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    Blood of a God

    Khorne
    Khorne

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    Blood of a God Empty Blood of a God

    Post by Khorne 9th August 2015, 8:50 pm

    Magic

    Primary Magic: Blood of a God (Ascendant Demon Slayer)
    Secondary Magic: Time Dragon Slayer
    Caster or Holder: Caster
    Description: Chaoris' blood has a magical quality to it that affirms his deity status. His magic power pool is no longer, his own blood empowering his spells. His magic allows him to control his own blood, as well as another's when he is strong enough, as a source of power in any situation. It is used in multiple ways, ranging from offensive, to healing others or himself. As his magic, and others hurt him, the losing of blood from his body does the reverse as normal; giving him strength instead of making him falter. His ascension has caused it to change, albeit in a major way, and has made his blood gain elemental properties to it. His blood has a holy light mixed in with it that deals double damage to demonic and evil creatures that are hit by his spells and magic abilities.
    Strengths:
    - Can freely control blood to his advantage.
    - Treats Light as Blood, and Blood as Light. (Due to the Holy Light element of the Ascendant Demon Slayer)
    Weaknesses:
    - Uses health to use spells.
    - If HP is too low, magic is unusable. Else he would kill himself in the process.
    - Those without blood are in less danger from some parts of the magic.

    The God of Blood:

    Slayer Stuffs:

    Unique Abilities:
    - Blood and Rage: The more damage Chaoris takes, the more damage he can deal with his physical attacks and magic. Gains 10% damage for each 10% health lost. (Max 90% damage increase when at 10% hp left)
    - Blood Manipulation: Can freely control blood, whether his or another's. (Requires Permission for Event's and PC's) Fallen blood can be used to attack as if a spell for melee damage with applicable buffs, and can be used to shield for user rank damage melee damage with applicable buffs, once per post each.
    - Leeching Attacks: All damage dealt by the user of this magic, whether physical or magical, heals them for 25% of the damage dealt.
    - Enhanced Blood Flow(Legs): Having control of blood means improving your blood flow. He has learned to boost his legs blood flow to allow him quicker movement. +60% speed.
    - Haemokinetic Constructs: Chaoris is able to create semi-living constructs with the blood around him. He can create 1 construct at D rank, and is able to create one more for every rank above; to a max of 7 at H rank. These constructs have hp equal to two spells of the user's rank, up to S, in HP and deal a quarter user rank damage per melee hit they land. May only create one each post, but last until defeated. The entire purpose of these constructs is to shove debuffs and negative effects onto them. Ever time a negative effect is aimed at the user, they can pay the original cost of the spell aimed at them to shove it onto a construct. If no constructs are around, the cost to negate the effects is doubled. Effects that cost no MP that come at him cost him 1 hp to move to a construct, or negate.

    Signature Spells:

    D rank:

    C rank:


    B rank:

    A rank:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Khorne on 30th May 2018, 10:32 pm; edited 10 times in total
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

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    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Blood of a God Empty Re: Blood of a God

    Post by Daddy 14th August 2015, 1:33 pm

    Chaoris wrote:Magic

    Primary Magic: Blood of a God
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Chaoris' blood has a magical quality to it that affirms, in his mind, his deity status. His magic power pool is only half used with magic, his own blood empowering his spells for half of it. His magic allows him to control his own blood, as well as another's when he is strong enough, as a source of power in any situation. It is used in multiple ways, ranging from offensive, to healing others or himself. As his magic, and others hurt him, the losing of blood from his body does the reverse as normal; giving him strength instead of making him falter.
    Strengths:
    - Uses his own blood, as well as anyone else's, as a source of power.
    - Can freely control blood to his advantage.
    - May use blood to heal himself or others.
    Weaknesses:
    - Uses health to use spells.
    - If HP is too low, magic is unusable. How low?
    - Healing magic from others can only heal him if it states that it restores blood.
    - Those without blood are unaffected by certain spells that affect the blood system of others.

    Lineage:

    Unique Abilities:
    - Blood and Rage: The more damage Chaoris takes, the more damage he can deal with his physical attacks and magic. Gains 10% damage for each 15% health lost. (Max 50% damage increase when at 25% hp left)
    - Blood Manipulation: Can freely control blood, whether his or another's.
    - Blood for mana: Half of mana costs are used with HP instead.

    [spoiler="D rank"]Name: Blood Veil
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown:4
    Description: By using a small amount of his blood, caused by either creating a bleeding wound or using a previous open wound, Chaoris is able to use it to block two attacks of D rank power, or one attack of C rank. The magical blood rests over his body, coloring him a deep crimson color for the duration.
    Strengths:
    - Blocks 2 damage of his rank or 1 of a rank higher.
    - Protects entire body.
    - Blocks physical and magical damage.
    Weaknesses:
    - Can only protect himself with it the shield.
    - There must be some of his blood around for the shield to be activated.
    - Damage of B rank and higher will pass through unfazed by the blood.
    - A blood based slayer could simply steal the shield to regain mp.

    Name: Burst of Blood
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 3
    Description: By throwing a hand out in a backhand motion, Chaoris will release a sudden torrent of blood in all directions. It hits in all directions from him, and can go up to 5 meters before dissipating into mist; or gravity slowing the speed to not cause damage. Travels at 5 meters a second.
    Strengths:
    - Instant activation spell.
    - AoE burst, can hit multiple opponents if all are close enough.
    - Moves the entire range in an instant, due to high speed and a short range.
    Weaknesses:
    - Short range.
    - Does not push opponents back, only deals damage.
    - Fast opponents can easily avoid the spell.
    - The hand being stopped mid movement will stop the spell from happening.

    Name: Blood Transfusion
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 5
    Description: When used on himself, Chaoris puts a palm to the ground and absorbs blood that has been shed into his body. The blood restores what he has lost and stops wounds that he has taken to stop them from bleeding. Heals himself for 15% hp and stops bleeding effects. When used on another, he still puts a palm to the ground but also points at the person to be healed. The blood is sent to them, entering their body through a wound and doing the same thing it would do to him.
    Strengths:
    - Heal for self or allies.
    - Can stop bleed effects on himself or allies.
    - Can not affect opponents.
    Weaknesses:
    - Requires blood to be shed, whether his or another's.
    - If used on another, can be intercepted to stop the heal.
    - Still hurts himself for the hp cost of the spell.
    - Does not affect those without blood.

    Name: Passage of Blood
    Rank: D
    Type: Mixed (Defensive/Supportive)
    Duration: Instant
    Cooldown: 3
    Description:By stepping onto blood, that is on the ground, Chaoris can sink into it and move to another blood spot on the ground; or coming out of the same one. This allows him to gain mobility as well as the option to dodge attacks. Blood movement has a range of 15 meters from spot to spot. Can it just be a drop of blood, or does it need to be a puddle?
    Strengths:
    - Gives mobility.
    - Allows a chance to dodge an attack by just sinking down and coming back up.
    - Let's him get closer or farther away from an opponent when needed.
    Weaknesses:
    - Blood must be on the ground to do it. (No ceilings, in the air etc.)
    - If only one spot, can only come back up. Makes him easy to figure out if done this way.
    - Can't drag people in with him, so no fancy pulling people into the ground. Needs another weakness.
    -

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Comments are in This color


    _____________________________________________________________________________________

    Blood of a God JAgwtRZ
    Khorne
    Khorne

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    Blood of a God Empty Re: Blood of a God

    Post by Khorne 14th August 2015, 2:05 pm

    Bump, edits have been made.


    _____________________________________________________________________________________

    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
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    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Blood of a God Empty Re: Blood of a God

    Post by Daddy 15th August 2015, 9:46 am

    Approval:

    Approved~


    _____________________________________________________________________________________

    Blood of a God JAgwtRZ
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
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    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Blood of a God Empty Re: Blood of a God

    Post by Daddy 25th August 2015, 12:08 am

    Moved back for C-rank edits


    _____________________________________________________________________________________

    Blood of a God JAgwtRZ
    Khorne
    Khorne

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    Blood of a God Empty Re: Blood of a God

    Post by Khorne 17th September 2015, 3:16 pm

    Edits Made;
    New Unique Ability: Enhanced Blood Flow(Legs).
    Moved Passage Of Blood to D rank Signature Spell, added Blood Spines as New D rank spell.
    C rank Signature Made: Blood Scythes.
    All 3 C rank spells.


    _____________________________________________________________________________________

    avatar
    King Elyx

    The Vanquisher


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    Blood of a God Empty Re: Blood of a God

    Post by King Elyx 18th September 2015, 4:58 pm

    Chaoris wrote:Magic

    Primary Magic: Blood of a God
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Chaoris' blood has a magical quality to it that affirms, in his mind, his deity status. His magic power pool is only half used with magic, his own blood empowering his spells for half of it. His magic allows him to control his own blood, as well as another's when he is strong enough, as a source of power in any situation. It is used in multiple ways, ranging from offensive, to healing others or himself. As his magic, and others hurt him, the losing of blood from his body does the reverse as normal; giving him strength instead of making him falter.
    Strengths:
    - Uses his own blood, as well as anyone else's, as a source of power.
    - Can freely control blood to his advantage.
    - May use blood to heal himself or others.
    Weaknesses:
    - Uses health to use spells.
    - If HP is too low, magic is unusable. (Has to have enough to use the split hp cost)
    - Healing magic from others can only heal him if it states that it restores blood.
    - Those without blood are unaffected by certain spells that affect the blood system of others.

    Lineage:

    Unique Abilities:
    - Blood and Rage: The more damage Chaoris takes, the more damage he can deal with his physical attacks and magic. Gains 10% damage for each 15% health lost. (Max 50% damage increase when at 25% hp left)
    - Blood Manipulation: Can freely control blood, whether his or another's.
    - Blood for mana: Half of mana costs are used with HP instead.
    - Enhanced Blood Flow(Legs): Having control of blood means improving your blood flow. He has learned to boost his legs blood flow to allow him quicker movement. +25% speed.

    Signature Spells:

    D rank:

    C rank:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Hiya Other Ai! You know who I am, so no formal introduction for you x3. I'll be grading your magic application, though I don't really have much to say. Just one thing actually o.o.

    Self Healing: Yikes! I'm sorry ;-; But I can't let this happen. I would say spread this out over 4 posts, gaining 5% health per turn. You might also need to negate the default health system while this spell is active.

    And that's it! Please bump this thread once you are done. Thank you! ^^
    avatar
    King Elyx

    The Vanquisher


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    Blood of a God Empty Re: Blood of a God

    Post by King Elyx 18th September 2015, 7:42 pm

    Chaoris wrote:Magic

    Primary Magic: Blood of a God
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Chaoris' blood has a magical quality to it that affirms, in his mind, his deity status. His magic power pool is only half used with magic, his own blood empowering his spells for half of it. His magic allows him to control his own blood, as well as another's when he is strong enough, as a source of power in any situation. It is used in multiple ways, ranging from offensive, to healing others or himself. As his magic, and others hurt him, the losing of blood from his body does the reverse as normal; giving him strength instead of making him falter.
    Strengths:
    - Uses his own blood, as well as anyone else's, as a source of power.
    - Can freely control blood to his advantage.
    - May use blood to heal himself or others.
    Weaknesses:
    - Uses health to use spells.
    - If HP is too low, magic is unusable. (Has to have enough to use the split hp cost)
    - Healing magic from others can only heal him if it states that it restores blood.
    - Those without blood are unaffected by certain spells that affect the blood system of others.

    Lineage:

    Unique Abilities:
    - Blood and Rage: The more damage Chaoris takes, the more damage he can deal with his physical attacks and magic. Gains 10% damage for each 15% health lost. (Max 50% damage increase when at 25% hp left)
    - Blood Manipulation: Can freely control blood, whether his or another's.
    - Blood for mana: Half of mana costs are used with HP instead.
    - Enhanced Blood Flow(Legs): Having control of blood means improving your blood flow. He has learned to boost his legs blood flow to allow him quicker movement. +25% speed.

    Signature Spells:

    D rank:

    C rank:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Blood of a God Merp%202.jpg_zpszdcapnj1
    avatar
    Guest
    Guest

    Blood of a God Empty Re: Blood of a God

    Post by Guest 1st September 2016, 5:23 pm

    Unlocked at user's request.
    Khorne wrote:Magic

    Primary Magic: Blood of a God
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: Chaoris' blood has a magical quality to it that affirms, in his mind, his deity status. His magic power pool is only half used with magic, his own blood empowering his spells for half of it. His magic allows him to control his own blood, as well as another's when he is strong enough, as a source of power in any situation. It is used in multiple ways, ranging from offensive, to healing others or himself. As his magic, and others hurt him, the losing of blood from his body does the reverse as normal; giving him strength instead of making him falter.
    Strengths:
    - Uses his own blood, as well as anyone else's, as a source of power.
    - Can freely control blood to his advantage.
    - May use blood to heal himself or others.
    Weaknesses:
    - Uses health to use spells.
    - If HP is too low, magic is unusable. (Has to have enough to use the split hp cost)
    - Healing magic from others can only heal him if it states that it restores blood.
    - Those without blood are unaffected by certain spells that affect the blood system of others.

    Lineage:

    Unique Abilities:
    - Blood and Rage: The more damage Chaoris takes, the more damage he can deal with his physical attacks and magic. Gains 10% damage for each 15% health lost. (Max 50% damage increase when at 25% hp left)
    - Blood Manipulation: Can freely control blood, whether his or another's.
    - Blood for mana: Half of mana costs are used with HP instead.
    - Enhanced Blood Flow(Legs): Having control of blood means improving your blood flow. He has learned to boost his legs blood flow to allow him quicker movement. +25% speed.

    Signature Spells:

    D rank:

    C rank:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    avatar
    Guest
    Guest

    Blood of a God Empty Re: Blood of a God

    Post by Guest 26th September 2016, 9:42 am

    Spoiler:

    Consider it graded! Only one of your C rank spells and B rank spells require edits. Once you have done that, please bump the thread or notify me elsewhere. ^.^ Thanks!
    avatar
    Guest
    Guest

    Blood of a God Empty Re: Blood of a God

    Post by Guest 26th September 2016, 2:27 pm

    Spoiler:

    Approved~!
    Jiyu Kazehime
    Jiyu Kazehime

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    First Skill: Wind Magic
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    Blood of a God Empty Re: Blood of a God

    Post by Jiyu Kazehime 5th July 2017, 8:05 pm

    Unlocked and moved at user's request.

    Spoiler:


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    Blood of a God Miku_chibi_by_kenneos-d4l2s2w

    Blood of a God H6NcPbM Blood of a God H6NcPbM Blood of a God H6NcPbM Blood of a God H6NcPbM

    Hania
    Hania

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    Blood of a God Empty Re: Blood of a God

    Post by Hania 6th July 2017, 3:01 am

    For the records:

    Blood of a God ABT_zps5xjxsyen


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    Blood of a God 59875_s


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    Lester Drynedi
    Lester Drynedi

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    Blood of a God Empty Re: Blood of a God

    Post by Lester Drynedi 5th January 2018, 2:30 am

    Spoiler:

    Unlocked and Moved at users request


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    Khorne
    Khorne

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    Blood of a God Empty Re: Blood of a God

    Post by Khorne 5th January 2018, 11:22 pm

    UA's;
    Blood and Rage; max buff % increased from 60% to 75%.
    Blood Manipulation; added that blood can be used to attack and block once per turn.
    Enhanced Blood flow; speed buff bumped up to 60%

    A rank Sig Spell (Heaven's Bloody Strike) is new, removed the old B rank sig completely.

    Blood Sickness (C rank spell); Added in that 3 ranks higher are unaffected, and 2 ranks higher only lose 15% speed.

    Lights's Blinding Rage; Changed from a 60% compounding buff (no longer allowed) and changed into a 70% strength buff.

    All 3 A rank spells are new.


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    Lilium
    Lilium

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    First Skill: αєgιѕ - тнє мιи∂
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    Blood of a God Empty Re: Blood of a God

    Post by Lilium 11th January 2018, 8:48 pm

    Spoiler:

    Blood of a God XLM0ko3


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    kittykool75
    kittykool75

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    First Skill: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Skill: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
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    Blood of a God Empty Re: Blood of a God

    Post by kittykool75 29th May 2018, 11:11 pm

    Spoiler:

    Unlocked at user's request.


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    Blood of a God 1LMjHkp
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    Blood of a God Empty Re: Blood of a God

    Post by 88 30th May 2018, 11:27 pm

    ♛:


    Blood of a God BsTllPk


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    Blood of a God 65698_s

      Current date/time is 5th November 2024, 1:01 am