Magic
Primary Magic: Earth God Slayer
Secondary Magic:N/A
Caster or Holder:Caster
Description:An Ancient magic desigined to destroy those called gods. Takashi had learned his magic from that of the earth goddess herself. The goddess Gaia. As such he has learned how to support and have the best offense and defense of his magic. What gaia didnt know in teaching him the magic of the gods was that his took on a dark form of it. Gaia didnt know what was going on when they where training and it hurt her. Takashi knows the magic enough to know that it is a lost magic that is not around any more.
Takashi uses the magic for support and offense/defense. When he is using the magic as support it restores or buffs the people that have it on them. Takashi for the offense uses AoE and Direct attacks to terra form the land around the enemy.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Primary Magic: Earth God Slayer
Secondary Magic:N/A
Caster or Holder:Caster
Description:An Ancient magic desigined to destroy those called gods. Takashi had learned his magic from that of the earth goddess herself. The goddess Gaia. As such he has learned how to support and have the best offense and defense of his magic. What gaia didnt know in teaching him the magic of the gods was that his took on a dark form of it. Gaia didnt know what was going on when they where training and it hurt her. Takashi knows the magic enough to know that it is a lost magic that is not around any more.
Takashi uses the magic for support and offense/defense. When he is using the magic as support it restores or buffs the people that have it on them. Takashi for the offense uses AoE and Direct attacks to terra form the land around the enemy.
Strengths:
- Fire – Earth beats fire. When he is fighting a fire wizard all earth God slayer spells are increased by 1x the amount of damage. When the use of any earth god slayer spell is used the damage is 2x the amount then normal for spells of equal rank or lower.
- Wind – As every one know Earth dont move with wind. When fighting against wind mages the earth god slayer spells are equal to 1x the amount of damage then normal
- Can eat own element with the exception of the earth demon slayer
Weaknesses:
- Demon Slayer- Since Takashi is a God Slayer he can not consume his Demon Slayer counterparts earth due to it being more of a holy stand. If he does try to consume the holy earth he will definintly fall sick and be rendered completely useless. This will cause him to become ill to the point of death till it runs its course. (( Think flu but lasting 4 weeks in game = 10 post))
- Water- Every one knows that Earth is not as solid as one might think. Like in nature his magic is not as solid as he thinks. Those who use water magic against his magic will get a added spell power of 1 rank higher then normal against all earth god slayer spells of the same rank. To redirect the water though the god slayer spells has to be 2 ranks higher then the water spell.
- Iron- Like most of earth it can be drilled into. If the Iron magic wizard uses a spell of equal rank or higher it will allow them to drill into the earth spell and break through its defenses. If the spell is weaker then the earth god slayer spell then the defense is in tack.
- Fire- Since fire is a double bladed sword if a fire mage uses a flame of higher rank it can melt the earth spell in its place. If the spell is used at the same rank or lower the earth spell will be red in a spot or not red at all and still standing.
- Long cooldowns- Since earth does weight more then the other elements all god slayer spells take twice as long to cool down. IE: if its 1 post cooldown it becomes 2 post cooldown.
Lineage:
Name | Description | Ability | Usage |
Lucifer’s Aura | Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them. | The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings, which can later be used to empower another of the user's spells. | The amount sucked per post is the equivalent of a D-rank spell and this aura can be kept up for a maximum of 8 posts. Once the effect ends, regardless if it's cancelled by the user or if it's duration has ended, the collected magical energy can be added to a single spell of the caster's choosing, thus increasing it's power by the absorbed amount. If the user gets hit with a spell of rank equal or higher than their own, the aura is interrupted, but the collected energy is not lost. Can be used twice per thread. |
Name | Ability |
Terra Forming | This allows the earth god slayer to use all forms as earth as a medium. While the earth god slayer is casting his spells he can use anything that is earth around him or within him. THis ability also allows them to consume all forms of earth wither it be sand or stone. From mud to a boulder. |
Goddess Sense | This allows the God Sayer to be able to sense a god/goddess or anything of the holy nature within a half mile of where they are. This also allows them to sense anything that is like them. The power of a god slayer they are able to sense completely despite which variant that the wielders use. Goddess sense is the one ability that is constantly on. D rank - 10m C Rank - 15m B rank - 30m A rank - 60m S rank - 70m H rank - 100m |
Stone SKin | The user will get a 2 inch layer of earth around there body that acts as a natural shield for on coming attacks. This shield is always made of stone or some kind of hard rock even if it is crystal itself. This shield has become such a integral part of the Earth God Slayer that is happens with out much thought. This ability helps protect the earth god slayer for a total of 40%. once the shield reaches 41% damage the shield breaks. (( Blocks D-rank physical attacks and breaks with b-rank attacks)) |
- Spells:
- signature spell:
- Name: Earth God's Bellow
Rank:C/B/A/S
Type: Offensive Earth
Duration:1 Post
Cooldown:5
Description: Earth God's Bellow is a Earth God Slayer Magic Spell, it is the Earth God Slayer's exclusive Bellow, incorporating the element of earth. When performing this spell, the user first inhales, gathering earth within their mouth; adding their own magical power into the mixture to serve as a propellant to the earth gathered; charging it up for a few moments. Once the charging phase has been completed, the user unleashes a massive wind storm with enough destructive power to shred a human being into pieces, and make large pieces of rock crumble, likened to a sandstorm in space; it is a powerful sand tornado, which moves towards the target in a line and strikes them with great blunt power; so much, in fact, that even nearby enemies which aren't directly struck by the attack will be thrown to the ground by the sandstorm's sheer rotatory power, which can travel a good distance away from the user and strike several opponents, hitting them with considerable blunt force and sending them flying in every direction. The wind flails about much like a whip and is sharp enough to cut through stone; slicing into the foe's body at the cellular level, cutting into their tendons—if the opponent manages to receive the full brunt of the attack, they will mostly likely be torn to shreds. Earth God's Bellow is able to pierce powerful strong magical barriers in the process of movement, thus even a barrier erected by a specialist would also be sundered; the mechanics work similar to a shotgun; spreading the damage dealt by the attack over a greater area.
Strengths:- Can be used in almost rapid secession.
- When used against fire will do 50% more damage
- Can detour water around starting at C rank.
Weaknesses:- When used against Iron/Metallic the Bellow deal 50% less damage
- Slow charge time takes one min
- Can be matched with a fire spell of equal rank
- Water magic against his magic will deal 1 rank higher damage to all earth god slayer spells of the same rank. To redirect the water though the god slayer spells has to be 2 ranks higher then the water spell.
- Can be used in almost rapid secession.
- D-Rank:
Name: Earth Goddess vitility
Rank: D- Rank
Type: Support/AoE
Duration: 2 post
Cooldown:3 post
Description: Blessed by the Earth Goddess the god slayer has the power to heal some of there wounds. root like spines will come out of there legs as they root themselves in place and begin to heal. The black earth will form around him as it pulsates the magic power from within to come around him in a 10 foot circle. Anything that is within the circle also gets healed for D-rank damage that was done towards them. Over time the wounds will seem to look like scars. For those who are within the 10 foot circle will begin to glow a beautiful jade green as the healing takes place. Even those who are weak against god slayer magic wont be effected during the healing process. This spell also will draw out any poison that is D-rank.
Strengths:- Heals everyone within the circle for D-rank damage
- not damaging to those weak against unholy/god slayer magic
- Does heal minor poisons of D- rank only
Weaknesses:- Keeps the God slayer rooted in place making them highly voulnerable
- lowers the defense of stone skin completely making the god slayer take 2 ranks higher damage
- is a constant drain while the spell is active of the god slayers mp
- The earth god slayer will need to recover the MP back since it will drop down to 10% left
Name: Earth Gods Mudslide
Rank: D
Type: Offensive
Duration:1 post
Cooldown:4 post
Description:Mudslide of the Earth God is a very weak offensive magic spell, thus the weakest of all Earth God spells, but serves a purpose in successfully trapping the enemy. Still, it is capable of damaging surrounding areas. This spell allows the user to manipulate the terrain around them, including it's movement. While performing this spell the user punches the ground with a high amount of force that cause ripples in the ground, instead of the usual cracks. The ripples also causes shock-waves in the air, temporarily disabling air based attacks of D-rank, giving the user enough time to drain energy from earth into their bodies. Once the user have successfully taken in earth energy, the user raises both hands and pushes them forward causing a wave of mud to suddenly appear. The wave can move as however the user wants it, being like a regular wave, or an underground wave softening the terrain around the target's feet. Afterward, the wave hits the target, hardening on impact, granting the user enough time to deliver a finishing blow. The Wave goes up 10 ft X3ft circumference.
Strengths:- Can send waves of the god slayers power to act as a G2A weapon
- Can harm those who are weak against unholy magic
- Strong against wind magic and air attacks.
Weaknesses:- does no more then D rank damage
- Weak against water magic as it can wash away the mud back into the sea.
- Deals no damage to those of matallic or iron
- Fire magic can harden the mud and destroy it
Name: Tremor of the Earth God
Rank: D
Type: Earth Offensive
Duration:1 post
Cooldown:2 post
Description:The user charges a high amount of their magical energy, causing a yellow aura to engulf around their body, which in turn causes the ground around them to shake. Afterwards, the user raises one hand upward and directs it forward, causing a massive amount of sharp pillared rocks, 3 in total, to stick up out of the ground. These sharp pillars rush toward the target and strike them with a vicious uppercut, almost like a punch. This deals a max of D- Rank damage divided by three
Strengths:- Deals 50% more damage to fire and wind magic users
- Little drain on MP
- Moves at 10 feet per second
Weaknesses:- deals half damage to iron/metallic users.
- Water magic deals 2 ranks high damage when confronted with this spell
- if matched with flames 1 rank higher the spike break
- easily dodged
Name:Gaias Love
Rank: D
Type: Support
Duration:2
Cooldown:4
Description: The mother of all life. Gaia has taught takashi a spell that can show that love to the world. When used with his god slayer magic takashi would push his dark earth out of his body as it creates a dome around him. This dome is 7 ft x 5 ft tht acts like a earthen command center. Within this dome takashi is able to know the exact location of the comrades as well as there level of there magic power remaining. With this kind of information he could push his magic through the earth and blessing them with a increase in toughness letting them all be able to share his earth shield.
Strengths:- Sensor type of spell allows the caster to locate his comrades within a 100 foot area of the battle field.
- Can be used in conjunction to Earth Goddess Vitiality
- Is used with Earthen Shield
Weaknesses:- If range can be iffy due to the movements of the earth itself.
- this spell is non combative and keeps the earth god slayer still
- If someone of a holy status or a demon slayer enters the dome the earth god slayer will take 3 ranks higher damage as the counter for the type of power.
- Those who are shared wit the earthen shield its good for one attack.
- Heals everyone within the circle for D-rank damage
- C-Rank:
Name:Earth God's Rock Bursting Fist
Rank: C
Type: Earth Offensive
Duration:1
Cooldown:4
Description: Earth God's Rock Bursting Fist is the second basic of the spells of an Earth God Slayer, mainly utilized for close-range combat; when performing Earth God's Rock Bursting Fist, the user extends one of their hands, the index and middle fingers outstretched, towards the target. This prompts a very large arm made of rock, whose appearance is reminiscent of an intricate gauntlet, to emerge from the ground not far from them, and to move towards the foe with its fist clenched and it truly seems like the user shoots their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This stone limb can be elongated for great lengths( 20 feet), with its "forearm" taking the form of an extremely long succession of segments; something which also makes it free to twist, allowing the user to move it around as they wish and change its trajectory, if the enemy does somehow manage to send the fist back at them. In addition; as an extra precaution, the user can focus Earth God's Rock Bursting Fist around their arms to enhance their blows, launch fists at a target as small projectiles or compacted fists to bludgeon an opponent. A more refined and favored method however is to use them as detachable hands, maintaining the hand shape and literally grabbing and restraining the opponent from a distance
Strengths:- Good for sneak attacks
- Fast
- Hits hard
Weaknesses:- deals no damage to those of iron/metallic
- Can only be used if there is enough earth around to use it
- Despite being destructive, can’t do much to flying people
- Water spells can reduce the effective of the spell by making it lose it’s good consistency
Name:Earth God's Great Land Master
Rank:C
Type: Earth - Supportive
Duration:3
Cooldown:5
Description: Earth God's Great Land Master is a specialized Earth God Slayer Magic spell, with which the user is capable of dealing damage over a wide area. When performing Earth God's Great Land Master, the user channels their magical energy into one of their feet; causing it to act as a repulsive force that pushes matter away. Keeping this in mind, the user stomps on the ground, causing two pulses of energy to erupt from their leg for a moment. A crack then travels long the ground and towards the opponent. When it reaches the opponent, the ground under them begins to shake violently, causing a minor earthquake; the force of which causes pillars of rock to erupt from the ground around the opponent, all pointed at them; forming a wall, blocking incoming attacks. (( Took out extra Fluff that i forgot i had in there))
Strengths: - Good for sneak attacks
- Fast
- Hits hard
Weaknesses:- Iron and metallic users can break out of this if they are the same rank or above
- Can only be used if there is enough earth around to use it
- Despite being destructive, can’t do much to flying people
- Water spells can reduce the effective of the spell by making it lose it’s good consistency
Name: Wrath of the Earth God
Rank: C
Type: Earth-Offensive
Duration:3
Cooldown:4
Description:Hell hath no fury like a woman scorn right? wrong. Wrath of the earth god is a simple spell that shows what happens when you piss off a god. This spell works by the god slayer to gather his magic power into his fist surrounding it in the black earth. While his fist literally takes the form much like bursting fist he will attack. For everyone that he hits he will drain enough magic power to fuel 1 D-rank spell from wizards of C-class - A class. If the wizard is S-Class or higher this only will deal C-rank damage to them without the drain of there magic power. If the wizard that is hit by this spell is D-class then they get enough magic power to use 2 D-rank spells. Every one who is hit with this spell will take C-rank damage. If they are weak to Unholy/god slayer magic then the damage is 50% more that is taken.
Strengths:- Restores the God Slayers magic power to fuel his D-Rank spells
- Highly Damaging to everyone who is weak against unholy. they take 50% more damage but drain stays the same
- Deals 50% more damage to fire wizards and drains enough MP to fuel 1 1/2 D-rank spells
Weaknesses:- Iron and metallic wizards do not suffer any damage but is drained for half of the Magic Power of 1 D-rank spell
- lowers his guard to take extra damage
- only recovers enough magic power to fuel D-rank spells .
- Can get injured by D-rank damage if the wizard was a holy/demon slayer user.
- Good for sneak attacks
- B-Rank:
Name: Earth God's Liquid Ground
Rank: B
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:3
Cooldown:5
Description: This Earth God Slayer Magic spell enables the user to soften or liquefy the ground, subsequently manipulating it to their every whim; something which is the radical opposite to the regular form of their Earth God Slayer Magic spells. This technique's main form of offense consists of turning large portions of ground below the target into liquid, subsequently raising them in "waves" to envelop and crash foes, with the ground acting like quicksand. Through the use of this spell alone, the user is shown capable of taking on several enemies, giving them trouble and preventing them from attacking, lest they sink. The liquefied ground itself has enough blunt power to destroy a large building when struck. Such softening power hasn't uses for offense alone, and has other avenues for usage, with the user being capable, for instance, of making the ground cave in by liquefying it, generating holes that can serve as shelters for them or their allies. The user can also employ this spell to nullify other earth-based attacks, causing them to fall harmlessly to the ground. In addition, the user has proven themselves capable of using this spell as a means of transportation, traveling through the ground after liquefying it; in such state, the user can carry passengers without causing them any harm.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Slayer Secret Art:
Name: God Slayer's Secret Art: All Out Earth Power
Rank: H
Type: Earth- Offensive
Duration:8
Cooldown:16
Description: All Out Earth Power is the God Slayer's Secret art of the Earth God Slayer Magic line; and the user's most powerful spell overall. An extremely damaging offensive technique which strikes a large area near the user after the latter joins their hands together before themselves. As they do so, the area immediately in front of them is struck by an immense release of magical energy surging from the ground, which wreaks havoc on anything it finds, rising up several meters in the air and shattering the earth it emerges from reducing it to small pieces. Upon contact with a foe, All Out Earth Power subjugates anyone and anything in its blast area to a fierce assault of downward forces, making it seem as if gravity had intensified to the point that it could kill someone just to make a single step before unleashing it's original effect, dealing tremendous damage. At this rank it can level an entire city.
Strengths:
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Last edited by Takashi Cold on 22nd May 2015, 6:20 pm; edited 10 times in total