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Primary Magic: Disparity Requipping
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Requip
Description: Disparity Requipping magic is considered one of the more reckless methods of requipping, often used by berserk type fighters who only focus on a single aspect of their battle at a time.
This form of Requipping when in the hands of Izagai is often used as he hurls himself into battle without much regard for his surroundings, he adapts on the battlefield quickly swapping his armors and weapons one after another. Because this style is so reckless, it works well for people in the heat of battle
Strengths:
-Instant Requip: The user is capable of any number of weapon swaps while in battle per post, granting incredible variety to their battle, as they need merely think or in a berserker's mind, "feel" the item or weapon and that is what he will bring to battle in that instance.
-Elemental: Disparity Requipping brings into being weapons using the users magical power, to summon the abilities from their soul, or "pocket dimension" from will. The user chooses often how each one manifests, whether it manifests as wind, or as a earth type element.
Hidden Inventory: Capable of hiding weak and higher weapons inside his pocket dimension for summoning later.
Weaknesses:
-The unfortunate downfall to this requip style is that the user has a mild lag time, meaning they have to swap Weapon then armor or armor then weapon, and never at the same time. However, the user is capable of bringing out multiple weapons or armors at the same time.
-Alternation: The user of this style is weighed with the weakness that there MUST be a disparity between two things if they bring out multiple things. For example, if they are summoning weapons,they must have an equal amount of one, and an equal amount of difference. For example, if they summon three swords that are levitating and capable of slinging fire, an appropriate counter balance to this would be three blades that sling water. Same for armor. If they user summons boots that walk on the air, having an armor that increases their defense while on the ground would be an appropriate counter balance.
-"Broken?": If a weapon is broken, it gains an additional post of cooldown before it can be re-summoned
A Bit Fizzy: Someone under the influence of using this magic is often prone to magic "shorts" meaning that after every four spells, the user's next spell consumes a D rank of mana, but does not summon anything.
Lineage:Disparity
Unique Abilities:
There and Back: This ability describes the ability to call a weapon back to it's user's hand, or back in it's magical storage in an instant without the user touching it(1% MP) However, the user can also warp to his weapon as though it summoned him, allowing him interesting positioning chances(5%MP)
Magic Biter: During combat, if the user blocks a spell or cuts through it, his equipment "eats" a portion of the mp used to cast the spell, and feeds it to the user (20% of the spell cost). If it would overcharge the user, the equipment will store it until he needs it.
Double Edged Blade: If The user fights another person using a blade and the blades meet, both him and his opponent will take damage equal to half of each of their ranks to themselves as blunt damage.(For example, if the user is A rank(800 power) and he strikes a B Rank's sword(400 power) Both the user and the target will take 600 powers worth of damage.(Before Damage reduction, this damage is treated as Magical Force, but can be reduced in damage by physical armors)(Costs 5% of the user's mp per strike to use this ability)
Spells:
Spell Template
Name: (Wind Hilt) Izanagi
Rank: D
Type: Supplementary
Duration: 3 Posts maximum(can be put away early)
Cooldown: The number of posts used +1
Description:A Hilt made of wind forms in the user's hand, seemingly wrapping about his hand like a living creature, the hilt looks of a weak white light, thus has no distinguishing features. This hilts of wind will wrap around the weapon in the user's hand and act as part of it's hilt. This hilt derives from the power of a very powerful mystic sword, however as the user is not strong enough, he cannot fully summon it, only grasping at the whisp of it's power.
Strengths: The user gains the ability to control natural wind around his body.
Looks neat
No one but the user can hold it
Weaknesses: This spell cannot change the direction of magically directed wind from another user.
This hilt being ethereal in form, cannot be used to harm anyone.
Can only effect the immediate air around the user
No one else can see it so they don't see how cool it is
Name: (Dormant) Izanami
Rank: D
Type: Offensive, Earth
Duration:3 Posts(Maximum)
Cooldown: Number of posts used plus 1
Description:A wooden Katana is often underestimated by those who do not know it's true form. The Wooden katana is Izagai's main weapon, and is often underestimated. In truth this "wooded" blade carries the magical property of being capable of slashing like a normal blade. The hilt of the weapon is clean with the blade and is large enough for two of a man's hands(about one and a half feet) while the wooden sword's "blade" is 3 feet in length.
Strengths:
-A deceitful blade that can slash with the D rank power as though it where not wood. The earth is the power of this blade, and while it shows no aspects of power thus far, the true version of this blade would sunder the earth. Unfortunately as the blade is in it's dormant state, it lacks substantial power.
-Cannot harm the user, as it will seemingly phase through them if it would hit them.
-The user can once per post, have the earth shift them five meters in any direction, or fling them in the air ten meters.
Weaknesses:- If caught fire, it will burn and require to either be put away and re summoned, or set down for a post as it lets the fire die out.
-This Blade loses it's slashing ability in the prescence of Darkness or shadow magic and loses strength down to 1/2D strength and deals blunt damage.
-In the prescence of Dark or shadow magic, this blade can be cut to pieces, in which it will have to be resummoned.
-Cannot harm darkness magic or shadow magic in any way., seeming to just bounce off with a resounding "thonk" sound
Name:Nami Robes(Water)
Rank: D
Type: Water, Supplementary
Duration:3 Posts(Can be put away early)
Cooldown:Number of posts used plus one
Description:The pattern on Izagai's robes change from the blue and white mountain patter, and the white mountains change to dark blue waves. crashing about his robes. These waves move and dance on his robes, occasionally showing empty boats across the robes, the reason for this is unknown.
Strengths:
-Liquid Walking
-Vision uninhibited by liquid sources as clouds, mists, fogs, dark liquids, ect.
-Looks cool
Weaknesses:
-Robes can in fact catch fire like normal clothing and would have to be resummoned
-Robes cease to function for a post if the user is struck with an electric attack.
-Bit breezy, offers no real temperature resistance
-The user will sink when they remove or the robes are unsummoned due to cooldown, and thus, unreliable.
Name:Nami Robes(Pure)
Rank: D
Type: Defensive
Duration:3 Posts(maximum)
Cooldown:Number of posts used + 1
Description:The pattern on Izagai's robes change from the blue and white mountain pattern, to a solid white looks devoid of color, and seemingly absorbing color itself into the robes. These robes as an added effect seemingly never get dirty.
Strengths:
50% Defense from all physical sources and Light(Against D rank, 25% against C, and none against B and higher)
Allows the user to deal D rank slashing damage with the touch of his hands, as his hands form instant blades the moment they would touch.
Looks flashy, won't stain in battle.
Weaknesses:
The wearer takes 50% more damage from Darkness and Shadow based spells
Robes can be caught on fire like normal robes and thus will burn and have to be resummoned.
These robes consume 2% of the user's mp per attack that hits them if it reduces the damage.
Not great for hiding
Primary Magic: Disparity Requipping
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Requip
Description: Disparity Requipping magic is considered one of the more reckless methods of requipping, often used by berserk type fighters who only focus on a single aspect of their battle at a time.
This form of Requipping when in the hands of Izagai is often used as he hurls himself into battle without much regard for his surroundings, he adapts on the battlefield quickly swapping his armors and weapons one after another. Because this style is so reckless, it works well for people in the heat of battle
Strengths:
-Instant Requip: The user is capable of any number of weapon swaps while in battle per post, granting incredible variety to their battle, as they need merely think or in a berserker's mind, "feel" the item or weapon and that is what he will bring to battle in that instance.
-Elemental: Disparity Requipping brings into being weapons using the users magical power, to summon the abilities from their soul, or "pocket dimension" from will. The user chooses often how each one manifests, whether it manifests as wind, or as a earth type element.
Hidden Inventory: Capable of hiding weak and higher weapons inside his pocket dimension for summoning later.
Weaknesses:
-The unfortunate downfall to this requip style is that the user has a mild lag time, meaning they have to swap Weapon then armor or armor then weapon, and never at the same time. However, the user is capable of bringing out multiple weapons or armors at the same time.
-Alternation: The user of this style is weighed with the weakness that there MUST be a disparity between two things if they bring out multiple things. For example, if they are summoning weapons,they must have an equal amount of one, and an equal amount of difference. For example, if they summon three swords that are levitating and capable of slinging fire, an appropriate counter balance to this would be three blades that sling water. Same for armor. If they user summons boots that walk on the air, having an armor that increases their defense while on the ground would be an appropriate counter balance.
-"Broken?": If a weapon is broken, it gains an additional post of cooldown before it can be re-summoned
A Bit Fizzy: Someone under the influence of using this magic is often prone to magic "shorts" meaning that after every four spells, the user's next spell consumes a D rank of mana, but does not summon anything.
Lineage:Disparity
Unique Abilities:
There and Back: This ability describes the ability to call a weapon back to it's user's hand, or back in it's magical storage in an instant without the user touching it(1% MP) However, the user can also warp to his weapon as though it summoned him, allowing him interesting positioning chances(5%MP)
Magic Biter: During combat, if the user blocks a spell or cuts through it, his equipment "eats" a portion of the mp used to cast the spell, and feeds it to the user (20% of the spell cost). If it would overcharge the user, the equipment will store it until he needs it.
Double Edged Blade: If The user fights another person using a blade and the blades meet, both him and his opponent will take damage equal to half of each of their ranks to themselves as blunt damage.(For example, if the user is A rank(800 power) and he strikes a B Rank's sword(400 power) Both the user and the target will take 600 powers worth of damage.(Before Damage reduction, this damage is treated as Magical Force, but can be reduced in damage by physical armors)(Costs 5% of the user's mp per strike to use this ability)
Spells:
Spell Template
Name: (Wind Hilt) Izanagi
Rank: D
Type: Supplementary
Duration: 3 Posts maximum(can be put away early)
Cooldown: The number of posts used +1
Description:A Hilt made of wind forms in the user's hand, seemingly wrapping about his hand like a living creature, the hilt looks of a weak white light, thus has no distinguishing features. This hilts of wind will wrap around the weapon in the user's hand and act as part of it's hilt. This hilt derives from the power of a very powerful mystic sword, however as the user is not strong enough, he cannot fully summon it, only grasping at the whisp of it's power.
Strengths: The user gains the ability to control natural wind around his body.
Looks neat
No one but the user can hold it
Weaknesses: This spell cannot change the direction of magically directed wind from another user.
This hilt being ethereal in form, cannot be used to harm anyone.
Can only effect the immediate air around the user
No one else can see it so they don't see how cool it is
Name: (Dormant) Izanami
Rank: D
Type: Offensive, Earth
Duration:3 Posts(Maximum)
Cooldown: Number of posts used plus 1
Description:A wooden Katana is often underestimated by those who do not know it's true form. The Wooden katana is Izagai's main weapon, and is often underestimated. In truth this "wooded" blade carries the magical property of being capable of slashing like a normal blade. The hilt of the weapon is clean with the blade and is large enough for two of a man's hands(about one and a half feet) while the wooden sword's "blade" is 3 feet in length.
Strengths:
-A deceitful blade that can slash with the D rank power as though it where not wood. The earth is the power of this blade, and while it shows no aspects of power thus far, the true version of this blade would sunder the earth. Unfortunately as the blade is in it's dormant state, it lacks substantial power.
-Cannot harm the user, as it will seemingly phase through them if it would hit them.
-The user can once per post, have the earth shift them five meters in any direction, or fling them in the air ten meters.
Weaknesses:- If caught fire, it will burn and require to either be put away and re summoned, or set down for a post as it lets the fire die out.
-This Blade loses it's slashing ability in the prescence of Darkness or shadow magic and loses strength down to 1/2D strength and deals blunt damage.
-In the prescence of Dark or shadow magic, this blade can be cut to pieces, in which it will have to be resummoned.
-Cannot harm darkness magic or shadow magic in any way., seeming to just bounce off with a resounding "thonk" sound
Name:Nami Robes(Water)
Rank: D
Type: Water, Supplementary
Duration:3 Posts(Can be put away early)
Cooldown:Number of posts used plus one
Description:The pattern on Izagai's robes change from the blue and white mountain patter, and the white mountains change to dark blue waves. crashing about his robes. These waves move and dance on his robes, occasionally showing empty boats across the robes, the reason for this is unknown.
Strengths:
-Liquid Walking
-Vision uninhibited by liquid sources as clouds, mists, fogs, dark liquids, ect.
-Looks cool
Weaknesses:
-Robes can in fact catch fire like normal clothing and would have to be resummoned
-Robes cease to function for a post if the user is struck with an electric attack.
-Bit breezy, offers no real temperature resistance
-The user will sink when they remove or the robes are unsummoned due to cooldown, and thus, unreliable.
Name:Nami Robes(Pure)
Rank: D
Type: Defensive
Duration:3 Posts(maximum)
Cooldown:Number of posts used + 1
Description:The pattern on Izagai's robes change from the blue and white mountain pattern, to a solid white looks devoid of color, and seemingly absorbing color itself into the robes. These robes as an added effect seemingly never get dirty.
Strengths:
50% Defense from all physical sources and Light(Against D rank, 25% against C, and none against B and higher)
Allows the user to deal D rank slashing damage with the touch of his hands, as his hands form instant blades the moment they would touch.
Looks flashy, won't stain in battle.
Weaknesses:
The wearer takes 50% more damage from Darkness and Shadow based spells
Robes can be caught on fire like normal robes and thus will burn and have to be resummoned.
These robes consume 2% of the user's mp per attack that hits them if it reduces the damage.
Not great for hiding
Last edited by Izagai Nami on 28th February 2015, 1:13 am; edited 5 times in total