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    Suroagwa, Fugaku's Magic (WIP)

    Aries
    Aries

    Player 
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 18
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Suroagwa, Fugaku's Magic (WIP) Empty Suroagwa, Fugaku's Magic (WIP)

    Post by Aries 4th March 2015, 10:24 pm

    Magic

    Primary Magic: Spirit Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: User is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities i.e. channeling a fire spirit gives the user Fire Manipulation.


    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
    Weaknesses:
      May summon something they cannot control.

      May have to strike a deal with the spirits in order to use their power and to keep using it.

      May have to do the bidding of the spirits or else they will lose some, if not all of their power.

    Lineage:
    Seductor's Touch:[b]
    [b]Description:
    You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead. Targets of this ability will also refuse to hand over valuables and kill others.
    Usage: Anyone targeted by this has to do anything commanded by the user (except kill and give their jewels) for one post. Seductor's Touch can only be used 2 times per thread and has a 4 post cool down.
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Aries
    Aries

    Player 
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 18
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Suroagwa, Fugaku's Magic (WIP) Empty Re: Suroagwa, Fugaku's Magic (WIP)

    Post by Aries 10th March 2015, 2:14 am

    Magic

    Primary Magic: Holy/Spirit Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: User is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities i.e. channeling a fire spirit gives the user Fire Manipulation.

    Fugaku is mostly known to use his magic to summon spirits to follow his command at will. Though they are spirit/ghost they can take for of physical entities a will allowing them to physically harm others and defend Fugaku. The second portion of this magic can be used by using his body as it's own medium taking possession of the spirit summoned. This grants Fugaku to enhance himself with the special abilities of the spirits he's allowed to take control of his body.
    Strengths:

      -While using the first portion Fugaku doesn't get physically tired as he actually does no physically activity but only channel magic to make spiritual beings.


      -While using the second portion Fugaku can actually put excessive physical strain on his body.


    Weaknesses:

      -May summon something they cannot control.


      -May have to strike a deal with the spirits in order to use their power and to keep using it.


      -May have to do the bidding of the spirits or else they will lose some, if not all of their power.

    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    http://images2.wikia.nocookie.net/__cb20110327171446/naruto/images/thumb/2/23/Gift_of_the_Hermit_Group.png/250px-Gift_of_the_Hermit_Group.png
    Name: Holy Approach: 1000 Armed Hermit
    Rank: D-B
    Type: Offensive, Defensive
    Duration: 3 Post
    Cooldown: 3 Post
    Description: This is the ultimate technique of the Hermit Temple that is taught only to its wizard monks, and requires the special Gift of the Hermit Lineage. The technique is activated when the user takes a specific stance with their left hand making a half-ram and then extending their right hand down with his palm parallel to the ground. Once the stance is taken, the spirit of the Thousand-Armed Hermit is summoned to defend the user, or attack their enemies. The spirit is normally calm, angelic and looks peaceful. However, whenever the user gets angry, the spirit turns red and transforms into a demonic-looking creature. Hermit then attacks the user's target with its 1000 spirit fists. The size and power of the spirit is dependent upon the skill of the user.
    D-Rank:
    Spoiler:
    C-Rank:
    Spoiler:
    B-Rank:
    Spoiler:
    A-Rank:
    Spoiler:
    S-Rank:
    Spoiler:

    Strengths:

      -This ability has the capability to attack and defend while being held over a long period of time.

    Weaknesses:

      -While performing this ability the user is committed to being stable and cannot move.


      -This ability can be disrupted by breaking the defense and concentration of the user.


    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Name:
    Rank:
    Type:
    Duration:
    Cooldown:
    Description:
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Suroagwa, Fugaku's Magic (WIP) Empty Re: Suroagwa, Fugaku's Magic (WIP)

    Post by Hikachu 10th March 2015, 5:49 am

    Archived.


    _____________________________________________________________________________________


    Suroagwa, Fugaku's Magic (WIP) JhB4MAf

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      Current date/time is 20th November 2024, 6:34 am