Name: Stalwart Heaven-Guard Disc
Rank: Artifact (Purchased on main acc.: Linxwire)
Type: Disc-Weapon
Description: The weapon consists of two flat, parallel discs, one that rotates within another of a wider circumference. The outer discs rotates counterclockwise while the inner disc rotates clockwise. The disc(s) in operation do not require the user to physically touch it/them to utilise, they operate on a magical link established with the user. The disc(s) can be maneuvered in any way the user can imagine up to a distance of 10 meters in radius around them. They have a minimal strain from air resistance allowing them to move about quickly and change from offensive to defensive maneuvers
Strengths:
Weaknesses:
Rank: Artifact (Purchased on main acc.: Linxwire)
Type: Disc-Weapon
Description: The weapon consists of two flat, parallel discs, one that rotates within another of a wider circumference. The outer discs rotates counterclockwise while the inner disc rotates clockwise. The disc(s) in operation do not require the user to physically touch it/them to utilise, they operate on a magical link established with the user. The disc(s) can be maneuvered in any way the user can imagine up to a distance of 10 meters in radius around them. They have a minimal strain from air resistance allowing them to move about quickly and change from offensive to defensive maneuvers
Strengths:
- Doesn’t require physical interaction with the user/Can be manipulated by thoughts.
- Quickly switch from offensive to defensive.
- Has a great range of attack.
Weaknesses:
- Requires a magical link to the user to be used for attack or defense, that requires 2 posts per before use.
- Can be bound to any person who can safely remove it from the current user’s range.
- Cannot hold up to the brute force of a physical attack, will not be knocked around
- Magics that interfere with the mind disrupt the use of the weapon entirely, resigning it to stay on the user’s back.
- ”Divine Protection”:
Name: Divine Protection
Rank: User Ranked (caps at S)
Type: Holy: Defensive
Description: At the will of the user, the discs will align themselves in the direct path of an incoming attack or multiple attacks, and create a bubble like shield that will protect the user from attacks from the direction within 270° in a 2 meter radius around the user.
D rank
The shield can defend form two spells of equal rank.
Higher ranked spells pierce it.
C-S rank:
The shield will entirely negate three spells of equal rank or lower, breaking on the third.
Higher ranked spells pierce it.
Strengths:- Protects from spells of equal rank and lower.
- Covers 270° spherically in one direction
- Moves with the user, if they are in motion
Weaknesses:
Duration: 1 post
Cooldown: 3 posts (D), 5 posts (B) 7 posts (S)- Cannot protect from anything already within the distance of the field; ie attacks/attackers caught on the inside of the shield
- Is dispelled with a high rank spell hits it, leaving the user vulnerable to simultaneous attacks.
- Doesn’t entire protect the user.
- User sacrifices the ability to attack while in use.
- Protects from spells of equal rank and lower.
- Heavenly Blast:
Name: Heavenly Blast
Rank: User Ranked (caps at S)
Type: Holy: Offensive
Description: The user of the these diss much channel an amount of power equal to their rank towards the discs, and the discs have to harness it which does take time to process. One ready to fire, the user twirls the discs like a sling, and from it an orb of bright light is hurled from the discs, that heads in a predetermined direction. The orb itself is about the size of a beachball. When it touches ground or anything for that matter, it explodes like a bomb and purifies everything it touches with a scorching holy flame, or alternatively pulses the power outwards like a doppler radar of light supplying the user's allies with healing and causing no harm.
D rank
The explosion radius is 2 meters
C rank
The explosion radius is 4 meters
B rank
The explosion radius is 8 meters
A rank
The explosion radius is 16 meters
S rank
The explosion radius is 32 meters
Strengths:- Combats unholy/demonic powers very well.
- The explosion covers a great space
- Heals allies caught in the blast, equivalent healing to the spell's current rank
Weaknesses:- The blast does not penetrate enemy armor.
- If the user is caught in the blast they will harm themselves.
- The user does not benefit from the healing the spell provides.
- The effect of the spell must be chosen while casting, cannot attack and heal simultaneously
Duration: 1 post Cooldown: 3 posts (D), 5 posts (B) 7 posts (S)- Combats unholy/demonic powers very well.
Last edited by Seria on 21st June 2015, 5:22 pm; edited 4 times in total