Magic
Primary Magic: Accelerant Plant Arc
Secondary Magic: N/A
Caster or Holder: Caster
Description: Accelerant Plant Arc is an ancient magic that was a branch magic of Great Tree Arc. It was created originally by an ambitious wizard who sought to build upon the essentials of Great Tree Arc and extend it to fit plants in general. His studies created a new magic which he deemed Accelerant Plant Arc, as it was focused around the almost instantaneous creation of plant life. Poisonous plants, herbs with healing properties, sentient plants or even becoming one with plants themselves; all of these things and more were feats accomplished by this mage.
As it was a magic developed entirely through his own research, he wanted to keep the glory to himself as much as possible for his discoveries. As he grew to an elderly age, however, he realized that he had to have a way of passing on this knowledge to future generations.
And so, the wizard, on his deathbed, implanted his son with a seed containing all of the knowledge of Accelerant Plant Arc, stating that only those within the family should have subsequent ability to perform the magic.
The seed itself blessed the user with enhanced physical capabilities when "activated" via concentration.
And so it became a family tradition to implant the youngest member of the family at the time of the eldest member's death, with the knowledge of Accelerant Plant Arc. The seed would reside next to the user's heart, directly attached to it so that if the user dies without passing on the seed, the seed would explode and all knowledge of the magic would be lost forever. It was a firm belief that it was better for the magic to disappear than for someone outside of the family to harvest its power.
Thanan awakened to this power one fateful evening which he'll never forget.
He uses it much the way it was intended: to eliminate or incapacitate the target by any means necessary. As the magic can vary in usage from poison, healing, buffing, or just plain brute force, Thanan takes full advantage of all of these qualities and treats the magic like a tool for assassination. While it's true that brute force is an option, he prefers the quick creation and attacks that the magic was once renowned for. While it's possible to use this magic at mid or long range, Thanan also prefers to be up close and personal with his moveset, dodging and weaving while countering with potentially lethal poisons or plants.
Strengths:
Weaknesses:
Lineage: Dragon's Blood
Unique Abilities:
Vulnera Shift: Thanan activates his seed, temporarily sacrificing 30% defensive power for a 30% increase in speed. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Stalwara Shift or Ultimata Shift
Stalwara Shift: Thanan activates his seed, temporarily sacrificing 30% speed for a 30% increase in defensive power. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Vulnera Shift or Ultimata Shift.
Ultimata Shift: Thanan exerts his seed into a state of overdrive. For 4 posts, he will passively heal 5% of his HP per post and increase speed and defense each by 20%. Can only be used once per topic. After using this in a topic, Ultimata Shift can't be used again until making a 300 word resting topic detailing how Thanan recovered from his usage of Ultimata Shift. Vulnera and Stalwara Shift also can't be used until said topic is completed. Ultimata Shift can't be used at the same time as Vulnera or Stalwara.
Spells:
Name: Hangnail
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Thanan produces a thick layer of wood over his index finger, which he points at his enemy. Moments later, the spike of wood fires from his finger like a bullet and towards wherever Thanan was pointing at the time. The spike travels at 15 m/s and has a range of 15 meters. If it makes contact with a living thing, they will be dealt poison damage over time as the poison from the spike seeps into their flesh. The poison will deal damage equivalent to 1/2 a D rank spell over a period of 2 posts.
Strengths:
Weaknesses:
Name: Venus Rose
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Thanan summons a gigantic plant in front of him that sits slightly taller and wider than his own body, which looks like an oversized venus flytrap mixed with a rose. It opens its mouth and fires a gigantic seed the size of a basketball out of its mouth towards Thanan's desired target. It fires one per post towards the same target it originally shot at, each dealing 1/2 D rank damage. The seeds move at 5 m/s, and can be fired up to 8 meters before they fall to the ground. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell for it to be destroyed.
Strengths:
Weaknesses:
Name: Orchid of Gaia
Rank: D
Type: Supportive
Duration: 2 posts (Held; disappears once used or after 2 posts of not being used)
Cooldown: 3 posts
Description: Thanan summons a single orchid which radiates a faint light around it. Putting it to his nose and inhaling the aroma of the flower, his wounds begin to close up at a faster rate and he can feel his body strengthening. Heals minor injuries and 5% of his maximum HP.
Strengths:
Weaknesses:
Name: Snapdragon Fist
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: A mass of thorny vines, wood and vegetation surround Thanan's arm all the way up to just past his elbow, completely covering it like armor. He rushes his opponent with it, aiming a punch that deals D rank damage if it hits.
Strengths:
Weaknesses:
List of Spell Fusions:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Accelerant Plant Arc
Secondary Magic: N/A
Caster or Holder: Caster
Description: Accelerant Plant Arc is an ancient magic that was a branch magic of Great Tree Arc. It was created originally by an ambitious wizard who sought to build upon the essentials of Great Tree Arc and extend it to fit plants in general. His studies created a new magic which he deemed Accelerant Plant Arc, as it was focused around the almost instantaneous creation of plant life. Poisonous plants, herbs with healing properties, sentient plants or even becoming one with plants themselves; all of these things and more were feats accomplished by this mage.
As it was a magic developed entirely through his own research, he wanted to keep the glory to himself as much as possible for his discoveries. As he grew to an elderly age, however, he realized that he had to have a way of passing on this knowledge to future generations.
And so, the wizard, on his deathbed, implanted his son with a seed containing all of the knowledge of Accelerant Plant Arc, stating that only those within the family should have subsequent ability to perform the magic.
The seed itself blessed the user with enhanced physical capabilities when "activated" via concentration.
And so it became a family tradition to implant the youngest member of the family at the time of the eldest member's death, with the knowledge of Accelerant Plant Arc. The seed would reside next to the user's heart, directly attached to it so that if the user dies without passing on the seed, the seed would explode and all knowledge of the magic would be lost forever. It was a firm belief that it was better for the magic to disappear than for someone outside of the family to harvest its power.
Thanan awakened to this power one fateful evening which he'll never forget.
He uses it much the way it was intended: to eliminate or incapacitate the target by any means necessary. As the magic can vary in usage from poison, healing, buffing, or just plain brute force, Thanan takes full advantage of all of these qualities and treats the magic like a tool for assassination. While it's true that brute force is an option, he prefers the quick creation and attacks that the magic was once renowned for. While it's possible to use this magic at mid or long range, Thanan also prefers to be up close and personal with his moveset, dodging and weaving while countering with potentially lethal poisons or plants.
Strengths:
- Versatility: Thanan can make use of almost every type of spell with the magical plants he creates. Poisons, healing, buffs and debuffs, or even directly offensive attacks. There are many possibilities with this magic.
- Water: Some water spells may enhance the spells by increasing the growth of the magic.
- Fast: As part of its namesake, it allows for growth of plants at a speed rivaling that of Time Arc's creation or destruction process. Attempting to outspeed the growth of the plants can prove to be a challenge.
Weaknesses:
- Fire: Plants are naturally weak to fire. Therefore, fire and fire magic will deal 50% more damage to Thanan and his creations.
- Time: Magic related to the slowing down, stopping or fast forwarding of time are obvious counters to this magic. Not only can such magic nullify the fast growth of the plants, but can erase them entirely by fast forwarding their lifespans.
- Lack of light: Not necessarily sunlight, but Thanan will require some form of light whether it be electric light, artificial light, fire or even moonlight, to use his stronger spells. As a result, Thanan cannot use spells A rank or higher without some form of light surrounding his body.
- Darkness: Expanding on the last point, magics that create darkness of some shape or form to block out light sources will severely limit Thanan's options for his strongest spells and potential trump cards.
Lineage: Dragon's Blood
- Spoiler:
Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
Ability: User can block any one dragon/dragon slayer attack.
Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.
Unique Abilities:
Vulnera Shift: Thanan activates his seed, temporarily sacrificing 30% defensive power for a 30% increase in speed. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Stalwara Shift or Ultimata Shift
Stalwara Shift: Thanan activates his seed, temporarily sacrificing 30% speed for a 30% increase in defensive power. This lasts up to 3 posts, can be canceled early at any point, and has a cooldown of 5 posts upon ending. Cannot be used at the same time as Vulnera Shift or Ultimata Shift.
Ultimata Shift: Thanan exerts his seed into a state of overdrive. For 4 posts, he will passively heal 5% of his HP per post and increase speed and defense each by 20%. Can only be used once per topic. After using this in a topic, Ultimata Shift can't be used again until making a 300 word resting topic detailing how Thanan recovered from his usage of Ultimata Shift. Vulnera and Stalwara Shift also can't be used until said topic is completed. Ultimata Shift can't be used at the same time as Vulnera or Stalwara.
Spells:
Name: Hangnail
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Thanan produces a thick layer of wood over his index finger, which he points at his enemy. Moments later, the spike of wood fires from his finger like a bullet and towards wherever Thanan was pointing at the time. The spike travels at 15 m/s and has a range of 15 meters. If it makes contact with a living thing, they will be dealt poison damage over time as the poison from the spike seeps into their flesh. The poison will deal damage equivalent to 1/2 a D rank spell over a period of 2 posts.
Strengths:
- Fast: It comes out quickly and suddenly.
- Subtle: The wood forming on Thanan's finger is subtle enough that it can be hard to notice.
- Poisonous: If they're hit, poison will spread throughout the target's body, dealing constant pain for 2 posts.
Weaknesses:
- Fire: A single D rank fire spell is enough to destroy this spell.
- Power: Due to being nothing more than a shard of wood, it heavily lacks in power.
- Solid objects: Though magical, it is still wood. Anything harder than wood could easily deflect it.
- Wind: A powerful gust of wind could potentially throw the shard off course and miss its mark.
Name: Venus Rose
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Thanan summons a gigantic plant in front of him that sits slightly taller and wider than his own body, which looks like an oversized venus flytrap mixed with a rose. It opens its mouth and fires a gigantic seed the size of a basketball out of its mouth towards Thanan's desired target. It fires one per post towards the same target it originally shot at, each dealing 1/2 D rank damage. The seeds move at 5 m/s, and can be fired up to 8 meters before they fall to the ground. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell for it to be destroyed.
Strengths:
- Turret: Venus Rose works as a turret, effectively keeping the enemy on their toes with a barrage.
- Defense: Venus Rose, with its quick summons, can also be used as a last minute defense against an incoming attack.
- Growth: If one of the seeds is hit by a water spell of D rank strength without destroying it, it will grow in power to the strength of a D rank attack on impact.
Weaknesses:
- Fire: A single D rank fire spell is enough to not only destroy any of the seeds, but Venus Rose itself.
- Immobile: Venus Rose can only stay in the spot it was summoned to, rooted to the ground, and its only movement can be turning around to fire at a moving target.
- Vulnerable: It is very much a sitting duck. Due to it only being able to fire once per post, it is completely vulnerable at all other points during a fight.
- Earth: As it is rooted in the ground, destroying the ground underneath Venus Rose would result in it losing its footing and being unable to do much of anything.
Name: Orchid of Gaia
Rank: D
Type: Supportive
Duration: 2 posts (Held; disappears once used or after 2 posts of not being used)
Cooldown: 3 posts
Description: Thanan summons a single orchid which radiates a faint light around it. Putting it to his nose and inhaling the aroma of the flower, his wounds begin to close up at a faster rate and he can feel his body strengthening. Heals minor injuries and 5% of his maximum HP.
Strengths:
- Quick: A quick method of healing that doesn't require much preparation or waiting to use.
- Light: Theoretically it could be used as a way of temporarily bypassing the Accelerant Plant Arc weakness of needing light by providing some. Can also be used to light dark places.
- Convenience: As it's a flower, it can be held and carried around while fighting, or given to another person.
Weaknesses:
- Spells: Not just fire, but a single offensive spell of any kind is enough to destroy this flower.
- Ground: Having solid ground is required to create the flower.
- Wind: A gust of wind could easily knock the flower from a person's hand.
- Minor injuries: It can only heal minor injuries and seal up minor cuts and bruises. Broken bones or deep gashes will not be affected at all.
Name: Snapdragon Fist
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: A mass of thorny vines, wood and vegetation surround Thanan's arm all the way up to just past his elbow, completely covering it like armor. He rushes his opponent with it, aiming a punch that deals D rank damage if it hits.
Strengths:
- Speed: This spell makes good use of Thanan's speed, closing the gap for a quick and powerful hit.
- Pseudo-Armor: For the post that this spell is used in, Snapdragon Fist can block attacks much the same way a weapon could. It can take up to 2 D rank spells, 4 D rank water spells or 1 D rank fire spell before being destroyed.
- Armor Piercing: The thorns that surround the arm, enchanted by magic, are strong enough that they're capable of piercing at least partway through armor.
Weaknesses:
- Fire: A single D rank fire spell is enough to destroy Snapdragon Fist and potentially the user as well, as it's linked to his arm.
- Close Range: As it requires direct contact it may be hard to land the attack as opposed to a ranged one.
- Faster Opponents: Relying on being faster than the target, should one be even faster than Thanan it would prove challenging to land this spell.
- One Less Hand: For the post that the spell is used, Thanan cannot use his affected arm to do anything.
List of Spell Fusions:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Thanan on 4th May 2015, 1:44 pm; edited 2 times in total