Magic
Primary Magic: Omega Mark 5
Secondary Magic: None
Caster or Holder: Holder
Description: The Omega Mark 5 is Dexter's greatest invention. It focuses on Nanotechnology working as a hive for nanites. These nanites are controlled through the A.I program installed in the Mark 5. The A.I is called Jack, (Named after Dexter's favorite drink, Jack Daniels) although Dexter failed to load a proper language program for Jack so it's vocabulary is limited to be, bop, and boop... Strictly in the at order. However Dexter can understand it perfectly due to the Mark 5 being hooked up to Dexter's own internal circuits so that most of the Mark 5's functions run off of Dexter's own power and is hooked directly to his cybernetic brain. Jack's job is to make sure the nanites do what they're instructed to do. Their main job is to go out and gather materials such as earth, rock, metals, etc. and bring them back to the Mark 5 in order to construct more nanites. The nanites dig their way into the ground and begin gathering materials so they are not to be seen deconstructing the surrounding area. Then with these extra nanites, Dexter can use them to construct weapons, cure diseases, heal wounds, you name it.
Strengths:
• Can make a large variety of weapons, armor and other technological gadgets.
• Can give weapons, armor and technological gadgets to allies. Fun for the whole family!
• Runs on electricity meaning it cannot be stopped by anti-magic, because its not magic. It is pure and utter technology.
Weaknesses:
• Electric attacks can short out system for a short time if it is of the same rank or higher. This short circuit lasts for 1 post.
• Electric Slayers can suck the electricity out of weapons that use electricity to function or my Mark 5 itself.
• Weapon making requires a cast time to make, more nanites at the ready will lower the cast time.
• No Mark 5 equipped, no way to use abilities.
Lineage: Archmage's Seal: (Aka useless for me XD)
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
Unique Abilities:
Autosanguine - Dexter constantly has nanites coursing through his bloodstream and there function is to mend any and all wounds they come across as fast as possible. Restores 5% hp per post.
Spare Nanites - Every post more and more nanites are made to help in combat. These nanites can be spent to speed up the process of construction weapons, gadgets, etc. Generates 1 stack of Nanites per post up to a max of 10. D rank spells would require a 1 turn post for the construction of the weapon of choice and every rank up would require additional turn from the previous rank meaning H rank would require a 6 turn construction time. So in order to make that H rank an instant cast, the user would have to sacrifice 6 stacks of nanites.
Alcohol Drain (RP purpose only) - The nanites in Dexter's bloodstream can eliminate all alcohol in his system instantly on command. (Woo no hangovers!)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Omega Mark 5
Secondary Magic: None
Caster or Holder: Holder
Description: The Omega Mark 5 is Dexter's greatest invention. It focuses on Nanotechnology working as a hive for nanites. These nanites are controlled through the A.I program installed in the Mark 5. The A.I is called Jack, (Named after Dexter's favorite drink, Jack Daniels) although Dexter failed to load a proper language program for Jack so it's vocabulary is limited to be, bop, and boop... Strictly in the at order. However Dexter can understand it perfectly due to the Mark 5 being hooked up to Dexter's own internal circuits so that most of the Mark 5's functions run off of Dexter's own power and is hooked directly to his cybernetic brain. Jack's job is to make sure the nanites do what they're instructed to do. Their main job is to go out and gather materials such as earth, rock, metals, etc. and bring them back to the Mark 5 in order to construct more nanites. The nanites dig their way into the ground and begin gathering materials so they are not to be seen deconstructing the surrounding area. Then with these extra nanites, Dexter can use them to construct weapons, cure diseases, heal wounds, you name it.
Strengths:
• Can make a large variety of weapons, armor and other technological gadgets.
• Can give weapons, armor and technological gadgets to allies. Fun for the whole family!
• Runs on electricity meaning it cannot be stopped by anti-magic, because its not magic. It is pure and utter technology.
Weaknesses:
• Electric attacks can short out system for a short time if it is of the same rank or higher. This short circuit lasts for 1 post.
• Electric Slayers can suck the electricity out of weapons that use electricity to function or my Mark 5 itself.
• Weapon making requires a cast time to make, more nanites at the ready will lower the cast time.
• No Mark 5 equipped, no way to use abilities.
Lineage: Archmage's Seal: (Aka useless for me XD)
Description: There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.
Ability: Temporarily allows the user to change the element of his/her magic into any of the basic element which are Fire, Water, Earth and Air.
Usage: Can be used twice in a thread and lasts for 4 posts, has a cool-down of 7 posts. Changes the element of the users magic.( If the attack is fire blast it can turn into water/air/earth blast)
Unique Abilities:
Autosanguine - Dexter constantly has nanites coursing through his bloodstream and there function is to mend any and all wounds they come across as fast as possible. Restores 5% hp per post.
Spare Nanites - Every post more and more nanites are made to help in combat. These nanites can be spent to speed up the process of construction weapons, gadgets, etc. Generates 1 stack of Nanites per post up to a max of 10. D rank spells would require a 1 turn post for the construction of the weapon of choice and every rank up would require additional turn from the previous rank meaning H rank would require a 6 turn construction time. So in order to make that H rank an instant cast, the user would have to sacrifice 6 stacks of nanites.
Alcohol Drain (RP purpose only) - The nanites in Dexter's bloodstream can eliminate all alcohol in his system instantly on command. (Woo no hangovers!)
- Spells:
- D rank spells:
- Machine Gun:
Name: Machine Gun
Rank: D
Type: Metal
Duration: 3
Cooldown: 4
Description: Nanites swarm from the Mark 5 to Dexter's hand. They use themselves as materials while others go out and gather more materials to make more nanites. When finished what's left is a fully automatic machine gun. Used for medium ranged attacks that deal D rank damage per clip. Range is limited to 10 meters otherwise the bullets scatter too much to make for an accurate shot. Requires 1 post to gather necessary nanites to construct unless you sacrifice one stack of nanites. Can only use 1 clip per post. Weapon durability is equal to 2 D rank hits.
Strengths:
• It can shoot 30 rounds per clip.
• Can attack multiple enemies at once.
• Can be instantly casted and ready for use if sacrificed 1 stack of spare nanites.
Weaknesses:
• Limited range of 10 meters.
• If chosen to attack more than one enemy at once in one post the damage is divided up between the number of enemies.
• Takes 1 post to gather materials and construct if you don't have 1 stack of spare nanites available.
• Electricity basted attacks and short out the power supply in the gun and make it unusable for 1 turn.
- Flamethrower:
Name: Flamethrower
Rank: D
Type: Fire
Duration: 3
Cooldown: 4
Description: Nanites swarm from the mark 5 to gather materials and begin construction in Dexter's hands (Not like you don't know the drill by now XD) Once done Dexter can fire a short ranged flamethrower powered by a tiny flame and napalm. The range is limited to 5 meters and deals D rank damage each time its fired which is limited to once per post. When fired it spreads out in a cone like radius and at max range is 5 meters.
Strengths:
• Hits all enemies within 5 meters in front of Dexter.
• Hard to dodge at close range
• Can leave the enemies on fire for 1 turn dealing half D rank damage.
Weaknesses:
• Water spells can counter easily.
• Limited range.
• Weak DoT damage.
• Easily blocked by most defensive spells.
- Nano Swarm:
Name: Nano Swarm
Rank: D
Type: Tech
Duration: 3
Cooldown: 5
Description: Dexter Takes a stack of Spare Nanites and sends them out to help gather more materials to increase the effects of Spare Nanites. When in effect Spare Nanites charge 2 stacks per post.
Strengths:
• Gain 2 stacks of Spare Nanites per post instead of 1.
• Can construct more powerful weapons faster.
• Doesn't require a construction phase.
Weaknesses:
• Requires 1 stack of Spare Nanites in order to cast.
• May leave Raccoon vulnerable for 1 turn.
• Once the max nanite cap is met the effect ends and cannot be reactivated until cooldown is finished.
•Electromagnetic discharges in the air or ground can disable the effects if its an AOE at any rank.
- Energy Shield:
Name: Energy Shield
Rank: D
Type: Defensive
Duration: 3
Cooldown: 4
Description: Dexter has his nanites construct a belt that produces an energy shield around his body that reduces incoming damage by a D rank amount.
Strengths:
• Reduces damage taken by a D rank amount.
• Shield covers whole body.
• Any melee ranged physical attack will hurt the attacker for D rank damage.
Weaknesses:
• Doesn't hurt people using melee weapons but will damage the weapon for equal amount.
• Doesn't hurt ranged weapons.
• Doesn't protect allies unless Dexter jumps in front of the attack.
• Any attack higher than D rank still damages the user, just that it reduces the damage received by a D rank amount and B ranks and higher can bypass the shield defenses completely.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Dexter Raccoon on 15th April 2015, 8:48 am; edited 6 times in total