Demiurge
Primary Magic: Demiurge
Secondary Magic: N/A
Caster or Holder: Caster
Description:
It's a new type of magic developed by Yalda which allows the user to manipulate the senses of it's target, making it see, hear, touch, smell and/or taste things which do not actually exist or to perceive things differently from what they truly are.
Yalda uses it to aflict his targets with hallucinations and sensorial impairments to disrupt and confuse them, for example making them believe that they are in situations that they actually aren't.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)[/b]
Primary Magic: Demiurge
Secondary Magic: N/A
Caster or Holder: Caster
Description:
It's a new type of magic developed by Yalda which allows the user to manipulate the senses of it's target, making it see, hear, touch, smell and/or taste things which do not actually exist or to perceive things differently from what they truly are.
Yalda uses it to aflict his targets with hallucinations and sensorial impairments to disrupt and confuse them, for example making them believe that they are in situations that they actually aren't.
- Strenghts:
- Demiurge is a very versatile magic, capable of affecting it's targets in different ways at once.
- Demiurge is incredibly useful for missions that require infiltration, spionage, ect.
- Demiurge has a long range of action.
- Demiurge is a very versatile magic, capable of affecting it's targets in different ways at once.
- Weaknesses:
- Demiurge can't deal actually damage, as it's effects are only hallucinations.
- Demiurge is an incredibly complex form of magic, that demands absolute concentration and doesn't allow to use any other form of magic while it's being used.
- Due to the concentration that requieres no more than 2 spells of demiurge might be active at any given point.
- Won't work on enemies that are noticiable of higher level than the spell that's being casted
- Demiurge can't deal actually damage, as it's effects are only hallucinations.
- Lineage:
Blizzard Wizard:
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank.
Usage: Duration: 3 posts. Cool-down: 5 posts. Can be used 5 times per thread.
- Unique Abilities:
- Mental Focus: Due to the specialized and demanding ability needed to make Demiurge work, Yalda understands cognitive proceeses nearly perfectly, so attemps to affect his mind with magic or the use of illusions won't work on him. Illusion spells at least two ranks higher are still able to affect him.
- Unique Magic: Demiurge is a new magic, made of the combination of several long lost forms of magic, and that demans some unique qualities and knowledges from the user. As such, it can't be copied or imitated by any means.
- Seeing Through It: Because of the mental requisites needed to use demiurge, Yalda has developed a particularly sharp and perceptive mind. Yalda is able to understand in-role the nature and working of any magic that he sees and always notices when someone is lying.
- Mental Focus: Due to the specialized and demanding ability needed to make Demiurge work, Yalda understands cognitive proceeses nearly perfectly, so attemps to affect his mind with magic or the use of illusions won't work on him. Illusion spells at least two ranks higher are still able to affect him.
- Rank D Spells:
Name: Beelzebub
Rank: D
Type: Debuff
Duration: 3 posts
Cooldown: 4 posts
Range: 15 meters
Description: Inflicts the target with the sensation of insects crawling in his mouth and his throat. The target is unable to use magic while the spell is active.
Strengths:
-Can be used to prevent an enemy for using spells.
-Will stop spells that need to be casted and/or maintained
-Really annoying/disgusting
Weaknesses:
-Deals no damage.
-Doesn't prevent the enemy from using physical attacks/abilities
-Only works on opponents who are C-rank or below.
-Won't stop spells that doesn't need to be casted to be active (like clones or summonings)
Name: Fata Morgana
Rank: D
Type: Debuff
Duration: Instant
Cooldown: 4 posts
Range: 15 meters
Description: Yalda disrupt the sensation distances and positions of objects of target, making it attack to another direction (choosed by Yalda itself), or making harder for an enemy to dodge an incoming attack.
Strengths:
-Can be used to make an enemy fail an attack.
-Can be used to make an enemy attack an ally!
-An enemy affected by this spell can't dodge allied attacks by normal means
Weaknesses:
-Deals no damage on it's own.
-Won't work on spells or attacks that don't need to be "aimed".
-Only works on opponents who are C-rank or below.
-It has a long cooldown.
Name: Gleipnir
Rank: D
Type: Debuff
Duration: 1 post
Cooldown: 2 posts
Range: 15 meters
Description: The target is afflicted with the hallucination of being trapped by unbreakable chains, making them unable to move freely.
Strengths:
-Can be used to prevent an enemy for moving or using physical abilities.
-Will stop physical attacks that are being carried out instantly.
-Will make impossible for the target to dodge incoming attack by normal means.
Weaknesses:
-Deals no damage.
-Doesn't prevent the enemy from using magic.
-Only works on opponents who are C-rank or below.
-Won't stop ranged physicals attacks
Name: Nyx
Rank: D
Type: Debuff
Duration: 4 posts
Cooldown: 10 posts
Range: 15 meters
Description: Steals the 5 normal senses of the target temporaly, making him unable to see, hear, touch, smell or taste anything while the spell is active.
Strengths:
-Can be used to neutralize an enemy for a limited amount of time.
-Will stop attacks that need to directed (like physical melee attacks)
-The enemy won't be able to move or dodge incoming attacks by normal means.
Weaknesses:
-Deals no damage.
-Doesn't prevent the enemy from using magic to protect himself while the spell is active, or using a "magic sense" to avoid being left powerless.
-Only works on opponents who are D-rank
-Long cooldown.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)[/b]
Last edited by Yalda on 15th June 2015, 4:40 am; edited 5 times in total