrupting channels.
- Can be used to blast holes in weak walls.
Weaknesses:
- Is easily dodged causing the spell to miss.
- The explosions are originated at the location of impact, if the target moves fast enough the explosions can be avoided reducing damage significantly.
- Is ineffective against ranged opponents.
- The caster is placed in melee range while using this spell leaving them wide open.
- Flame Wall:
Name: Flame Wall
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Irina creates a 10 foot by 10 foot wall in front of her which incinerates nonmetal projectiles of the spells rank and burns anyone who attempts to pass through for 20 damage. If the wall were to be hit by a certain amount of damage, say... B Rank since it's 2 ranks above, would it still be able to stand? Can the wall even take damage from anything other than water?
Strengths:
- Useful for defending against ranged attacks.
- Useful for sealing off corridors.
- Can be used offensively on unsuspecting in motion targets.
Weaknesses:
- Is a one way wall allowing for people to walk around it.
- Wont burn metal or large projectiles.
- Wall can be doused with water.
- If a large enough object were to pass through the wall it would be dispelled.
- Burnout:
Name: Burnout
Rank: D
Type: Supportive/Offensive, Fire, Holy
Duration: 1 Post
Cooldown: 4 Posts.
Description: Irina dashes forward 5 meters in 0.5 seconds propelled by fire leaving behind fire in her wake dealing 20 damage to anyone who crosses it until Irina's next post.
Strengths:
- Is best used to catch people already in motion off guard by making the fire trail behind them.
- Allows for a quick burst of mobility.
- Is useful in cutting off small corridors
Weaknesses:
- Line is rather small making it easy to just walk around.
- Dash is stopped by large solid objects.
- Flame Trail can be doused with water.
- The dash doesn't stop on a dime making it easy to catch the caster off guard.
- Cloak of Flame:
Name: Cloak of Flame
Rank: D
Type: Defensive, Fire, Holy
Duration:
Cooldown:
Description: Irina cloaks herself in flame increasing her defense against fire by a 5% in addition to dealing 20 damage to anyone who attempts to attack her at melee range.
The rule on buffs would change that 5% boost to 2.8125% boost. 5% boost to fire defense is almost insignificant, it changes the TTK on site to 5 fire spells that deal base damage, plus 1 paper ball throw. I advise increasing the buff to 25% defense against fire damage, this will change your TTK (with rule of buffs) to ~6 spells (5 fire spells dealing base B Rank damage is 255DMG total)
Now that stats are out of the way, How close would the person have to be to take 20DMG? I ask because melee range differs between weapons, swords are ~5ft, spears can be 8ft, some people have weapons from the underworld with 20foot long melee attacks... and if there isn't someone like that, there will be eventually.
Also, if hit by a water spell (of equal rank or greater) would this spell be doused, or is it safe?
Strengths:
- Burns anyone or anything that attempts to attack the caster in melee.
- Increases defense against fire.
- Can be used offensively though offensive capabilities are limited.
Weaknesses:
- Is useless against ranged attackers who do not use fire.
- Can not be cast in water.
- Caster can not be near allies while the spell is active.
- Can on occasion burn away the cloths of the caster if they are not prepared.
- Shrouded in Flame:
Name: Shrouded in Flame
Rank: D
Type: Supportive, Fire, Holy
Duration: 3 posts.
Cooldown: 4 posts
Description: Irina coats a melee weapon in fire increasing the weapons damage output by 10 damage.
Strengths:
- Works with any melee weapon so long as it can be held in Irina's hands.
- Can burn through light armor.
- Can damage other weapons more easily.
Weaknesses:
- Only Works on melee weapons Irina has held in her hands.
- Will not work on any melee weapon that is too big for Irina to hold.
- Limited use against ranged opponents.
- Can simple be doused with a strong wind or water of equal rank.
- C Rank Spells:
- Rose Flare:
Name: Rose Flare
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina creates a rose shaped fireball and throws it forward up to 7 meters causing a miniature explosion dealing 40 damage and pulling anyone within a 5 meter radius towards the rose. Projectile travels at 10 meters per second.
A standard explosions sends a shockwave outwards, which would send a normal human flying away... would you mind explaining how the rose pulls its opponents inward please?
Just in case you're a thermophysicist at heart; an explosion creates two forces. An outward force, which can send cars flying; and an inward force to replace the O2 consumed by the fire. However, due to the amount of O2 in the atmosphere, unless in an enclosed space, the inward force is only enough to suck in maybe a few grains of loose hair... that is; for small explosions. (you can use this to base an explanation off of)
With my science lesson out of the way; if a person is in a barrier that's spherical (with them physically inside the sphere) would this be able to pull them out, even if the barrier would stop physical things from passing through?
Strengths:
- Is great for clustering enemies for other Area of Effect spells.
- Can be used to pull enemies towards Irina for melee attacks by throwing it near her range.
- The rose can be used to pull people out of stationary barriers even if they are protected from the blast.
Weaknesses:
- Can very well attract unwanted personal to the wielder if the rose is thrown too close.
- Is not so effective at gathering enemies if they are spread out.
- Mobile barriers will move with their caster thus when caught by Rose Flare will just move the barrier with them, not very useful if you ask me.
- The explosion may be blocked by shields and barriers even though it will still pull them if they are in range.
- Flash:
Name: Flash
Rank: C
Type: Supportive, Fire, Holy
Duration: Instant
Cooldown: 5 posts.
Description: Irina blinks from one location to another in a single instant using holy energy while leaving behind a fiery explosion at her initial location with a 5 meter radius dealing 40 damage to anyone at its epicenter dealing 20 damage at the outer 3 meters. Irina may only blink from within 10 meters of her initial location and may blink through obstructions.
Strengths:
- Allows for instantaneous teleportation with few limits.
- Leaves behind a nasty surprise to anyone
- Blink will work underwater as blink is used through holy energy not fire.
Weaknesses:
- If the caster can not see where they will teleport to there is a chance they will teleport into a solid object and as such will die.
- The point of teleportation can be telegraphed by an instantaneous build up of holy energy prior to the blink.
- The fire explosion wont work in water.
- If timed wrong the damage wont be as potent if the intended target is too far away.
- Burn Cannon:
Name: Burn Cannon
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 5 posts
Description: Irina fires off three fireballs from her hand in a cone with a 50 degree angle, each fireball dealing 20 damage to the first thing they hit with a maximum range of 25 feet. It is possible that all 3 fireballs hit the same target dealing a maximum for 60 C rank damage, when this occurs the target is also knocked back 5 feet.
Projectile Speeds are 25 feet per second and makes a boom when fired off.
Would you mind adding in that the knock-back is half as effective for opponents 1 rank above you, and ineffective against opponents 2 ranks above you please (naturally this is a PvP formality, and only applies to PvE if you want it to).
Strengths:
- Maximizes damage at point blank range.
- Knocks back those hit by all three fireballs.
- Really effective against large targets that can be hit by all 3 fireballs at long range.
Weaknesses:
- There are wide gaps in between each fireball closer to the end of its range making it less effective at long range.
- Projectiles stop upon hitting something, limiting the long range effectiveness in close quarters.
- Makes a loud boom when cast alerting people to the casters presence.
- Has rather short range.
- Wild Burst:
Name: Wild Burst
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina throws a small fireball projectile. Wherever the projectile lands it will explode dealing 20 damage in a 5 foot radius around the initial impact. If the initial projectile hits a person it will deal 40 damage to that person instead. Personally I think you should make it so the explosion deals 40DMG to the 5ft radius, and 50DMG if it directly hits someone...
Can this be used under water? Just wondering...
Projectile has a max range of 10 meters with a max speed of 10 meters per second.
Strengths:
- Great for clearing clumped up groups of enemies.
- Will still do damage even if it misses a viable target.
- Works well with spells that compact enemies into groups.
Weaknesses:
- Doesn't do very much damage if it doesn't hit anyone.
- Can be completely blocked with the creation of walls.
- Can be intercepted with large solid projectiles.
- Though it does more damage to single target as
- Blazing Champion:
Name: Blazing Champion
Rank: C
Type: Supportive
Duration:4 Posts
Cooldown: 5 Posts
Description: Irina creates an aura in a 30 meter radius around her both raising the moral of allies and infusing their armor and weapons with holy fire increasing their weapon damage by 20 and increasing the defense of their armor by D rank or C rank if the attacks are fire based. The first part I understand 100%, damage amp is basic. The second part, is a bit confusing; would you mind rewording "Increasing the defense of their armor by D rank or C rank if the attacks are fire based"
Irina being doused by water cancels this, but is the water equal rank; or is it just any water including non-magical water?
Strengths:
- Buffs anyone Irina deems and ally allow for a swift turn of the battle.
- The Aura moves with Irina allowing for a moving buff zone with a team.
- Makes Irina an valuable asset to a team.
Weaknesses:
- The Buffs don't effect Irina herself.
- The aura moves with Irina, those left behind or split off from a group will no longer be effected by it.
- Simply Dousing Irina with water will deactivate the aura.
- Water defense will ignore the damage buff.
- Water attacks will ignore the defense buff.
- B Rank Spells:
- Eternal Flare:
Name: Eternal Flare
Rank: B
Type: Offensive, Fire, Holy
Duration: 3 Post
Cooldown: 6 Posts
Description: Irina begins to generate intense magic power in her right hand taking three posts to gather that energy, during this time she can not cast spells and must rely on weapon combat using her left hand. After three posts worth of charging have been made Irina places her right hand on the ground and forces all the stored energy into the area in front of her creating a large circle with a 20 meter radius, once all the energy has been placed into the circle the energy is released dealing 90 damage over its duration to everyone caught in the explosion up to 200 meters above the circle.
can the spell be interrupted? If so, how? Also, is there some penalty if the spell is interrupted (if it can be).
Strengths:
- Does massive damage in the area that the spell is cast.
- Trajectory of the explosion can be changed by using differently angled surfaces given they are thick enough.
- Has a massive area of effect.
Weaknesses:
- The casting of this spell is heavily telegraphed before the spell actually takes effect.
- Magic can not be cast while energy is built up.
- Fails to work on thin surfaces.
- Damages allies as well as enemies.
- Cleanse by Fire:
Name: Cleanse by Fire
Rank: B
Type: Support, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina places her hand on a target ally and consumes them in a holy fire. The target is then healed for 10 health and all negative effects e.g. Slows, poisons, bleeds etc. are removed from that person. Those who are afflicted by demons are damaged for 20 health instead and only half of their negative effects are removed starting with the oldest.
Strengths:
- Can remove any negative effect afflicting the target.
- Target can be anyone that Irina chooses so long as she can touch them.
- Can be used offensively on demon afflicted targets.
Weaknesses:
- Damages allies that are afflicted by demons instead of healing them.
- Requires direct contact to work.
- Can not effect those who are intangible at the time of cast.
- Can not be cast on Irina herself.
- Wild Purifier:
Name: Wild Purifier
Rank: B
Type: Aura, Fire, Holy
Duration: 4 Posts
Cooldown: 6 Posts
Description: Irina's aura manifests itself taking the form a silver flames that outline either a sleepy Lion or an enraged Tiger or any mix in between based on her mood. The Aura increases her body heat to insane levels up to 150 degrees Celsius and can react heavily with the environment dealing 20 damage to her surroundings within 5 feet while also increase her temperature resistance by three times for the duration. The heat ranges from 150 degrees around her immediate body and rapidly decreases as the aura spreads out to 20 feet. While the Aura is active Irina's unarmed attacks strike as though they are armed with a legendary level weapon dealing the bonus weapon damage of such a weapon and granting her 50% resistance to Ice spells of B rank level for the duration. Irina must deactivate her aura at the end of the duration or else she will begin to harm herself heavily.
Strengths:
- Makes her near immune to hot and cold temperatures.
- The fires of Irina's aura are extremely intimidating by appearance alone.
- Irina becomes heavily resistant to Ice.
Weaknesses:
- Damages everything around Irina regardless of her intent.
- The environment can react violently around Irina which in some cases can severely harm her as well.
- Duration can not be extended with Limit Transcendence without dealing heavy damage to Irina.
- The Aura's effects though wide are highly diminishing making it less than useful against long range opponents.
Unique Abilities:
Goddess's Blood - You can make the 2% MP regen a permanent regen, instead of just +2% per regen cycle.
Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°22
Re: Purifiers Flame
Majority of requested changes have been made. Some spells may need slight adjustment.
- Irina and Nova Battle Theme:
- Theme:
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°23
Re: Purifiers Flame
C Rank Spells:
Burn Cannon - Slight typo in the description, says "60 C Rank damage" advised to fix it because it's super easy to mistake that for "60x C Rank Damage"
Burn Cannon - Slight typo in the description, says "60 C Rank damage" advised to fix it because it's super easy to mistake that for "60x C Rank Damage"
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°24
Re: Purifiers Flame
Guest- Guest
- Post n°25
Re: Purifiers Flame
Unlocked at user's request.
Irina Naginata wrote:Magic
Primary Magic: Purifiers Flame
Secondary Magic:
Caster or Holder: Caster
Description: This Magic is the power of the goddess of purification herself manifested in the form of fire but certainly capable of taking the form of any element. This power is intended to cleanse the evil of the world to protect the pure. Irina being the physical manifestation of the lost goddess of purification can use this magic to its full extent while in the form of fire and can wield 3 other elements to a limited extent as well.
Strengths:
- Is very effective towards those who are unholy.
- Is mixed with holy elements making it not so good for God and Dragon Slayers to consume.
- Allows the caster to survive in almost all climates.
Weaknesses:
- Magic can be consumed by some Demon Slayers.
- The caster is vulnerable to God Slayers and unholy magic.
- Deals no damage to holy and pure entities.
- Metal and Water of equal rank directly counter the Fire.
- Lineage:
Archmage's Seal:
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
- Unique Abilities:
Blood Boil: The users of this magic have their blood boiling causing it to flow faster increasing their in combat speed and agility by 25% which is doubled whenever they cast a spell for 1 post. This also makes user resistant to hot and cold temperatures due to her hot blood.
Purification: Irina's magic no mater what the element or spell will always have a holy aspect making it strong against all unholy and demonic beings, increasing damage dealt by 25%. This makes it impossible for God Slayers or Dragon Slayers to consume Irina's magic no mater the element due to the holy energy being indigestible by their systems with the exception of light slayers and Demon Slayers due to their holy properties.
Goddesses Blood: Irina is the physical embodiment of the goddess of purification granting her 3% HP regen per post and an additional 2% MP regen per post. This however makes her weak against god slayers and those who use unholy magics.
Archmages Enhancement: Irina enhances her spells with the power of the archmages seal, through use of this ability Irina's abilities and spells may be effected by the selected element. By default the selected element is fire.
- Fire: All damaging spells apply a burn to a target dealing 7 damage per post lasting for 3 posts, this effect can be extended by dealing damage again thus refreshing the duration of the burn.
- Water: All damaging Spells apply a freezing effect slowing opponents hit by 25% for 3 posts and can be extended by damaging them again.
- Earth: All damaging spells interrupt channeled spells of opponents and deal an additional 5% damage to unprotected targets.
- Wind: All damaging spells effectively pierce or sheer through defenses, dealing 25% additional damage to the defense and dealing 25% damage through the defense as well.
Divine Life: Irina is protected by her divine blood, should Irina ever be reduced to less that 1 health instead her health automatically resets to 15% of her total health and receives 75% damage reduction for 2 posts. This ability may only occur twice per thread with a 10 post cooldown.
- Spell Fusions:
List of Spell Fusions:
Name Burning Burst
Rank: B
Type: Fire, Holy, Offensive
Fused Spells Wild Burst + Burn Cannon
Irina Naginata wrote:
- Spell Template, So I don't have to go digging all the time.:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- Signature Spells:
- Purifiers Mark:
Name: Purifiers Mark
Rank: D (Signature)
Type: Supportive
Duration: 2 Post
Cooldown: 2 Post
Description: Irina throws out light flare of her silver flames, the flames mark the first living being they hit. The mark does nothing on it's own but instead does a bonus 5 damage when the marked target whenever they receive spell or weapon ability damage (can trigger multiple times on multihit abilities). Most people will not notice the mark as it is a small silver rose which can potentially appear beneath clothing, but to Irina it appears as a flaming silver rose floating 5 feet above someones head. The mark may only be removed if the target finds some way to burn or cut the mark off should they find it, and must take 15 damage when they do.
Strengths:
- Mark is quite difficult to remove.
- It is difficult to see the mark.
- Irina can see the marked target even in a crowd.
Weaknesses:
- Mark does absolutely nothing on its own besides tell Irina where a marked target is.
- Mark can be intercepted by other living/unliving entities that get in the way.
- Mark has a really short duration.
- Mark only effects live or undead entities and has no effect on entities that are otherwise considered objects.
- Rho Aias:
Name: Rho Aias
Rank: Casters Rank (up to S)
Type: Defensive, Holy
Duration: 4 Posts
Cooldown: 5 Posts
Description: Irina plants her feet rendering herself immobile and holds out her arm generating a mass amount of holy energy, the energy forms a white 7 petal flower of pure holy energy followed by 6 circular layers forming a 7 layer shield. The shields first four layers are the weakest only capable of withstanding between 10 and 25 damage dependent on Irina's rank in damage each, the next three layers are the strongest capable of withstanding between 15 and 35 damage dependent on Irina's rank in damage each. The sheild has a radius of 5 feet making it rather large, it can move with the casters arm but the caster must remain stationary. The Shield may be put down early if the caster wishes with the cooldown being one post longer than how long the shield was active. It is Irina's only spell that does not take on an official element besides holy energy.
Strengths:
- Is capable of withstanding up to 2 times the casters rank in damage.
- Is rather large in size allowing for a wide range of defense.
- Has multiple layers so if one breaks another with block what the other previously attempted to block.
Weaknesses:
- Renders the caster immobile while the shield is up.
- Can only face one direction at any given time making multidirectional attacks stronger.
- The earlier tiers of the shield are weaker than the later tiers making them easy to waste on weak spells.
- Is pure holy energy thus it is weaker against dark energy and can be consumed by white slayers due to it being one element instead of two.
- D Rank Spells:
- Ignition Fist:
Name: Ignition Fist
Rank: D
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina swings her fist at a target. If her attack lands it does 5 damage and causes 4 tiny explosions at that exact point dealing 5 damage per explosion staggering the target.
Strengths:
- Does heavy Damage all at once.
- Staggers the target disrupting channels.
- Can be used to blast holes in weak walls.
Weaknesses:
- Is easily dodged causing the spell to miss.
- The explosions are originated at the location of impact, if the target moves fast enough the explosions can be avoided reducing damage significantly.
- Is ineffective against ranged opponents.
- The caster is placed in melee range while using this spell leaving them wide open.
- Flame Wall:
Name: Flame Wall
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Irina creates a 10 foot by 10 foot wall in front of her which incinerates nonmetal projectiles of the spells rank and burns anyone who passes through it for 20 damage.
Strengths:
- Useful for defending against ranged attacks.
- Useful for sealing off corridors.
- Can be used offensively on unsuspecting in motion targets.
Weaknesses:
- Is a one way wall allowing for people to walk around it.
- Wont burn metal or large projectiles.
- Wall can be doused with water.
- If a large enough object were to pass through the wall it would be dispelled.
- Burnout:
Name: Burnout
Rank: D
Type: Supportive/Offensive, Fire, Holy
Duration: 1 Post
Cooldown: 4 Posts.
Description: Irina dashes forward 5 meters in 0.5 seconds propelled by fire leaving behind fire in her wake dealing 20 damage to anyone who crosses it until Irina's next post.
Strengths:
- Is best used to catch people already in motion off guard by making the fire trail behind them.
- Allows for a quick burst of mobility.
- Is useful in cutting off small corridors
Weaknesses:
- Line is rather small making it easy to just walk around.
- Dash is stopped by large solid objects.
- Flame Trail can be doused with water.
- The dash doesn't stop on a dime making it easy to catch the caster off guard.
- Cloak of Flame:
Name: Cloak of Flame
Rank: D
Type: Defensive, Fire, Holy
Duration: 3 Posts
Cooldown: 4 Posts
Description: Irina cloaks herself in flame increasing her defense against fire by a 25% in addition to dealing 20 damage to anyone who attempts to attack her at unarmed melee range. Being doused disrupts the effects of this spell for one post.
Strengths:
- Burns anyone or anything that attempts to attack the caster in melee.
- Increases defense against fire.
- Can be used offensively though offensive capabilities are limited.
Weaknesses:
- Is useless against ranged attackers who do not use fire.
- Can not be cast in water.
- Caster can not be near allies while the spell is active.
- Can on occasion burn away the cloths of the caster if they are not prepared.
- Shrouded in Flame:
Name: Shrouded in Flame
Rank: D
Type: Supportive, Fire, Holy
Duration: 3 posts.
Cooldown: 4 posts
Description: Irina coats a melee weapon in fire increasing the weapons damage output by 10 damage.
Strengths:
- Works with any melee weapon so long as it can be held in Irina's hands.
- Can burn through light armor.
- Can damage other weapons more easily.
Weaknesses:
- Only Works on melee weapons Irina has held in her hands.
- Will not work on any melee weapon that is too big for Irina to hold.
- Limited use against ranged opponents.
- Can simple be doused with a strong wind or water of equal rank.
- C Rank Spells:
- Rose Flare:
Name: Rose Flare
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina creates a rose shaped fireball and throws it forward up to 7 meters causing a miniature implosion dealing 40 damage and pulling anyone within a 5 meter radius towards the rose. Projectile travels at 10 meters per second.
Strengths:
- Is great for clustering enemies for other Area of Effect spells.
- Can be used to pull enemies towards Irina for melee attacks by throwing it near her range.
- The rose can be used to pull people out of stationary barriers even if they are protected from the blast. They may be stopped should said barrier be impassable.
Weaknesses:
- Can very well attract unwanted personal to the wielder if the rose is thrown too close.
- Is not so effective at gathering enemies if they are spread out.
- Mobile barriers will move with their caster thus when caught by Rose Flare will just move the barrier with them, not very useful if you ask me.
- The explosion may be blocked by shields and barriers even though it will still pull them if they are in range.
- Flash:
Name: Flash
Rank: C
Type: Supportive, Fire, Holy
Duration: Instant
Cooldown: 5 posts.
Description: Irina blinks from one location to another in a single instant using holy energy while leaving behind a fiery explosion at her initial location with a 5 meter radius dealing 40 damage to anyone at its epicenter dealing 20 damage at the outer 3 meters. Irina may only blink from within 10 meters of her initial location and may blink through obstructions.
Strengths:
- Allows for instantaneous teleportation with few limits.
- Leaves behind a nasty surprise to anyone
- Blink will work underwater as blink is used through holy energy not fire.
Weaknesses:
- If the caster can not see where they will teleport to there is a chance they will teleport into a solid object and as such will die.
- The point of teleportation can be telegraphed by an instantaneous build up of holy energy prior to the blink.
- The fire explosion wont work in water.
- If timed wrong the damage wont be as potent if the intended target is too far away.
- Burn Cannon:
Name: Burn Cannon
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 5 posts
Description: Irina fires off three fireballs from her hand in a cone with a 50 degree angle, each fireball dealing 20 damage to the first thing they hit with a maximum range of 25 feet. It is possible that all 3 fireballs hit the same target dealing a maximum of 60 damage combined, when this occurs the target is also knocked back 5 feet. The knock back is half as effective for opponents one rank higher than the caster, and ineffective against those two ranks higher.
Projectile Speeds are 25 feet per second and makes a boom when fired off.
Strengths:
- Maximizes damage at point blank range.
- Knocks back those hit by all three fireballs.
- Really effective against large targets that can be hit by all 3 fireballs at long range.
Weaknesses:
- There are wide gaps in between each fireball closer to the end of its range making it less effective at long range.
- Projectiles stop upon hitting something, limiting the long range effectiveness in close quarters.
- Makes a loud boom when cast alerting people to the casters presence.
- Has rather short range.
- Wild Burst:
Name: Wild Burst
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina throws a small fireball projectile. Wherever the projectile lands it will explode dealing 40 damage in a 5 foot radius around the initial impact. If the initial projectile hits a person it will deal 50 damage to that person instead.
Projectile has a max range of 10 meters with a max speed of 10 meters per second.
Strengths:
- Great for clearing clumped up groups of enemies.
- Will still do damage even if it misses a viable target.
- Works well with spells that compact enemies into groups.
Weaknesses:
- Doesn't do very much damage if it doesn't hit anyone.
- Can be completely blocked with the creation of walls.
- Can be intercepted with large solid projectiles.
- Though it does more damage to single target as
- Can not be cast underwater
- Blazing Champion:
Name: Blazing Champion
Rank: C
Type: Supportive
Duration:4 Posts
Cooldown: 5 Posts
Description: Irina creates an aura in a 30 meter radius around her both raising the moral of allies and infusing their armor and weapons with holy fire increasing their weapon damage by 20 and increasing the defense of their armor by 25% against all spells and 50% against fire class spells.
Strengths:
- Buffs anyone Irina deems and ally allow for a swift turn of the battle.
- The Aura moves with Irina allowing for a moving buff zone with a team.
- Makes Irina an valuable asset to a team.
Weaknesses:
- The Buffs don't effect Irina herself.
- The aura moves with Irina, those left behind or split off from a group will no longer be effected by it.
- Simply Dousing Irina with water will deactivate the aura.
- Water defense will ignore the damage buff.
- Water attacks will ignore the defense buff.
- B Rank Spells:
- Eternal Flare:
Name: Eternal Flare
Rank: B
Type: Offensive, Fire, Holy
Duration: 3 Post
Cooldown: 6 Posts
Description: Irina begins to generate intense magic power in her right hand taking three posts to gather that energy, during this time she can not cast spells and must rely on weapon combat using her left hand. After three posts worth of charging have been made Irina places her right hand on the ground and forces all the stored energy into the area in front of her creating a large circle with a 20 meter radius, once all the energy has been placed into the circle the energy is released dealing 90 damage over its duration to everyone caught in the explosion up to 200 meters above the circle. Irina may cancel the spell should she pay an additional 50% of the spells MP cost.
Strengths:
- Does massive damage in the area that the spell is cast.
- Trajectory of the explosion can be changed by using differently angled surfaces given they are thick enough.
- Has a massive area of effect.
Weaknesses:
- The casting of this spell is heavily telegraphed before the spell actually takes effect.
- Magic can not be cast while energy is built up.
- Fails to work on thin surfaces.
- Damages allies as well as enemies.
- Cleanse by Fire:
Name: Cleanse by Fire
Rank: B
Type: Support, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina places her hand on a target ally and consumes them in a holy fire. The target is then healed for 10 health and all negative effects e.g. Slows, poisons, bleeds etc. are removed from that person. Those who are afflicted by demons are damaged for 20 health instead and only half of their negative effects are removed starting with the oldest.
Strengths:
- Can remove any negative effect afflicting the target.
- Target can be anyone that Irina chooses so long as she can touch them.
- Can be used offensively on demon afflicted targets.
Weaknesses:
- Damages allies that are afflicted by demons instead of healing them.
- Requires direct contact to work.
- Can not effect those who are intangible at the time of cast.
- Can not be cast on Irina herself.
- Wild Purifier:
Name: Wild Purifier
Rank: B
Type: Aura, Fire, Holy
Duration: 4 Posts
Cooldown: 6 Posts
Description: Irina's aura manifests itself taking the form a silver flames that outline either a sleepy Lion or an enraged Tiger or any mix in between based on her mood. The Aura increases her body heat to insane levels up to 150 degrees Celsius and can react heavily with the environment dealing 20 damage to her surroundings within 5 feet while also increase her temperature resistance by three times and making her immune to dousing for the duration. The heat ranges from 150 degrees around her immediate body and rapidly decreases as the aura spreads out to 20 feet. While the Aura is active Irina's unarmed attacks strike as though they are armed with a legendary level weapon dealing the bonus weapon damage of such a weapon and granting her 50% resistance to Ice spells of B rank level for the duration. Irina must deactivate her aura at the end of the duration or else she will begin to harm herself heavily.
Strengths:
- Makes her near immune to hot and cold temperatures.
- The fires of Irina's aura are extremely intimidating by appearance alone.
- Irina becomes heavily resistant to Ice.
Weaknesses:
- Damages everything around Irina regardless of her intent.
- The environment can react violently around Irina which in some cases can severely harm her as well.
- Duration can not be extended with Limit Transcendence without dealing heavy damage to Irina.
- The Aura's effects though wide are highly diminishing making it less than useful against long range opponents.
Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°26
Re: Purifiers Flame
Changes:
UA's: All UA's have received an update.
Spell Fusions: the only spell fusion has been removed until further notice.
D rank spells: Unchanged
C rank Spell: New spells replacing Burn Cannon, and Blazing Champion, rest are unchanged.
B rank Spells: New spell, Purifiers Wings, Burn cannon has been bumped up from C rank and renamed Searing Cannon, Cleanse by fire now heals for more.
UA's: All UA's have received an update.
Spell Fusions: the only spell fusion has been removed until further notice.
D rank spells: Unchanged
C rank Spell: New spells replacing Burn Cannon, and Blazing Champion, rest are unchanged.
B rank Spells: New spell, Purifiers Wings, Burn cannon has been bumped up from C rank and renamed Searing Cannon, Cleanse by fire now heals for more.
- Irina and Nova Battle Theme:
- Theme:
Anastasia Isayev- - - - - - - - - - - - - - - - - - - - - -
Lineage : Valkyrian
Position : None
Posts : 2446
Guild : Black Sails GM
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
Experience : 321116
Character Sheet
First Skill: Mechanized REquip
Second Skill: Dragons' Champion
Third Skill:
- Post n°27
Re: Purifiers Flame
Hello there. I'm here to grade your magic.
Anything you see in this color are things I'm requesting to get changed.
Anything you see in this color are things I'm requesting to get changed.
Irina Naginata wrote:Magic
Primary Magic: Purifiers Flame
Secondary Magic:
Caster or Holder: Caster
Description: This Magic is the power of the goddess of purification herself manifested in the form of fire but certainly capable of taking the form of any element. This power is intended to cleanse the evil of the world to protect the pure. Irina being the physical manifestation of the lost goddess of purification can use this magic to its full extent while in the form of fire and can wield 3 other elements to a limited extent as well.
Strengths:
- Is very effective towards those who are unholy.
- Is mixed with holy elements making it not so good for God and Dragon Slayers to consume.
- Allows the caster to survive in almost all climates.
Weaknesses:
- Magic can be consumed by some Demon Slayers.
- The caster is vulnerable to God Slayers and unholy magic.
- Deals no damage to holy and pure entities.
- Metal and Water of equal rank directly counter the Fire.
- Lineage:
Archmage's Seal:
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
- Unique Abilities:
Blood Boil: Irina’s speed is increased by 20%, every time spell damage is applied to an opponent Irina gains a stack of Boil, for every stack of blood boil Irina gains an additional 10% speed. This has no cap but all stacks wear off after 1 post of not landing a spell.
I'm going to have to ask to have a cap. One could ultimately use a signature spell every post to maintain this boil and your character's speed could potentially sky-rocket for an indefinite amount of time. Please make a cap for this.
Purification: Irina's blood naturally purifies itself making her resistant to poisoning, infections, and corruption by reducing their effect durations by half. She is also incapable of getting drunk sadly. I would like you to include that this ability works for poisons/infections/corruption/etc of equal or lower rank.
Goddesses Blood: Irina being a goddess is more durable than humanity allowing her an additional 50% health in her health pool and allows her to regenerate any lost limbs or body parts outside of threads.
I'm not going to approve 50% without some REALLY hefty drawbacks. I will allow 25% with proper drawbacks and 15% without drawbacks.
Divine Life: Irina is protected by her divine blood, should Irina ever be reduced to less that 1 health the next post she revives automatically with 20% of her health pool and enters a state of rage allowing her 50% increased physical strength, speed, and agility.
I need a limit to this ability. How long does it last? Does it wear off if you gain enough HP?
I'm also going to ask that this only applies once per topic.
Tigers Fury: Irina is terrifying when angry, activating this ability she can make weaker enemies completely pass out while also making other enemies stagger back with intimidation and fear. Certain higher ranking enemies wont care. Irina herself is immune to intimidation effects.
In terms of PvP, how long are these people "passed out" for? This is assuming this effects actual PC mages of lower rank.
- Spell Fusions:
List of Spell Fusions:
Irina Naginata wrote:
- Spell Template, So I don't have to go digging all the time.:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Oh, there's some corrections here
- Signature Spells:
- Burst:
Name: Burst
Rank: D (Signature)
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: No cooldown. Change to Once per Post
Description: Irina fires a sudden burst of fire at point blank range using a physical attack, not only does that attack also intend to make contact and do damage but the added burst increases the force of the attack adding magic damage of D rank magnitude.
Strengths:
- Has an extremely short cooldown for augmenting melee attacks.
Weaknesses:
- Requires a melee attack to cast.
- Damage has the potential to rebound if the caster is unarmed.
- Burning Circle:
Name: Burning Circle
Rank: Casters Rank (up to S)
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 1 Post
Description: Irina twists her body moving her right arm behind her back and holding her left arm in front of her, she then untwists her body creating a ring of fire around her and launching it in a direction like a frisbee, dealing her rank in damage up to S rank to everything it passes through or by. The radius of the burning circle is 6 feet with a maximum range of 75 feet at S rank traveling at 25 m/s.
Strengths:
- Passes through all objects or rather warps around them as it travels making it unstoppable by body block.
Weaknesses:
- Burning Circle can be blocked by large enough objects that can disrupt its flow.
- Burning Circle is easily put out with water spells of equal rank.
- D Rank Spells:
- Ignition Fist:
Name: Ignition Fist
Rank: D
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina swings her fist at a target. If her attack lands it does 5 damage and causes 4 tiny explosions at that exact point dealing 5 damage per explosion staggering the target.
Strengths:
- Does heavy Damage all at once.
- Staggers the target disrupting channels.
- Can be used to blast holes in weak walls.
Weaknesses:
- Is easily dodged causing the spell to miss.
- The explosions are originated at the location of impact, if the target moves fast enough the explosions can be avoided reducing damage significantly.
- Is ineffective against ranged opponents.
- The caster is placed in melee range while using this spell leaving them wide open.
- Flame Wall:
Name: Flame Wall
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Irina creates a 10 foot by 10 foot wall in front of her which incinerates nonmetal projectiles of the spells rank and burns anyone who passes through it for 20 damage.
Strengths:
- Useful for defending against ranged attacks.
- Useful for sealing off corridors.
- Can be used offensively on unsuspecting in motion targets.
Weaknesses:
- Is a one way wall allowing for people to walk around it.
- Wont burn metal or large projectiles.
- Wall can be doused with water.
- If a large enough object were to pass through the wall it would be dispelled.
- Burnout:
Name: Burnout
Rank: D
Type: Supportive/Offensive, Fire, Holy
Duration: 1 Post
Cooldown: 4 Posts.
Description: Irina dashes forward 5 meters in 0.5 seconds propelled by fire leaving behind fire in her wake dealing 20 damage to anyone who crosses it until Irina's next post.
Strengths:
- Is best used to catch people already in motion off guard by making the fire trail behind them.
- Allows for a quick burst of mobility.
- Is useful in cutting off small corridors
Weaknesses:
- Line is rather small making it easy to just walk around.
- Dash is stopped by large solid objects.
- Flame Trail can be doused with water.
- The dash doesn't stop on a dime making it easy to catch the caster off guard.
- Cloak of Flame:
Name: Cloak of Flame
Rank: D
Type: Defensive, Fire, Holy
Duration: 3 Posts
Cooldown: 4 Posts
Description: Irina cloaks herself in flame increasing her defense against fire by a 25% in addition to dealing 20 damage to anyone who attempts to attack her at unarmed melee range. Being doused disrupts the effects of this spell for one post.
Strengths:
- Burns anyone or anything that attempts to attack the caster in melee.
- Increases defense against fire.
- Can be used offensively though offensive capabilities are limited.
Weaknesses:
- Is useless against ranged attackers who do not use fire.
- Can not be cast in water.
- Caster can not be near allies while the spell is active.
- Can on occasion burn away the cloths of the caster if they are not prepared.
- Shrouded in Flame:
Name: Shrouded in Flame
Rank: D
Type: Supportive, Fire, Holy
Duration: 3 posts.
Cooldown: 4 posts
Description: Irina coats a melee weapon in fire increasing the weapons damage output by 10 damage.
Strengths:
- Works with any melee weapon so long as it can be held in Irina's hands.
- Can burn through light armor.
- Can damage other weapons more easily.
Weaknesses:
- Only Works on melee weapons Irina has held in her hands.
- Will not work on any melee weapon that is too big for Irina to hold.
- Limited use against ranged opponents.
- Can simple be doused with a strong wind or water of equal rank.
- C Rank Spells:
- Rose Flare:
Name: Rose Flare
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina creates a rose shaped fireball and throws it forward up to 7 meters causing a miniature implosion dealing 40 damage and pulling anyone within a 5 meter radius towards the rose. Projectile travels at 10 meters per second.
Strengths:
- Is great for clustering enemies for other Area of Effect spells.
- Can be used to pull enemies towards Irina for melee attacks by throwing it near her range.
- The rose can be used to pull people out of stationary barriers even if they are protected from the blast. They may be stopped should said barrier be impassable.
Weaknesses:
- Can very well attract unwanted personal to the wielder if the rose is thrown too close.
- Is not so effective at gathering enemies if they are spread out.
- Mobile barriers will move with their caster thus when caught by Rose Flare will just move the barrier with them, not very useful if you ask me.
- The explosion may be blocked by shields and barriers even though it will still pull them if they are in range.
- Flash:
Name: Flash
Rank: C
Type: Supportive, Fire, Holy
Duration: Instant
Cooldown: 5 posts.
Description: Irina blinks from one location to another in a single instant using holy energy while leaving behind a fiery explosion at her initial location with a 5 meter radius dealing 40 damage to anyone at its epicenter dealing 20 damage at the outer 3 meters. Irina may only blink from within 20 meters of her initial location and may blink through obstructions.
Strengths:
- Allows for instantaneous teleportation with few limits.
- Leaves behind a nasty surprise to anyone
- Blink will work underwater as blink is used through holy energy not fire.
Weaknesses:
- If the caster can not see where they will teleport to there is a chance they will teleport into a solid object and as such will die.
- The point of teleportation can be telegraphed by an instantaneous build up of holy energy prior to the blink.
- The fire explosion wont work in water.
- If timed wrong the damage wont be as potent if the intended target is too far away.
- Flame Wave:
Name: Flame Wave
Rank: C
Type: Holy, Fire, Offensive
Duration: Instant
Cooldown: 4 Posts
Description: Irina launches a wave of flames 20 meters tall and wide forward dealing 30 damage Can change it to 40 damage if you'd like to everything in its path until it hits a large solid object or reaches the maximum range of 30 meters while traveling at 15 meters per second.
Strengths:
- Tends to disregard the concept of allies.
Weaknesses:
- Is completely countered by large objects.
- One can blast a temporary hole in the wall to pass through.
- Wild Burst:
Name: Wild Burst
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina throws a small fireball projectile. Wherever the projectile lands it will explode dealing 40 damage in a 5 foot radius around the initial impact. If the initial projectile hits a person it will deal 50 damage to that person instead.
Projectile has a max range of 20 meters with a max speed of 15 meters per second.
Strengths:
- Great for clearing clumped up groups of enemies.
- Will still do damage even if it misses a viable target.
- Works well with spells that compact enemies into groups.
Weaknesses:
- Doesn't do very much damage if it doesn't hit anyone.
- Can be completely blocked with the creation of walls.
- Can be intercepted with large solid projectiles.
- Though it does more damage to single target as
- Can not be cast underwater
- Scorcher:
Name: Scorcher
Rank: C
Type: Holy, Fire, Supportive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Irina imbues herself with the power of wild fire cleansing all forms of negative effects while gaining an additional 25% speed. While she runs she leaves behind heated earth dealing 15 damage to anyone who walks on it, heated earth last for 3 posts.
Strengths:
- Cleanses all forms of negative effects at the instant of cast.
- Heated earth creates large area's of influence where Irina walks.
Weaknesses:
- Only cleanses negative effects when cast, additional negative effects afterwards will stack again.
- Heated earth does not have any effect in the air.
- Only effects Irina.
Needs a weakness that states that it cleanses negative effects of C Rank and lower and halves B Rank effects.
- B Rank Spells:
- Searing Cannon:
Name: Searing Cannon "Kogasu Taiho"
Rank: B
Type: Holy, Fire,Offensive
Duration: Instant
Cooldown: 5 posts
Description: Irina fires off three fireballs from her hand in a cone with a 45 degree angle, each fireball dealing 30 damage to the first thing they hit with a maximum range of 35 feet. It is possible that all 3 fireballs hit the same target dealing a maximum of 90 damage combined, when this occurs the target is also knocked back 10 feet. The knock back is half as effective for opponents one rank higher than the caster, and ineffective against those two ranks higher.
Projectile Speeds are 30 feet per second and makes a boom when fired off.
Strengths:
- Maximizes damage at point blank range.
- Knocks back those hit by all three fireballs.
- Really effective against large targets that can be hit by all 3 fireballs at long range.
Weaknesses:
- There are wide gaps in between each fireball closer to the end of its range making it less effective at long range.
- Projectiles stop upon hitting something, limiting the long range effectiveness in close quarters.
- Makes a loud boom when cast alerting people to the casters presence.
- Has rather short range.
- Cleanse by Fire:
Name: Cleanse by Fire
Rank: B
Type: Support, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina places her hand on a target ally and consumes them in a holy fire. The target is then healed for 20 health and all negative effects e.g. Slows, poisons, bleeds etc. are removed from that person. Those who are afflicted by demons are damaged for 20 health instead and only half of their negative effects are removed starting with the oldest.
Strengths:
- Can remove any negative effect afflicting the target.
- Target can be anyone that Irina chooses so long as she can touch them.
- Can be used offensively on demon afflicted targets.
Weaknesses:
- Damages allies that are afflicted by demons instead of healing them.
- Requires direct contact to work.
- Can not effect those who are intangible at the time of cast.
- Can not be cast on Irina herself.
- Purifiers Wings:
Name: Purifiers Wings
Rank: B
Type: Holy, Fire, Supportive
Duration: 7 Posts
Cooldown: 8 Posts
Description: Irina unleashes her power sprouting wings made of holy white fire allowing her the ability of flight. While this is active all spells add a DoT burn dealing 10 damage per post for 4 posts with its duration resetting for each consecutive spell hit. Also while in this state Irina is immune to all poisonous and cold effects of equal rank effectively reducing poison spells to their initial damage and halving the damage of ice spells.
You're asking for a lot from this spell. Please trim down the number of effects this spell has. Currently it has:
-Flight
-Applies DoT Burning
-Immune to poison effects
-50% DR to cold.
Pick 3.
Also, for the DoT Burning, I need a statement that states that the burning does not last longer than the spell's duration. Once the spell is over, so does the burning.
Strengths:
- Makes her immune to chilling and poisonous effects.
- Allows flight for the duration.
- Makes all spells apply a burn effect of the same magnitude regardless of their rank for the duration.
Weaknesses:
- Is near useless if not hampering in enclosed spaces.
- Spell duration is abruptly ended by two water spells of the same rank.
- Damage component requires the use of other spells.
- Use of this spell kills all hopes of stealth as it is almost as bright as the sun.
[Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°28
Re: Purifiers Flame
Blood Boil: Now has a different duration effect which gets shorter the more stacks are applied with a maximum potential speed boost of 100% which immediately ends if a spell is not landed, while at lower stacks the duration lasts longer.
Purification: Now states differences concerning level.
Goddesses Blood: Health Bonus Reduced to 25%, but she can only be healed by specific characters.
Divine Life: Now only occurs once per post, and has the intended duration of 3 posts for buffs.
Tigers Fury: Doesn't knock anyone out during PVP but does heavily stagger them.
Spells:
Burst: Has a cooldown of once per post as intended.
Flame Wave: Does 10 more damage
Scorcher: Is weaker against higher ranking effects.
Purifiers Wings: no longer applies a DoT effect.
Purification: Now states differences concerning level.
Goddesses Blood: Health Bonus Reduced to 25%, but she can only be healed by specific characters.
Divine Life: Now only occurs once per post, and has the intended duration of 3 posts for buffs.
Tigers Fury: Doesn't knock anyone out during PVP but does heavily stagger them.
Spells:
Burst: Has a cooldown of once per post as intended.
Flame Wave: Does 10 more damage
Scorcher: Is weaker against higher ranking effects.
Purifiers Wings: no longer applies a DoT effect.
- Irina and Nova Battle Theme:
- Theme:
Anastasia Isayev- - - - - - - - - - - - - - - - - - - - - -
Lineage : Valkyrian
Position : None
Posts : 2446
Guild : Black Sails GM
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
Experience : 321116
Character Sheet
First Skill: Mechanized REquip
Second Skill: Dragons' Champion
Third Skill:
- Post n°29
Re: Purifiers Flame
Irina Naginata wrote:Magic
Primary Magic: Purifiers Flame
Secondary Magic:
Caster or Holder: Caster
Description: This Magic is the power of the goddess of purification herself manifested in the form of fire but certainly capable of taking the form of any element. This power is intended to cleanse the evil of the world to protect the pure. Irina being the physical manifestation of the lost goddess of purification can use this magic to its full extent while in the form of fire and can wield 3 other elements to a limited extent as well.
Strengths:
- Is very effective towards those who are unholy.
- Is mixed with holy elements making it not so good for God and Dragon Slayers to consume.
- Allows the caster to survive in almost all climates.
Weaknesses:
- Magic can be consumed by some Demon Slayers.
- The caster is vulnerable to God Slayers and unholy magic.
- Deals no damage to holy and pure entities.
- Metal and Water of equal rank directly counter the Fire.
- Lineage:
Archmage's Seal:
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
- Unique Abilities:
Blood Boil: Irina’s speed is increased by 20%, every time spell damage is applied to an opponent Irina gains a stack of Boil, for every stack of blood boil Irina gains an additional 10% speed. This effect stacks up to 8 times, with the duration equal to the max amount of stacks minus the amount of stacks currently active.
In order to gain up to +100% speed, I'm going to need some form of drawback to reach that high.
The duration is also a bit weird as the duration of the effect decreases with the more stacks applied but since there is no cooldown, the duration doesn't really matter.
I wouldn't mind if you made this increase your speed up to +60% and you can maintain it as long as you damage the opponent with a spell each round instead.
Purification: Irina's blood naturally purifies itself making her resistant to poisoning, infections, and corruption by reducing their effect durations by half for effects of equal or weaker rank. She is also incapable of getting drunk sadly.
Goddesses Blood: Irina being a goddess is more durable than humanity allowing her an additional 25% health in her health pool and allows her to regenerate any lost limbs or body parts outside of threads. She however can only be healed by Demon Slayers or herself due to their holy abilities.
Divine Life: Irina is protected by her divine blood, should Irina ever be reduced to less that 1 health the next post she revives automatically with 20% of her health pool and enters a state of rage allowing her 50% increased physical strength, speed, and agility for 3 posts. This can only occur once per thread.
Tigers Fury: Irina is terrifying when angry, activating this ability she can make weaker enemies completely pass out while also making other enemies stagger back with intimidation and fear. Certain higher ranking enemies wont care. Irina herself is immune to intimidation effects. (In situations for PvP, one will find themselves heavily staggered instead of passing out).
- Spell Fusions:
List of Spell Fusions:
Irina Naginata wrote:
- Spell Template, So I don't have to go digging all the time.:
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- Signature Spells:
- Burst:
Name: Burst
Rank: D (Signature)
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: Once Per Post
Description: Irina fires a sudden burst of fire at point blank range using a physical attack, not only does that attack also intend to make contact and do damage but the added burst increases the force of the attack adding magic damage of D rank magnitude.
Strengths:
- Has an extremely short cooldown for augmenting melee attacks.
Weaknesses:
- Requires a melee attack to cast.
- Damage has the potential to rebound if the caster is unarmed.
- Burning Circle:
Name: Burning Circle
Rank: Casters Rank (up to S)
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 1 Post
Description: Irina twists her body moving her right arm behind her back and holding her left arm in front of her, she then untwists her body creating a ring of fire around her and launching it in a direction like a frisbee, dealing her rank in damage up to S rank to everything it passes through or by. The radius of the burning circle is 6 feet with a maximum range of 75 feet at S rank traveling at 25 m/s.
Strengths:
- Passes through all objects or rather warps around them as it travels making it unstoppable by body block.
Weaknesses:
- Burning Circle can be blocked by large enough objects that can disrupt its flow.
- Burning Circle is easily put out with water spells of equal rank.
- D Rank Spells:
- Ignition Fist:
Name: Ignition Fist
Rank: D
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina swings her fist at a target. If her attack lands it does 5 damage and causes 4 tiny explosions at that exact point dealing 5 damage per explosion staggering the target.
Strengths:
- Does heavy Damage all at once.
- Staggers the target disrupting channels.
- Can be used to blast holes in weak walls.
Weaknesses:
- Is easily dodged causing the spell to miss.
- The explosions are originated at the location of impact, if the target moves fast enough the explosions can be avoided reducing damage significantly.
- Is ineffective against ranged opponents.
- The caster is placed in melee range while using this spell leaving them wide open.
- Flame Wall:
Name: Flame Wall
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Irina creates a 10 foot by 10 foot wall in front of her which incinerates nonmetal projectiles of the spells rank and burns anyone who passes through it for 20 damage.
Strengths:
- Useful for defending against ranged attacks.
- Useful for sealing off corridors.
- Can be used offensively on unsuspecting in motion targets.
Weaknesses:
- Is a one way wall allowing for people to walk around it.
- Wont burn metal or large projectiles.
- Wall can be doused with water.
- If a large enough object were to pass through the wall it would be dispelled.
- Burnout:
Name: Burnout
Rank: D
Type: Supportive/Offensive, Fire, Holy
Duration: 1 Post
Cooldown: 4 Posts.
Description: Irina dashes forward 5 meters in 0.5 seconds propelled by fire leaving behind fire in her wake dealing 20 damage to anyone who crosses it until Irina's next post.
Strengths:
- Is best used to catch people already in motion off guard by making the fire trail behind them.
- Allows for a quick burst of mobility.
- Is useful in cutting off small corridors
Weaknesses:
- Line is rather small making it easy to just walk around.
- Dash is stopped by large solid objects.
- Flame Trail can be doused with water.
- The dash doesn't stop on a dime making it easy to catch the caster off guard.
- Cloak of Flame:
Name: Cloak of Flame
Rank: D
Type: Defensive, Fire, Holy
Duration: 3 Posts
Cooldown: 4 Posts
Description: Irina cloaks herself in flame increasing her defense against fire by a 25% in addition to dealing 20 damage to anyone who attempts to attack her at unarmed melee range. Being doused disrupts the effects of this spell for one post.
Strengths:
- Burns anyone or anything that attempts to attack the caster in melee.
- Increases defense against fire.
- Can be used offensively though offensive capabilities are limited.
Weaknesses:
- Is useless against ranged attackers who do not use fire.
- Can not be cast in water.
- Caster can not be near allies while the spell is active.
- Can on occasion burn away the cloths of the caster if they are not prepared.
- Shrouded in Flame:
Name: Shrouded in Flame
Rank: D
Type: Supportive, Fire, Holy
Duration: 3 posts.
Cooldown: 4 posts
Description: Irina coats a melee weapon in fire increasing the weapons damage output by 10 damage.
Strengths:
- Works with any melee weapon so long as it can be held in Irina's hands.
- Can burn through light armor.
- Can damage other weapons more easily.
Weaknesses:
- Only Works on melee weapons Irina has held in her hands.
- Will not work on any melee weapon that is too big for Irina to hold.
- Limited use against ranged opponents.
- Can simple be doused with a strong wind or water of equal rank.
- C Rank Spells:
- Rose Flare:
Name: Rose Flare
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina creates a rose shaped fireball and throws it forward up to 7 meters causing a miniature implosion dealing 40 damage and pulling anyone within a 5 meter radius towards the rose. Projectile travels at 10 meters per second.
Strengths:
- Is great for clustering enemies for other Area of Effect spells.
- Can be used to pull enemies towards Irina for melee attacks by throwing it near her range.
- The rose can be used to pull people out of stationary barriers even if they are protected from the blast. They may be stopped should said barrier be impassable.
Weaknesses:
- Can very well attract unwanted personal to the wielder if the rose is thrown too close.
- Is not so effective at gathering enemies if they are spread out.
- Mobile barriers will move with their caster thus when caught by Rose Flare will just move the barrier with them, not very useful if you ask me.
- The explosion may be blocked by shields and barriers even though it will still pull them if they are in range.
- Flash:
Name: Flash
Rank: C
Type: Supportive, Fire, Holy
Duration: Instant
Cooldown: 5 posts.
Description: Irina blinks from one location to another in a single instant using holy energy while leaving behind a fiery explosion at her initial location with a 5 meter radius dealing 40 damage to anyone at its epicenter dealing 20 damage at the outer 3 meters. Irina may only blink from within 20 meters of her initial location and may blink through obstructions.
Strengths:
- Allows for instantaneous teleportation with few limits.
- Leaves behind a nasty surprise to anyone
- Blink will work underwater as blink is used through holy energy not fire.
Weaknesses:
- If the caster can not see where they will teleport to there is a chance they will teleport into a solid object and as such will die.
- The point of teleportation can be telegraphed by an instantaneous build up of holy energy prior to the blink.
- The fire explosion wont work in water.
- If timed wrong the damage wont be as potent if the intended target is too far away.
- Flame Wave:
Name: Flame Wave
Rank: C
Type: Holy, Fire, Offensive
Duration: Instant
Cooldown: 4 Posts
Description: Irina launches a wave of flames 20 meters tall and wide forward dealing 40 damage to everything in its path until it hits a large solid object or reaches the maximum range of 30 meters while traveling at 15 meters per second.
Strengths:
- Tends to disregard the concept of allies.
Weaknesses:
- Is completely countered by large objects.
- One can blast a temporary hole in the wall to pass through.
- Wild Burst:
Name: Wild Burst
Rank: C
Type: Offensive, Fire, Holy
Duration: Instant
Cooldown: 4 Posts
Description: Irina throws a small fireball projectile. Wherever the projectile lands it will explode dealing 40 damage in a 5 foot radius around the initial impact. If the initial projectile hits a person it will deal 50 damage to that person instead.
Projectile has a max range of 20 meters with a max speed of 15 meters per second.
Strengths:
- Great for clearing clumped up groups of enemies.
- Will still do damage even if it misses a viable target.
- Works well with spells that compact enemies into groups.
Weaknesses:
- Doesn't do very much damage if it doesn't hit anyone.
- Can be completely blocked with the creation of walls.
- Can be intercepted with large solid projectiles.
- Though it does more damage to single target as
- Can not be cast underwater
- Scorcher:
Name: Scorcher
Rank: C
Type: Holy, Fire, Supportive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Irina imbues herself with the power of wild fire cleansing all forms of negative effects while gaining an additional 25% speed. While she runs she leaves behind heated earth dealing 15 damage to anyone who walks on it, heated earth last for 3 posts.
Strengths:
- Cleanses all forms of negative effects at the instant of cast.
- Heated earth creates large area's of influence where Irina walks.
Weaknesses:
- Only cleanses negative effects when cast, additional negative effects afterwards will stack again.
- Heated earth does not have any effect in the air.
- Only effects Irina.
- Only halves the effectiveness of B rank negative effects with no effects on anything higher.
- B Rank Spells:
- Searing Cannon:
Name: Searing Cannon "Kogasu Taiho"
Rank: B
Type: Holy, Fire,Offensive
Duration: Instant
Cooldown: 5 posts
Description: Irina fires off three fireballs from her hand in a cone with a 45 degree angle, each fireball dealing 30 damage to the first thing they hit with a maximum range of 35 feet. It is possible that all 3 fireballs hit the same target dealing a maximum of 90 damage combined, when this occurs the target is also knocked back 10 feet. The knock back is half as effective for opponents one rank higher than the caster, and ineffective against those two ranks higher.
Projectile Speeds are 30 feet per second and makes a boom when fired off.
Strengths:
- Maximizes damage at point blank range.
- Knocks back those hit by all three fireballs.
- Really effective against large targets that can be hit by all 3 fireballs at long range.
Weaknesses:
- There are wide gaps in between each fireball closer to the end of its range making it less effective at long range.
- Projectiles stop upon hitting something, limiting the long range effectiveness in close quarters.
- Makes a loud boom when cast alerting people to the casters presence.
- Has rather short range.
- Cleanse by Fire:
Name: Cleanse by Fire
Rank: B
Type: Support, Fire, Holy
Duration: Instant
Cooldown: 5 Posts
Description: Irina places her hand on a target ally and consumes them in a holy fire. The target is then healed for 20 health and all negative effects e.g. Slows, poisons, bleeds etc. are removed from that person. Those who are afflicted by demons are damaged for 20 health instead and only half of their negative effects are removed starting with the oldest.
Strengths:
- Can remove any negative effect afflicting the target.
- Target can be anyone that Irina chooses so long as she can touch them.
- Can be used offensively on demon afflicted targets.
Weaknesses:
- Damages allies that are afflicted by demons instead of healing them.
- Requires direct contact to work.
- Can not effect those who are intangible at the time of cast.
- Can not be cast on Irina herself.
- Purifiers Wings:
Name: Purifiers Wings
Rank: B
Type: Holy, Fire, Supportive
Duration: 7 Posts
Cooldown: 8 Posts
Description: Irina unleashes her power sprouting wings made of holy white fire allowing her the ability of flight. Also while in this state Irina is immune to all poisonous and cold effects of equal rank effectively reducing poison spells to their initial damage and halving the damage of ice spells.
Strengths:
- Makes her immune to chilling and poisonous effects.
- Allows flight for the duration.
- Makes all spells apply a burn effect of the same magnitude regardless of their rank for the duration. This effect doesn't exist any more, so please get rid of this strength.
Weaknesses:
- Is near useless if not hampering in enclosed spaces.
- Spell duration is abruptly ended by two water spells of the same rank.
- Damage component requires the use of other spells. Also doesn't exist any more, so please get rid of this as well
- Use of this spell kills all hopes of stealth as it is almost as bright as the sun.
[Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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Join the Black Sails today!
The Guild is Set to OPEN! -- This means, feel free to join!
Irina NaginataAssassin Queen
- - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 713
Cosmic Coins : 1
Dungeon Tokens : 0
Experience : 6,968.75
Character Sheet
First Skill: Purifiers Flame
Second Skill: Resonance (WIP)
Third Skill:
- Post n°30
Re: Purifiers Flame
Blood Boil: Determined that it would be best to simply return it to its previous state, 25% speed boost that doubles when a spell lands for one post, minus the cold resistance. (See Mashy's post for further details.)
Flash: Also increased this spells max blink range as to compete with other spells of the same type and rank.
Purifiers Wings: Removed all unnecessary strengths and weaknesses.
Flash: Also increased this spells max blink range as to compete with other spells of the same type and rank.
Purifiers Wings: Removed all unnecessary strengths and weaknesses.
- Irina and Nova Battle Theme:
- Theme:
Anastasia Isayev- - - - - - - - - - - - - - - - - - - - - -
Lineage : Valkyrian
Position : None
Posts : 2446
Guild : Black Sails GM
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
Experience : 321116
Character Sheet
First Skill: Mechanized REquip
Second Skill: Dragons' Champion
Third Skill:
- Post n°31
Re: Purifiers Flame
[Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
Wave your banner!
Join the Black Sails today!
The Guild is Set to OPEN! -- This means, feel free to join!
Join the Black Sails today!
The Guild is Set to OPEN! -- This means, feel free to join!