Fairy Tail RP

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    The Behemoths: Fire

    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    The Behemoths: Fire Empty The Behemoths: Fire

    Post by Yvonne 2nd April 2015, 6:09 am

    Job title:
    The Behemoths: Fire

    Rank:
    10 year

    Player Requirements:
    - S rank or higher 
    - Can only be in one behemoth job at a time
    - legal mages only

    Job Requirements:
    25,000 words


    Job Location:
    Raging Volcano

    Job Description:


    Introduction
    Long ago, at the dawn of human civilization, dragons ruled the world. Their strengths, intelligence and magical ability far exceeded everything the humans were ever capable off. Resulting in the dragons kind ultimate dominion over the world. Or so we always believed, until the very day 'they' awakened. Beings so powerful that they rivaled or even surpassed the dragons in sheer strengths. Creatures so large that they blocked out the light of day with their size alone. And until now, we've always discarded the existence of these creatures... these behemoths as mere myths. Folklore and fairytales from uncivilized tribes.
    But who could blame us, how could we ever believe in creatures with such a tremendous power.

    The request
    The sudden appearances of Behemoths in the other countries has put Fiore on hight alert, scared for the fact that even in their country a creature that large may appear and destroy everything in its wake. And be that as it may, the Council has chosen to reinforce every large city in the country with everything they have. Every soldier, every Rune Knight. So imagine their surprise and shock when it finally appeared in the most unlikely places they could think off.

    Namely the Raging Volcano, an enteral pit of fire right in the backyard of Savage Skull. Which as you probably predicted doesn't bode well for Fiore. Seeing this as an opportunity Savage Skull, along with its associates of smaller dark guilds. Have been forcing the awakened Behemoth to divert it's path from the woodsea known as the Spooky Forest. Towards the Beanstalk Village and it surrounding small towns.

    Now with having no soldier to spare, the Council is looking towards the legal guilds to come to their aid. And stop the Behemoth from scorching the lands of Fiore.

    The Job
    You and your party of legal mages are traveling to the foot of the raging volcano, in order to stop the behemoth. Along with Savage Skull mages who are going out of their way to ensure that the creature will rain havoc on innocent lives.



    Enemies:

    Weak
    Thugs, bandits, barbarians - C rank
    Pretty much every kind of lowlife scum you can imagine. Large groups of evildoers who have their loyalty to the various dark guilds working together under Savage Skull's command. All hoping they can have an easy rise to power in the chaotic and dark hierarchy. They are however poorly armed, and have slim to none magical abilities. They do however come in groups of 25.

    Normal
    Dark Guilds Mages - B rank
    Groups of mages from the various smaller dark guilds, that live under wing of Savage Skull. And they come in all shapes and sizes, meaning that whatever magic they wield is up to the creativity of the user. They come in groups of 10. 

    Strong
    Savage Skull Commanders - A rank
     The leading forces and coordinators of the large gathering of villains. Strong powerful mages that originate from Savage Skull itself. They come in pairs of two, and both wield powerful darkness or shadow magic. And both take two A rank hits to be defeated.

    Optional Boss:
    Karakami 
    A devious and rather cruel overseer, directly originating from the Pillar of Endless Screams. One of Savage Skull main groups. Karakami is the overseer of this particular event, and when rolled as a boss. He surely will be hard to deal with. 
    Karakami uses a twisted magic that lets him reform his own flesh and bones, in powerful and horrific attacks. Thing like extended arms as whips while have a maw instead of hands. Or shooting out his own ribs. 
    He takes 8 full S ranks hits to be defeated. And deals basic S rank damage.

    Boss:
    Behemoth: The Scorching Heat

    Behemoth:

    Regardless of rolling, you will encounter and have to defeat the Behemoth. A creature of pure heat and flames. And just being near it will scorch your very skin. Meaning that besides its basic SS rank damage it also deals a continuous damage of one A rank per post. And if that wasn't enough, once engaging the large creature of flames, he will attack every two rounds with pillars of fire spouting out of the ground itself.

    The Behemoth takes at least 20 S rank hits. And with every S rank mage in the party, its total defense goes up with 2 S ranks.

    Side note: Every two round means, when everyone has posted twice after engaging the creature.


    Rewards:
    250k jewels

      Current date/time is 4th November 2024, 8:33 pm