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    Cycle of Revenance

    Alexander
    Alexander

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Beast Pride
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    Age : 1543
    Experience : 425

    Character Sheet
    First Skill: Cycle of Revenance
    Second Skill:
    Third Skill:

    Completed Cycle of Revenance

    Post by Alexander 12th February 2015, 5:19 pm

    Magic

    Primary Magic: Cycle of Revenance
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: A master of manipulating and bending life force, Alexander has begun to breach new horizons in it's use. Originally a master of Necromancy and curses, he now applies his magic to steal the life of his enemies and rejuvenate his allies. Alexander himself operates more so as a gate than anything else, flowing the energy through himself to others. Converting the energy for either offense or defensive, it's a versatile magic that allows Alexander to be reactive to most situations. He can not only steal a targets life, but also convert his life into a weapon against them. Alongside that, he posses powerful healing effects for allies, using their enemies own life to keep them in the battle. A dark, unholy art, it's one that requires tremendous sacrifice from the caster; not only is their life lost, but they must often watch others be sucked from them for their benefit.

    A backline fighter, Alexander plays a supportive roles in most situations. As such, he struggles when he is left on his own, and prefers to fight in teams. More of a strategist than a warrior, he is constantly watching the situation and reacting, keeping his allies healthy as well as limiting the enemies movements. This doesn't mean Alexander is unable to fight physical combat; he has several spells to help cover this weakness. Still, he tries to avoid it at most costs. He prefers to open strongly, not one to hold anything back as he constantly barrages the enemy with his ranged spells. When left to fight solo however, his strategy becomes more defensive, mostly focusing on him kiting and dodging his opponent as he slowly whittles them down. He focusing on controlling and eliminating enemies one by one in such situations, hoping to abuse his persistence to his advantage.
    Strengths:

    • Healing; Alexander's magic comes with strong healing effects for himself, since he is stealing others life force.
    • Support; As well, it is a very strong tool for supporting others, rather than being an offensive magic on its own. It serves better as a back line fighter.
    • Area Control; One of the strongest aspects of Alexander's magic is his ability to create pressure on anyone within certain areas, granting him a good level of control of what goes on around him.

    Weaknesses:

    • Health Costs; Some of Alexander's spells also come with a cost of his own life force, meaning he has to drain his own health to properly cast them. This can often lead to him having low overall health.
    • Low Offensive Abilities; Alexander doesn't have very many spells that he can safely use on his own, requiring either distance from the target or forcing them to follow his plans. This makes him very easy to play around when he is on his own.
    • Supportive; Since Alexander's magic is supportive in nature, many of them require him to have someone else for him to properly use them with. When alone, many of his spells become weaker if not useless.
    • Dodgable; Outside of one spell, all of Alexander's offensive spells are very easy to dodge when Alexander is at a distance. As such, it can be very difficult for him to deal with mobile opponents, almost impossible in some cases.

    Lineage: Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
    Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina; magical energy is increased by 5% whenever used. Effects are reverted when the cool-down starts. Duration: 3 posts. Cool-down: 7 posts. Can only be used twice per thread.
    Unique Abilities:

    • Transcend Flesh; As a result of his former magic, Alexander is no longer bound to his mortal flesh. As such, his spirit is able to separate and leave his body. When separated from his body, Alexander is able to float and move through objects and buildings, but is also unable to interact with them as well. He is invisible to the naked eye during this time, but can be sensed by mages at an equal or higher rank. He is immune to physical attacks, but can still be harmed by magical ones, his magical power acting as his health during this time. Alexander is able to possess people who allow him into their body during this time, sharing his magical power with them, as well as sharing his thoughts and controlling their body, but only if they allow him inside. While outside of his body, Alexander's body is left completely unguarded, and is able to be killed or damaged in any way. If the body is too far damage or killed while he is outside of it, Alexander is unable to return to it. Should Alexander's body receive a killing blow while he is inside it, he will automatically activate Transcend Flesh.
    • Essence Charge; Whenever Alexander damages an enemy with a spell, he gains a stack of Essence Charge. Representing the life force stolen from his enemies, Alexander can either discharge these with certain spells to increase their effects, or consume 5 of them to re-energize himself, 10% magical power. This ability can only be activated every 5 posts.
    • Desecration; Wherever Alexander stands, he passively saps the life force out of the area, creating Desecrated Ground. Within a 1m of Alexander, the ground becomes gray and lifeless, as well as wilting any plant life. Any enemies who stand in this area would suffer 50% D Rank damage per post. This damage does not create stacks of Essence Charge.The Desecrated Ground lasts for 5 posts, and Alexander cannot create it where he has made Rejuvenated Ground for at least 5 posts. He also cannot create it standing on man made area or stone.
    • Rejuvenation; By consuming 10 charges of his Essence Charge, Alexander can turn all Desecrated Ground into Rejuvenated Ground, returning life to the area twice as powerful. Allies standing in the area when it's rejuvenated area healed for 100% of C Rank damage, and allies standing in the area for the following 3 posts is healed for 10% of C rank damage. This effect can only be used once ever 10 posts.


    Signature Spell:

    D Rank:
    C Rank:


    Last edited by Alexander on 22nd June 2015, 8:26 pm; edited 9 times in total
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
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    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Cycle of Revenance

    Post by Tōwa Lazmira 12th March 2015, 11:23 pm

    Alexander wrote:Magic

    Primary Magic: Necromancy
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Bending his own life force to his will, Alexander shapes the bodies and life force of the deceased to his will. While not your typical necromancer, Alexander focuses less on summoning undead creations and instead on stealing others life force and augmenting himself. He uses his art moreso on himself than anyone, even going as far as to separate his own soul from his body and possess it, transcending the limitations of flesh and living off life force alone. This has granted him a seemingly immortal lifespan, with the ability to simply possess another body should his original be destroyed. Existing as a being of pure magical power and life force, Alexander is able to push his physical body beyond normal limitations with little regard, registering the physical sensations of hunger, pain, but unable to truly experience them. Alexander is still able to create undead constructs, but does so rarely. He refuses to work with spirits or souls outside of his own, so anything he creates is mindless and aimless, which tends to not be very helpful. He is capable of more precise work, summoning individual limbs and pieces to serve his goals.

    Alexander chooses to try and use his magic scarcely, focusing his efforts on precision and limiting an opponents magic rather than offense. He prefers to drain an opponents life force and limit their movements above all else. He is not flashy nor does he enjoy combat, and tries to end combat as quickly and efficiently as possible. He has a strong distaste for harming others. He even tries to make his attacks as painless as possible.
    Strengths:

    • Strong Healing Capabilities; Since most of his magic revolves around stealing others life force, Alexander is blessed with strong healing properties inside his magic, as well as
    • Strong Area Control; Alexander is very adept at control the movement of enemies and the immediate area around him. This makes him very useful in a supportive role in fights, as well as strong against mobile characters.
    • Number Tactics; So long as Alexander employs his constructs correctly, he is very easily able to keep multiple enemies under his control for the course of a fight, constantly distracting and assaulting them with blows.

    Weaknesses:

    • Single Target; Outside of a few spells, most of Alexander's damage is single target, and as such he finds himself at a great disadvantage when facing multiple foes.
    • Life Drain; While a lot of his spells have healing effects to counteract his the tole his magic takes on his own life force, if Alexander is particularly injured or unable to properly regain life force, he can quickly start to run out of steam and do more damage to himself than the enemy.
    • Burst Damage; While Alexander is able to win long drawn out fights with his healing capabilities, he is very much at a loss against targets who can quickly finish him off, especially with his spells damaging himself and helping the opponent out.
    • Indoors; Most of Alexander's magic relies on Desecrated Land, which cannot effect manmade areas. As such, when he is forced into such a place, he loses much of the power that his spells normally contain.

    Lineage: Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
    Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina; magical energy is increased by 5% whenever used. Effects are reverted when the cool-down starts. Duration: 3 posts. Cool-down: 7 posts. Can only be used twice per thread.
    Unique Abilities:

    • Transcend Flesh; Using his own techniques on himself, Alexander is no longer bound to his mortal flesh. As such, his spirit is able to separate and leave his body. When separated from his body, Alexander is able to float and move through objects and buildings, but is also unable to interact with them as well. He is invisible to the naked eye during this time, but can be sensed by mages at an equal or higher rank. He is immune to physical attacks, but can still be harmed by magical ones, his magical power acting as his health during this time. Alexander is able to possess people who allow him into their body during this time, sharing his magical power with them, as well as sharing his thoughts and controlling their body, but only if they allow him inside. While outside of his body, Alexander's body is left completely unguarded, and is able to be killed or damaged in any way. If the body is too far damage or killed while he is outside of it, Alexander is unable to return to it. Should Alexander's body recieve a killing blow while he is inside it, he will automatically activate Transcend Flesh.
    • Desecration; Wherever Alexander stands, he steals the life force and magical power from the ground, creating Desecrated Land. He creates this passively while in combat, turning the ground gray and dreary in a 2m range around him. While standing on Desecrated Land, Alexander passively absorbs the energies he stole, regenerating 51% of his health per post. Alexander cannot desecrate any man made stone or building, only natural earth.
    • Conversion; Alexander has mastered the usages of both his own life force and magical power, and as such is able his own life force into magical power Alexander is able to convert up to 10% of his health into 10% magical power. This effect can only be used once every 3 posts.
    • Mark of the Reaper; Alexander is able to mark anyone as his prey, placing a Mark of the Reaper on them. While the target is marked, Alexander is aware of their location within 50m, as well as aware of the strength of their life force. Alexander can mark up to 3 people, and the effect lasts either until cancelled, the target leaves the 50m range, or it is dispelled. Alexander cannot place a mark on anyone who had one removed for at least 5 posts. The target must be within eye sight for at least 1 second to be marked, and is surrounded by thin, light green mist, almost invisible without a solid look, for the duration.(This will require physical contact to do and you can only mark one person at this power level)



    Signature Spell:

    D Rank:
    C Rank:


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Alexander
    Alexander

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Beast Pride
    Position : None
    Posts : 176
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1543
    Experience : 425

    Character Sheet
    First Skill: Cycle of Revenance
    Second Skill:
    Third Skill:

    Completed Re: Cycle of Revenance

    Post by Alexander 16th June 2015, 11:19 pm

    Edits made to match an upcoming change in Alexanders character, hoping it's in good shape for approval now.


    _____________________________________________________________________________________


    Cycle of Revenance R9bdomr
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Guild : Blue Pegasus
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Completed Re: Cycle of Revenance

    Post by Rosetta Crawford 19th June 2015, 8:58 am

    Alyia.

    That is not the rule on healing.

    This is the rule: Health regen abilities can only cap out to 5% of HP regardless of rank or type. Health regen has to MAKE SENSE with your magic. Meaning that if you have healing magic, of course you're going to have regen. By stacking weapons/etc to your character for regen you are only allowed to max out at 15%.

    However, this isn't a 'health regen' ability persay so we don't even consider that rule. Those rules are for a passive regen ability e.g. 'my character restores 5% hp per post because...reasons'

    This heals 100% C rank damage to allies in the area when its activated. This is fine.

    Then over the 'three posts' it does 20% of C rank damage to...anyone I believe. Allies or enemies. I would like this reduced to 10%. Other than that I am fine


    ---------------------
    However, I feel that the desecration and rejuvenation should be different abilities. As they seem seperate.

    I feel that the desecration should have a duration of some kind. So like the ground is only desecrated for x number of posts.

    ---------------------

    Does the vampirism 'giving life' drain you of your own HP?

    Hmmm....I feel that whilst it can't be used on the same person within 6 posts i'd prefer it like it can only be used every other post.

    -------------------------------------

    Those are my comments. I will turn the app back over to Alyia. IF you have any further questions or complaints or anything then let me know



    _____________________________________________________________________________________

    Cycle of Revenance Zack2_by_gramcrackers-d8ker96

    Cycle of Revenance Zack_by_ravenart5-d8j23c0

    Cycle of Revenance Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
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    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Completed Re: Cycle of Revenance

    Post by Aliannah 19th June 2015, 8:38 pm

    I appologize for the confusion. Lyserg and I discussed this earlier.

    Alex please make the corrections that Zack has suggested. Plus the following.
    Corrections will be in this colour.

    Alexander wrote:Magic

    Primary Magic: Cycle of Revenance
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: A master of manipulating and bending life force, Alexander has begun to breach new horizons in it's use. Originally a master of Necromancy and curses, he now applies his magic to steal the life of his enemies and rejuvenate his allies. Alexander himself operates more so as a gate than anything else, flowing the energy through himself to others. Converting the energy for either offense or defensive, it's a versatile magic that allows Alexander to be reactive to most situations. He can not only steal a targets life, but also convert his life into a weapon against them. Alongside that, he posses powerful healing effects for allies, using their enemies own life to keep them in the battle. A dark, unholy art, it's one that requires tremendous sacrifice from the caster; not only is their life lost, but they must often watch others be sucked from them for their benefit.

    A backline fighter, Alexander plays a supportive roles in most situations. As such, he struggles when he is left on his own, and prefers to fight in teams. More of a strategist than a warrior, he is constantly watching the situation and reacting, keeping his allies healthy as well as limiting the enemies movements. This doesn't mean Alexander is unable to fight physical combat; he has several spells to help cover this weakness. Still, he tries to avoid it at most costs. He prefers to open strongly, not one to hold anything back as he constantly barrages the enemy with his ranged spells. When left to fight solo however, his strategy becomes more defensive, mostly focusing on him kiting and dodging his opponent as he slowly whittles them down. He focusing on controlling and eliminating enemies one by one in such situations, hoping to abuse his persistence to his advantage.
    Strengths:

    • Healing; Alexander's magic comes with strong healing effects for himself, since he is stealing others life force.
    • Support; As well, it is a very strong tool for supporting others, rather than being an offensive magic on its own. It serves better as a back line fighter.
    • Area Control; One of the strongest aspects of Alexander's magic is his ability to create pressure on anyone within certain areas, granting him a good level of control of what goes on around him.

    Weaknesses:

    • Health Costs; Some of Alexander's spells also come with a cost of his own life force, meaning he has to drain his own health to properly cast them. This can often lead to him having low overall health.
    • Low Offensive Abilities; Alexander doesn't have very many spells that he can safely use on his own, requiring either distance from the target or forcing them to follow his plans. This makes him very easy to play around when he is on his own.
    • Supportive; Since Alexander's magic is supportive in nature, many of them require him to have someone else for him to properly use them with. When alone, many of his spells become weaker if not useless.
    • Dodgable; Outside of one spell, all of Alexander's offensive spells are very easy to dodge when Alexander is at a distance. As such, it can be very difficult for him to deal with mobile opponents, almost impossible in some cases.

    Lineage: Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
    Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina; magical energy is increased by 5% whenever used. Effects are reverted when the cool-down starts. Duration: 3 posts. Cool-down: 7 posts. Can only be used twice per thread.
    Unique Abilities:

    • Transcend Flesh; As a result of his former magic, Alexander is no longer bound to his mortal flesh. As such, his spirit is able to separate and leave his body. When separated from his body, Alexander is able to float and move through objects and buildings, but is also unable to interact with them as well. He is invisible to the naked eye during this time, but can be sensed by mages at an equal or higher rank. He is immune to physical attacks, but can still be harmed by magical ones, his magical power acting as his health during this time. Alexander is able to possess people who allow him into their body during this time, sharing his magical power with them, as well as sharing his thoughts and controlling their body, but only if they allow him inside. While outside of his body, Alexander's body is left completely unguarded, and is able to be killed or damaged in any way. If the body is too far damage or killed while he is outside of it, Alexander is unable to return to it. Should Alexander's body receive a killing blow while he is inside it, he will automatically activate Transcend Flesh.
    • Essence Charge; Whenever Alexander damages an enemy with a spell, he gains a stack of Essence Charge. Representing the life force stolen from his enemies, Alexander can either discharge these with certain spells to increase their effects, or consume 5 of them to re-energize himself, 10% magical power. This ability can only be activated every 5 posts.
    • Desecration/Rejuvenation; Wherever Alexander stands, he passively saps the life force out of the area, creating Desecrated Ground. Within a 1m of Alexander, the ground becomes gray and lifeless, as well as wilting any plant life. Any enemies who stand in this area would suffer 50% D Rank damage per post. This damage does not create stacks of Essence Charge. By consuming 10 charges of his Essence Charge, Alexander can turn all Desecrated Ground into Rejuvenated Ground, returning life to the area twice as powerful. Allies standing in the area when it's rejuvenated area healed for 100% of C Rank damage, and anyone standing in the area for the following 3 posts is healed for 20% of C rank damage. This effect can only be used once ever 10 posts. Alexander cannot create Desecrated Ground where he has made Rejuvenated Ground for at least 5 posts. He also cannot create it standing on man made area or stone.Restoring HP will max out at 5% and allows 2% for every post.

    • Vampirism; Being a master of taking and giving life force, Alexander is able to exchange small amounts on physical contact. whenever Alexander makes skin to skin contact, he is able to either steal or give life force to the recipient. This effect deals C rank magical damage to who loses the life force, and heals 100% of C rank damage to the other. This effect can only occur with each target once every 6 posts.Restoring HP will max out at 5% and allows 2% for every post.


    Signature Spell:

    D Rank:
    C Rank:


    _____________________________________________________________________________________

    Alexander
    Alexander

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Beast Pride
    Position : None
    Posts : 176
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    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 1543
    Experience : 425

    Character Sheet
    First Skill: Cycle of Revenance
    Second Skill:
    Third Skill:

    Completed Re: Cycle of Revenance

    Post by Alexander 22nd June 2015, 8:27 pm

    Alright, Edits have been made to match the changes requested.


    _____________________________________________________________________________________


    Cycle of Revenance R9bdomr
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
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    Faction : The Rune Knights
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    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Completed Re: Cycle of Revenance

    Post by Aliannah 22nd June 2015, 8:39 pm

    Cycle of Revenance NCrTQNR


    _____________________________________________________________________________________


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