Magic
Primary Magic: Triple Eclipse Magic
Secondary Magic:
Caster or Holder: Caster
Description: Eclipse Magic runs off of using three elements that conflict with each other. Light, dark and chaos. The user manifests the light and dark energies normally but once she is strong enough to conjure both she can create a total eclipse, meaning that she can cast spells that require her eclipse mode.
Braile uses this magic by harnessing it through her tails, causing them to be the main source of her magical powers. Her focus on the magic can also allow her to create balls of pure chaos if she were to ever need to fight. Braile requires 2 tails to use a single element.
Strengths:
- It is great for taking out large numbers of enemies.
- Useful for hiding in the shadows to surprise an enemy.
- Amazing at dealing with anything light and dark.
Weaknesses:
- There are only a few spells used to help allies.
- Allies may get stuck inside some spells.
- Disabling two tails would weaken her magic.
- Disabling/removing all of her tails would make her unable to use magic until the tails are healed.
Lineage:
Unique Abilities:
- Braile's tails cannot be permanently damaged, if one were cut off they would grow back to full size either in a week in a topic time or outside of said topic when it ends.
- After using three spells of an element the caster enters an eclipse mode.
Solar Eclipse: Unable to use light spells but gain a 25% increase in darkness spells.
Lunar Eclipse: Unable to use darkness spells but gain a 25% increase in light spells.
Chaos Eclipse: Unable to use any spells but gains a 50% increase in all physical prowess.
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Note: Chaos elemental spells will be added at later ranks.
Primary Magic: Triple Eclipse Magic
Secondary Magic:
Caster or Holder: Caster
Description: Eclipse Magic runs off of using three elements that conflict with each other. Light, dark and chaos. The user manifests the light and dark energies normally but once she is strong enough to conjure both she can create a total eclipse, meaning that she can cast spells that require her eclipse mode.
Braile uses this magic by harnessing it through her tails, causing them to be the main source of her magical powers. Her focus on the magic can also allow her to create balls of pure chaos if she were to ever need to fight. Braile requires 2 tails to use a single element.
Strengths:
- It is great for taking out large numbers of enemies.
- Useful for hiding in the shadows to surprise an enemy.
- Amazing at dealing with anything light and dark.
Weaknesses:
- There are only a few spells used to help allies.
- Allies may get stuck inside some spells.
- Disabling two tails would weaken her magic.
- Disabling/removing all of her tails would make her unable to use magic until the tails are healed.
Lineage:
- Lineage:
Beast Pride:
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not posses these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities once.
Usage: Depends on the pet's abilities. The rank is automatically 1 rank lower than the rank of the pet's ability. The cooldown is increased by 1 and the duration can be anywhere from instant to 2 posts maximum. Passive Abilities can be used 3 times per thread and only last 3 posts, Active Abilities can be used 2 times per thread.
Unique Abilities:
- Braile's tails cannot be permanently damaged, if one were cut off they would grow back to full size either in a week in a topic time or outside of said topic when it ends.
- After using three spells of an element the caster enters an eclipse mode.
Solar Eclipse: Unable to use light spells but gain a 25% increase in darkness spells.
Lunar Eclipse: Unable to use darkness spells but gain a 25% increase in light spells.
Chaos Eclipse: Unable to use any spells but gains a 50% increase in all physical prowess.
Spells:
- D Rank:
Name: Dark Shroud
Rank: D
Type: Darkness Supportive
Duration: 3 posts
Cooldown: 4
Description: The caster harnesses a shroud of shadows around her and becomes extremely translucent while moving much quicker than usual.
Strengths:
- Helps her if she were to ever need to use a stealth mission.
- Increases her movement speed by double.
- Hides her movements if she were ever in a fight.
Weaknesses:
- Requires at least 2 tails to cast.
- Dispells if the user is hit while in use.
- Quite a bit of strain on the caster to maintain the spell.
- Adds one post cooldown to it if attacked before spell wears off.
Name: Lunar Offensive
Rank: D
Type: Darkness Offensive
Duration: 6 posts
Cooldown: 8
Description: Braile holds out her left hands and invokes the name of the spell creating a foots length in shadow claws to use in a fight.
Strengths:
- Creates larges claws to help her fight.
- Can be used as a way to pick locks.
- Useful for fighting at a close range.
Weaknesses:
- The claws cannot block attacks.
- They disappear after being struck with 3 d rank damage.
- Cannot be cast if the users has less than 2 tails.
- Strains the users mind to use the spell.
Name: Mirage Dance
Rank: D
Type: Light Supportive
Duration: 5
Cooldown: Once per topic
Description: Braile places her palms on her chest and whispers the name of the spell creating 3 clones of herself that are just mirages and used for distractions and help evading an attack.
Strengths:
- Creates 3 clones to act as distractions
- Useful for making the enemy feel outnumbered
- Can be cast with a single tail left.
Weaknesses:
- The clones are purely visual effects only
- Can only be used once per topic
- Clones light up in a dark room.
- Hurts the users head to maintain the spell.
Name: Solar Flare
Rank: D
Type: Light Offensive.
Duration: 1
Cooldown: 3
Description: Brail places her palms onto a maximum of two other people and blasts them with a large burst of solar energy.
Strengths:
- Used to blind and disorient the enemy if used on their face.
- Can be used to fight off darkness and light a room.
- Can be used on two people at once or on a single person for double damage.
Weaknesses:
- Requires physical contact with the enemy to cast.
- Doesn't affect light mages.
- It can blind the user if she misses the attack. (1d6 if she misses, 1 and 6 blind)
- Requires two tails in order to cast.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Note: Chaos elemental spells will be added at later ranks.
Last edited by Braile on 16th April 2015, 6:11 pm; edited 1 time in total