Magic
Primary Magic: Cycle of Revenance
Secondary Magic: N/A
Caster or Holder: Caster
Description: A master of manipulating and bending life force, Alexander has begun to breach new horizons in it's use. Originally a master of Necromancy and curses, he now applies his magic to steal the life of his enemies and rejuvenate his allies. Alexander himself operates more so as a gate than anything else, flowing the energy through himself to others. Converting the energy for either offense or defensive, it's a versatile magic that allows Alexander to be reactive to most situations. He can not only steal a targets life, but also convert his life into a weapon against them. Alongside that, he posses powerful healing effects for allies, using their enemies own life to keep them in the battle. A dark, unholy art, it's one that requires tremendous sacrifice from the caster; not only is their life lost, but they must often watch others be sucked from them for their benefit.
A backline fighter, Alexander plays a supportive roles in most situations. As such, he struggles when he is left on his own, and prefers to fight in teams. More of a strategist than a warrior, he is constantly watching the situation and reacting, keeping his allies healthy as well as limiting the enemies movements. This doesn't mean Alexander is unable to fight physical combat; he has several spells to help cover this weakness. Still, he tries to avoid it at most costs. He prefers to open strongly, not one to hold anything back as he constantly barrages the enemy with his ranged spells. When left to fight solo however, his strategy becomes more defensive, mostly focusing on him kiting and dodging his opponent as he slowly whittles them down. He focusing on controlling and eliminating enemies one by one in such situations, hoping to abuse his persistence to his advantage.
Strengths:
Weaknesses:
Lineage: Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina; magical energy is increased by 5% whenever used. Effects are reverted when the cool-down starts. Duration: 3 posts. Cool-down: 7 posts. Can only be used twice per thread.
Unique Abilities:
Primary Magic: Cycle of Revenance
Secondary Magic: N/A
Caster or Holder: Caster
Description: A master of manipulating and bending life force, Alexander has begun to breach new horizons in it's use. Originally a master of Necromancy and curses, he now applies his magic to steal the life of his enemies and rejuvenate his allies. Alexander himself operates more so as a gate than anything else, flowing the energy through himself to others. Converting the energy for either offense or defensive, it's a versatile magic that allows Alexander to be reactive to most situations. He can not only steal a targets life, but also convert his life into a weapon against them. Alongside that, he posses powerful healing effects for allies, using their enemies own life to keep them in the battle. A dark, unholy art, it's one that requires tremendous sacrifice from the caster; not only is their life lost, but they must often watch others be sucked from them for their benefit.
A backline fighter, Alexander plays a supportive roles in most situations. As such, he struggles when he is left on his own, and prefers to fight in teams. More of a strategist than a warrior, he is constantly watching the situation and reacting, keeping his allies healthy as well as limiting the enemies movements. This doesn't mean Alexander is unable to fight physical combat; he has several spells to help cover this weakness. Still, he tries to avoid it at most costs. He prefers to open strongly, not one to hold anything back as he constantly barrages the enemy with his ranged spells. When left to fight solo however, his strategy becomes more defensive, mostly focusing on him kiting and dodging his opponent as he slowly whittles them down. He focusing on controlling and eliminating enemies one by one in such situations, hoping to abuse his persistence to his advantage.
Strengths:
- Healing; Alexander's magic comes with strong healing effects for himself, since he is stealing others life force.
- Support; As well, it is a very strong tool for supporting others, rather than being an offensive magic on its own. It serves better as a back line fighter.
- Area Control; One of the strongest aspects of Alexander's magic is his ability to create pressure on anyone within certain areas, granting him a good level of control of what goes on around him.
Weaknesses:
- Health Costs; Some of Alexander's spells also come with a cost of his own life force, meaning he has to drain his own health to properly cast them. This can often lead to him having low overall health.
- Low Offensive Abilities; Alexander doesn't have very many spells that he can safely use on his own, requiring either distance from the target or forcing them to follow his plans. This makes him very easy to play around when he is on his own.
- Supportive; Since Alexander's magic is supportive in nature, many of them require him to have someone else for him to properly use them with. When alone, many of his spells become weaker if not useless.
- Dodgable; Outside of one spell, all of Alexander's offensive spells are very easy to dodge when Alexander is at a distance. As such, it can be very difficult for him to deal with mobile opponents, almost impossible in some cases.
Lineage: Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: Regains a user's courage and fighting power, along with making them immune to any fear or discouragement for the duration.
Usage: Temporarily gets rid of fatigue, intimidation and fear and replaces it with motivation, courage, willpower and stamina; magical energy is increased by 5% whenever used. Effects are reverted when the cool-down starts. Duration: 3 posts. Cool-down: 7 posts. Can only be used twice per thread.
Unique Abilities:
- Transcend Flesh; As a result of his former magic, Alexander is no longer bound to his mortal flesh. As such, his spirit is able to separate and leave his body. When separated from his body, Alexander is able to float and move through objects and buildings, but is also unable to interact with them as well. He is invisible to the naked eye during this time, but can be sensed by mages at an equal or higher rank. He is immune to physical attacks, but can still be harmed by magical ones, his magical power acting as his health during this time. Alexander is able to possess people who allow him into their body during this time, sharing his magical power with them, as well as sharing his thoughts and controlling their body, but only if they allow him inside. While outside of his body, Alexander's body is left completely unguarded, and is able to be killed or damaged in any way. If the body is too far damage or killed while he is outside of it, Alexander is unable to return to it. Should Alexander's body receive a killing blow while he is inside it, he will automatically activate Transcend Flesh.
- Essence Charge; Whenever Alexander damages an enemy with a spell, he gains a stack of Essence Charge. Representing the life force stolen from his enemies, Alexander can either discharge these with certain spells to increase their effects, or consume 5 of them to re-energize himself, 10% magical power. This ability can only be activated every 5 posts.
- Desecration; Wherever Alexander stands, he passively saps the life force out of the area, creating Desecrated Ground. Within a 1m of Alexander, the ground becomes gray and lifeless, as well as wilting any plant life. Any enemies who stand in this area would suffer 50% D Rank damage per post. This damage does not create stacks of Essence Charge.The Desecrated Ground lasts for 5 posts, and Alexander cannot create it where he has made Rejuvenated Ground for at least 5 posts. He also cannot create it standing on man made area or stone.
- Rejuvenation; By consuming 10 charges of his Essence Charge, Alexander can turn all Desecrated Ground into Rejuvenated Ground, returning life to the area twice as powerful. Allies standing in the area when it's rejuvenated area healed for 100% of C Rank damage, and allies standing in the area for the following 3 posts is healed for 10% of C rank damage. This effect can only be used once ever 10 posts.
- Signature Spell:
- Name: Essence Strike
Rank: C
Type: Instant, Unholy
Duration: Instant
Cooldown: 3
Description: A simple strike, Alexander conjures and fires a blast of life force out at the target. If the target is standing in Rejuvenated Ground, the spell heals the target for 25% of C rank damage. Otherwise, it deals C rank damage. Flies up to 15m in a straight line, at a speed of about 30mph.
Strengths:- Healing; This spell allows Alexander to support his allies from the back lines, where he is able to thrive.
- Long Range; Alexander is a fairly weak man, so having long ranged spells allies him to keep his distance and keep the opponent under pressure.
- Costless; As his signature spell, this allows Alexander to keep the opponent pressured even when he is low on magical power.
Weaknesses:- Healing; Essence Strike has no way of telling if the target is friend or foe, and will heal any target standing in Rejuvenated Ground, no matter what.
- Simple; Essence Strike is a very basic spell, and as such does not have very many applications, outside of a basic attack.
- Predictable; Since it flies in a straight line, the move is very easy to dodge and difficult to land in long range combat.
- Requires Rejuvenation; For Alexander to use Essence Strike to heal the target, they must be on his Rejuvenated Ground. If none is out, or if they aren't on it, he can't effectively heal them.
- Healing; This spell allows Alexander to support his allies from the back lines, where he is able to thrive.
- D Rank:
- Name: Tethered Fate
Rank: D
Type: Debuff, Buff, Unholy
Duration: 3 Posts
Cooldown: 4 Posts
Description: Alexander tethers the life forces of two people together. While bound, the pair share their health through a link of energy. While the link is active, whenever one takes the damage, the other is healed for up to 20% of D rank damage dealt. Alexander generates a stack of Essence Charge whenever damage is taken. Alexander can consume 5 stacks of Essence Charge when cast, causing the tether to share healing done to one target with the other, healing both for any amount one heals. The tether can be cast as long as one target is with 10m range, and can exist between two up to 8m before breaking.
Strengths:- Double Healing; When Alexander consumed Essence Charges, he shares healing between both targets, including both the healing from the link as well as other sources, allowing him to effectively heal two people.
- Versatile Targets; Alexander can target an enemy with this spell as well as ally, meaning that when an enemy is damaged an ally can be healed by it if linked.
- Stack Generation; Since the spell lasts for several posts, it allows Alexander to generate multiple stacks out of one spell.
Weaknesses:- Damage Needed; If neither of the targets take damage, Tethered Fate doesn't have any health to share, and as such is a pointless spell.
- Area; If one of the targets branches too far from the other, the tether is broken, and the spells effects are avoided.
- Shared Healing; If one of the targets is an enemy, it means that any damage they receive heals the other. However, if they damage the other target, they receive healing as well.
- Visible; The tether between the two creates a visible green line, meaning that people can see who are linked and play around it appropriately.
Name: Reaper's Strike
Rank: D
Type: Offensive, Unholy
Duration: 1 Post
Cooldown: 2 Posts
Description: Empowering his weapon, Alexander's next strike deals an additional D rank magic damage as well as marking the target with Mark of the Reaper for 3 posts. While marked, anyone who damages the target saps some of their life force, healing them for 5% of D rank damage dealt. Once marked, a target cannot be marked again for 5 posts after it expires. If Alexander hits a target already marked with the spell again, he can consume 3 stacks of Essence Charge to refresh the duration.
Strengths:- Healing; When a target is marked, multiple people are able to benefit off the healing, creating a focus target as well as allowing him to benefit multiple people.
- Duration Refresh; If Alexander is able to keep pressure on a target, he can keep Mark of the Reaper on the target to keep a constant source of minor regeneration.
- Extra Damage; Alexander doesn't deal much damage in physical combat, this spell allowing him to improve it to an extent.
Weaknesses:- Physical Combat; For Alexander to place Mark of the Reaper, he needs to be attacking with a weapon, meaning he has to get into physical combat, something he is very weak at.
- Disarmament; Alexander needs a weapon to empower for this spell, meaning that he can't use it without one. If he's disarmed, the spell becomes useless.
- Mark Duration; The spell only lasts for a short duration of one post, meaning that if he is unable to land the attack in that duration, it will be useless. As well, with the cooldown, Alexander only has one post to refresh Mark of the Reaper, or else the target cannot be marked again for a much longer duration.
- Essence Charges; If Alexander doesn't have enough active stacks of Essence Charge, he cannot refresh the duration of Mark of the Reaper, leaving it on a longer cooldown.
Name: Siphon Life
Rank: D
Type: Supportive, Unholy
Duration: Instant
Cooldown: 3 Posts
Description: Tapping into his inner life force, Alexander gives some to his to another target. As an additional cost he sacrifices 10% of his health, allowing him to heal the target for 100% of C Rank damage. Alexander can consume 5 stacks of Essence Charge to improve the spell, allowing him to avoid the health cost, as well as increasing the heal to 150% of C Rank damage. Alexander can heal someone from at maximum 15m away.
Strengths:- Support; This spell allows Alexander to give a direct, non avoidable heal, something most of his heals are not.
- Amplification; If Alexander is able to generate the Essence Charges needed to cast the spell, he can improve it to a very strong spell.
- Keep Allies Alive; Since Alexander is not good at physical combat, using this spell to keep allies alive and in front of him allows him to better stay back.
Weaknesses:- Life Cost; Alexander has to sacrifice some of his life to give to the other person, meaning if he is weak he's unable to properly heal someone.
- Himself; This spell is only useful is Alexander actually has someone to heal, meaning if he is alone the spell is completely useless.
- Single Target; If Alexander has to support multiple people, he's unable to use this spell to support that much damage.
- Burst Heal; While the healing effect can be very strong, it only happens at once. If a target is suffering constant damage over time, it's not incredibly ineffective.
Name: Lingering Barricade
Rank: D
Type: Supportive, Unholy
Duration: 2 Posts
Cooldown: 4 Posts
Description: Creating a barrier of life force around the target, Alexander attempts to shield them from incoming damage. As an additional cost for the spell, Alexander sacrifices 10% of his current health. For the next two posts, whenever the target would take damage, the shield attempts to block it. The shield is able to block up to 2 D rank worth of damage, and shatters afterward. If the shield shatters, the target is then healed for up to 50% of D Rank damage. Alexander can consume 4 stacks of Essence Charge to improve the spell, substituting for the health cost and improving the healing effect to 100% of D Rank damage. Alexander can target someone within 15m range.
Strengths:- Constant Fire; This shield allows Alexander to prevent damage from multiple attacks, something he normally cannot handle.
- Heal; While the shield isn't incredibly strong, the heal following allows it to mitigate the damage a bit.
- Full Health; While a heal cannot effect someone at full health, a shield can be used on someone on a full health proactively.
Weaknesses:- Broken Shield; If the shield isn't broken, the target doesn't receive the heal. This means that it can be avoided by waiting out the shield's duration.
- Single Target; This spell only targets one person, meaning that if there are multiple people under attack, he can't take care of them all.
- Weak; The shield effect itself isn't very strong and can be easily broken by stronger mages, causing any damage beyond 2 D Rank to still be applied to the target.
- Life Cost; Since this spell requires Alexander to pay some of his own life force, if he doesn't have enough health he cannot cast it.
- Double Healing; When Alexander consumed Essence Charges, he shares healing between both targets, including both the healing from the link as well as other sources, allowing him to effectively heal two people.
- C Rank:
- Name: The Harvesting
Rank: C
Type: Channeled, Offensive, Unholy
Duration: 4 Posts
Cooldown: 6 Posts
Description: Amplifying the power of his Desecrated Ground, Alexander attempts to siphon the life out of all of his enemies. Channeling the power through his body, Alexander deals C Rank magic damage to each target standing on his Desecrated Ground each post. Alexander must channel this spell for the entire duration, and the effect is cancelled should he be forced to move or stop.
Strengths:- Essence Charge; Using this spell allows Alexander to build up several stacks of Essence Charge, giving him a strong boost to his other spells.
- AoE Damage; Using this spell allows Alexander to deal effective damage to multiple targets, something he doesn't otherwise have access to.
- Area Control; Using this spell grants Alexander access to strong area control, preventing people from entering his Desecrated Ground.
Weaknesses:- Channeled; Alexander must channel this spell for the entire duration. As such, he cannot practically use it without proper defense.
- Desecrated Ground; Without proper Desecrated Ground spread, or if the enemies stay off it, Alexander is unable to use this spell against his enemies.
- Time; Since Alexander has to channel this spell, it means that during this duration he is unable to use any others or do anything else during it's duration.
- Cooldown; Due to it's powerful effect, this spell has a long cooldown, meaning Alexander cannot use it very often outside of a few events.
Name: Curse of Mortality
Rank: C
Type: Debuff, Unholy
Duration: 4 Posts
Cooldown: 6 Posts
Description: Alexander siphons as much as possible out of the target, attempting to completely drain it out of one of their limbs. With physical contact established, Alexander curses whatever body part he touches, dealing 25% C Rank damage per post. The body part effect then becomes limp and weak, all life drained out of it until the spell ends. Alexander can consume 3 stacks of Essence Charge when casting this spell to heal himself with the siphoned health, healing him for 25% C Rank damage per post.
Strengths:- Control; Using this spell allows Alexander to control an opponents movements and options, limiting them heavily based on which body part he afflicts.
- Health; When empowered, this spell acts as a good healing effect for Alexander, allowing him to help mitigate some of the health costs his abilities take.
- Essence Charge; Since this spell deals damage over time, it acts as a good way for Alexander to generate stacks of Essence Charge.
Weaknesses:- Single Target; Since this spell can only target one target, t can often times be very weak in situations dealing with multiple targets.
- Conditional; This spell is very conditional in it's uses, since it requires Alexander to touch the body part he curses.
- Physical Contact; Since the spell requires Alexander to get into physical contact with the target, it can often time place him in compromising positions since he does not favor melee combat.
- Damage Over Time; Since this spell deals it's damage over time, it leaves many opportunities for it to be dispelled and removed before it can be fully effective.
Name: Burning Essence
Rank: C
Type: Offensive, Unholy
Duration: 3 Posts
Cooldown: 5 Posts
Description: Re-purposing the life energy he steals, Alexander converts it into a strong attack around himself. Sacrificing 10% of his health, Alexander creates an aura around himself, converting any healing he would receive instead to damage around him. For the next 3 posts, anytime Alexander would be healed for any amount, he instead deals that much damage to targets within 10m of himself. Alexander can consume 6 stacks of Essence Charge when casting this spell, allowing him to avoid the health cost, as well as allowing him to retain some of the healing, only being healed for half the amount instead.
Strengths:- Area of Effect; Since this spell effects all enemies within range of him, it allows Alexander to handle multiple enemies at the same time, something he normally struggles with.
- Essence Charge; Using this spell grants Alexander access to a strong generator of Essence Charge stacks for his other spells.
- Area Control; Since the spell happens in a radius around him, it can act as a strong motivator to stay away from him during it's duration.
Weaknesses:- Health Cost; Since this spell takes a percentage of Alexander's health, it becomes risky to cast it after a certain point.
- Area; While the spell deals damage in an area around him, enemies can avoid this by simply moving away from him, negating it's effects.
- Healing Block; Without consuming Essence Charges, this spell deprives Alexander from his healing effects, making him a vulnerable target.
- Healing Effects; As well, since this effect requires Alexander to be healed to deal damage, if he doesn't properly heal himself during it's duration, he deals no damage with the spell.
- Essence Charge; Using this spell allows Alexander to build up several stacks of Essence Charge, giving him a strong boost to his other spells.
Last edited by Alexander on 22nd June 2015, 8:26 pm; edited 9 times in total