Magic
Primary Magic: Extension Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Extension Magic is an extremely rare magic, limited to only members of the Kato clan. It has the power to literally extend anything that the user wants. Those who are adept at using this magic can use the extending power of their magic to prolong anything, from rudimentary objects, to people, and even to time itself.
Shunsuke is one of the few people who can actually use this Magic. He uses it mainly for offensive and defensive maneuvers, while sometimes utilizing the supplementary elements of Extension itself.
Strengths:
Weaknesses:
Lineage: Truth:
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
Ability: Negates all magic in a 30 meter radius, but in exchange negates the user's magic as well.
Usage: Duration: 6 posts, cool-down: 6 posts. Can only be used 2 times per thread.
Unique Abilities:
Primary Magic: Extension Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Extension Magic is an extremely rare magic, limited to only members of the Kato clan. It has the power to literally extend anything that the user wants. Those who are adept at using this magic can use the extending power of their magic to prolong anything, from rudimentary objects, to people, and even to time itself.
Shunsuke is one of the few people who can actually use this Magic. He uses it mainly for offensive and defensive maneuvers, while sometimes utilizing the supplementary elements of Extension itself.
Strengths:
- The user of this magic has an advantage in situations of ranged combat.
- The user also has an advantage in hand-to-hand combat.
- Due to years of training, the user's body has become incredibly tough, unable to be cut into by attacks of the same Class/below.
Weaknesses:
- Just because an arm or a leg is extended doesn't mean it cannot be broken.
- Extending limbs can leave the user susceptible to close-range attack.
- The extended arm/leg/ other appendage can become quite troublesome for the user, who has to hold the heavy piece.
- The extensions can be blocked and forcibly retained by a shield of equal or higher rank.
Lineage: Truth:
Description: There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.
Ability: Negates all magic in a 30 meter radius, but in exchange negates the user's magic as well.
Usage: Duration: 6 posts, cool-down: 6 posts. Can only be used 2 times per thread.
Unique Abilities:
- Those who use Extension Magic are particularly adept in hand-to-hand combat.
- The hands and legs(the skin thereof) from years of using the magic have gotten buffed to the point where they cannot be cut by weapons of equal rank or higher and can be used as weaponry(Minor damage resistance, only works on weak weapons at D-Class)
Spells - D-Class.
- Arm Extension(D-Class):
- Name: Arm Extension
Class/Rank: D
Type: Offensive and Defensive
Duration: Two posts
Cooldown: Three Posts for each arm(The user can activate this spell up to twice)
Description: This is one of the most famous extensions of Extension Magic. It's nothing really complicated, really. All the user does is extends his arm out. Except, in this case, the arm extends farther than normal. It literally extends out, and goes to hit something, like how a cuckoo clock has that little bird that comes out when it's the start of a new hour. The length of the arm can be controlled, so they don't have to use the full length.
Strengths:
-Can be used as a stabbing weapon
-Very affective as far as long-ranged punches
- Can be used to grasp high-up objects/faraway objects
Weaknesses
-The arm can only extend up to 12 2/3 yards max, amount extended affects cutting and punching damage
-The arm can only extend at a rate of ten miles per hour
-The more the arm extends outward, the higher the chance of it breaking
-The user cannot use both turns of this ability on one arm
- Leg Extension(D-Class):
- Name: Leg Extension
Rank/Class: D
Type: Offensive and Defensive
Duration: Two Posts
Cooldown: Three Posts
Description: This is another one of the most famous moves of Extension. Just like the Arm Extension, the user is able to extend his leg outwards to make a weapon or a defensive maneuver. The user does not have to use the full forty-five feet.
Strengths:
-Can be heavily used for kicking
-Good for blocking attacks(though at the cost of a leg, perhaps)
-Can cause structural damage to property
Weaknesses:
-The leg can only extend up to 15 yards, amount extended affected stomping/kicking damage
-The more the leg extends outward, the more the chance of breaking under pressure
-Leg will become stretched out when both "turns" are used upon it
- It can only extend at a rate of ten miles per hour
- Hearing Extension:
- Name: Hearing Extension
Rank/Class: D
Duration: Two posts
Cooldown: Four posts
Description: By utilizing Extension Magic, the user can extend his hearing range.
Strengths:
-The user can hear up to fifteen feet more of sound
- The user's hearing is near-supersonic while this ability is active.
-The user can gain insight on oncoming attacks
Weaknesses:
-Supersonic hearing will cause the user to feel pain when exposed to high decibels of sound
-Can only be used four times a thread, any more and the user will start to permanently lose hearing
-The user will have a harder time thinking
- Not effective in high-traffic areas.
- Sight Extension:
- Name: Sight Extension
Rank/Class: D
Duration: Two posts
Cooldown: Three posts
Description: Using Extension Magic, the user can extend his range of vision.
Strengths:
-The user can see up to fifteen more feet
- They can gain insight into what people are doing
- The user's vision is perfect while this ability is active
Weaknesses:
-Can only be used four times a thread, any more will cause eye damage
-The user will become dizzy and nauseated in high-traffic areas
-Does not work on a blinded user
- User becomes more susceptible to blinding light
C-Rank Spells.
- C-Class Arm Extension:
Name: Arm Extension
Rank/Class: C
Duration: Three Posts
Cooldown: Four Posts
Description: Just like in the D-Class Arm Extension, the user of this technique can extend their arm out far longer than its natural limits. Except there's a twist: When this technique is used, a white magic power extends from their hand up to their arm and solidifies to make the shape of a sword.
Strengths:
-Increased piercing damage
-Can still be used to pick up hooked objects
-"Sword arm" has the power of not using total length, just like D-Class Arm Extension
Weaknesses:
-Arm can only extend 33.3 yards, amount extended affects damage inflicted
-Only extends at a rate of twenty miles per hour
-The sword arm can be broken by a higher-ranked attack
-Can only be used twice on each arm before cooldown
- Regen(Signature):
Name: Regeneration
Rank/Class: C
Duration: Five Posts
Cooldown: Seven posts
Description: A useful application of Extension Magic is to remake lost limbs. For example, if someone had their arm torn off, they'd be able to regenerate that arm. However, it does take time in order to regenerate said arm or leg or whatever limb it is.
Strengths:
-Stops bleeding
-Recreates nerves and tendons and such
-Provides an appendage that has been lost to use Extension
Weaknesses:
-Arm/Leg that is being regenerated cannot be used in any Extension Magic spells, or any spell for that matter
-No offensive capabilities whatsoever
-No defensive capabilities whatsoever
-Only focuses on arms and legs
-Does not regenerate MP loss
- Ground Extension:
Name: Ground Extension
Rank: C
Duration: Everlasting
Cooldown: Six posts
Type: Offensive/Defensive
Description: If you're wondering why my descriptions for the spells have been short, it's because they're stupidly simple to understand, or that's what I think. So all the user of this technique does is puts his hands to the ground, and without the slightest warning, it literally elongates. This is for when the user's trying to create more distance, if he's trying to attack, he can move his hands upward to make the ground push upwards with him.
Strengths:
-Can extend the ground up to 100 feet up or sideways
-Creates an enormous distance
-Also can distort the landscape
Weaknesses:
-Less useful in the air
-Ground can only extend at a rate of twenty miles per hour
-Speed is halved on concrete
-Does not affect magical ground of a higher rank
- Double Extension:
Name: Double Extension
Rank:C
Duration: Four posts
Cooldown: Five posts
Type: Support
Description: Like I said earlier, this is self explanatory. Well, not necessarily in the case of this spell. The user, after extending something, can literally use this spell to extend it once more, doubling its power.
Strengths:
-Doubles speed of extension
-Doubles length of extension
-Doubles duration of extension
Weaknesses:
-Doubles MP cost(Extension x2 + Double Extension MP cost)
-Doubles cooldown rate of extension
-Can only be used on one extension at a time
-Does not ignore third weakness of Ground Extension
Last edited by Shunsuke on 5th June 2015, 1:11 pm; edited 8 times in total