[
Last edited by Haruhi Kanashimi on 17th April 2015, 8:48 pm; edited 1 time in total
Haruhi Kanashimi wrote:Magic
Primary Magic: Carbon Make
Secondary Magic: Pending Thread for Secondary
Caster or Holder: Caster
- Description:
Carbon Make is a molding magic that utilizes the multitude of uses of the 6th element, Carbon. Uses from lubricants to explosives; diamonds to gases; Carbon Make proves it's versatility amongst the molding magics.
Haruhi, being a young girl on a destructive conquest, uses her magic in that manner. Carbon has a plethora of states, her favorites being diamond, and the ever so combustible raw state. Haru uses Carbon Make to attack with hardened and pressured diamond weapons and spells, along with raw, unstable carbon that can explode at temperatures as low as resting temp.
- Aura Type:
Locked until B-Rank
- Strengths:
- Versatile: Carbon Make is not limited to one fighting style.
- AOE: Given that her spells can be ranged or close, Haru can attack from all distances.
- Poisonous: Haruhi's gasous attacks, when introduced to oxygen, gain the added lethal compound, Carbon Monoxide, which is highly poisonous. (Byproduct of explosions and burned fuel.
- Weaknesses:
- Diamond based spells, of caster rank, require a post of charging to form and compress the carbon.
- Explosions can encompass large areas, injuring allies and Haru.
- Volatility: Carbon is very unstable, and can explode at near room temperature heats.
- Slayers: Given carbons various forms, it can me utilized by several slayer types. (Charcoal/diamond: Earth slayers, Gasous Carbon: Poison/venom slayers, Explosions: Fire slayers.)
- Lineage:
Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to magical power, ability to identify the enemies magic. Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius.
- Unique Abilities:
- Carbon Filtration: Haru is able to resist poisoning of her level and below. By using make magic and running carbon through her body, Haru can filter/absorb poison, nullifying its effects.
- Carbon Fiber Bones: Haru must absorb 25% of her magic power in carbon (in one of its forms). After achieving this, Harus bones become carbon fiber, forming from the excess carbon in her body. She gains 50% in speed and attack from 4 posts. Cooldown: Once per thread. Out of battle ability. (Cannot activate during a fight. Requires too many posts of absorbtion)
- Plant Love: Because plants actively use carbon for photosynthesis, plant life flourishes while Haru is in the vicinity.
- Signature Spell:
Name: Carbon Make: Balloon Festival
Rank: C
Type: Offensive, Carbon
Duration:3 Posts
Cooldown: 5 Posts
Description: Haruhi holds both of her hands open and down to her sides. By uttering the spell name, two silver magic circles appear on her hands. Three ballons, made of graphite and filled with CO, spin and rotate around Haru. These ballons will continue to rotate around her for the spell duration, unless used to attack, or “popped” by the opponent. Haru can raise her hand, in the direction she wants them to travel, and they will fly toward her target at 8mps. The balloons deal no damage on contact, but when popped on contact, will release CO into the opponents lungs. The opponent takes D-rank damage for each balloon's gas inhaled. Whilst rotating around Haru, the balloons will absorb, and pop, protecting Haru from ranged attacks of equal or lesser rank. what can pop the ballons, if all 3 hit then it would only do a C ranks damage
Strengths:
- Provides a form of attack and defense.
- If balloons are block with fire/heat magic, they will explode, giving possibilty of dealing C-rank damage.is it an additional C rank damage?
- Dynamic Defense: Provides defense from ranged attacks, and dissuades opponents from attacks physically, with risk of popping and inhaling the poisonous gas.
Weaknesses:
- Deals no direct damage to opponents.
- Because they are of light weight, wind/sky magic can easily throw them off trajectoy.
- Piercing attacks of any rank will not be blocked by balloons.
- If balloons make contact with a ranged fire/heat spell, they will explode around Haru, dealing C-rank damage.
- C-Rank Spells:
- Carbon Make:
Name: Carbon Make: Kinetic Aspis
Rank: C
Type: Diamond, Offensive, Defensive
Duration:4 Posts
Cooldown: 5 Posts
Description: Haru closes her right fist, and bends her arm at an angle in front of her, speaking the spells name. A large silver magic circle spins in front of her, making a 2 ½ foot wide, diamond aspis, with sharpened edges, on her arm. The shield is very tough, capable of withstanding 4 C-rank attacks (or equivalent). Although a primary defense, Haru can throw the aspis(Max of 15metres), like a large heavy frisbee, dealing C-rank damage. By throwing the aspis, it ends the spells duration, and the aspis falls apart.4 C-rank attacks is just a bit to high lower it to 2 C rank attacks
Strengths:
- Capable of withstanding several heavy attacks.(2-C-rank)
- Ability to be thrown provides an attack if needed.
- Sharpened edges allow the aspis to slice through rock and organic matter.
Weaknesses:
- Diamond is very heavy. While holding the aspis, Haru is slowed by 25%.
- Light magic proves strong if it utilizes the diamonds natural ability to refract.
- Because the aspis acts as both a weapon and a shield, Haru cannot cast another diamond based carbon attack whilst the shield is active.
- Requires a single post charge to manipulate the carbon into diamond.
- Carbon Make:
Name: Carbon Make: Eruption Fist
Rank: C
Type: Carbon, Offensive
Duration: 2 Posts
Cooldown:4 Posts
Description: Holding her two hands to her side, Haru casts the spell, with the spells name. Her silver magic circles appear, forming two shimmering dark silver orbs around Harus hands. These orbs, only an inch larger than her actual fist, are made of volatile carbon. When they come into contact, with anything, they will explode, dealing C-rank damage, per fist, to the object at which it made contact. Haru can also throw these orbs(max 15 meters at 7.5mps), in a direct line, to create a sort of bomb. (Damage still applies.) Carbon covering will deteriorate after the spell duration. C rank per fist is to high it would be C rank total so 0.5 C rank damage
(AOE: 3 meter radius. D-rank damage when thrown.)
Strengths:
- Powerful close range attack.
- Can be used for ranged attacks, giving it a diverse use.
- Instant spell cast. Requires no charge.
Weaknesses:
- Haru takes D-rank damage from each explosion, while she is using them fro physical attacks.
- When thrown, they only travel in a direct line.
- Doesn't have to hit an opponent to explode. Smallest amount of pressure, or heat, will cause the orbs around her hands to explode.
- Haru can catch her allies in the AOE explosion when thrown, dealing D-rank damage to them.
- Carbon Make:
Name: Carbon Make: Shimmering Arrow
Rank: C
Type: Diamond
Duration:3 Posts
Cooldown:4 Posts
Description: Haru holds one hand out, and speaks the spell name. After a one post charge, a diamond bow is created in her hand, with a diamond quiver on her back. There are 3 diamond arrows in the quiver. Haru then has 3 posts to fire her diamond arrows, for piercing damage. Her arrows have a max range of 85 meters, but a max speed of 60 m/s. While Haru is holding the quiver and bow, she loses 10% speed due to its weight. The diamond materials will deteriorate after the spell duration. as the bow takes one post to charge it would only leave you two posts for the arrows, the range is to far (it is 278 feet) the max it could be is 30 meters ruffly
Strengths: (
- Although having a shorter range for a bow, the arrows travel very quickly due to the extra weight.
- Being made of diamond, they are heavy and gain strong piercing properties. Will pierce shields of lower rank.
- Cannot be thrown off target by wind/sky/air magic. Too heavy to be affect by these spells of equal or lesser rank.
Weaknesses:
- Requires one post of charge up time.
- Short range for a bow and arrow.
- Arrows can be eaten by earth slayers of all kind.
- Lowers the casters speed whilst spell is active.
[/b][/b]
- D-Rank Spells:
- Carbon Make:
Name: Carbon Make: Drag Mole
Rank: D
Type: Offensive Diamond
Duration:3
Cooldown:5
Description: Haru punches her fist into the ground, creating a magic circle in the dirt. By casting the spell name, she creates two diamond make moles into the ground. These moles burrow to the feet of the opponent, latching onto their legs, and lower the opponents speed by 10%. The moles have a range of 25 meters, and will wait the duration of the spell to attach to an opponent.
Strengths:
- They don't have to attach immediately, but instead can wait underground to attach.
- Both moles don't have to attach. If one attaches, the opponent loses 5% speed.
- Because the diamond spell is a rank lower than caster, it doesn't require a post to charge
.
Weaknesses:
- Deals no damage, in any way.
- Doesn't affect mages of B-rank or higher.it could only slow a C rank by 5% with both attached
- Moles can be eaten by earth slayers of all types.
- If an opponent doesn't walk into the moles range, or is capable of flying, they are ineffective.
- Carbon Make:
Name: Carbon Make: Gem Scepter
Rank: D
Type: Utility
Duration: 2 Posts
Cooldown:4 Posts
Description: Haru clasps her hands together, and speaks the spells name. By pulling her hands apart, she creates a diamond scepter in her hand. Because it is a lower spell than her rank, she doesn't need to charge for the diamond spell.
PassiveThe spell grants Haru the ability of light. No matter how dark, as long as she holds the scepter, she can see in all darkness.
[b]Active[b] Haru casts the scepters spell, Blinded Light, refracting the natural light, and focusing it into the opponents eyes. Opponents of equal or lesser rank to Haru cannot see for 1 post.
[b]Strengths:
[/b][/b][/b]
- Allows for an opening for Haru to attack.
- Grants Haru the ability to see in all darkness for 2 posts.
- Quick cast speed for diamond spell.
[b][b]
[b]Weaknesses:
[/b][/b][/b]
- Scepter, because it is diamond, slows Haru by 10% while it's held.
- Deals no damage, beyond regular melee damage, if used as a weapon.
- Blinding spell has no effect on opponents using light magic, white/holy slayer magic.
- Doesn't affect opponents of higher rank than Haru herself.
[b][b]
- Carbon Make:
[b]Name: Carbon Make: Graphene Floor
Rank: D
Type: Utility
Duration:3
Cooldown:6
Description: Haru places both of her hands on the ground, and yells “floor”. When she does, graphene, a durable long lasting lubricant, covers the ground around her(30 meter radius). Opponents of equal or lesser rank will have difficulty standing, without losing balance and slipping, causing them to lose 10% strength and 10% speed. This spell can be nullified by any rank earth, water, or air/sky/wind spells.
Strengths:
[/b][/b][/b]
- Haru has learned to traverse the graphene floor. Her strength and speed remain normal.
- Long duration for D-rank.
- Air spells, although removing the floor aspect, will blow the particles into the air, creating a “dust cloud”. This give ability to attack or retreat.
[b][b]
[b]Weaknesses:
[/b][/b][/b]
- Able to be nullified by several magic types.
- If the graphene is removed, into the air, the opponent as well can counter attack or retreat.
- Haru, not losing the stats from the graphene, can still slip if distracted from the battle.
- Doesn't affect mages of higher rank than herself. Their aura disperses the graphene around them.
[b][b]
- Carbon Make:
[b]Name: Carbon Make: Lethal Dose
Rank: D
Type: Offensive
Duration:3
Cooldown:5
Description: Haru holds both hands out, and speaks the spell name. Her magic circle appears, releasing an invisible carbon gas, that when released, it bonds with other elements in the air and creates a dangerous poison cloud. The gas encompasses a 30m radius, and travels to that area after 10 seconds. The gas deals d-rank damage, per post, that an opponent is in it, making them succumb to coughing, blurred vision, and nausea. Mages of a higher rank than caster are unaffected.
Strengths:
[/b][/b][/b]
- Ability to target multiple enemies at once.
- Large range. Great for both close and distance.
- Has a wide range, hopefully driving opponents away. Allowing for time.
[b][b]
[b]Weaknesses:
[/b][/b][/b]
- Easy to escape the spell.
- Will harm allies.
- Poison slayers, of all types, can eat the spell.
- Very slow traveling speed.
[b][b]