Magic
Primary Magic: Ice Maker Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
The caster creates ice sculptures that can be used as weapons, the caster can even make their ice come to life and have animation. There are stances the caster has to do to cast specific Ice Make spells. For the signature stance is the stance most of these spells start off with, one would have to make a fist on the palm of their hand.
Strengths:
Strong against water
Too cold for the opponent to touch
Long and short ranged
Weaknesses:
Weak against fire
Can be destroyed
Takes a bit of time to perfom a spell
The caster is usually vulnerable while performing a spell
Lineage:
Ice Cold
Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.
Ability: The user of this lineage has a passive buff to ice resistance, being able to decrease the damage done by spells of this element by a whole fifteen percent. In addition, the user can traverse the coldest points of Fiore without any huge coats or fur pants. Though, the user is also more vulnerable to the hotter parts of the continent and have a weakness to fire magic.
Usage: This lineage gives a passive boost to ice magic resistance by fifteen percent, but also gives a passive weakness to fire magic by fifteen percent. Ice magic power is boosted by ten percent and the user is able to freely move through the colder parts of Fiore with ease. Though, these people will have trouble dealing with places like the desert, hot and dry.
Unique Abilities:
Ice is black due to the myst around him
Hair stands up when he performs a spell
His hair turns light blue when he uses his most powerful spells.
Spells:
Name: Ice Make Knuckles
Rank D
Type: Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: This surrounds his fists with ice giving a boost to any of his punches. Its range is only slightly more than a normal punch. It's casted by clenching your fists and focusing the ice on that.
Strengths:
Boosts attack power by 5%
Helpful for guarding
Short ranged
Weaknesses:
Bad at long range
Attacks are slower
Can't move fingers
Higher chance of missing
Name: Ice Make Seven Blade Dance
Rank: D
Type: Offensive
Duration 2 Posts
Cooldown 3 Posts
Description: Arms get an extended "length" to them. Ice is added and the tip is sharp enough to cut through enemies. It's extended by a foot.
Strengths
Does D rank damage
Causes opponent to bleed
Can fend off swords of weak rank
Weaknesses
Easily broken with strong attacks
Breaks when it attacks someone
While it fend off swords it's not superior to them
Bad accuracy
Name: Ice Minigun
Rank: D
Type: Offensive
Duration: 2 Posts
Cooldown: 5 Posts
Description: This spells creates an animated minigun made of ice, it shoots rapidly and shoots small but strong balls of ice, they go fast enough to hurt the opponent. It has a lot of range. To do this spell you need to do the signature stance of making a fist on the palm of your hand then positioning your hands so it seems like you're opening a bag, they both have to be in fists, one facing up and the other facing down, they have to be about 6 inches apart. Only 7 can be fired per post. They go 10 feet and shoot 5 ice balls per second. Each one does 1/7th of D rank damage.
Strengths:
Does D rank damage
Long Ranged so it's harder to break
Small so it's hard to break
Weaknesses:
Damage is reduced to half D rank damage when blocked
Takes too long to pull off
Bad for short range
Damage reduced to half D rank damge when opponent is too far away. (7 to 10 feet)
Name: Ice Make Shield
Rank: D
Type: Defensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: This is pulled off by the signature stance, then you open up the gap between your palm and your fist and the shield opens. It looks like a large iceflake and defends yourself. It's twice the caster's side, so 10'4.
Strengths:
Defends about rapid attacks or waves
Can defend one D rank fire attack
Hard to break in melee attack
Weaknesses:
Can be melted with enough power
Can be shattered with large enough power
Doesn't protect from anything other than in front of you.
If an attack makes it through the shield, the caster takes damage.
Primary Magic: Ice Maker Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
The caster creates ice sculptures that can be used as weapons, the caster can even make their ice come to life and have animation. There are stances the caster has to do to cast specific Ice Make spells. For the signature stance is the stance most of these spells start off with, one would have to make a fist on the palm of their hand.
Strengths:
Strong against water
Too cold for the opponent to touch
Long and short ranged
Weaknesses:
Weak against fire
Can be destroyed
Takes a bit of time to perfom a spell
The caster is usually vulnerable while performing a spell
Lineage:
Ice Cold
Description: Since the beginning of your entire bloodline, your moms, dads, grandfathers, great grandfathers and so on, have thrived in the coldest regions of Fiore. Over time, they have built up such a resistance, that your people can wear swim wear to the top of a mountain without so much as a shiver. Magical conditioning and perseverance can take you a long way. So, by this point of the bloodline, you don't even know what could feels like, just hot, but as all things, there are some drawbacks that weren't foreseen.
Ability: The user of this lineage has a passive buff to ice resistance, being able to decrease the damage done by spells of this element by a whole fifteen percent. In addition, the user can traverse the coldest points of Fiore without any huge coats or fur pants. Though, the user is also more vulnerable to the hotter parts of the continent and have a weakness to fire magic.
Usage: This lineage gives a passive boost to ice magic resistance by fifteen percent, but also gives a passive weakness to fire magic by fifteen percent. Ice magic power is boosted by ten percent and the user is able to freely move through the colder parts of Fiore with ease. Though, these people will have trouble dealing with places like the desert, hot and dry.
Unique Abilities:
Ice is black due to the myst around him
Hair stands up when he performs a spell
His hair turns light blue when he uses his most powerful spells.
Spells:
Name: Ice Make Knuckles
Rank D
Type: Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: This surrounds his fists with ice giving a boost to any of his punches. Its range is only slightly more than a normal punch. It's casted by clenching your fists and focusing the ice on that.
Strengths:
Boosts attack power by 5%
Helpful for guarding
Short ranged
Weaknesses:
Bad at long range
Attacks are slower
Can't move fingers
Higher chance of missing
Name: Ice Make Seven Blade Dance
Rank: D
Type: Offensive
Duration 2 Posts
Cooldown 3 Posts
Description: Arms get an extended "length" to them. Ice is added and the tip is sharp enough to cut through enemies. It's extended by a foot.
Strengths
Does D rank damage
Causes opponent to bleed
Can fend off swords of weak rank
Weaknesses
Easily broken with strong attacks
Breaks when it attacks someone
While it fend off swords it's not superior to them
Bad accuracy
Name: Ice Minigun
Rank: D
Type: Offensive
Duration: 2 Posts
Cooldown: 5 Posts
Description: This spells creates an animated minigun made of ice, it shoots rapidly and shoots small but strong balls of ice, they go fast enough to hurt the opponent. It has a lot of range. To do this spell you need to do the signature stance of making a fist on the palm of your hand then positioning your hands so it seems like you're opening a bag, they both have to be in fists, one facing up and the other facing down, they have to be about 6 inches apart. Only 7 can be fired per post. They go 10 feet and shoot 5 ice balls per second. Each one does 1/7th of D rank damage.
Strengths:
Does D rank damage
Long Ranged so it's harder to break
Small so it's hard to break
Weaknesses:
Damage is reduced to half D rank damage when blocked
Takes too long to pull off
Bad for short range
Damage reduced to half D rank damge when opponent is too far away. (7 to 10 feet)
Name: Ice Make Shield
Rank: D
Type: Defensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: This is pulled off by the signature stance, then you open up the gap between your palm and your fist and the shield opens. It looks like a large iceflake and defends yourself. It's twice the caster's side, so 10'4.
Strengths:
Defends about rapid attacks or waves
Can defend one D rank fire attack
Hard to break in melee attack
Weaknesses:
Can be melted with enough power
Can be shattered with large enough power
Doesn't protect from anything other than in front of you.
If an attack makes it through the shield, the caster takes damage.
Last edited by Chaos on 4th April 2015, 2:22 am; edited 3 times in total (Reason for editing : Revisions)