Primary Magic: Flame Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Flame Demon Slayer magic is a special fire based magic that was created to fight against demons and everything related to demons. The flames used for this magic are white in color from its mixing with the element of light to better deal with demonic elements. Kite managed to learn this magic from a demon whom he freed from a confined prison. Therefore Kite can use his newfound power Kite is able to affect the surrounding environment by raising the temperature of the area drastically causing some physical problems for anyone in this area in the form of heat exhaustion. As a side effect of becoming a Demon Slayer Kite has had all five of his sentences enhanced to a levels beyond that of a normal person and also learned how to control his senses so exploitation of these natural enhancements isn’t possible. Naturally like all other fire based Slayers Kite can consume natural external sources of fire as well as magic based fire short of his own magic as well as the fire of a Flame God Slayer to rejuvenate his body and regain lost strength. When Kite uncaps his magic power a white aura flame like in appearance consumes him causing intense heat that doesn’t diminish even if climate change is factored in and is hot enough to singe the ground but not actually cause damage to another person. Flame Demon Slayer matches Kite’s style of fighting as well it compliments it. Just like his style this magic is very offensive oriented but that is about all there is to the similarities but what this magic adds to Kite’s style is the boom, the explosiveness that his techniques tend to lack as well as unleashes an insurmountable heat. Kite can further push the extent of his abilities upon entering Demon Force which amplifies his Physical and Magical abilities immensely. Despite being in possession of a Demon related magic not much changes in his personality however in combat he tends to be more ruthless with his fighting style but for the most part can keep a lid on this slight change. Also upon discovery Kite will find that his magic can exorcise the soul of a being possessed by an evil spirit and even go as far as purge the soul from existence.(For NPC’s and only with consent of other players.)
Strengths:
- Is Resistant to fire
- Has advantage against Ice and Wind Magics
- Can consume fire to boost abilities.
Weaknesses:
- Can’t eat his own Flames nor the flames of a God Slayer
- Strong Metal can resist flames nerfing the damage.
- Water based magic can douse the flames and Earth Based magic can smother them
- Flames can lose control and hurt allies if not focused.
Lineage: Power of Apocalypse
Unique Abilities:
- Absolute Heat: Due to the extreme temperatures that Flame Demon Slayer magic produces, Kite’s body generates a high degree of heat continuously that causes the natural sources of elements get affected also to the point where natural snow can melt and Natural water can evaporate if close enough to his heat. Due to the extreme heat generated by Kite upon using his demon slaying spells they are given a 25% boost in damage dealt to metal and Earth magics and constructs which cause them to melt.
- Demon Sense: Being a demon slayer Kite has the ability to detect the presence of evil forces whether they be free roaming or currently possessing a person's soul but not only that, he is able to distinguish what variety of Demon it maybe and can verify it’s characteristics when within a 20 meter radius.
- Demon’s Blessing: The heat that flows from his Flame Demon’s aura allows him to heal his allies that are around him. around him t 1% per rank, max 5% at S,10 meter start and +5 per rank so 30 meters at S rank all allies in range get 5% healing.
- Demonic empowerment: After defeating a Demonic being, the body of that demon is incinerated by the flames of the demon slayer and the flames return to the user absorbing the incinerated body and soul into his being enhancing his powers. Absorbing a weak demon gives only a 10% boost to physical stats, A normal demon gives 10% to magic damage eand a 20% to physical stats and a Strong Demon gives magic damage a 20% boost and Physical stats are boosted by 30%. No matter how many demons the user absorbs with this it can only stack up the amount that a strong demon would reward. Both boosts last 5 posts.
Slayer Perks
- Buffs:All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP.- Natural Consumption:
- NATURALLY OCCURRING ELEMENTS:
There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.
Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
- Magic consumption:
This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.
Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.
One rank above: 25% of the damage
Two ranks above: 50% of the damage
Three ranks above: 75% of the damage
Four or more above: 100% damage
D C B A S H
D 10 15 20 20 20 20
C 10 15 20 25 25 25
B 5 10 15 25 30 30
A 5 10 15 20 30 35
S 3 5 10 15 20 30
SS 1 3 8 13 18 25
H 1 1 5 10 15 20
A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50% - Demon Force
- Demon Force:
- A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- Resistance to Fire
- Resistance Chart:
- 2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Spells:
- Signature Spell:
Name: Flame Demon Raging Inferno
Rank: A
Type: Fire, Demon, Offensive
Range5 m in diameter reaches 40 m max.
Duration:Instant cooldown 4 posts
Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 40 meters at 10 meters a Second.- Similar spells:
Strengths:- Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
- Can be used to counter another ranged attack equal in Rank
- Can be used to propel when in midair.
Weaknesses:- Trajectory of spell can't be altered and fired in one direction
- Water Spells of equal or higher rank can put out the flames
- Flame resistant metals can resist the fire and will take 1/2 rank damage
- Earth spells can smother the flames and render the spell useless
Name: Demon Slayer Secret art: Demon King’s Hell Raiser.
Rank: A
Type: Offensive
Spell Type: Flame Demon Slayer
Range: 1-40 meters.
Duration: Instant
Description Kite charges up his Flame demon slayer’s flames and releases it in torrent around him. Once fully surrounded by the maelstrom of fire his body is fully cloaked in an aura made of flames. In one burst of magic energy the user charges at the target whether they be in the air above, below or in front of him and get hit with a head on tackle with the impact point Kite's head. The tackle isn't all it does, the torrent created before the tackle surrounds Kite as he completes this attack and causes the user to not only be hit by a flying head butt but caught in the fury of the torrent of light. The best way to describe this attack it would be a mix of Natsu's Exploding Flame Blade mixed with a sword horn attack. This attack does A rank damage.
Strengths:- The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
- Can also be used as a means of propulsion if needed
Weaknesses:- Overcompensation can create an opening for a counter.
- Fire manipulators can change the trajectory of the attack and redirect Kite into an ally
- Cannot change trajectory on a sharp angle.
Name: Flame Demon Inferno Smasher.
Rank:B
Magic Type: Flame Demon Slayer
Spell Type: Offensive
Range1-3 meters
Duration: Instant
Cooldown:once per post
DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of fire in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.
Strengths:- :Perfect for an aerial finish to a combo
- :A great way to counter with a powerful attack.
Weaknesses:- :Can only be done in the air specifically
- :Its a one and done attack so if he misses no retry until cooldown is over.
- :Has to be above the target and can be prevented if the opponent doesn't give the higher ground
- Inferno Smasher as a finisher:
- Inferno Smasher as an aerial counter:
Name: Flame Demon’s Purgatory Spear
Rank: B
Type: Offensive
Spell Type: Flame Demon Slayer
Range: 40 M max
Duration: Instant- 4 posts
Description In a free hand of the user, he gathers up his flame demon slayer flames and molds them all into a standard lengthed spear. The user can utilize this for close combat giving the opponent searing cuts when hit from this spear. The true power of this spear is when it is thrown which can be seen as a aura radiates from the spear. Upon contact with the target the spear explodes catching the target and anyone within 10 m of the explosion.
Strengths:- can be used for long distanced opponents
- can be used for crowd control
Weaknesses:- Allies can be hit by the explosion
- .Can have target altered by a flame manipulator
- cannot be altered by user once thrown unless flame manipulation is used.
Name: Flame Demon’s Purgatorial Wave
Rank: C
Type: Offensive
Spell Type: Flame Demon Slayer
Range: 1-30m
Duration: instant
Description The user gathers flames into both of his hands until enough has gathers into medium sized spheres in the palms of his hands. He then raises his hands above his head and with a downward motion releases a forceful wave of demon slayer flames at the target 10m tall and 5 m wide.
Strengths:- Can be used to take out multiple enemies in one sweep
- Precision isn’t needed as much as other spells.
Weaknesses:- The wave cannot be altered once fired
- A wave of water of higher rank can extinguish the flames
- Allies can be swept in the current of flames.
Name: Fire Rocket
Rank: D
Type: Support, Movement Fire
Range0-15 meters
Duration: 4 times
Cooldown: 4 post after used 4 times.
DescriptionThe user can use bursts of flame from any point on his body, mostly his hands, elbows and/or feet to push him around an area quickly. He can use this to quickly move through areas or move to his opponent. A streak of white flames is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.
Strengths:- Allows the user to get from point A to point B faster with much greater ease and speed.
- Can be used to continue or set up combos.
Weaknesses:- While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
- Has no direct offensive useage.
- Trajectory can not be altered without using a burst to do so.
- D-Ranked Spell:
- C-Ranked Spells:
Name: Flame Demon kings' seal
Rank: C
Type: offensive, chain
Range Touch-5m.
Duration: 3 posts after activation 3 posts after contact
Cooldown: 4 posts after duration completes or after detonation.
Description This seal can be transferred by a close range blast of fire or a flame strike, the strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing rank damage = to the spell rank that the target attempted to use but capped at the current rank of “Flame Demon king’s Seal”
Strengths:- Allows the user to set up a tactical advantage over the target.
- If the Target has no idea what the crest does then they will be at the mercy of an explosion.
Weaknesses:- The transference of the spell causes no damage
- The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
- IF the target knows it’s a trap then the spell’s effect can be avoided.
Name: Flame Demon’s Inferno Burst
Rank: C
Type: Fire, Demon Slayer offensive.
Range 10 meters
Duration: Multiple projectile
Cooldown: 3 posts
DescriptionThe caster of this spell uses his energy to focus and create a circular area of heat right in front of him in between himself and the target. A total of twelve spots on the circular area begin to ripple and widen until they are about 25 inches in diameter, and then instantaneously, once the ripples are at max diameter twelve individual blasts of Demon Slayer Fire erupt from their home and launch themselves at the target’s current position. It takes all twelve individual projectiles to cause C rank damage, 6 will cause half of max damage or D rank Damage.- Inferno Burst:
Strengths:- The barrage of fiery projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
- Can be used to hit multiple targets or focused on one target depending on the situation
- Is exceptional at close to mid range combat.
Weaknesses:- Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
- Earth spells can not only counter this but effectively defend the target from the spell
- Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
- Wind spells can blow back the fiery projectiles can disrupt spells progression.
Name: Flame Demon’s Commandment, First.
Rank: C
Type: Fire, Demon Slayer Offensive
Range 0-30 m
Duration: Instant
Cooldown:4 posts
Description The user amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of flames) in preparation for the attack.. Kite shoots the collected flames straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.- Upwards Commandment:
- Downward Commandment:
- Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
- Can be used to counter clear out obstacles below or above him.
- Can be used to propel when in midair.
Weaknesses:- Trajectory of spell can't be altered and fired either straight above or below him.
- Water Spells of equal or higher rank can put out the flames
- Flame resistant metals can resist the fire and will take 1/2 rank damage
- Earth spells can smother the flames and render the spell useless
Name: Flame Demon's Flamberges
Rank: C
Type: Fire,Demon,Offensive
RangeMelee
Duration/cooldown:4 attacks or 4 posts
cooldown: 4 post
Description Kite concentrates the fire he controls into both of his hands with a slashing like motion two swords are born from the fire. These twin swords don't cut like normal swords would but instead burn through their target. Can cause C rank damage.- Similar spells:
- Slashes can send out a wave of flames extending the reach of the blades
- Adds reach that regular melee strikes can't provide.
- .Is naturally strong against Ice spells.
Weaknesses:- Strong metal can be used to defend from the swords burning cut and reduce the damage to only half damage.
- Water and Earth Magics are a natural weakness to Flame based magic
- Anyone other than Kite can be burned by these swords including his own teammates.
- Like any close combat weapon it is limited in ranged attacks limited only by the length of the blade.
Name: Flame Demon's Desolation Fist
Rank: c
Type: Fire, Demon, and offensive
Range: 0-15 meters.
Duration: 2 posts
Cooldown: 4 posts
Description: The user channels their magic and focuses it so the White flames to concentrate and swell around the user's fist. After properly charging the flames begin to look like an over sized fist approx. 3 meters long across when measured across the flame fist's knuckles. The user can throws the attack exactly how he would throw a punch which is then fired at the target in a large column of flames plowing into the target and can explode on the second post if the user wishes. The First stage of Desolation Fist will cause full C rank Damage and the Second stage Explosion if used will cause 0.5 damage with a total of 1.5 C rank damage upon the spells conclusion.- Flame Demon's Desolation Fist:
- The attack can be utilized from close to long range.
- Flare fist can be used to break down barriers or punch obstacles
- The spell gives can be fired in any direction that the user's hand is pointing giving a wide range of coverage.
Weaknesses:- Defensive spells of equal rank or higher can resist the spell other than the natural weaknesses such as Ice and certain metals.
- Friend or Foe can be hurt by the explosion so the user must remain focused when using it.
- Water spells can extinguish the spell.
- The spell has only one direction and The user can't alter trajectory to compensate for a faster enemy can dodge the impact of Hiken.
Name: Flame Demon's Wrath
Rank: C
Type: Flame. Demon, Offensive
Duration: The user has his hands ignited in the White flames of his Demon Slayer magic. When he touches a person or an object, he engulfs the target in flame for one turn, causing C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
Cooldown: 4 posts.
Strengths:- Only has to touch a person or object in order to pass his flames onto the intended target.
- Can be used to dynamically increase hand to hand combat potential.
- The fire won't spread onto anyone or anything else other than the intended target making losing control of these flames not possible,
Weaknesses:- The flames can't be passed onto anything else so making chaining damage not possible.
- The flames can be snuffed out if encased in earth magic is used to encase the target of these flames.
- Holy Water magic can be used to extinguish the flames
- The user has to be close enough to touch the target so long range is not possible.
- Flame Demon's Wrath:
- Allows the user to set up a tactical advantage over the target.
- B-Ranked Spells:
Name: Flame Demon’s Exorcising Strike.
Rank: B
Type: Fire, Demon Slayer Offensive
Range melee range
Duration: Instant
Cooldown:4 posts
Description The user fully opens his hands and extends his fingers as straight as he can. He then focuses a swirl of flames around his knuckles and concentrates there until he positions his arm so it is close enough that his fingers can touch the target but his arm isn’t fully extended. Once ready collapses his hand into a punch while simultaneously thrusts his arm as straight as he can driving his knuckles into the target but with enough to not only knock the opponent back, but the concentrated flames on his knuckles explode on impact causing rank damage.
Strengths:- Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
- Can be used as a counter strike to catch the opponent off guard.
- Is extra effective against metal and Ice constructs causing the strike point to melt and the rest to crack or break granted that these constructs are same rank or lower.
Weaknesses:- Is a pure melee attack and is not to be used for any other purpose.
- Water Spells of equal or higher rank can put out the flames
- Earth spells can smother the flames and render the spell useless
- The straightening of the hand can give away that the spell is about to be used.
Name: Flame Demon’s Calamity.
Rank: B
Type: Fire, Demon Slayer Offensive
Range 0-30 m
Duration: Instant AOE
Cooldown:4 posts
Description The user amasses a large amount of flames into his hand and condenses it down into a sphere 57 cm in diameter. The sphere is then thrown at the target and upon contact with the target, the user is dealt Rank damage. However instead of an explosion being triggers the spells creates a column of flames that shoot upwards, the column is about 40m in diameter and spirals about like a tornado launching those caught in it upwards.
Strengths:- Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
- Can be used to set up a combo spell after the AOE effect hits.
Weaknesses:- Trajectory of spell can't be altered where ever it is thrown is where it hits.
- Water Spells of equal or higher rank can put out the flames.
- Flame resistant metals can resist the fire and will take 1/2 rank damage
- The column effect can catch friendly’s in it if used carelessly.
Name: Flame Demon’s Flame Away
Rank: B
Type: Fire, Demon Slayer offensive.
Range 40 meters
Duration: Instant AOE.
Cooldown: 4 posts
DescriptionThe caster of this spell puts out his hand out in front of him using a thrusting motion. At the end of this outward thrust the mage lets loose a wide blast of fire 20m wide dealing damage to those in front of him worth the rank of this spell.
Strengths:- Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
- Can be used to hit multiple targets or focused on one target depending on the situation
- Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.
Weaknesses:- Water and Earth magic can stump the fireball's power
- Strong enough Vacuum like Wind Magic can cause the spell to be negated
- Can only be fired from where his hand is positioned.
Name: Flame Demon’s Immolation Fist
Rank: B
Magic Type: Fire Demon Slayer
Spell Type: Charge
Range Melee
Duration: instant at no charge 4 post when fully charged.
Cooldown: 4 with 1 additional post per posts charged.
Description
The user pulls his right arm back behind him and begins to gather his demon slayer flames and concentrates them all into and around the targeted fist. If the user uses this spell without charging it will do 75% of B rank damage, at one post charge it will do B rank damage, at two post the spell does B rank damage with 25% boost, three posts the spell does B +50% boost rank damage and at Four post charge the user does Double rank . The user move while charging but isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the flames onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
Strengths:- The higher the charge the higher the damage.
- The user can move while charging the spell.
Weaknesses:- The charge time leave the user exposed and can allow the target to read the attack.
- The user can only hit within in melee range.
- The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
- Cannot use a spell during the charge time or full charge won't be accessible.
Name: Flame Demon’s Skin.
Rank: B
Type: Flame Demon Slayer
Spell Type: Supportive/Defense
RangeSelf
Duration: 6
Cooldown: 4
Description
The user creates and concentrates a large amount of Demon Slayer flame and heat on his bare skin creating an extra layer of “skin” on top of his natural skin made from the fire. The skin acts as a makeshift armor that is equal to that of legendary armor for the user that can inflict burns onto an opponent that touches him dishing out B rank damage can can continue to burn over the duration of the spell.
Strengths:- Burns people when touched.
- Protects user from damage.
Weaknesses:- Burns only occur when touched! So any range spell will bypass this defense mechanism.
- The armor can be hit in weak spots where the scale like pattern splits.
- Holy Water can weaken and even dispel when same rank or higher.
- Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 C rank damage
- A-Ranked Spells:
Name: Flame Demon’s Inferno Destroyer
Rank: A
Type: Fire, Demon Slayer offensive.
Range 45 meters
Duration: Instant AOE.
Cooldown: 4 posts
DescriptionThe caster of this spell holds his hands out in front of him and gathers his demon slaying flames and molds it into a small sphere of condensed flames similar to the Adramalech but on a much larger scale. Upon reach it’s critical point the user swings his hands above his head and lets the massive fire ball expand to a diameter of X and then snaps his arms forward, chucking the large fireball at the opponent. Upon impact the sphere created out of flames causes a massive explosion catching anyone 20m from the impact site of the spell. The explosion causes 75% Rank damage.- True Inferno Destroyer:
Strengths:- Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
- Can be used to hit multiple targets or focused on one target depending on the situation
- Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.
Weaknesses:- Water and Earth magic can stump the fireball's power
- Strong enough Vacuum like Wind Magic can cause the spell to be negated
- The spell can catch allies in the explosion causing them damage
- Once thrown it's course cannot be altered unless deflected.
Name: Flame Demon's Rage
Rank: A
Type: Fire, Demon, Offensive
Range5 m in diameter reaches 50 m max.
Duration:Instant cooldown 4 posts
Cooldown: 4
Description Kite inhales deeply and when his lungs are filled to max capacity he exhales releasing a streaming blast of white flames from his mouth at the opponent which will engulf them in the blast. The blast of fire can cause A rank damage and can travel up to 40 meters at 10 meters a Second.- Similar spells:
Strengths:- Anyone caught in the blast of fire can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 B rank damage
- Can be used to counter another ranged attack equal in Rank
- Can be used to propel when in midair.
Weaknesses:- Trajectory of spell can't be altered and fired in one direction
- Water Spells of equal or higher rank can put out the flames
- Flame resistant metals can resist the fire and will take 1/2 rank damage
- Earth spells can smother the flames and render the spell useless
Name: Flame Demon’s Eruption
Rank: A
Type: Fire, Demon Slayer offensive.
Range 75 meter in diameter
Duration: Instant AOE.
Cooldown: 4 posts
DescriptionThe caster of this spell holds his arms to his side and lets his fiery aura flare at an alarming rate. Once at the prefered amount of aura exposure the mage will unleash all of his flames in an outward explosion. Those caught within the 75m range of the explosions will be dealt 1.75 A rank damage. 1.30 Rank damage outside of the 75m range.
Strengths:- Can be used to hit multiple targets or focused on one target depending on the situation
- Can be used to cancel out Ice and metal spells equal in rank but those elemental spells that lower ranked.
Weaknesses:- The further away the target might get from the epicenter the less damage will be dealt
- Strong enough Vacuum like Wind Magic can cause the spell to be negated
- The spell can catch allies in the explosion causing them damage
- Locked:
- S-Ranked Spells:
Name:
Rank:
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- H-Ranked Spells:
Name:
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Last edited by Kite Wilhelm on 3rd November 2016, 8:22 pm; edited 31 times in total