Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Guild Hall

    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    The Guild Hall Empty The Guild Hall

    Post by Kirahunter 24th June 2015, 3:34 pm

    The Guild Hall ZIGchTY

    The Fairy Tail Guild Hall is a sizeable building in the heart of Magnolia. It was built by growing a collection of Wayward Tree seeds together. The tree-like building is about 20 meters tall and stands out dramatically in its urban surroundings.

    The interior is divided into three sections.

    Ground Level: Entry Hall

    Upon entering the guild a person will come into this area. The entire space appears to be a large tavern with a large quantity of tables filling the space while a bar occupies the back of the room. There are scattered stairwells that lead up to the second floor scattered in rather strange places. Everything in the room, as everything in the guild is a feature of the tree. Every chair and table are thick branches or roots or stumps. Honestly the whole thing looks rather elven. Light is provided by naturally formed windows in the trunk of the tree.

    Second Floor: Business Center

    Ground floor is all fun and games, second floor is all work. The space is a single open room, it features both the Job Board, the Legend Board and the Guild Upgrade Board on the north, west, and east sides respectively. The south side is dedicated to the Emergency Notice
    Board. While access to the second floor from the first floor is through a number of spiral stair cases that lead to random spots on the second floor, to move up to the third floor there is only the one grand spiral stair case in the center.

    Third Floor: Foliage Level
    The grand spiral staircase will take members out of the trunk of the tree and into the branches above. This is mostly residential space where members can live if they have no other accommodations. Each member is permitted their own branch with witch they can do whatever they please. Go nuts each branch can support about 1 ton. It may seem a bit susceptible to the elements but the leaves are incredible strong and those in the upper levels work together to shield those within from rain, wind and extreme temperatures. So it is sleeping under the stars with all the perks and none of the draw backs.

    The Guild Master's Room/Office/Nest is also located here. It is a large bird's nest in an upper branch where he takes residence.


    Job Board: Requires no explanation

    Legend Board: Features all the information presented in this thread: https://www.fairytail-rp.com/t14949-legends

    Guild Upgrade Board: Features information regarding special items Simon wants gathered to enhance the guild hall. See more below.

    Emergency Notice Board: If this board is ever not blank, the world is in peril. Any notice on this board is of the highest importance and will hopefully be ever blank.



    Guild Upgrade List

    This list details everything Simon needs to make the guild enter its final form presented in this format:

    Name: (Name of the item)
    Purpose: (Why do we need it.)
    Obtainment: (How do we get it?)


    Name: Hygiene Stone
    Purpose: The guild could use a bath house. Hygiene Stones are magical rocks which produce large amounts of a perfect bathwater which can clean anything and leave even the dirtiest dope a shining stud. They aren't particularly rare but for a guild bath house we need a high quality stone, one that is both large and powerful.
    Obtainment: Hygiene Stones naturally form in areas of extremely low temperature and abundant water. Maybe an expedition to the Silent Glaciers will help you find one.

    Name: Spy Sand
    Purpose: Spy Sand can be blown into Spy Glass. Spy Glass is a perfectly transparent and powerful glass is undetectable to the human eye. It would be valuable in filling our open air windows on the ground and second floor. The top floor has the Wayward Tree's powerful leaves to guard from the elements but not down there.
    Obtainment: Spy Sand can be found on Galuna Island. It is hard to tell from normal sand during the day but at night it shines brightly. Finding it shouldn't be too hard at night however the locals are rather defensive of their island's valued resource.

    Name: Act of God
    Purpose: The Act of God is a powerful lacrima gem that can be used to create and power various lacrima devices. This will be used to light up the guild hall during the night hours, and give night lights to those of our ranks who are scared of the dark. It could also be used maybe to power any electrical devices we stumble upon and decide to use.
    Obtainment: The Act of God can be found at the heart of Thunder Island. It is very common for lightning to strike sand on that island forming fulgurite. The Act of God is a massive lacrima based fulgurite growing from a large sand pool at the center of the island, it is perpetually being struck by lightning making it ever grow. Simply taking off a large chunk ofi t should do the trick, no need to acquire the whole thing.

    Name: Wine Flower
    Purpose: For our bar of course. The flower will be planted on the ground floor bar where it will provide us with free high grade wine. Several would be preferable.
    Obtainment: They are very rare but have been known to grow in desert oases. Remember plucking a flower and bringing it back here won't do any good, a seed must be extracted from the flower. This is a very delicate procedure and it is recommended an expert is brought along.

    Name: Drunken Rib-cage
    Purpose: For the purpose as the Wine Flower, except more manly. There is a beast in the world that's rib-bones magically produce large amounts of high grade alcohol if you can slay the beast. Each rib provides a different kind including vodka, whiskey, scotch, rum and beer. Bring home the whole cage and free drinks for everyone.
    Obtainment: The beast known as the Drunken Demon. It is a powerful beast, probably not an actual demon it's just called that because of alliteration, the Guildmaster has not ever seen one but knows they reek of alcohol. The monster also behaves in a highly drunken fashion, despite being incredibly powerful, if it was sober it would likely be very dangerous fortunately as that is not the case it is only rather dangerous. They were hunted to extinction but Simon remembers once Heero bragged about trapping one somewhere for personal usage.

    Keep an eye out for future items. To retrieve an item you can start an adventure thread without approval anytime you want like normal. Once completed post in the Legends thread like you would a normal discovery to take credit. Once checked and validated the item will be crossed off you will be accredited and the item will be added to the guild.


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic

      Current date/time is 5th November 2024, 5:10 pm