Primary Magic:
Heavenly Storm Magic
Secondary Magic:
X
Caster or Holder:
Caster ((Lost Magic))
Description:
This variation of Magic enables Sinon to generate wind, clouds and lightning, as well as to manipulate these elements around him at his will. Heavenly Storm Magic grants him high offensive power, allowing him to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give these elements cutting properties, manifesting it in the form of fast-moving blades which are employed at mid-to-long range; he can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to his rotational power, seems to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, Sinon also seems capable of producing minor, yet accurate, blasts without the need of moving his hands. He can also employ the wind on himself, using it to levitate and traverse over long distances, as well as to cover himself in an armor of wind, boosting both his offense and defence. Both the lightning and wind that Sinon manipulate tend to come in the colour of white, able to bring a sense of peace and sometimes a sense of health over someone or something it contacts. After all, this Magic was named Heavenly Storm Magic for a reason.
Strengths:
▸ Very powerful in both speed and offence.
▸ Extremely resistant against wind/lightening/storm magic.
▸ Has an elemental strength against water.
Weaknesses:
▸ Has trouble against metal/earth moves.
▸ Fire tends to consume wind, depending on the opponent and their ability with fire.
▸ Is weak against God Slaying spells/moves.
▸ Being able to manipulate wind/lightening and clouds is also depending on the environment he is in. It is much more powerful in a stormy area, while harder to manipulate in a sunny area, putting more energy into his spells and physically draining his energy.
Lineage:
Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
None at the moment.
Heavenly Storm Magic
Secondary Magic:
X
Caster or Holder:
Caster ((Lost Magic))
Description:
This variation of Magic enables Sinon to generate wind, clouds and lightning, as well as to manipulate these elements around him at his will. Heavenly Storm Magic grants him high offensive power, allowing him to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give these elements cutting properties, manifesting it in the form of fast-moving blades which are employed at mid-to-long range; he can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to his rotational power, seems to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, Sinon also seems capable of producing minor, yet accurate, blasts without the need of moving his hands. He can also employ the wind on himself, using it to levitate and traverse over long distances, as well as to cover himself in an armor of wind, boosting both his offense and defence. Both the lightning and wind that Sinon manipulate tend to come in the colour of white, able to bring a sense of peace and sometimes a sense of health over someone or something it contacts. After all, this Magic was named Heavenly Storm Magic for a reason.
Strengths:
▸ Very powerful in both speed and offence.
▸ Extremely resistant against wind/lightening/storm magic.
▸ Has an elemental strength against water.
Weaknesses:
▸ Has trouble against metal/earth moves.
▸ Fire tends to consume wind, depending on the opponent and their ability with fire.
▸ Is weak against God Slaying spells/moves.
▸ Being able to manipulate wind/lightening and clouds is also depending on the environment he is in. It is much more powerful in a stormy area, while harder to manipulate in a sunny area, putting more energy into his spells and physically draining his energy.
Lineage:
Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host. The host can spend half of the magical energy a death mage uses for a spell to nullify it.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
None at the moment.
- D Rank Spells:
Name:
Heavenly Shock
Rank:
D
Type:
Defensive - Lightening
Duration:
2 post
Cooldown:
3 posts
Description:
A mind spell, if you would like to call it - was discovered when Sinon was very young, and nervous of the hands that were to eventually touch him. He can simply think this spell in the back of his mind, and anybody that is touching him will face a sudden and rather painful shock throughout their entire body. This can be portrayed as something like a porcupine defending itself with its sharp little hairs, although it really is not even close to this. Sinon can use this spell for anything really, such as touching somebody and then shocking them (he never touches anyone so this would be rare), or using an element that lets lightening pass through it to his advantage (such as metal). This spell doesn't reveal much literal form when used, but very faint white static electricity can be spotted. Additionally, this spell does not cause any life threatening damage, and rather just comes as an extremely painful and quick shock to the body. This causes only D-rank damage.
Strengths:
▸ Is powerful against any form of dark magic (basically dark mages).
▸ Can pass through metal objects + water extremely quickly - shocking anybody that is touching the same element his spell courses through.
▸ Is powerful enough to bring somebody to their knees in pain if this spell makes contact with flesh on flesh touch, allowing Sinon a chance to escape or for his comrade(s) to make an attack. (Users at D-rank can be brought to their knees, users at C-rank briefly, and B-rank and higher very rarely, but usually not common can as-well).
Weaknesses:
▸ Is weak against God slaying magic, putting him at a disadvantage when trying to inflict pain onto these certain users. They have a strange resistance to his magic, as though they bear the same element of magic as himself - meaning when he is weak against these users it is because they have a 80% resistance to this spell.
▸ Cannot pass through wood, earth or rock - completely pointess for him when he tries and if he does he could end up harming himself.
▸ Does absolutely no damage to any users who are slayers with the element lightening.
▸ Can be noticed beforehand by the faint static of electricity that trails along his body, therefore giving those a brief warning to pull away from Sinon before they face a hefty amount of pain.
Name:
Heavenly Deflect
Rank:
D
Type:
Defensive / Offensive - Lightening / Wind
Duration:
2 post
Cooldown:
3 posts
Description:
By simply swinging his arm once infront of him, a wind like blade will fly out from him, sometimes taking the element of lightening into it. This was usually a spell made for defense - blocking incoming attacks that were small enough to be considered able to stop. But, it can additionally be used as an offensive spell as well, lashing out on opponents in just quick hand movements. Of course, it is not capable of destroying buildings or fracturing the ground, but it is quite capable of belting his opponents back or stopping an incoming attack. The elements of this attack both come in the shade of an alluring white, giving off a rather serene feeling. These multiple blades cause 0.5% of D-Rank damage every post.
Strengths:
▸ Is very powerful against dark magic, capable of halting incoming attacks or piercing through them and toward the opponent to inflict damage - only spells at his ranking of course.
▸ A very quick attack, and effective against those who do not have fast reflexes.
▸ Since the element lightening is hidden within this windy darting blade, if contacted by metal it can send an electric current through the element and toward the opponent (if they are touching it).
Weaknesses:
▸ Has absolutely no resistance to God slaying spells.
▸ Can be dodged easily if they recognize Sinon's hand movements enough to know which spell he will be summoning forth.
▸ This offensive attack can easily be consumed by fire, intensifying the element of the opponent who uses a fire based magic.
▸ Can resist C-rank spells for only a few moments until the wind like blade will disingrate into a small explosion - most likely not stopping the attack.
Name:
Heavenly Heal
Rank:
D
Type:
Supportive - Wind
Duration:
2 post
Cooldown:
3 posts
Description:
By placing his hands over an indiviuals wound or just a person in general, he is able to take away pain for a few minutes - depending on how long he can handle this spell for (since it drains his energy). When doing this, a light breeze will be felt from the palm of his hands, visible in forms of white streaks of soft wind. This spell is also able to heal minor wounds (such as small cuts and bruises), and also take away minor sickness (such as nausea, a fever, the flu, etc).
Strengths:
▸ Is extremely powerful against healling wounds that were caused by dark magic / or sickness.
▸ Capable of giving off a serene feeling to those he is healing - entirely helpful in a case where somebody is in a state of darkness (craziness).
▸ Can take away very minor curses (D-rank).
Weaknesses:
▸ Is a very time consuming spell, and therefore is hard to use when in a battle like area. Since he could very easily get himself hurt by an opponent whilst trying to help a friend.
▸ Drains his physical energy quite a bit. He can grow weary and rather dizzy, having to hold onto something or else it results in him falling.
▸ He cannot heal any serious wounds, and can only take away a slight amount of pain - which is really pointless in this case for him to even attempt at.
▸ Cannot heal (C-rank) curses that have been put onto certain indiviuals.
Last edited by Sinon on 7th May 2015, 7:42 pm; edited 2 times in total