Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Holy Defender of Magma

    GaladHeru
    GaladHeru

    VIP- H-Rank- S-Rank- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 427
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Skill: Holy Defender of Magma
    Second Skill: Titan Magic
    Third Skill:

    Holy Defender of Magma Empty Holy Defender of Magma

    Post by GaladHeru 6th July 2013, 2:52 pm

    Primary Magic: Holy Defender of Magma
    Secondary Magic: Titan Magic
    Caster or Holder: Caster
    Description: The holy defender of magma, believes there are gods residing in the volcanos, floating in the bottom of the magma. This make them seek out volcanos in early age, no need to say this is not very safe. But those that don’t dies of the heat or falling into the magma, grow up to be quite strong. The magic residing in them converts into magma flowing through them. Wanting to defend the holy places of their gods, they train themselves to use their magic, to coat themselves in magma to boost their own defense and make the attacker regret ever attacking, also using the magic combined with moves form different fighting systems. Fighting against strong enemies the holy defender of magma, can use his magic to create golems or clones of himself to fight alongside him.

    The magic style uses different poses/stands, for different spells. Like some spells might work best with a more defensive stand, others may work better with a more offensive stand. Activating a stand draws a magical circle around the holy defender of magma, the circle looks like it’s made with floating magma.

    using an attack spells, magical circle’s made of magma will appear on where the target was hit, dealing a burn/acid damage until the circle vanish. Galad is also able to turn into magma, making him harder to hit with physical attacks, leaving burns behind to those who manage to land a pure physical blow.

    Strengths:
    - great tanking ability.
    - Great destructive power
    - work good against both one and multiply opponents
    - Able to turn into magma, making Galad harder to strike with physical attacks

    Weaknesses:
    - higher ranked ice and water magic.
    - ghost or other transparency.
    - AOE spells.
    - + 1 cast time in cold places , meaning it takes Galad an extra post to cast spells as it is hard for the magma to materialize
    - - 1 damage effect in wet places, meaning that burns last 1 post less
    - When turning into magma, Galad is not completely immune physical hits, and can regularly be harmed by magical hits
    - Galad's skin will crack when he is hit by a water/ice spell, depending on its rank
    D-Rank will evaporate
    C-Rank will evaporate
    B-Rank will cause half of its damage
    A-Rank will crack Galad's skin, meaning attacks do 5% more damage to him
    S-Rank will crack Galad's skin, meaning attacks will do 8% more damage to him
    H-Rank will crack Galad's skin, meaning attacks will do 10% more damage
    Abilities/Powers:
    - Able to withstand extreme heats and conditions (being dumped in a volcano won't phase Galad)
    - The gods of the holy volcanos have blessed Galad in full mastery of Magma, reducing his cooldown for spells by 1 post
    - Most spells will make magma surround Galad's entire body, meaning most physical attacks will result in the opponent harming themselves
    - Having mastered Magma completely, Galad's magma is even hotter than regular magma, giving him a 5% damage boost for every spell
    - Galad is able to turn into magma, allowing him to roll double the amount of block than there is attack (physical attacks only!)
    - Immunity to being burned
    - With every spell that Galad hits, burns are created according to the rank of the spell. The burns do not stack.
    * D/C-Rank = 1st degree burn, 5% damage increase for the next strike. Burn lasts 3 posts
    * B/A = 2nd degree burn, 10% damage increase for the next strike. Burn lasts 3 posts
    * S/H = 3rd degree burn, 15% damage increase for the next strike. Burn lasts 3 posts
    - Having extremely hot magma, Galad is able to cause a "melting effect". This effect is caused when Galad strikes a foe with his magma, though the effect does no real damage, but it makes them feel pain. One can think of it as mental pain.

    D-Rank Spells
    Spoiler:

    C-Rank spells
    Spoiler:

    B-Rank spells
    Spoiler:

    A-Rank spells
    Spoiler:

    S-Rank spells
    Spoiler:

    H-Rank spell

    Spoiler:


    Last edited by GaladHeru on 11th July 2013, 1:58 pm; edited 2 times in total


    _____________________________________________________________________________________

    Holy Defender of Magma Godfree-Sig

    Holy Defender of Magma What10
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by TacticalFallacy 8th July 2013, 9:38 am

    General:
    Clarify -1 damage effect in wet weather. What does it mean or in terms of what?
    Give a definite duration for the burn. If it is according to the rank, then put it beside the rank, not something as ambiguous as 5-7.
    Give details on the return damage given, such as rank or power, if someone hits you in your magma form. This will apply to clones as well. Furthermore, what if someone hits you with water or ice?

    D-rank:
    Obsidian needle sphere shoot: clarify: is it 4 spheres sporting 5 needles each or 20 individual tiny needles? Because it will be impossible to create 20 individual ones if your spheres have already hardened. This is important because it will determine the number of attack rolls.
    Obsidian shell: Approvable.
    Magma's Second Attempt: What do you mean by better chance of hitting, dice-wise?
    Magma Floor: Approvable but give the slow-down a rank-limiter so that those B and above can move normally in it.

    C-rank:
    Obsidian Harpoons: Give a range on the ranged attack.
    Magma's Grasp: Clarify on the extent of the damage done.
    Magma Spheres: Approvable.

    B-rank:
    Magma Fist Growth: Approvable.
    Magma Boost: State the rank of the damage dealt by the spell-boosted punches.
    Holy Magma Shade: State the maximum distance the shade can move away from Galad before it falls apart due to a need to gain power from its owner. Its other strength and/or weakness is that is also has your exact physical attributes as well.

    A-rank:
    Magma Body Heat Rush: When you say sustain 6 A-rank spells, are you talking about the clone's durability or magical stamina? Also the clone will drain magical power from you, so the spells it uses will affect your remaining magical energy as well. Once again, maximum distance.
    Magma Army: Prototype: I would like you to distinguish the durability of the mindless clones and the more complex clones. One A-rank for the complex clones and one B-rank for the mindless ones, with the appropriate stacking of damage. Once again, maximum distance.
    Magical Army: Offense or Defense: This spell should share its limited number of uses with the other spell above. Please do note that in its description.

    This is about as far as I can go before bed-time. I will review the rest another time.


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    GaladHeru
    GaladHeru

    VIP- H-Rank- S-Rank- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 427
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Skill: Holy Defender of Magma
    Second Skill: Titan Magic
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by GaladHeru 8th July 2013, 2:57 pm

    bump


    _____________________________________________________________________________________

    Holy Defender of Magma Godfree-Sig

    Holy Defender of Magma What10
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by TacticalFallacy 11th July 2013, 5:52 am


    Experiencing connection problems so my review will come in separate posts.


    S-rank:
    Magma Dual Apocalypse: I'm assuming that there are two meteors created, because you did not specify the number. I'll also avoid automatically piercing S-rank barriers because having summons is already such a big boost. You will probably need two punches from the golems in order to break normal S-rank barriers(shouldn't be too hard, given that there are two of them). Also, gonna need an exact speed of the golems(note: you need to show that they are slow).
    Magma Wasteland: What exactly is the extent of this buff? Give percentages for Galad and Rank increases for the army. Also, put it such that the Wasteland cannot buff up your army to H-rank. One H-rank mage is already a bit of an overkill. This is especially true considering your next spell.
    Magma Army, Perfect Duo: I've said this before for the other clones with magic, but these clones are still dependent on you for magic. Give the range that they could operate effectively around Galad as well as the condition that the spells they use drain directly from Galad.
    Holy Magma Guardian's Perfect Form: Do clarify on how doubling evasion affects you RP-wise, such as dice. Also, remove the part about doubling magical energy, as you are already investing half of your magical energy into the spell, so this part would have nullified your weakness, which we cannot have. Furthermore, given that you have health and energy regen, clarify on the specific amount that these regens will give to you.


    H-rank:
    Magma Titan: I do not see how Holy Magma Guardian's Perfect Form will be more debilitating than this energy-wise. Do try to standardize so that the magical drain will make sense.


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by TacticalFallacy 11th July 2013, 6:22 am


    Review on changes:
    You have not clarified the -1 damage in wet places bit. State exactly what -1 refers to (i.e. rank? number of hits?) And how the wet place would affect D-rank spells, if the -1 is referring to rank.
    The decreased burn duration is good. Great initiative.

    D-rank: All approvable.
    C-rank: All approvable.
    B-rank: 
    Magma Boost: Give specific increase on jumping and running speed.
    A-rank:
    For all your Army spells, all your clones who use magic will use consume magic power from you when they do spells, not just "they will consume magic power the more they are out".
    Also for both Magma Army: Prototype and Magma Army: Offense or Defense, they are clearly variations of the same spell. They thus share the same limited number of uses per thread (meaning that together they can only be used for that number of times), but I'll let you  increase it to four to compensate.


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    GaladHeru
    GaladHeru

    VIP- H-Rank- S-Rank- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 427
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Skill: Holy Defender of Magma
    Second Skill: Titan Magic
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by GaladHeru 11th July 2013, 1:59 pm

    bump


    _____________________________________________________________________________________

    Holy Defender of Magma Godfree-Sig

    Holy Defender of Magma What10
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by TacticalFallacy 12th July 2013, 10:27 am

    Everything seems to be in check. Approved. Good luck for the tournament.


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Holy Defender of Magma Empty Re: Holy Defender of Magma

    Post by Thorn 5th April 2015, 4:29 pm

    GaladHeru wrote:Primary Magic: Holy Defender of Magma
    Secondary Magic: Titan Magic
    Caster or Holder: Caster
    Description: The holy defender of magma, believes there are gods residing in the volcanos, floating in the bottom of the magma. This make them seek out volcanos in early age, no need to say this is not very safe. But those that don’t dies of the heat or falling into the magma, grow up to be quite strong. The magic residing in them converts into magma flowing through them. Wanting to defend the holy places of their gods, they train themselves to use their magic, to coat themselves in magma to boost their own defense and make the attacker regret ever attacking, also using the magic combined with moves form different fighting systems. Fighting against strong enemies the holy defender of magma, can use his magic to create golems or clones of himself to fight alongside him.

    The magic style uses different poses/stands, for different spells. Like some spells might work best with a more defensive stand, others may work better with a more offensive stand. Activating a stand draws a magical circle around the holy defender of magma, the circle looks like it’s made with floating magma.

    using an attack spells, magical circle’s made of magma will appear on where the target was hit, dealing a burn/acid damage until the circle vanish.  Galad is also able to turn into magma, making him harder to hit with physical attacks, leaving burns behind to those who manage to land a pure physical blow.

    Strengths:
    - great tanking ability.
    - Great destructive power
    - work good against both one and multiply opponents
    - Able to turn into magma, making Galad harder to strike with physical attacks

    Weaknesses:
    - higher ranked ice and water magic.
    - ghost or other transparency.
    - AOE spells.
    - + 1 cast time in cold places , meaning it takes Galad an extra post to cast spells as it is hard for the magma to materialize
    - - 1 damage effect in wet places, meaning that burns last 1 post less
    - When turning into magma, Galad is not completely immune physical hits, and can regularly be harmed by magical hits
    - Galad's skin will crack when he is hit by a water/ice spell, depending on its rank
    D-Rank will evaporate
    C-Rank will evaporate
    B-Rank will cause half of its damage
    A-Rank will crack Galad's skin, meaning attacks do 5% more damage to him
    S-Rank will crack Galad's skin, meaning attacks will do 8% more damage to him
    H-Rank will crack Galad's skin, meaning attacks will do 10% more damage
    Abilities/Powers:
    - Able to withstand extreme heats and conditions (being dumped in a volcano won't phase Galad)
    - The gods of the holy volcanos have blessed Galad in full mastery of Magma, reducing his cooldown for spells by 1 post could you explain this a bit more please
    - Most spells will make magma surround Galad's entire body, meaning most physical attacks will result in the opponent harming themselves
    - Having mastered Magma completely, Galad's magma is even hotter than regular magma, giving him a 5% damage boost for every spell
    - Galad is able to turn into magma, allowing him to roll double the amount of block than there is attack (physical attacks only!)
    - Immunity to being burned
    - With every spell that Galad hits, burns are created according to the rank of the spell.  The burns do not stack.
    * D/C-Rank = 1st degree burn, 5% damage increase for the next strike.  Burn lasts 3 posts
    * B/A = 2nd degree burn, 10% damage increase for the next strike.  Burn lasts 3 posts
    * S/H = 3rd degree burn, 15% damage increase for the next strike.  Burn lasts 3 posts
    - Having extremely hot magma, Galad is able to cause a "melting effect".  This effect is caused when Galad strikes a foe with his magma, though the effect does no real damage, but it makes them feel pain.  One can think of it as mental pain.

    D-Rank Spells
    Spoiler:
    at H rank you can have one more D rank spell

    C-Rank spells
    Spoiler:
    you could have one more C rank spell

    B-Rank spells
    Spoiler:
    you can have one more B rank spell

    A-Rank spells
    Spoiler:
    you can have one more A rank spell

    S-Rank spells
    Spoiler:
    you can only have 3 S rank unless you have paid for the slot in which case i need the prove thread sent over please

    H-Rank spell

    Spoiler:


    _____________________________________________________________________________________

    Holy Defender of Magma S6Eaz9K

      Current date/time is 21st November 2024, 12:15 pm