Magic
Primary Magic: Venomancy.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description: The power of poison is not a uncommon magic for many but what makes Sayrn her own class is the poison that runs through her veins. Sayrn is able to use her blood as a weapon but even more importantly after the mutations she learned how to wield and control many different venom's and poisons. This magic is meant to be used for a front line purpose or assassination but Sayrn prefers to use it as a cornering tool to close in enemies on her allies for swift defeat of the enemies.
Strengths:
Weaknesses:
Lineage: Spirit Link:
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
Usage: Each form lasts for 3 posts and can be used once per thread.
The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armours and defenses, up to A-Rank. No defensive or healing spells may be used in this form
The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. Cannot use any other spells or magic in this form.
Unique Abilities:
Spells:
Primary Magic: Venomancy.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description: The power of poison is not a uncommon magic for many but what makes Sayrn her own class is the poison that runs through her veins. Sayrn is able to use her blood as a weapon but even more importantly after the mutations she learned how to wield and control many different venom's and poisons. This magic is meant to be used for a front line purpose or assassination but Sayrn prefers to use it as a cornering tool to close in enemies on her allies for swift defeat of the enemies.
Strengths:
- Very powerful single Target damage.
- Strong Buffing.
- Powerful Disable.
Weaknesses:
- Can hurt own allies.
- Less effective on people with large armor coverage due to the nature of some of her spells.
- Damage is very slow and over time.
- Is less effective on nature mages.
Lineage: Spirit Link:
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
Usage: Each form lasts for 3 posts and can be used once per thread.
The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armours and defenses, up to A-Rank. No defensive or healing spells may be used in this form
The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. Cannot use any other spells or magic in this form.
Unique Abilities:
- Poison Resistance: Takes 50% less damage from poison her own rank or lower.
- Venomous Blood: When she has her blood drawn by an enemy if they touch the blood they will take on instance of D-Rank damage.
- Enhanced Physicality: Due to her mutations her body is capable of going 25% faster when running.
- Venomous Transcendence: Due to the increased amount of venom in her blood her body is now able to react faster than it could before increasing her senses by 20%.
Spells:
- Signature Spell:
Name: Miasma.
Rank: Same as User up to S-Rank. (Current= C-Rank)
Type: Offensive.
Duration: 1 post.
Cooldown: 2 Posts.
Description: After half a second of charging Sayrn releases a massive burst of highly toxic and vibrant venom from her body that will expand quickly at 10 feet/second pulsing twice within two seconds and the second pulse being half as fast the first. It will expand up to 20 feet away from her with this spell dealing 1 instance of C-Rank damage on the first pulse and 50% of that the next.
Strengths:- Good for taking out a bunch of opponents at once.
- Has great execution potential while in a desperate fight due to large AOE.
- Makes for a great hiding tool due to the vibrancy of the venom.
Weaknesses:- Is not worth using in highly claustrophobic areas.
- Is easily seen due to vibrancy of the venoms colors making it highly dodgeable.
- While fast the venom itself can be blocked and is not incorporeal.
- It can and will hurt allies if they are unable to avoid or block this spell.
- Good for taking out a bunch of opponents at once.
- D-Rank Spells.:
- Venomous Gland.:
Name: Venomous Gland.
Rank: D-Rank.
Type: Offensive.
Duration: 4 Posts.
Cooldown: 4 Posts.
Description: Sayrn creates and sends out a sack filled with virulent green poison that upon coming in contact with a surface releases the virulent poison which upon contact with skin causes a massive pustule to grow on the impact points of the skin which grows larger as it is left untouched and should it grow too large sprays poison on all nearby enemies creating the same instances of damage and growing more pustules on nearby enemies all over again. A previously infected individual cannot be re-infected or affected by the poison from other infected enemies from building an immunity. [Deals 1/4 D-Rank damage each post the poison is active.] (Range of Projectile: 25 Feet. Range of Sacks AOE: 5 meter Diameter. Range of Pustule Spray: 10 foot Diameter. Pustule Grow Time: 3 posts.) [If an enemy builds an immunity they may only be affected by this spell once per thread.]
Strengths:- Great for spreading damage around a crowd.
- Can spread chaos among people as they try to deal with the infected.
- Hard to avoid when Sayrn casts right next to her as she can keep you in the range.
Weaknesses:- Can affect Allies.
- Is less effective when it cannot create the pustules due to lack of skin contact.
- Enemies can scatter away from infected individuals reducing it's effectiveness.
- they can remove the pustules before grow enough to spread the virulent poison.
- Great for spreading damage around a crowd.
- Contagion.:
Name: Contagion.
Rank: D-Rank.
Type: Defensive.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: At will Sayrn is capable of releasing a ring of vibrant caustic gas constantly around herself by boiling her own blood that upon contact with skin eats away at it till it cause bleeding once this has been achieved the gas causes a reaction in the blood creating a excruciating pain.(Range of AOE: 1 foot diameter.) [Cause 1/2 of D-Rank Damage/Post to enemies inside the cloud.)
Strengths:- Good for deterring melee fighters who want to harm her.
- Great for dealing quite a large amount of damage in a pinch just by sticking to the enemy.
- It can cripple an enemy if they have lots of open wounds on them due to the pain created from the chemical reaction with the blood.
Weaknesses:- If used in too much a cramped space can choke out the air.
- an still affect allies so it is safer to be away from them with this active.
- If the enemy is a ranged type user they can keep out of the gases range.
- If the enemy has a melee weapon that has a large range it can out range the gas.
- Good for deterring melee fighters who want to harm her.
- Paralyzing Nova.:
Name: Paralyzing Nova.
Rank: D-Rank.
Type: Defensive.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Sayrn releases a large nova of vibrant green poison around herself that upon contact with an enemy will begin to seize their muscle control for the first post reducing their speed of all kinds by 50% and full paralysis on the last post. (Range of AOE: 10 meters.)
[Paralysis starts on the post it is active E.G the one right after the slow and ends that same post.] (Does NOT deal any damage)
Strengths:- Great for taking care of large groups and keeping them down.
- Can be synergistic with spreading her other poisons around.
- Great for using inside a small space as it makes it harder to avoid the nova.
Weaknesses:- Can affect allies.
- Cannot affect people if it cannot touch their skin or be inhaled.
- The nova has a slow effect and can be countered before full paralysis
- Can be stopped by cover so places with lots of cover can make it easy to avoid this move.
- Great for taking care of large groups and keeping them down.
- Venom Gale.:
Name: Venom Gale.
Rank: D-Rank.
Type: Offensive.
Duration: 1 Post.
Cooldown: 2 Posts.
Description: Sayrn spews forth a a large ball of vibrant dripping venom towards her opponents that upon contact deals damage and slows their movment by 25% (Range of Gale: 25 feet forwards. Size of Gale: 5 meter Diameter.) Deals D-Ranks worth of damage.
Strengths:- Large strike range.
- Good for a bread and butter skill since she uses twin daggers.
- Has a good spam use since it can help her get close to her opponents.
Weaknesses:- Can be intercepted by obstacles so large crowds will not all get hit.
- The slow will rapidly decay.
- For all it's ability to be spammed it would use up lots of Magic Power if used as such.
- Not very good in small spaces since it cannot get around people.
- Large strike range.
- C-Rank Spells.:
- Bone Breaker Venom.:
Name: Bone Breaker Venom.
Rank: C-Rank
Type: Offensive.
Duration: Damage lasts 2 posts actual venom stays for 3.
Cooldown: 4 Posts.
Description: Sayrn will fire off a small spine of bone from the palm of her hand that is black in color flying at 5ft/sec and with a max range of 20 feet. Upon contact with the skin of a organic being the initial effects are simply two instances of 50% C-Rank damage over 2 posts; however on the third post it's real effects manifest as their bones become highly brittle (With the process being painful but does not deal damage and highly audible snaps and cracks as he bones become brittle being audible.) and weak causing any physical attacks to deal 25% more damage for that post and causing a 50% chance that should impact happen on a bone it will break with ease (The poisons second effect does not affect A-Rank or above.)
Strengths:- Great for helping a physical mage take down a target
- Can be used to break the legs of a mobile opponent to stop them cold in their tracks.
- Makes an opponent having to be weary of her with close quarters combat.
Weaknesses:- If it hits an ally they will be affected by it bone brittle and all.
- It MUST hit an organic target for the second portion to take affect however it will still deal damage to non-organic.
- If the spine does not contact skin then it is useless.
- The projectile an be shot out of the air/caught.
- Great for helping a physical mage take down a target
- EnVenomed Claws.:
Name: EnVenomed Claws.
Rank: C-Rank.
Type: Offensive.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: Sayrn lets out a massive pained and angry roar as her blood begins to rip out of her hands and forms venomous green claws around her fingers and causing her physical attacks to do 50% D-Rank damage over time on the enemies she hits and her attacks to do one instance of C-Rank Damage every hit.- Visual look of the claws.:
Strengths:- Buffs her physical damage so that she can hold her own against enemies.
- Allows her to take advantage of peoples thoughts that she relies on range and cc
- The poison on the claws means she can cut down an enemy while not having to worry too much about a finishing blow.
Weaknesses:- She cannot touch her allies while this is active.
- It siphons her blood for this spell and as such if it is spammed too much she will die.
- The claws cannot cut apart armor and can be blocked by sufficiently hard armor.
- The pained roar of rage causes it to be very easy to tell when she is using the spell.
- Venom Weave.:
Name: Venom Weave.
Rank: C-Rank.
Type: Defensive.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Sayrn pools heavily dark and green venom into her hands (takes 5 seconds for a full pool) and for one post the spheres that gathered in her hands surround her in a shield made of venom tendrils in a complex weave around her. The weave surrounds her in a 5 foot radius and rotates at 10 feet/second. If an enemy touches the weave they will take C-Rank damage for as long as they touch it. (Can be broken by 2 instances of C-Rank damage or 1 for B-Rank and above that it can be simply broken by 25% of A-H Rank damage.)
Strengths:- Can defend against melee enemies very well.
- Deters enemies from going after her while she gets in their area to make them take damage.
- When combined with her EnVenomed Claws she can make her melee dangerous to anyone who gets in her way.
Weaknesses:- The orbs can be cut down to make a hole in the shield.
- It is still a melee range thing and ranged enemies can kite her.
- Requires a small amount of time to gather the venom into her hands and can be disrupted.
- The venom can affect an ally and if they touch it they will get hurt the same amount.
- Can defend against melee enemies very well.
Last edited by Sayrn Firrion on 21st June 2015, 7:41 pm; edited 11 times in total