Job Title: Zombie Out Break
Rank: B
Player Requirements: Max 4 Legal Guild Wizards, Completed the City of the Dead Quest.
Job Requirements:350 words per post, at least 30 post long. Get at least 5 survivors to the evacuation point. At least 8 monster rolls
Solo:B Rank or Higher
Team:Up to 4 Wizards at least 2 C Ranks
Job Location: Cursed Lands, Haunted Guild
Job Description: After the events of the City of the Dead Quest many guilds have received an S.O.S from a city located in the cursed lands. They've pin pointed the signal at a guild hall located in a large city called the Spiral City. Recon sources say that there is a large magic barrier erected around the guild hall's exterior, however it won't last very long. Battle your way through the towering city of zombie hoards to save as many survivors as you can. Protect the civilians as you guide them to the evacuation point at the top of the city's greatest monument Spiral Tower. An Air Ship will be on the roof of the 100th floor building. Once you get to the top the spiral tower an Air Ship will be there to pick up you and any of the survivors before the magic council fires the Etherion Cannon at the city ending it's existence with a massive explosion.
Job Benefits
Boom! Head Shot: Physical attacks made a the heads of the undead creatures deal 2x the damage
Undead Weakness: Holy, Light or Fire based damage deals 2x the damage to the undead creatures.
Job Disadvantages
Get There Quick!: Must get to the guild hall on the tenth over all post or lose half of the survivors.
Protect The Survivors: The're are 50 survivors in total. When you roll combat every post there after you MUST roll a dodge dice for the survivors if they fail you can take the attack in their place, however if you are already in combat with another creature than you can't do anything about it. If a survivor gets bitten within three post they will turn into a weak monster. If you do not roll the dodge dice then you cant get the 3x Exp. You only need to a dodge roll once for each group of 10 survivors.
Cursed Lands: A powerful Grounding Curse has placed over the land preventing any magical form of flight while this curse is active no spell that results in the caster being able to fly, glide, walk on air, or hover can be used. Feel free to cast it you'll only waste the mp. The Curse on the land can only be broken by a S Rank Dispel, or Purification Spell.
Enemies:
Weak:x25 Rabid Zombies
Rabid Zombies travel in large packs and can smell living flesh a mile away. They Deal B Ranked damage and Take 2 B Ranked attacks to take down. If you are bitten by a zombie than you take C ranked rot effect for 3 post unless treated.
Normal:x4 Giant Zombies, 1x Giant Skeleton Giant Zombies
Once the giant zombies are dealt with a single Giant Skeleton monster will spawn from one of their corpse and attack the party in a vicious rage. The Zombie Giants Deal 1 B Ranked damage take 3 B Ranks to disperse and the Skeleton is immune to Fire damage and Deals 1.5 B ranked damage, and takes 4 B Ranked attacks to kill.
Strong:x3 Zombie Champion,x10 Rabid Zombies
Zombie Champions attacks are ferocious and meticulously planed along with the ten Rabid zombies they can control with their thoughts, this grouping is to be feared and avoided. Zombie Champions deal 2 B ranked damage and Take 5 B Ranked attacks to destroy also once per post they can eat one of the remaining rabid Zombies to heal all of their HP.
Boss:Abomination
This 50 foot amalgamation of organic tissue is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh the creature can cast dark fire and can reform its body's two other unique forms. It Main form is like a rolling blob of undead bodies with massive claws. That Deals 3 A ranked damage, it can turn into a giant spider with legs that can bite their targets to death as well as spew acid which deals A Ranked damage and D Rank chemical burn damage for 3 post. The Second form is an Undead Dragon that can shoot Blazing black Curse Flames that Deal 5 A Ranked damage and slowing curse C ranked damage for 5 post.
Reward:15k in Jewels and if you manage to save all survivors unharmed than you get Triple Exp for this mission.
Rank: B
Player Requirements: Max 4 Legal Guild Wizards, Completed the City of the Dead Quest.
Job Requirements:350 words per post, at least 30 post long. Get at least 5 survivors to the evacuation point. At least 8 monster rolls
Solo:B Rank or Higher
Team:Up to 4 Wizards at least 2 C Ranks
Job Location: Cursed Lands, Haunted Guild
Job Description: After the events of the City of the Dead Quest many guilds have received an S.O.S from a city located in the cursed lands. They've pin pointed the signal at a guild hall located in a large city called the Spiral City. Recon sources say that there is a large magic barrier erected around the guild hall's exterior, however it won't last very long. Battle your way through the towering city of zombie hoards to save as many survivors as you can. Protect the civilians as you guide them to the evacuation point at the top of the city's greatest monument Spiral Tower. An Air Ship will be on the roof of the 100th floor building. Once you get to the top the spiral tower an Air Ship will be there to pick up you and any of the survivors before the magic council fires the Etherion Cannon at the city ending it's existence with a massive explosion.
Job Benefits
Boom! Head Shot: Physical attacks made a the heads of the undead creatures deal 2x the damage
Undead Weakness: Holy, Light or Fire based damage deals 2x the damage to the undead creatures.
Job Disadvantages
Get There Quick!: Must get to the guild hall on the tenth over all post or lose half of the survivors.
Protect The Survivors: The're are 50 survivors in total. When you roll combat every post there after you MUST roll a dodge dice for the survivors if they fail you can take the attack in their place, however if you are already in combat with another creature than you can't do anything about it. If a survivor gets bitten within three post they will turn into a weak monster. If you do not roll the dodge dice then you cant get the 3x Exp. You only need to a dodge roll once for each group of 10 survivors.
Cursed Lands: A powerful Grounding Curse has placed over the land preventing any magical form of flight while this curse is active no spell that results in the caster being able to fly, glide, walk on air, or hover can be used. Feel free to cast it you'll only waste the mp. The Curse on the land can only be broken by a S Rank Dispel, or Purification Spell.
Enemies:
- Enemy Description:
- Enemy Description:
Rabid Zombies-Rabid Zombies are strong. fast, semi-intelligent, undead creatures. Unlike their predecessors these are like infectious humans that the only give away that there not are their blood stained clothes, the red tint to their skin with black pulsing veins, and their white colorless eyes.
Giant Zombie/Skeleton-The Race of Giants turned zombie, these 15 foot Zombies are stronger, faster, more intelligent, undead creatures then the rabid zombies. Their appearance is one most grueling, half of the creatures flesh is starting to rot or had rotted mostly off of all of them. Each of the giant are clad in worn down ancient ceremonial war armor from a berserkers tribe.
Zombie Champions- are almost human, they have dark purple skin with veins of black blood vessels running along their bodies each of them are donned in full plate magical armors and carry heavy melee weapons that they wield with ease.
Abomination- Is a 50 foot amalgamation of organic tissue made up of zombie corpses the main body is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh. The creatures second form is a giant spider with eight legs covered in human mouths the necromancers body sits in the center of the spiders back, and the final form is a 75 foot zombie dragon the pale flesh is light covering the skeletal structure of this undead beast and the necromancer is positioned between the creatures eyes
Weak:x25 Rabid Zombies
Rabid Zombies travel in large packs and can smell living flesh a mile away. They Deal B Ranked damage and Take 2 B Ranked attacks to take down. If you are bitten by a zombie than you take C ranked rot effect for 3 post unless treated.
Normal:x4 Giant Zombies, 1x Giant Skeleton Giant Zombies
Once the giant zombies are dealt with a single Giant Skeleton monster will spawn from one of their corpse and attack the party in a vicious rage. The Zombie Giants Deal 1 B Ranked damage take 3 B Ranks to disperse and the Skeleton is immune to Fire damage and Deals 1.5 B ranked damage, and takes 4 B Ranked attacks to kill.
Strong:x3 Zombie Champion,x10 Rabid Zombies
Zombie Champions attacks are ferocious and meticulously planed along with the ten Rabid zombies they can control with their thoughts, this grouping is to be feared and avoided. Zombie Champions deal 2 B ranked damage and Take 5 B Ranked attacks to destroy also once per post they can eat one of the remaining rabid Zombies to heal all of their HP.
Boss:Abomination
This 50 foot amalgamation of organic tissue is connected to a single individual Necromancer. Half of his or her body is protruding from the undead flesh the creature can cast dark fire and can reform its body's two other unique forms. It Main form is like a rolling blob of undead bodies with massive claws. That Deals 3 A ranked damage, it can turn into a giant spider with legs that can bite their targets to death as well as spew acid which deals A Ranked damage and D Rank chemical burn damage for 3 post. The Second form is an Undead Dragon that can shoot Blazing black Curse Flames that Deal 5 A Ranked damage and slowing curse C ranked damage for 5 post.
Reward:15k in Jewels and if you manage to save all survivors unharmed than you get Triple Exp for this mission.