- Gimmick:
Name:
Fragment of the Otherworld
Rank:
Weak
Type:
Wand
Description & Appearance:
Wands, at some point in the past, were a major approach to channeling magic. However, nowadays use of such things is just a drop in the various ways of harnessing magic, but once in a while, one may come across a Fragment of the Otherworld. It is a long, thin piece of ash wood, the color darkening to nearly black at its base. The wand could be regarded simply as a relic from the past, but as the name suggests they are not of this world. Instead, the Fragments were crafted in a land called Tír na nÓg, although most may just refer to it as the Otherworld. It was said to be a paradise of everlasting youth and vitality, and the wands are reflections of this.
Abilities:
Applied Sorcery Wands are innately magical items, and the Fragment is able to apply a variety of charms and enchantments. This allows the user to add such things to any non-magical inanimate object. These may range from allowing items to float in midair, changing their color, and altering their size. There seems to be no limit to how many enchantments may be cast and they last however long the user wishes them to.
Enchanted Link The Otherworld is said to be a land full of immortals, all of which are free to enjoy the fruits of their home as they wish. However, due to the wand's connection to such a world, a few properties of it still carry over. And thus the Fragment carries an innate ability to decrease the age of that it is applied to, may it be an object of another person (needs OOC permission for player characters, player-owned NPCs and Event NPCs). This could turn back the clock as few as 2 seconds or as many as 50 years, whatever the user chooses. The effect lasts only for max user normal spell duration before wearing off and allowing the target to return to its original age.PRICE: 5,000 JewelsSTOCK: ∞
- Lacrima:
Name:
Lucky Rainbow
Type:
Demon Slayer
Item/Energy needed to reach Force:
Light, Water, Spirit
Slayer Can Control:
Light, Water, Spirit
Description & Appearance:
This lacrima doesn't appear to be anything special when a person first sees it, the reason for this being that it looks like nothing more than a children's night light shaped like a rainbow. It gives off a gentle, warming glow in the colors of the rainbow, giving the feeling of safety and happiness.
History:
In Minstrel there was a little boy that was afraid of the dark, so his nanny told him about the rainbows of her homeland to help him face his fears. The youth had never been lucky enough to see one himself at that point and didn't believe just how beautiful they were or the power that they could hold. The nanny had this issue day in and day out even going so far as to buy a lacrima that could project a rainbow onto the wall. Seeing just how beautiful it was and feeling safer the young boy started to fall asleep easier at night.
The young boy's friend, however, seeing this and being told he couldn't have it when he asked for it broke the night light. This made the poor youth sad as something so important to him had been taken, the maid seeing this said on his birthday he would gain something special, he would just have to be brave until then. The young boy reluctantly agreed to this finding it hard to sleep during the three nights leading up to his birthday but his nanny was always by his side protecting him.
It was the day of the boys birthday and the nanny was nowhere to be found, the boy thought that she was away getting him his special present so paid her absence no mind. It was only when he opened the presents he found the gift from his nanny with a small note, it was only later in life when he himself had a child and found the lacrima and note again realized the sacrifice that his nanny had made. She had given her all to fix his broken night light, so she could always see him smile and keep him safe no matter the threats that might try and attack him.PRICE: 100 CCSTOCK: 1
- Item (Claimed by Aura):
Name:
The Coin
Rank:
Artifact (+) Item
Type:
Coin
Description:
Long ago, there was a rather short man with an impressive beard of rust. As a young boy, his grandfather had told him a story about fairies and gold, and that somewhere in the rolling hills of green was a caldron carved from obsidian filled with special coins. The old man had seen it himself but had been unable to grasp a single piece before the fairies came and huffed a gust so strong it blew him back home. While all that heard the old man’s tale shrugged it off and called him the town eccentric, his grandson took it as fact. He traveled the world over, often labeled a fool, for he had tasked himself with proving the legend of old. Years he was gone from his new wife and young child, chasing what seemed to be a fool’s ramblings, but one day... the man returned.
Upon his return, his impoverished household rapidly turned around. Money seemed to fall into his hands as easy as water off a duck’s back. In a matter of months, his family was amongst the upper crust of the town, and they had anything and everything they ever wanted. Strangely enough, though, the rusty-haired man never spoke of the legend he’d sought so hard.
Without much explanation, upon his death bed, he passed down his lucky coin to his child. His child passed it on to their child, etc. Now follow that pattern to the modern day, where one of his descendants turned out to be a real piece of work and pawned the invaluable item for some quick cash despite the fact that keeping the coin would have proved much more lucrative. Before its blessing could be discovered by the pawn shop owner, it was burglarized. The thief tried to spend it, but since it’s not legal tender and is rather small, he simply tossed it away and thus this item was lost...until it turned up again like the best bad penny ever plucked up.
Abilities:
Name: Wish
Rank: Ranking up to S+
Type: Passive
Description: The item hums warmly, awaiting its user’s wish. The user can wish for a buff, and this item will bless them with it! There is a choice between character strength, spells strength, character speed, spell speed, or spell range. Once decided, the user’s body will feel gloriously tingly and the chosen stat will receive a buff [D-65%, C-75%, B-80%, A-90%, S-95%] for the duration of the thread. This cannot be used for resistances or debuffs, and can only buff the user. Can only buff one stat that is locked in for the entirety of the thread. Buff cannot be split between stats.
Name: Blessing
Rank: Ranking up to S
Type: Passive
Description: Whoever possesses this coin finds themselves exceptionally lucky when it comes to monetary gain. Their endeavors will be rewarded with extra! The user inexplicably receives and extra 25% increase to jewel rewards from jobs completed.PRICE: 30 CC OR 600,000 JewelsSTOCK: 1
- Armor (Claimed by MarkusEldridge):
Name:
Lucky Charms
Rank:
Artifact (+) Armor
Type:
Bracelet/Anklet
Description & Appearance:
This piece of armor can be worn as either a bracelet or an anklet. It base appearance is a silver-like, entwined cord that can withstand a good beating without showing to much damage. The left side of this piece of equipment can be unscrewed so charms may be added onto to it. The charms can vary depending on the person who owns it, but at the moment it seems to have three charms on it, each seemingly having a blessing of some unknown force within them.
History:
Normally, the fairy folk and mortal men don't see eye to eye and there are many reasons for this depending on which of the fairy folk you ask. Some will say for destroying their homes, while others will say for stealing from them. No matter the reason, the rift between the two kinds of beings seemed like it would never heal. That was until one fateful day when a mortal man and a young fairy woman fell in love. They kept their courting a secret from friends and family, eventually wedding and having a child of both man and fae. Knowing that their child would be in danger from both sides, they made the difficult decision of saying farewell to their beloved child; but not before giving them a gift so they knew that they were loved from even before they had been born.
Together the mother and father created armor for their child that could be mistaken for a piece of jewelry. They did this in the form of a simple chain created by lost magic. This chain could be worn as either a bracelet or an anklet as it would alter depending on where it was worn. Once done they used ancient magic to create the three charms that would protect the one thing they loved beyond words, their child. Once this had been done under the cover of moonlight they crossed the barrier of their races and nations, to take their son to a new land where he wouldn't know of them, his origins or even the plight of both their peoples. The nation that they had entered was Minstrel, knowing that the people here would be able to provide them with everything they could ever need or want.
The fates of the child's parents to this day are unknown and who the child was remained a mystery, as nothing of their birth was ever documented by the parents for their safety. Like all things, though the item was either lost, sold or stolen only to be placed back up for sale, but it is thought that this 'trinket' was handed down a single bloodline for many generations before it wound up in its new owner's hands.
Abilities:
Name: A mother's Love
Rank: User Rank (Caps at S)
Type: Single Target, Defensive, Reflection
Durability:
- 80 damage at D rank
- 120 damage at C rank
- 160 damage at B rank
- 200 damage at A rank
- 240 damage at S rank
Range: Self
Speed: User Rank Burst Speed
Duration: User Rank max
Description: The first charm represents a mother's love and shows it's a powerful thing, especially when it comes to the wellbeing of their own children, sacrificing their own lives to make sure that their young survive. Even the most placid and gentle of mothers turn ferocious at a moments notice. This ability not only shields against damage but if the owner is willing to pay the original mana cost of an oncoming spell, once per turn may reflect 50% of the damage back to the original caster, as long as they are still within the owners rank burst range. This ability caps at S rank and can only reflect damage from spells of the abilities rank or lower.
Name: A Father's Protection
Rank: User Rank (Caps at S)
Type: Single Target, Defensive, Negation
Durability: N/A
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Rank max
Description: The second charm represents a father's unnatural sense and need to protect his family from whatever dangers may be lurking around, even going so far as to get back up when they know they shouldn't. This ability allows its owner to, once per thread, negate one spell of the abilities rank or lower without MP cost. Any spells thereafter the owner will have to pay the original cost of the spell they are attempting to cancel to do so. This ability caps at S rank.
Name: Blessed Unity
Rank: User Rank (Caps at A+)
Type: Passive
Description: The last charm was that the parents made for their child was their hopes and wishes for them, that they could bring understanding between the two races that were still feuding. This ability gives a 45% buff to the effectiveness of healing spells that the owner possesses and a 45% buff to spell durability.PRICE: 25 CC OR 500,000 JewelsSTOCK: 1
- Weapon:
Name:
Fortuna
Rank:
Artifact (+) Weapon
Type:
Sacred Sword
Description & Appearance:
Fortuna was a legendary evil-banishing sword, it's golden blade enough to slay demons from the deepest corners of purgatory. It was crafted for this very purpose, its golden blade and hilt having been harvested in the bowels of a volcano. It then was worked on by the very dragons dwelling on the sweltering peaks before being enchanted by a saint. It was then handed off to them to find a worthy possessor of Fortuna, and so the saint traversed the realm, set on finding the one to wield Fortuna. However, they never found what they were looking for before dying, the sword never properly being passed down. Instead, Of course, this all happened ages ago, and since the saint's death the exact whereabouts of the blade were largely unknown until it was dug up from his grave from a particularly desperate group of raiders. After that, word of Fortuna had popped up once in a while until it slowly faded into obscurity and tales of people wielding the legendary golden sword came up less and less often until any ceased at all.
Abilities:
Name: Vestigial of Luck
Rank: User Rank Advanced (Caps at A+)
Duration: 7 posts
Description: "May the roads rise to meet your feet", that was the core wish the saint who enchanted Fortuna imbued it with. One to assist whoever may be wielding the blade at the time go about their business with as little trouble as possible. This manifests itself when activated as a 90% debuff to defensive spells to anything within user rank advanced burst range at user rank advanced burst speed.
Name: Epiphany of Depths
Rank: User Rank (Caps at S)
Duration: Passive
Description: One may wonder who in the world would try making a legendary sword out of gold, but one may be inclined Fortuna is actually not made of that particular precious metal. Instead, it's golden appearance is from caelesium, an elusive material found only in the hottest temperatures. As you may be able to imagine, extracting caelesium from molten pools is a back-breaking endeavor, but it is very much worth it. Caelesium decreases the effectiveness of a debuff or burn effect used on the wielder by 50% passively.PRICE: 15 CC or 350,000 JewelsSTOCK: 1
- Lineage:
Name:
Shamrock Pavilion
Description:
Long ago in a land now associated with modern-day Seven, a kingdom was on the brink of destruction. Poor relationships with their neighbors and a string of weak leader meant it was suffering from poor trade. The lack of money to keep the kingdom's spending afloat led to raised taxes, even though the land's citizens were struggling to proceed with their living condition enough anyways. Such a thing happens often in history, except with this specific kingdom it was recovered by its patron saint before it truly fell into shambles. What they did was assemble a group dubbed "Shamrock", made up of seventeen highly trained and specialized citizens of the country. They eventually became known as the kingdom's "knights", although several of them never entered battle in their lives. In fact, the Shamrocks had very little in common besides a deep-seated desire to see their land thrive.
And they proved to be even more effective than the patron saint had hoped, leading diplomatic missions, discovering new ways to take advantage of their kingdom's resources, and giving the kingdom's citizens more opportunities than ever before. Soon, the kingdom rose up to a point of fame, so much so that most had quickly forgotten of the hardships in the past. However, the Shamrocks found that they as a collective wouldn't be around forever to serve as the kingdom's backbone. So, as advised by the land's patron saint, they opted to create a magic of sorts that would keep their kingdom prosperous. In the pavilion surrounded by a meadow of clovers they used for meeting, the knights unanimously decided to transfer their will into an object - a four-leaf clover. This would then allow their strong emotional desires to manifest themselves through magical means, cementing their kingdom's power throughout the ages.
But unfortunately what the Shamrocks did not know was that the process for doing such a thing would rob the life of every one of them. Due to their sudden and untimely deaths, the Knights' kingdom fell into disrepair within a few days, allowing for their neighbors to encroach on the newly unclaimed territory. And of course, seeing as the Shamrock's meeting place had been kept a secret no one truly understood why or even where they died, the pavilion simply waiting for a wanderer to stumble across the clover within packed with the Shamrock's hopes and dreams for the future.
Abilities:
Double Rainbow The Shamrocks allowed for their kingdom to flourish, putting it on the map as one of the most prosperous civilizations at the time. And thus the user is granted a 100% increase of jewels granted when completing jobs.
Shining Pillars The knights stood as pillars of the land, supporting it through their power and tactical might. This allows for the user to have 5 additional spell slots, regarded as lineage spells independent from regular totals. The spells should be solitary ancient, although its benefits do not stack with that of other magic types.
Fortitude The Shamrocks were widely considered to be an unstoppable force, completely focused on utilizing each of their unique skills for their kingdom's benefit. Due to this unwavering dedication, it costs 50% more to negate the user's spells and an additional 50% to reflect it back at them.
Four-Leaf Clover A large part of the Shamrock's formation was purely based on luck, but in that case, it had been in their favor. And so, once every other post, the user may choose to negate one of their opponent's spells of user rank or lower up to S within max user AoE range and speed (S-rank max) with a 50% chance of success (use site dice, must roll on 1, 2, or 3) without cost. This cannot be used on the same spell twice and the demerit for failure (rolling a 4, 5, or 6) is the user having to pay double the cost of the spell they meant to negate.
Glory Seekers The knights consistently made sure that everything played out to meet their kingdom's interests to a fault. Whether it be through trade or morally-questionable assassinations, their main priority was always for the glory of their homeland, even if that meant hindering those around them. And so once per post by paying the price of the original spell, the user may negate a buff on an enemy or a debuff on themselves or an ally as long as it's not a passive, originates from a spell of user rank or lower up to S, and is within their user Burst range (S-rank max).
Seventeen Paragons All seventeen members of the Shamrocks were rarely ever in the same place at once. They each had their own form of business to maintain an defend their land. However, in the case of a potentially cataclysmic event, the knights banded together to prevent as much damage as possible. This allows the user to decrease the duration of any one spell by 3 posts within max user AoE range at max user AoE speed, able to be done once per turn, lowering the spell's range and speed by 50% if it only lasts 3 or fewer posts. This cannot be used to completely negate abilities, only effects spells of user rank up to S, and can only be applied to one specific spell once.PRICE: 50 CC or 800,000 JewelsSTOCK: 1
- Combat Pet (Claimed by Elise LaFleur):
Name:
Noboruu, the Fate Bringer
Rank:
Ethereal (+)
Species:
Rainbow Dragon
Type:
Combat Pet
Description & Appearance:
There is a legend within many of the fae cultures of a beautiful dragon named Noboruu, though they don't speak to outsiders much. If you, however, show the true wish to learn and understand they may tell you the story. As the story goes there was once a rainbow that never seemed to vanish no matter the weather or time of year. Some youngsters of one of the now-forgotten fae people went exploring to find out what the cause of this could be, out of childish curiosity. What they found no one could have imagined, sitting at the end of the rainbow was an egg, but being that they were children and not educated in such things, they couldn't tell what would come from it. Attempting to move it to bring it home for an adult to tell they found themselves blown back and later cursed due to the protection of the rainbow to the egg. When they returned home they explained to their families what they had seen and done. Instantly, shock and horror came over the adults as they couldn't believe what the youngsters had done and a scholar went to where the children had seen the egg.
After several weeks of studying without going too close to the egg or touching it, he sent word back to his home, that this was not just a dragons egg but a rainbow dragons egg. The people were both rejoicing as such a thing hadn't been seen in millennia, but at the same, they were frightened due to the fact the children tried to move the egg from where it laid. It was seen as a bad omen, the scholar had started to care for the egg the best he could without disturbing it, he didn't want any more misfortune to fall upon himself or the others of his home for his actions. Days turned to weeks, weeks to months and months into years without any change within the egg, the scholar was starting to believe the egg was, in fact, dead, but the rainbow was still there as if incubating it. It was then on one rainy morning he heard a crack from the egg and ran out of the home he had by then build for himself and watched the miracle of a new rainbow dragon being born.
The dragon itself looked to have a dull grey tiger-patterned scales, that was until he saw sunlight hit it and it showed a dull rainbow color. This wasn't natural and believed that because of what the children had done years before it had affected the dragon inside. Further proof of this assumption was the fact that when the small hatchling stretched its wings for the first time, beautifully vibrant rainbow colors were seen in their glory. The scholar adopted the young dragon, making sure it stayed in the rainbow while it slept, feeding it, educating it and doing everything a parent would do for a child all the while remained completely unaware of the plague that had ravaged his homeland, but by now he had been all but forgotten by them just as he had forgotten them and paid no mind to check.
Eventually, he named his child Noboruu which meant 'omen blessings' in the language of his race, though it was hardest for him to teach his four-armed, draconic child to fly. He had managed it somehow after some years and watched as Noboruu took to the skies for the first time in his young life, the moment that this happened the rainbow that had been there for as long as the scholar could remember vanished, but it seemed to be replaced by the rainbow that Noboruu himself made by the rays that followed him as he flew. It was at this time that the man who had watched his child starting as an egg and slowly growing older, noticed he too had grown old and infirm not wanting his child to worry about the final phase of his life he told him he was going to go back home to see his those like him and told him to explore.
Noboruu waited for his father to return to him, days turning to week, weeks to months, still being young the young dragon went searching for his father when he came across a village that was littered with remains. Noboruu didn't understand this and searched around trying to find his father but never found him. Noboruu, now with a new companion, brings luck to them and one day hopes to be reunited with his father.
Abilities:
Name: Rainbow Glaze
Rank: User Rank (Caps at S)
Type: Multi Target, Heal
Healing: User Rank Multi Target Healing
Range: User Rank Multi Target Range
Speed: User Rank Multi Target Speed
Duration: 1
Downside: 3 Post cooldown after each use.
Description: Noboruu will fly from the ground to the sky, from his tail a rainbow will be seen trailing behind him, with a quick flick of his tail the rainbow will split into 5 smaller version of itself each going after his companion and their allies healing up to 5 people for 75% rank damage per rainbow that touches them.
Name: Darkened Awakening
Rank: User Rank Advanced (Caps at A+)
Type: AoE, DoT, Mana Burn
Damage: 50% User Rank Advanced AoE Damage
Range: User Rank Advanced AoE Range
Speed: User Rank Advance AoE Speed
Duration: 5
Downside: Can harm allies. 10 Post Cooldown after each use.
Description: It almost looks as if Noboruu's dull rainbow scales seem to start standing on end, after a round these scales scatter from his body hitting everyone within his the spell's range, though the scales always seem to miss his owner even if just barely. If hit, the ability deals 25% advanced user rank damage to an opponent's mana per round (capping at 2.5x max damage). The scales themselves release a kind of draining venom that will do a 5% mana burn each round that will continue until the end of the abilities duration even if never hit again or removed. The mana burn does not stack regardless of how many scales or times an opponent is hit.PRICE: 25 CC or 500,000 JewelsSTOCK: 1
- Summoning Key:
Name:
Shiya, the bringer of Luck
Rank:
User Rank (Caps at S)
Type:
Unknown Summoning Key
Damage:
User Rank Unknown Summon Damage
Summon HP:
User Rank Unknown Summon HP
Range:
User Rank Burst Range
Speed:
User Rank Burst Speed
Duration:
User Rank max
Description & Appearance:
Not a lot is known about this unknown key or the spirit that it is connected to. The reason for this is because of how Shiya is. If you want any information on her you need to win a game of luck and chance, which is normally stacked in her favor. The only information any owner of her key starts out with is her name and her abilities, she does, on very rare occasions, give information freely, but as there is no way to verify what she is saying it's unknown whether she is telling the truth or not. Shiya's personality is much like the luck she represents, sometimes she is bubbly and happy willing to do anything for anyone, at other times she is cold and unforgiving willing to destroy anything that is in her way.
The key itself was found in a forest by a man who had come across the portal to Tetsukazu and decided to explore. He hadn't expected to come across such a thing in a realm that seemingly hadn't been touched by mankind. Regardless, he took the key with him and it seemed to turn his luck for the better, but then he just seemed to vanish into thin air, to this day no one has any clue as to what happened to him or the series of events that lead up to it.
Abilities:
Name: Luck of the roll
Rank: User Rank (Caps at S)
Type: Burst, Chance
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Max Duration
Description: Shiya works on luck and chance and so brings out a green and gold dice and rolls it, depending on the number it lands on depends on what the effect will come forward. Only one dice effect can be active at a time and not all effects are positive so use with care. The dice can be rolled once for every summoning of Shiya.
● If Shiya rolls a one, the first spell or ability her owner uses each round this ability is active is canceled as if by a nulling spell, their mana is still drained as if the spell or ability had been cast.
● If Shiya rolls a two, her owner gets max user rank buff towards either their spell or melee damage, not both, lasting for the duration of the summon
● If Shiya rolls a three, a shield is created around her owner with a 2x Rank Durability which lasts for the summon's duration.
● If Shiya rolls a four, the user rank max debuff of users choice is applied to a single enemy within user rank burst range. The owner must tell Shiya what they want debuffed and it can not be changed once decided. Lasts for the duration of the summon
● If Shiya rolls a five, then 10 HP base damage is added to the owner's spells for the duration of the summon.
● If Shiya rolls a six, the owner and any ally within burst rank range will have their spell ranges reduced by 50% for the duration of the summon.
Name: Flip of the Coin
Rank: User Rank (Caps at S)
Type: Burst, Chance
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: 2 Posts
Description: Shiya will bring out a golden coin with a smile on her face and flip it into the air. Depending on how it lands depends on the outcome the owner will get (Use a dice in this instance, odd for defense and even for offense). Only one ability can be active at a time and the coin can only be flipped every second turn.
● If it lands heads up (even) then Shiya's owner's defensive abilities and spells (healing/shielding) are increased by a max user rank buff evenly split between them until the coin is flipped again. These buffs cannot stack.
● If it lands tails up (odd) then Shiya's owner's offensive abilities and spells (magic/melee) are increased by a max user rank buff evenly split between them until the coin is flipped again. These buffs cannot stack.PRICE: 25 CC or 500,000 JewelsSTOCK: 1
- Semi-Custom Mythical (Claimed by Adalinda):
Name:
Rainbow Star
Rank:
Mythical Item
Type:
Necklace
Description & Appearance:
A beautifully elegant pendant sitting on a plain silver chain. The pendant itself is of a rainbow opalescent gemstone that makes it seem as if it has a magic of its own trapped inside. Around the pendant, there is a gold and diamond band almost wrapping around it gently as if to protect it from the outside world.
History:
There was once a nanny who looked after a young boy who was scared of the dark, around her neck she would wear a necklace from her homeland so she could remember where she came from. She had looked after this boy since he had arrived at the Lord's and Lady's house that she served previously as a maid. From the first moment she saw him and was told her new duties she doted on the boy like a second mother. She didn't have the wealth of his parents, but she did have the time they seemed to lack and a heart full of love that was his alone. She would tell him stories of where she was born and raised and even bought him a lacrima rainbow that helped him sleep, which eventually got smashed by one of the boy's friends.
On the day of the boy's birthday, the nanny was nowhere to be found, the only personal item that was known to be the nanny's was the necklace that she never removed. To this day no one has seen the woman again nor do they really know what happened to her. There have been many investigations and theories but nothing has ever unraveled the mystery of the chain's original owner.
Abilities:
Name: Lucky Failsafe
Rank: D
Type: Passive
Description: The twinkling gemstone has a secret within it that only its owner knows about. This is the fact that the gemstone can hold up to D rank mana within it which is able to recharge at 5% of that MP each round as long as there is water or light around. The owners own magic cannot charge this ability nor can the MP within be used towards force if they are a slayer. The MP within the gemstone can be used instead of the owners own mana to cast spells.
Name: A Rainbow's Reach
Rank: C
Type: Passive
Description: The owner of the necklace finds that their spells can move 22.5% faster and 22.5% further than normal. The reason for this is the initial speed of a rainbow's creation is quick and has a long reach so the necklace seems to share some of its mysterious gifts with the owner.
Name: Unicorn's Strength
Rank: B+
Type: Passive
Description: As everyone knows a unicorn is an animal that can sense the true intentions of people, thus tend to stay away from those who are deemed as impure or evil. That being said, even these beautiful and wise creatures can be fooled and can fall to darkness. This ability allows the owner an additional 40% buff to both their spell and melee damage.
Name: (For Owner to Customise)
Rank: A
Type:
Description:
Name: (For Owner to Customise)
Rank: S
Type:
Description:
Name: (For Owner to Customise)
Rank: H
Type:
Description:PRICE: 60 CC OR 1,100,000 JewelsSTOCK: 1
- Mythical (Claimed by SeaGlass):
Name:
Universal Luck
Rank:
Mythical Item
Type:
Ring
Description & Appearance:
The creator of this ring molded six gemstones together to create this a beautiful ring. The ring may be basic in appearance but it is clear to see that there's something special about it.
History:
A family had a child but that child was born blind, they begged and pleaded to the fates and gods, hoping that one of them would have pity on their child. And so it happened that, one day, when their child was five, their prayer was answered, though, the parents were told that their beloved child would lose their sight once more when they turned eighteen; this was unless they managed to find a way to impress the one who granted the gift in the first place. The parents were, of course, grateful for the gift at first, but the years flew by. It was when their child was at the age of seventeen they finally realized they had little time left to see the world around them and it scared them greatly as they had hidden the whole thing from their beloved child their entire life.
On the day of their seventeenth birthday, they sat down with their child and explained everything from the start. They were afraid their child would hate them for what they had done, but it was the complete opposite. They hugged them and thanked them for doing such a thing and, whether or not they'd lose their sight, would not their fault. They knew that there was no way they were going to make something that could impress a Deity in such a short time, so they did something better. They decided to make something that would make themselves remember the images of the world around themselves, so went about finding the most flawless gemstones they could from around the country. This took several months, but once they had been collected the teenagers work began.
They used some hidden methods only known to their father's line and began crafting the most beautiful ring that they could, blending the gemstones together so they could feel the elements flowing through the ring. Many months had passed, but they finally finished it not long before their birthday and so placed the ring on. On the day of their eighteenth birthday, the one who gave the gift of sight returned and asked for something that could impress them. The parents said they had nothing that would do such a thing, so their child showed the ring to the divine but said that his sight could be taken if they wanted. They had, after all, seen the world in all its wonder and seen the ones that gave him life. He had no need for the sense anymore.
The divine was taken aback by what child had said, as they hadn't expected such a response, and they could only smile gently, notifying the teen that their sight would remain. This shocked the parents and the teenager as they didn't understand. The divine let them know that if the child would have offered the ring then their sight would have been removed, they had opted to keep the item as a way of remembering what they had seen as well as their parents' faces. These memories outweighed their wish to keep their sight and this had impressed the divine which they had asked on the day that they had given their gift on in the first place.
Abilities:
Name: Fallen Star
Rank: D
Type: Passive
Description: The first gemstone that was used to make the ring was amethyst, this stone lends additional power to shield spells adding an additional 40% durability to any shield spell or ability the owner uses.
Name: Nature's Wisdom
Rank: C
Type: Passive
Description: The second gemstone that was used to make the ring was peridot. This gemstone lends an additional 45% speed to its owner. In addition to this, it allows it's owner to hide in plain sight as long as there is enough foliage to cover at least a third of their form. This ring also allows its wearer to move completely silent even when running.
Name: Sun's Wrath
Rank: B
Type: Passive
Description: The third gemstone that was used to make the ring was sunstone. This gemstone gifts its owner an additional 25% buff to both their melee and spell damage. In addition, the owner of this ring can go through the most inhospitable lands such as deserts or glaciers as if they were of normal temperature. This does not reduce any damage from spells or their effects.
Name: Calming Waters
Rank: A
Type: Passive
Description: The fourth gemstone that was used in the creation of this ring was a sapphire. As all others before it, it lends its owner part of its power, the gift that this gives its wielder is that their healing spells and abilities are 55% more effective. In addition, this stone allows its owner the ability to move through areas that have no oxygen as if there was (This is a plot ability and so doesn't stop spells that require inhaling for their activation from being successful).
Name: Earthen Defences
Rank: S
Type: Passive
Description: The fifth stone that was used to give this ring its power upon creation was a moss agate. This ability gifts its owner a 30% buff to both magical and physical damage reduction.
Name: Luna Luck
Rank: H
Type: Burst, Negation, Copy
Range: 300 meters
Speed: 150 meters per second
Duration: 1
Description: The golden amber gem that was used to create the ring makes the ring glow, allowing the owner to not only negate one spell within range each round as long as they are willing to spend original spell cost the opponent paid in order to cast said spell, but also allows them to cast that same spell they negated as if it was their own spell if they pay the original cost the opponent paid in order to cast said spell for a second time. This can only be done for spells of user rank or lower capping at H rank.PRICE: 50 CC OR 1,000,000 JewelsSTOCK: 1
Last edited by Johann on 14th April 2019, 12:55 pm; edited 9 times in total