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    Phantom Express Magic

    Fence44
    Fence44

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 40
    Guild : Suripingu Mori
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 25

    Character Sheet
    First Skill: Phantom Express Magic
    Second Skill:
    Third Skill:

    Phantom Express Magic Empty Phantom Express Magic

    Post by Fence44 9th June 2015, 4:35 pm

    Magic

    Primary Magic: Phantom Express Magic
    Secondary Magic:
    Caster or Holder: Caster, Summoner
    Description:
    Having thought to have originated from the first Conductor, the spirit of travel, wonder, and the Midnight Express is brought to those willing to take a leap of faith, and Board the Express. Express Magic is not passed down through generation to generation: it only appears in beings who are born to ride trains. Born in a train at midnight and having lived on one until he was ten years old, Flick is one such being.

    Although Express Magic is usually peaceful, Phantom Express Magic is a notable exception. It is the Express that runs through the darkest, most haunted hour: Midnight. Bringing wonder to the souls of those who tread the border between dark and light, it is necessary for Conductors of the Train to be able to protect themselves and their passengers from what lurks outside it. In battle, Flick summons part of the Train's spirit, calling upon its strength to shield him and his allies. As a Conductor, Flick was born for speed, and he is a virtual blur on the battlefield as he boards and departs at will.

    Strengths:
    - Agile: The Conductor and his allies are given incredible mobility on the battlefield.
    - Area Effects: Flick is able to directly manipulate large areas of nearby terrain.
    - Shield: The summoned Train makes for a fantastic meat shield.
    Weaknesses:
    - One Source: Without his summons present, Flick is rendered unable to cast his spells.
    - One Mind: Flick's summons react to his thoughts, and they cannot function completely on their own. If Flint is in extreme pain or he is otherwise overwhelmed, they cease to act.
    - Conductor’s Burden: When Flint becomes unconscious, his summons and all of his spells with a duration immediately end.
    - Nightmares: Flint is liable to fall prey to lucid nightmares as a byproduct of Conducting the Phantom Express, which causes all of his current ongoing spells to fail or malfunction.
    Lineage:
    Spoiler:

    Unique Abilities:
    - Phantom Step: While any part of the Train is summoned, Flick can “ride” it's spirit up to 20 feet per turn, moving at 5x his normal running speed speed with minimal effort. He does not have to be physically on or near the Train to activate this effect. Flick can be hit by an attack during this effect. (Active)
    - Watch Your Step, Folks!: When Flick is within forty feet of the Express it ignores all hostile terrain impediments and magically created terrain up to Flick’s rank. (Passive)
    - Midnight Vision: Flick is able to see in natural darkness and magical darkness up to his rank. (Passive)

    Spells:

    D-Rank
    Spoiler:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Fence44 on 12th June 2015, 10:01 am; edited 7 times in total
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Phantom Express Magic Empty Re: Phantom Express Magic

    Post by Hikachu 9th June 2015, 11:30 pm

    Fence44 wrote:Magic

    Primary Magic: Phantom Express Magic
    Secondary Magic:
    Caster or Holder: Caster, Summoner
    Description:
    Having thought to have originated from the first Conductor, the spirit of travel, wonder, and the Midnight Express is brought to those willing to take a leap of faith, and Board the Express. Express Magic is not passed down through generation to generation: it only appears in beings who are born to ride trains. Born in a train at midnight and having lived on one until he was ten years old, Flick is one such being.

    Although Express Magic is usually peaceful, Phantom Express Magic is a notable exception. It is the Express that runs through the darkest, most haunted hour: Midnight. Bringing wonder to the souls of those who tread the border between dark and light, it is necessary for Conductors of the Train to be able to protect themselves and their passengers from what lurks outside it. In battle, Flick summons part of the Train's spirit, calling upon its strength to shield him and his allies. As a Conductor, Flick was born for speed, and he is a virtual blur on the battlefield as he boards and departs at will.

    Strengths:
    - Agile: The Conductor and his allies are given incredible mobility on the battlefield.
    - Area Effects: Flick is able to directly manipulate large areas of nearby terrain.
    - Shield: The summoned Train makes for a fantastic meat shield.
    Weaknesses:
    - One Source: Without his summons present, Flick is rendered unable to cast his spells.
    - One Mind: Flick's summons react to his thoughts, and they cannot function completely on their own. If Flint is in extreme pain or he is otherwise overwhelmed, they cease to act.
    - Conductor’s Burden: When Flint becomes unconscious, his summons and all of his spells with a duration immediately end.
    - Nightmares: Flint is liable to fall prey to lucid nightmares as a byproduct of Conducting the Phantom Express, which causes all of his current ongoing spells to fail or malfunction.
    Lineage:
    Spoiler:

    Unique Abilities:
    - Phantom Step: While any part of the Train is summoned, Flick can “ride” it's spirit up to 20 feet per turn, moving at 5x his normal running speed speed with minimal effort. He does not have to be physically on or near the Train to activate this effect. Flick can be hit by an attack during this effect. (Active) (Could you include the duration and a cooldown for this ability?)
    - Watch Your Step, Folks!: When Flick is within fifty feet of the Express it ignores all hostile terrain impediments and magically created terrain up to Flick’s rank. (Passive) (40 feet.)
    - Midnight Vision: Flick is able to see in natural darkness and magical darkness up to his rank. (Passive)

    Spells:

    D-Rank
    Spoiler:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    I must admit, this magic is very very unique, never graded one like this before so you have my flattering remarks. xD Edits are in this colour. Please bump when you've completed making the edits. Feel free to post below or PM me if you have any arguments. ^^


    _____________________________________________________________________________________


    Phantom Express Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Fence44
    Fence44

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 40
    Guild : Suripingu Mori
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 25

    Character Sheet
    First Skill: Phantom Express Magic
    Second Skill:
    Third Skill:

    Phantom Express Magic Empty Re: Phantom Express Magic

    Post by Fence44 10th June 2015, 9:33 am

    Bump! I fixed everything but the Phantasmal Step cooldown/duration and the adding of the Phantasmal Crew's weaknesses. Though the Phantasmal Step ability sounds like it has no duration, it is really the duration of Flick's active summon, because he is unable to use his ability unless one is active (which requires MP on Flick's part). And even though it's is possible for him to summon something else in order for Flick to "skip" the ability's cooldown, this costs mana, which leads to the sad fact that Flick is unable to use this ability when he has none. For the Phantasmal Crew's weaknesses, I made them unable to mount any offense and become irritable easily, so u could say their weakness is their short tempers (:

    What dou ya think? Did I convince you? :boogiepanda: :boogiepanda:
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Phantom Express Magic Empty Re: Phantom Express Magic

    Post by Hikachu 12th June 2015, 2:27 am

    Fence44 wrote:Magic

    Primary Magic: Phantom Express Magic
    Secondary Magic:
    Caster or Holder: Caster, Summoner
    Description:
    Having thought to have originated from the first Conductor, the spirit of travel, wonder, and the Midnight Express is brought to those willing to take a leap of faith, and Board the Express. Express Magic is not passed down through generation to generation: it only appears in beings who are born to ride trains. Born in a train at midnight and having lived on one until he was ten years old, Flick is one such being.

    Although Express Magic is usually peaceful, Phantom Express Magic is a notable exception. It is the Express that runs through the darkest, most haunted hour: Midnight. Bringing wonder to the souls of those who tread the border between dark and light, it is necessary for Conductors of the Train to be able to protect themselves and their passengers from what lurks outside it. In battle, Flick summons part of the Train's spirit, calling upon its strength to shield him and his allies. As a Conductor, Flick was born for speed, and he is a virtual blur on the battlefield as he boards and departs at will.

    Strengths:
    - Agile: The Conductor and his allies are given incredible mobility on the battlefield.
    - Area Effects: Flick is able to directly manipulate large areas of nearby terrain.
    - Shield: The summoned Train makes for a fantastic meat shield.
    Weaknesses:
    - One Source: Without his summons present, Flick is rendered unable to cast his spells.
    - One Mind: Flick's summons react to his thoughts, and they cannot function completely on their own. If Flint is in extreme pain or he is otherwise overwhelmed, they cease to act.
    - Conductor’s Burden: When Flint becomes unconscious, his summons and all of his spells with a duration immediately end.
    - Nightmares: Flint is liable to fall prey to lucid nightmares as a byproduct of Conducting the Phantom Express, which causes all of his current ongoing spells to fail or malfunction.
    Lineage:
    Spoiler:

    Unique Abilities:
    - Phantom Step: While any part of the Train is summoned, Flick can “ride” it's spirit up to 20 feet per turn, moving at 5x his normal running speed speed with minimal effort. He does not have to be physically on or near the Train to activate this effect. Flick can be hit by an attack during this effect. (Active)
    - Watch Your Step, Folks!: When Flick is within forty feet of the Express it ignores all hostile terrain impediments and magically created terrain up to Flick’s rank. (Passive)
    - Midnight Vision: Flick is able to see in natural darkness and magical darkness up to his rank. (Passive)

    Spells:

    D-Rank
    Spoiler:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    I'll let you go with your Unique Abilities. :P Just a couple of edits and then you're done.


    _____________________________________________________________________________________


    Phantom Express Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Fence44
    Fence44

    1 Year Anniversary- Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 40
    Guild : Suripingu Mori
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 25

    Character Sheet
    First Skill: Phantom Express Magic
    Second Skill:
    Third Skill:

    Phantom Express Magic Empty Re: Phantom Express Magic

    Post by Fence44 12th June 2015, 10:02 am

    Bump!
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Phantom Express Magic Empty Re: Phantom Express Magic

    Post by Hikachu 14th June 2015, 10:57 pm

    Phantom Express Magic YdROJZD


    _____________________________________________________________________________________


    Phantom Express Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme


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