Magic
Primary Magic: Celestial Spirit Summon
Secondary Magic: None yet
Caster or Holder: Holder
Description: Mages summon celestial spirits by using special keys that create doors into the spirit world. The mage makes a contract with the spirit, and after that the mage summon the spirit to help them as long as the conditions of the contract are met.
Talen uses his his spirits to help both in and out of combat. Some of his spirits are not suited to combat, while others are only suited to combat.
Strengths:
- At higher levels Talen can have multiple summons out to attack at once.
- A very versatile magic, can have many different uses depending on the spirit.
- The spirits can act on there own even if the mage is focusing on something else.
Weaknesses:
- Talen himself is not physically powerful, so he is an easier target then his spirits.
- He can only summon the spirits if the conditions of the contract are kept.
- Long cooldowns.
- If he is separated form his keys he cannot use his summons.
Lineage: W.I.P.
Unique Abilities:
- Key Sense: Talen can sense the direction of his keys when he does not have them.
Primary Magic: Celestial Spirit Summon
Secondary Magic: None yet
Caster or Holder: Holder
Description: Mages summon celestial spirits by using special keys that create doors into the spirit world. The mage makes a contract with the spirit, and after that the mage summon the spirit to help them as long as the conditions of the contract are met.
Talen uses his his spirits to help both in and out of combat. Some of his spirits are not suited to combat, while others are only suited to combat.
Strengths:
- At higher levels Talen can have multiple summons out to attack at once.
- A very versatile magic, can have many different uses depending on the spirit.
- The spirits can act on there own even if the mage is focusing on something else.
Weaknesses:
- Talen himself is not physically powerful, so he is an easier target then his spirits.
- He can only summon the spirits if the conditions of the contract are kept.
- Long cooldowns.
- If he is separated form his keys he cannot use his summons.
Lineage: W.I.P.
Unique Abilities:
- Key Sense: Talen can sense the direction of his keys when he does not have them.
- D Rank Keys:
Name: Gate of the Gorgon: Medusa- Spoiler:
Type: Summon
Description: Talen takes a silver key and opens a door to the spirit world and a Gorgon come out. Medusa is very quiet and reserved, she does not talk to nether Spirits or humans. The only people that she talks to is Artemis and Talen. She sees Artemis as a sister and therefore Talen as a nephew, and is protective of him. Medusa has the ability to turn people into stone, this is the reason that most of the other spirits avoid her.- Passive- Eyes of the Gorgon:
Medusa has the ability to see in the dark
- Gorgan's Gaze:
Rank: D Rank
Type: Support
Description: Medusa activates her gorgon powers, turning a person that is looking at her to stone. A NPC character of D rank is frozen for 2 posts, and a C rank is frozen for 1 post. A player of D Rank is frozen 2 posts, and a player of C rank or higher is not affected. Affects up to 5 meters in front of her.
Strengths:
- AOE
- Can affect NPCs of one rank higher
- Freezes the target allowing Talen to prepare his next move
Weaknesses:
- Does not work on players above C rank
- Target has to look at her
- Has Friendly fire, can hit allys
- Deals no damage
Cooldown: 3 posts
- Can turn people to stone.
- Can see in the dark.
- Medusa is cold blooded so she moves faster in warm areas.
Weaknesses:
- Talen's contract with Medusa says that before she returns to the spirit world, Talen has to let her give him a kiss on the cheek, which turns him into stone for 2 posts, does not happen if Medusa was forced back to the spirit world by damage.
- Medusa does not talk to anyone other than Talen and Artemis.
- Medusa moves slowly.
- Medusa is cold blooded and cannot move much in cold places
Duration: 2 posts
Cooldown: 5 posts
Name: Gate of the Drunk: Dionysus- Spoiler:
Type: Support
Description: Talen takes a silver key and opens a door to the spirit world and large man with a jug of wine comes out. Dionysus is a very cheerful spirit. He spends most of his time drinking, and is always drunk, the only question his how drunk. during combat Dionysus will splash enemies with some of his wine, this causes them to become drunk for a time, making them much less coordinated in combat.- Passive- Bottomless Jug:
Dionysus's wine jug never empties
- Wine of the Gods:
Rank: D Rank
Type: Supportive
Description: Dionysus takes his jug of wine and splashes it on nearby enemies, causing them to become drunk. This makes them slower to react and less coordinated. The wine travels up to five feet from Dionysus's position. a D rank wizard is seriously drunk for 2 posts, a C rank wizard is drunk for 1 posts Wizards of B rank or higher are not affected.
Strengths:
- Aoe
- Can debuff multiple opponents
- Can affect higher ranked targets
Weaknesses:
- Can affect allies
- Does no damage
- Can affect Talen
- Can make enemies harder to hit
Cooldown: 3 posts
- Fortifying Brew:
Rank: D Rank
Type: Supportive
Description: Dionysus takes his jug of wine and focuses his magical power into the drink. Whoever drinks his wine within the next 2 posts had their defenses increased, halving all damage taken. However, whoever drinks the brew also is drunk for 3 posts, reducing their coordination and reduces damage dealt by half.
Strengths:
- Increases defense
- Dulls allies sense of pain
- Allies move erratically making allies harder to hit
Weaknesses:
- Does no damage
- Only works on one person at a time
- Dulls allies senses
- Reduces ally's damage
Cooldown: 2 posts
- Has a high amount of defense, can withstand up to 2 C rank attacks before disapearing
- Can use his wine to get enemies drunk, making them less effective in combat
- Dionysus's wine jug never empties, and can be drunk by allies if they wish
Weaknesses:
- Dionysus's contract with Talen says that Talen must drink some of Dionysus's wine before he leaves. This makes Talen extremely drunk
- Dionysus is always drunk, and sometimes does not listen to Talen says
- Very limited melee abilities, he is not a good fighter
- If someone manages to take or smash Dionysus's wine jug, he is instantly dissummoned
Duration: 2 posts
Cooldown: 4 posts
- C Rank Keys:
Name: Gate of the Huntress: Artemis- Spoiler:
Type: Summon
Description: Talen takes a silver key and opens a door to the spirit world. A women wielding a wooden bow comes out of the gate. Artemis acts very cold towards humans, caring very little if one is suffering or in pain. She feels that humans have done nothing but destroy her beloved forests. She was the second spirit that Talen acquired, and he is one of the few humans that she does not hate. She acts motherly toward him often times fussing over how he looks, and is very protective of him.- Passive- Goddess of Nature:
Artemis has the ability to talk to animals
- Nature's Grasp:
Rank: D Rank
Type: Ranged
Description: Artemis takes an arrow, then closes her eyes for a short time murmuring to herself. The arrow starts to glow a pail green color. She then fires the arrow at her target. When the arrow hits, large roots wrap around whatever was hit. The roots can take two D rank attacks before breaking or one C rank or higher hit.
Strengths:
- Roots enemy
- Makes them an easy target
- Can trap almost any size enemy
Weaknesses:
- Takes a moment to fire
- Roots can be broken
- Deals no damage
- Weak to fire
Duration:2 posts
Cooldown: 3 posts
- Golden Arrow:
Rank: C Rank
Type: Ranged
Description: Artemis takes an arrow, then closes her eyes for a short time murmuring to herself. The arrow starts to glow gold and sparkle. She then fires the arrow at her target. The arrow hits for more damage then her normal arrows, and knock the target back. The arrow deals B rank damage if it hits. Artemis can only use this once per thread.
Strengths:
- Deals 1 rank higher damage
- Knocks enemy back
- Can be fired 50 yards for full damage, or 100 yards for half damage
Weaknesses:
- Only can use once per post
- If it misses you cant use it again
- Takes a moment to fire
- Can be redirected or blcked
Cooldown: Once per post
- Nature's Growth:
Rank: D Rank
Type: Support
Description: Artemis lays down her bow and puts both hands over a wound that another person has. She then mutters something to herself and her hands start to glow a soft green. The wound is healed. Artemis can heal up to 2 C rank hits worth of damage, however the amount of energy required to do this uses up part of her summon time. 1 C rank or less worth of damage or less takes up 1 post of her duration, healing 2 C rank worth of damage takes up 2 posts of her duration. If Talen tries to have her heal more then her duration will allow, the power for the spell comes from Talen, using up some of his summoning energy, 5 MP per post her duration should have lowered.
Strengths:
- Heals ally
- Can heal one rank higher then she is
- Calms the person she is healing
Weaknesses:
- Costs MP to heal more
- leaves her vulnerable
- Requires a stationary target
- Reduces her duration
Cooldown: 3 posts
- Artemis is an amazing tracker, and can fallow almost any trail
- Artemis can use her bow to attack opponents, the range is about 75 yards with accuracy
- Artemis can talk to animals.
- Arrows can be fired 40 meters unless otherwise stated for full damage, and can be fired up to 80 meters for half damage.
Weaknesses:
- Talens contract with Artemis says that he can not summon her in a city.
- Artemis is unlikely to help anyone other then Talen unless he specifically tells her to.
- Artemis is not very defensive and can be taken out in one C rank attack.
- Artemis's arrows are weak to fire magic.
- Artemis carries 10 arrows in her quiver, she can fire 3 normal arrows per post and one special arrow per post
Duration: 4 posts
Cooldown: 6 posts
Name: Gate of the Gambler: Melissa- Spoiler:
Type: Summon
Description: Talen takes a silver key and opens a door to the spirit world. A women steps out holding a deck of cards. Melissa is like an older sister to Talen she was his first spirit, and was his only for a long time. She raised him since he was small, and although she does not always show it, Melissa is very protective of him. Being a gambler spirit, the luck around Melissa is magnified, meaning that when things go well they go really well, bu when thing go bad they go extremely bad. Melissa can use card magic to attack opponents.- Passive:
The flow of luck around Melissa is like a building storm. As long as Melissa is in the human world, the luck of those around her is amplified. The longer that she is out the more extreme the luck becomes. The luck is not guaranteed to be good or bad.
- Ace of Hearts:
Rank: C Rank
Type: Ranged, fire
Description: Melissa takes an ace of hearts from here deck and throws it at an opponent up to 35 meters away. when he card hits it deals C rank damage in a fiery explosion 5 meters in diameter.
Strengths:
- Deals fire damage
- Aoe
- Ranged attack
Weaknesses:
- Can hit allies
- Can be eaten by fire slayers
- Can cause collateral damage
- Can be nullified by water
Duration: Instant
Cooldown: 3 posts
- Ace of Spades:
Rank: D Rank
Type: Ranged, wind
Description Melissa takes an ace of spades from her deck and throws it at an opponent up to 25 meters away. The card is spinning as it flies, and about half way to the target it turns into a gust of wind that is 1 meter wide and 1 centimeter thick. The gust can cut through up to 1 meter of an object with D rank durability, 6 inches of an object of C rank durability, and scratch objects with B rank durability or higher.
Strengths:
- Can slice through barriers
- Deals wind damage
- Has good range
Weaknesses:
- Can be eaten by wind slayers
- Can hit allies
- Can be dodged
- Can be blocked by higher level spells
Cooldown:
- Amplified good luck around her.
- Can attack using card magic.
- Card attacks are elemental based.
Weaknesses:
- Talen's contract with Melissa says that if he uses her to get money in any way, he must give her half of what he would make.
- Melissa is not very defensive and can be taken out in one C rank attack.
- Around Melissa luck can go well.
- Cards are elemental attacks and can be eaten by slayers of the same element.
Duration:4 posts
Cooldown: 5 posts
Name: Gate of the Harpy: Aello- Spoiler:
Credit to moni158 of deviant art.
Type: Summon
Description: Talen takes a silver key and opens a door to the spirit world. A Harpy comes out of the doorway. Aello is a very feminine and flirtatious spirit. She is often flirting with Talen and every male that she sees. Aello loves all thing pretty and shiny. In battle she is often times distracted by shiny things that are on the battle field. Because of her flirting so much, Aello does not get along with Artemis. Aello can create large gusts of wind to attack opponents or defend against ranged attacks. She can fly at high speeds to attack with her claws and dodge attacks.- Passive- Whirlwind Speed:
Aello's speed is increased by 50%
- Gale Blast:
Rank: C Rank
Type: Ranged, Wind
Description Aello takes both of her wings and flaps them in the direction of her target. A gust of wind is created and sent at the target. The wind can knock away projectile attacks up to C rank off course, and also deals C rank damage to anyone that it hits. The wind travels up to 40 meters before dissipating.
Strengths:
- Deals wind damage
- Can knock away projectiles
- AOE
Weaknesses:
- Can be eaten by wind slayers
- Can hit allies
- Can affect ally projectiles
- Can't be used if she cant move her arms
Duration: Instant
Cooldown: 3 posts
Strengths:
- Can fly at high speeds
- Can use her wind attacks for both offence and deference
- Can attack with her talons
Weaknesses:
- Before Aello leaves, Talen must give her some sort of gift, anything from a flower to a piece of jewelry
- Is not very defensive, can be taken out with one C rank attack
- Aello does not work well with Artemis
- Aello is not good on her feet. If she in on the ground, Aello is very slow and uncoordinated.
Duration: 4 posts
Cooldown: 5 posts
- B Rank Keys:
Name: Gate of the Beast: Hydra- Spoiler:
Type: Summon
Description: Talen takes a silver key and opens a door to the spirit world that is about 50 meters in diameter. An enormous 5 headed hydra steps out of the portal and normally unleashes an earthshaking roar. Hydra sees most humans as little more then perspective lunch. He will talk to them but he never takes them seriously. There are few spirits even that Hydra will listen to, Pandora is the only one that Talen currently has that he will listen to. Hydra and Pandora are old friends, from when Pandora first became a spirit.- Passive- Great Stench:
Hydra has a stench that surrounds it. Anyone within 20 meters of Hydra of B rank or lower deals 20% less damage with physical attacks. A rank only have damage reduces by 10%. Does not affect S ranks or higher.
- Poison Breath:
Rank: B Rank
Type: Ranged
Description: After inhaling briefly, Hydra unleashes a blast of noxious fumes from all of his mouths. The damage of the attack is spread evenly between all of the heads, eg. with 5 heads each blast deals 1/5 B rank poison damage. The total damage is B rank. The attack goes 50 meters.
Strengths:
- Deals poison damage
- Can be fired from all mouths
- Can be fired from multiple angles at once
Weaknesses:
- Can be blocked by strong winds
- Can be eaten by poison slayers
- Damage is divided between all of the heads
- Can easily hit allies
Cooldown:
- All of his heads can think and attack
- Can see in multiple directions at once
- Very good against people with sensitive
Weaknesses:
- Talen must feed all the heads present before Hydra leaves
- Smells very bad
- Is very large making him unable to be used in smaller areas
- Weaker against dragon slayers
Duration: 6
Cooldown: 7
Name: Gate of the Box: Pandora- Pandora:
Credit to MrsKuch11
Type: Offensive/Supportive
Description: Talen takes a silver key and opens a door to the spirit world. A young girl who appears to be about 9 or 10 years old walks out of the doorway. Pandora acts like a little girl, rarely taking things seriously, and calling everyone big brother or sister. She is particularly fond of Talen, and says that she will do anything to protect him. She is always carying her box, which she will not let anyone else touch, and used it to attack enemies.- Passive- :
- Open the Box:
Rank: B Rank
Type: Ranged/ Support
Description Pandora opens her box, unleashing the evils locked within. Each time that she opens the box, one of the 3 evils are used up and she can not use that evil again until she is summoned again. When all three of the evils are used up, the next time that she opens the box, Pandora releases hope that helps all around her.- Eruption:
When Pandora opens her box, a blast of heat and lava shoots out with the force of a small volcano erupting. The attack shoots in a cone shape that is up to 30 feet wide and 50 feet long dealing B rank fire damage to anyone that it hits. Can only be use once per summon.
- Plague:
Pandora opens her box and a cloud of sickly green gas comes out, spreading out to about 10 feet around her. Anyone that the gas touches becomes extremely sick, they want to throw up and feel weakened: D rank 40% weaker, C rank 30% weaker, B rank 20%, A rank 10% does not affect S rank and above. The gas also causes plants to wither, and small plants to die. Lasts for: D ranked 4 posts, C ranked 3 posts, B rank 2 post, A rank 1 post, does not affect anyone S ranked or above. If the gas is inhaled, the duration is doubled, except for A rank. Can only be used once per summon.
- Swarm:
Pandora opens her box and a swarm of small biting insects about an inch long comes flying out of the box and attack anyone that is near them. The swarm forms a rough sphere about 10 feet from side to side that flies to the nearest living thing other then Pandora. Anyone that is in the swarm takes B ranked damage per post. The swarm lasts for 2 posts, and can be destroyed by an AOE damage equal to B rank damage. Can only be used once per summon.
- Hope:
After releasing all the the misery that was contained in her box, only one thing that is left inside the box is hope. When she opens the box for the fourth and final time bright golden is emitted. Anyone within ten feet of Pandora are healed for 1 B rank of damage, they feel refreshed and hopeful. The light will also cure anyone that is affected by Plague and destroys the Swarm if it is within 10 feet. Can only be used once per summon, after the three other versions of Open the Box have been used.
- Aoe
- Can buff allies
- Can debuff enemies
Weaknesses:
- Can cause collateral damage
- Can hurt allies
- Can buff enemies
- Can debuff allies
Cooldown: Once per thread
Strengths:
- Good AOE damage
- Is very protective of others and will help anyone she can without being asked
- Has the ability to heal/ buff allies
Weaknesses:
- All of her attacks can hit allies easily
- Very weak physical attacks, deals D rank damage
- Her Hope attack can affect enemies
Cooldown: 7 posts
Duration: 5 posts
Name: Gate of the Sentinel: Talos- Spoiler:
Type: Defensive
Description: Talen takes a silver key and opens a door to the spirit world. A 10 foot tall man made of shining bronze steps from the portal. Talos is a spirit of few words, only speaking when absolutely necessary. Talos wield a shield that some say is indestructible and is committed to nothing except to protect the weak.- Passive- Guardian armor:
When Talos is summoned, he puts a suit of celestial armor on the ally who is in the most immediate danger. The armor lasts as long as Talos is summoned and reduces all damage the wearer takes by 20%.
- Agis of Defense:
Rank: B Rank
Type: Defensive
Description: Talos raises his shied and a blue energy flows from him and surrounds the shield. This makes his shield indestructible, allowing the spirit to negate the damage from any attack, however it requires Talen's magic power to reinforce the shield. The ability will negate up to 2 B rank and lower spells, they will cause no damage and the secondary effect will be negated, or 1 A rank spell and the damage will be negated, however the secondary effect will affect his shied.
- Strong defensive ability
- Can nagate a spell of his rank
- Can block a spell of higher rank
Weaknesses:
- Does not stop secondary effects of A ranked spells
- Deals no damage
- Useless against S or higher rank attack
- He can miss the spell he is trying to block
Duration: 2
Cooldown: 4 posts
Strengths:
- Very defensive, takes 3 A ranked attacks to send him back to the spirit world
- Can block almost any spell or attack with his shield
- Talos can lift up to 500 lbs
Weaknesses:
- Talen's contract with Talos forbids another spirits to be summoned at the same time as Talos
- Talos deals one rank less damage damage from attacks, C Rank
- Talos will protect whoever she sees as in the most danger, not necessarily Talen
Cooldown: 7 posts
Duration: 6 posts
Last edited by Talen on 14th March 2015, 5:31 pm; edited 34 times in total