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    Θεία Θέληση (Claire's Primary and Lineage)

    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Θεία Θέληση (Claire's Primary and Lineage) Empty Θεία Θέληση (Claire's Primary and Lineage)

    Post by Serapheal 21st February 2015, 11:19 pm

    Θεία Θέληση
    Arc of Genesis

    Θεία Θέληση (Claire's Primary and Lineage) WQOy4r5


    Primary Magic: Θεία Θέληση - Arc of Genesis.
    Secondary Magic: Arc of  War |  Queen's Heart
    Caster or Holder:Caster
    Description:  Θεία Θέληση or,  not a direct translation, Arc of Genesis is the magic of creation bearing a lot of similarity to Arc of Embodiment and made possible by the lineage Genesis Key.  It stems from a fragment of the force that sparked the beginning of creation.  The exact nature of that force is unknown,  but this fragment was missing until it was seen with humanity,  taking a symbiotic relationship with a human soul and as such was missing until humanity developed to the point of intelligence.   The soul and the fragment alike have continued on since being reborn when eventually slain to new bodies.   But in each body access to the fragment allowed the bearer to tap into the power that drove creation on a very minute scale inasmuch as they can handle.    Even so,  in the many past lives of the Genesis Key her lives have been regarded as anything from a witch,  or a demon,  to a goddess or holy figure.   She has few normal lives under her belt,  as from birth each body bears the mark of two hydras that fight and wrestle for control on her body,  two animated "tattoos" that tend to inspire fear or uncertainty around those who witnessed the birth or handle the babe.  White almost always wins,  the black serpent becoming locked away within as the baby slowly starts manifesting their abilities to create things.    These are a dangerous few years where the actions and temperament of the parents can mean everything as does how well they can keep her under wraps before the civilization around them decides to label the baby as some devil-child or something more divine,  or in some lucky situations where the presence of magic is already well accepted and she's simply another mage with a lot of potential. 


    The usage of Arc of Genesis is one of variety,  having the ability to create almost any aspect of the material world in any shape or form limited by her imagination and understanding of the world.  It is one of the most versatile of magics known and unknown in this respect,  a cliche for sure,  but holds true in the nature of creation.  In using it the Genesis Key,  the bearer of this magic,  can create whole new worlds if given the time to do so.   It'd hardly take her six days, that's for sure.  More realistically,  she'd be capable of bringing all manner of physical effects or unique creations into reality and use them defensively or offensively depending on the form.    When she creates her magic manifests in a radiant shimmer of light that almost seems partially liquid around the epicenter of the creation. 
    Pure creation is limited only by her imagination in what she can make real,  such as walls or carts and tools,   such creations require a connection to Di̱miourgía, "Creation" which is easy for her to come by as Di̱miourgía lies within herself manifesting as a white multiheaded serpent "tattoo" that moves along her body.   Creations intended to cause destruction require connection to Ereípio, "Ruin", the black serpent which is less easy as Ereípio remains distant in her mind as Ereípio represents the darkness within.   She can tap into it's side of genesis,  but doing so means she needs to bring more power and training to bear for the individual effects.  
    As such most of the spells using Creation will be more dynamic and have variables built around a core effect allowing her to direct her imagination to bring a variety of forms into reality such as creating a stone castle wall with one use or a wood-paper shojo wall with the other.    Using Ruin,  however,  means that the spell would have to be completely focused on a single outlined effect with little to no variation.   To the point: Defensive spells have a lot of variety.  Offensive spells require individual outlines/uses.  

    Strengths:


    • Elemental Diversity.  Arc of Genesis is not attached to an element,  it's power is purely to bring imagination to life.  So long as spells follow their guidelines,  a "wall" could be a wall of bone,  a wall of ice,  or a wall of iron all the same.  
    • Gift of life. Arc of Genesis is one of few types of magic capable of creating sentient beings.  If a sentient being is made it comes equipped with it's own soul thanks to the divine nature of Claire's powers,  and if dismissed or slain resides in Claire's Dreamworld as an afterlife,  though they may also earn the right of access to traditional afterlives as well.    By nature of this,  Arc of Genesis is,  for what it's worth,  considered strong against darkness magics. 
    • Act of Genesis.  Arc of Genesis creations are capable of lasting,  becoming a part of creation,  and not temporary constructs.  Similar to how a pyromancer's blackened scar in the forest remains,  so too does a wall brought into being by this power.  By nature of this,  Arc of Genesis is,  for what it's worth,  considered strong against void or otherwise nihilistic magics. 


    Weaknesses: 


    • Persistent Loss:  So long as an effect remains in creation 1/2 of it's initial mana cost is unable to be regenerated over until the creation is destroyed/changed unrecognizable or willed back out of existence.  This Persistent Loss lasts beyond the topic it was taken in.  Each topic after it's creation the persistent loss is reduced by 1.5%, once the persistent loss for a creation is reduced to 0 it becomes a true creation no longer connected to Claire at all and beyond her control.  This means that over use of Arc of Genesis can leave Claire weak for multiple topics to come.  Claire can instead opt to use Permanency on a creation through her lineage to negate the persistent loss.
    • Arc of Genesis can't directly replicate energetic magic effects,  it can only bring physical substance into being.  This means she could create a wall,  but not a fireball, lightning bolt,  light ray,  or so on.   What she could make is a torch,  a tesla coil,  or a spotlight,  or a fire-spitting lizard / electric eagle or something.  
    • Limits of War.  Blatantly offensive effects require their own specific application and not a general imagination based spell like defensive/support effects can have.  Example: A spell to create a wall of cannons for a "Broadside" attack would require it's own spell.  Meanwhile both the ability to create a stone European styled wall or a wooden oriental/shojo wall along with any other normal feat of wall-architecture that isn't meant to be an attack can be a part of a single general use spell meant to create things.
    • Cross-Genesis.  Arc of Genesis cannot alter or change existing creation,  beyond Air or Water which are simply displaced.  She cannot create a pit for example,  or imagine a fissure or imagine the trees bursting into flame.  Arc of Genesis's creations have to be separate and not be built upon what is already there.   This even includes anchoring her creations to the earth.  Should she try to create a building she'd need to dig out the pit for the foundation before hand, for example.  Other effects might do things like floating or having claw like hooks or sticky substance to get around this.    Certain spells allow Anti-Genesis,  but they are limited and take from her HP and reduce her Health Regeneration for the rest of the topic. 
    • Creation Divine.  Arc of Genesis and the bearer herself are considered divine,  making the caster directly vulnerable to god-slaying and allows her offensive spells to be universally resisted by resistances to divine powers.  




    Lineage:
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    Unique Abilities:
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    Last edited by Serapheal on 15th March 2015, 4:41 pm; edited 26 times in total
    Serapheal
    Serapheal

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- H-Rank- S-Rank- Richie Rich- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Genisis Key
    Position : None
    Posts : 2018
    Guild : 尺u刀乇 ズ刀ノgんイ丂
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : []D [] []V[] []D
    Experience : 0

    Character Sheet
    First Skill: Claire Mierre
    Second Skill:
    Third Skill:

    Θεία Θέληση (Claire's Primary and Lineage) Empty Re: Θεία Θέληση (Claire's Primary and Lineage)

    Post by Serapheal 22nd February 2015, 1:19 am

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    A=7/7:
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    H=1/1:
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
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    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
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    First Skill: Cosmic Mind
    Second Skill:
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    Θεία Θέληση (Claire's Primary and Lineage) Empty Re: Θεία Θέληση (Claire's Primary and Lineage)

    Post by Tōwa Lazmira 15th March 2015, 4:48 pm

    After talking about it over skype... for many days... Approved


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    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.

      Current date/time is 22nd November 2024, 10:39 am