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    Demiurge

    Yalda
    Yalda

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 23
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Demiurge
    Second Skill: N/A
    Third Skill:

    Demiurge Empty Demiurge

    Post by Yalda 14th June 2015, 2:53 pm

    Demiurge

    Primary Magic: Demiurge
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    It's a new type of magic developed by Yalda which allows the user to manipulate the senses of it's target, making it see, hear, touch, smell and/or taste things which do not actually exist or to perceive things differently from what they truly are.

    Yalda uses it to aflict his targets with hallucinations and sensorial impairments to disrupt and confuse them, for example making them believe that they are in situations that they actually aren't.

    Strenghts:


    Weaknesses:

    Lineage:


    Unique Abilities:






    Rank D Spells:



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)[/b]


    Last edited by Yalda on 15th June 2015, 4:40 am; edited 5 times in total
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    Guest
    Guest

    Demiurge Empty Re: Demiurge

    Post by Guest 15th June 2015, 3:07 am

    Requested Edits:

    Additional notes: Beelzebub and Gleiphnir are the same spell; please change one, at least a little. Also, you need to give ranges to all your spells (ten to fifteen meters maximum would be good).

    The requested edits are in green.

    Bump when you're finished and send me a private message if you have any questions. ^.^
    Yalda
    Yalda

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 23
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Demiurge
    Second Skill: N/A
    Third Skill:

    Demiurge Empty Re: Demiurge

    Post by Yalda 15th June 2015, 4:19 am

    Fixed. Bumping.


    _____________________________________________________________________________________

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    Guest
    Guest

    Demiurge Empty Re: Demiurge

    Post by Guest 15th June 2015, 4:32 am

    You still need to give ranges on your spells (how far away can opponents be before you can't affect them?)

    Gleiphnir - A spell that prevents your opponent from moving should be lowered to a one post duration. If you go with the one post duration, you can also lower the cooldown some.

    Yalda
    Yalda

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 23
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Demiurge
    Second Skill: N/A
    Third Skill:

    Demiurge Empty Re: Demiurge

    Post by Yalda 15th June 2015, 4:41 am

    Wops, forgot about the range. There we go.

    Also changed the duration and cooldown of Gleipnir
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    Guest

    Demiurge Empty Re: Demiurge

    Post by Guest 15th June 2015, 4:48 am

    Demiurge CBsTu5w

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